Louis BATEMAN Product Design Portfolio
HELLO, Iâ€™M LOUIS
ABOUT ME I am currently a second year student studying BSc Product Design and Technology at Loughborough University in the UK and I intend to undertake a professional placement at the end of this academic year.
EXPERIENCE Design Related:
• 2015 – Assystem: http://www.assystem.com • 2015 – Worcester Bosch: https://www.worcester-bosch.co.uk • 2014 – Banners Gate Civil & Structural engineering: http://www.bannersgate.com
• Cameraman assistant: Phill Broom, Freelance Lighting Cameraman • Tennis Coaching: Belbroughton Tennis Club • Labouring for a construction company: Bateman Property Ltd
• Deliveroo Rider, Deliveroo
EDUCATION Loughborough University:
2016 - Present: Product Design & Technology BSc
Haybridge High School & Sixth Form: 2009 - 2016: A-Level & GCSE Qualiﬁcations
• Visual ideation & creativity • Problem solving • Team work • Ability to critique and evaluate work • Rapid sketching, rendering & CAD development • Presenting concepts to audiences • Ability to interpret & analyse data • Sound knowledge of maths & physics • Modelling & prototyping
• Adobe Photoshop • Adobe InDesign • Adobe Illustrator • Solidworks • Creo Parametric • Keyshot • NX CAM software • Axure • MS Ofﬁce
01 INTENSIFY Surface modelling project
HAVEN 02 User experience project
WIDGET 03 Injection moulding project
04 CHOP. Design week project
BLÃœ 05 Internet of Things project
INTENSIFY IGNIS THE NEW FRAGRANCE
The form of the bottles follow a simplistic design, experimenting with both angular and curvatious forms, before developing the latter. The addition of a swept helix around the body of the bottle adds another layer and sense of depth to the bottle, whilst the softly blending indents create additional visual aesthetics.
Create a fully developed model of a perfume bottle based on the diffuser provided. The design must demonstrate an understanding of the 3D modelling of complex forms, which will require proficiency in surface modelling. The surface model will then need to be developed to a representation of the proposed manufactured product.
The perfume bottle has been designed for men, combining feminine and masculine styles together as one. In perfume bottle design, form is often won out over function, with modern perfumes designed not exclusively for the scent, but with the bottles that carry it. However despite this I have tried to incorporate both functionality and form into my design.
The style of the ďŹ nal design depicts that of a wine decanter. With a narrow body and wide voluptuous base, the design infers maturity and sophistication. This results in a visually stunning concept, with the viewers attention immediately drawn from the top of the bottle to the bottom.
01 THE MARKET
01 SURFACE MODELLING CURVATURE ANALYSIS After developing a ďŹ nal concept for my perfume bottle, I then used Solidworks to build up a prototype using surface modelling. To create the model, I used a series of splines and boundary surfaces of which I analysed in great detail in order to achieve true curvature continuity. From this I was able to create a ďŹ nal assembly model where I considered appropriate material thicknesses, clearences and manufacturing assembly methods.
ZEBRA STRIPES CURVATURE ANALYSIS
PACKAGING After developing my design using surface modelling on Solidworks, I created a range of packaging displays for both sets of perfume. It was important that when developing the packaging for ‘Ignis’ and ‘Glacies’, it must promote the product successfully, communicating the products exact styling and function through typography, colour and other visual aids.
02 THE PROBLEM BRIEF
Design and develop a smart city app that enhances the experience of Smart City Living. The concept must be app based and address a clearly defined need or opportunity identified through user research.
PERSONA / AIDEN BOYLES
I am researching the current experiences of arranging a ﬂat share for young professionals in order to design a smart city app to enhance this experience. I accompanied him to a ﬂat viewing in Birmingham, in an attempt to understand the issues and complications that may arise when looking for a ﬂat share with other occupants.
Aiden was unable to book a viewing directly from the app/website. Aiden was provided with inaccurate directions. The agent was late to the viewing, making Aiden late to work. As the viewing took place, Aiden was introduced to current occupants, however was not able to get to know them as well as he would have liked. This frustrated him as ﬁnding appropriate occupants is just as important as the location and price of the ﬂat.
Aiden is a young professional, currently living outside of Birmingham, in a house with his family. His job often takes him all around Birmingham, not always working in the same place each week. Although he is now ﬁnancially independent, Aiden is looking to share a ﬂat with other occupants to reduce renting costs. He looks forward to living in a more social environment with people of similar interests.
To ﬁnd an appropriate ﬂat available in the required location, within the speciﬁed budget. To ﬁnd a shared ﬂat with occupants of similar interests and age, without worry or stress. Finding the balance between the desired location/budget and the type of occupants. To book and attend a ﬂat viewing without the hassle of the tenant or agent being late. To meet and get to know potential occupants with ease.
INITIAL WIREFRAME SKETCHES
02 DEVELOPMENT/USER TESTING WIREFRAME DEVELOPMENT From my user research, I was able to develop a series of initial wireframes for my proposed app. When creating the wireframes I considered elements such as the visual interaction and global navigation on the screens. By starting with the global navigation structure, I then designed and addressed the more detailed elements of the screens. The incorporation of global navigation will not only improve and aid usability, but provide consistancy within the app.
After developing my initial wireframes, I then used POP prototyping app to physically test my screens. This is an incredibly useful tool as it allowed me to watch and analyse how the user directly interacted with my app. I was able to gain positive feedback allowing me to develop and perfect my screens, before creating the app on Axure.
02 AXURE PROTOTYPING
02 DEVELOPED WIREFRAMES
Haven is a smart city app designed to enhance the current experience of arranging a ﬂat share for young professionals moving to the city. This page presents the developed high ﬁdelity wireframes for a single user journey through Haven. The journey displayed is ‘ﬁnding occupants to share a ﬂat with, using Havens built in search ﬁlter function’, allowing the user to ﬁnd their ideal ﬂat mate.
PROFILE VIEW- MORE
Haven uses a global navigation bar at the bottom and top of each screen allowing the user to navigate between different features of the app, wherever and whenever they desire. The bottom bar contains a ‘Main menu’ , ‘Home, and ’My proﬁle’ navigation. The top bar contains a ‘Back’ arrow, the title of each display screen and a ‘Settings’ navigation icon, allowing the user to quickly and effortlessly adjust the settings of the app.
Haven follows a simplistic design, consisting of a minimal, colourful back drop, of which the app is displayed on, using a blend of these torquise shades to create the ultimate visual experience. Each icon is rendered individually, using shadows to develop a sense of depth within the app. Haven is designed to be used on Apple IOS devices.
02 FINAL CONCEPT
DESIGN PRINCIPLES Sociable - “Meet new people while achieving a common goal” Haven allows the user to search and discover new people with similar interests and lifestyle. The ﬁltering search system and search results display reﬂects this principle, displaying a friendly, sociable interface. This allows the user to immerse themselves within the app, feeling connected to the people they match with. Minimal - “Simple and easily understood for stress-free use” Haven follows an incredibly minimalistic design, relying on the clarity of its interface in order for the user to navigate through the app successfully. All ﬁnger gestures are kept to a minium, using either a press or swipe to operate the entire app. Practical - “Effective and successful in solving a real city living problem” Haven offers an incredibly practical interface, allowing the user to navigate through the app logically. Using a simple display layout with the number of icons, buttons and colours kept to a minimum, the user is able to apply a rational method for using the app. Convenient - “Provides minimal interaction for the user in the persuit of their goal” Haven’s interface has been designed considering the principle of convenience; something that is absolutely fundamental in all great apps. Efﬁcient - “Reduces the cost and time required compared to the current system” The simple steps in order to navigate through the app is both time efﬁcient and functional, taking the user to their end goal as quick as possible.
1. DESIGNING THE WIDGET & MOULD TOOL I began the project by ﬁrst conducting some rapid sketches of my widget, developing a ﬁnal concept and brand, before designing the mould tool. The mould tool was altered and developed several times before achieving a ﬁnal concept with the aid of CAD software. The cavity blocks and inserts were designed and then further re-designed to achieve full feasibility for manufacture. Using both CAD and rapid sketching to develop my concept was very beneﬁcial.
2. TRANSFERING SKETCH PROPOSAL TO 3D CAD SOFTWARE After developing a ﬁnal concept, I was then able to use CAD software (Solidworks) to build my mould tool and simulate the injection process, analysing in particular the polymer ﬂow within the mould, as well as the weight of the widget and the volume of shrinkage that may occur. When happy with my design, I then created a set of engineering drawings for the mould tool ready for manufacture. It was important that these drawings were complete with a full set of dimensions, tolerences, notation and details where required. 3. PROTOTYPING USING THE CNC MILLING MACHINE After producing a full set of working engineering drawings, I then used Solidworks’ built in CAM software to program the machining of my mould blocks. From this I was able to generate a set of code and a set up sheet, which I used to create a blue foam model prototype using the CNC milling machine. The simulation time for each block was approximately 30 minutes. When machining the blue foam prototype, the tool changes were all conducted manually, increasing manufacturing time. When machining the ﬁnal aluminium mould tool, the tool changes will be conducted automatically within the XYZ milling machine.
Value Brand Functional Promotional
Design a functional polymer ‘widget’ that is intended to be given away to promote a particular brand/product. In addition, the widget must use a donar part from an exisitng product to provide a functional requirement and/or upcycle the part. It must also have more than one part that fits together to meet a functional requirement. Design and manufacture an injection mould tool to inject in order to create the promotional widget.
03 MANUFACTURE/MACHINING CNC The mould blocks were created using the CNC milling machine, with the HTML files produced in HSM works. We simulated the cutter paths in Solidworks before manufacturing. This was an effective process allowing us to trial run our design without wasting material.
MILLING Each insert was manufactured using the vertical milling machine. This was the most suitable method, as it provided us with the highest degree of accuracy, allowing us to meet tolerences.
WATER JET The donor part was created using the water jet cutter to machine an 8mm sheet of mild steel, following the 2D software. The donor part was used to provide the widget with rigidity. The water jet cutter allowed us to create a complicated part that was much too complicated to manually mill.
LATHE Each of the insert, line-up and donor pins were manufactured on the lathe machine out of silver steel. Whilst turning the pins on the lathe, we were able to achieve a high degree of accuracy allowing us to machine within the set tolerences. It was crucial that these pins were as accurate as possible, in order to secure the mould tool together and withstand the pressure from the injecting polymer flow.
SURFACE GRINDER The surface grinder was used at the end of the project to grind down the inserts to the correct tolerances, allowing the entire mould to sit flush together. Carrying out the process at the end of the project allowed us to improve the surface finish of each individual insert, allowing a reduction in flash.
03 FINISHED MOULD TOOL
03 FINAL INJECTION
MASS PRODUCTION THE TASK: AFTER INJECTING OUR FINAL WIDGET, WE SIMULATED AND DEVELOPED OUR MOULD TOOLS FOR MASS PRODUCTION. A TIME FRAME OF 3 MONTHS WAS SET AND WITHIN THIS TIME FRAME, WE WERE TO PRODUCE 3 MILLION WIDGETS. THE RADIAL RUNNER SYSTEM BELOW SUGGESTS HOW THIS MAY BE ACHIEVED. WITH A SIMULATED CYCLE TIME OF 9.65s FROM THE DEVELOPED MOULD TOOL; IN 3 MONTHS WE WOULD BE ABLE TO PRODUCE 3,103,832 WIDGETS.
CYCLE TIME 1
FILL TIME: 0.96s
HOLD TIME: 2.87s
COOLING TIME: 3.1s
OPENING TIME: 0.9s
EJECTION TIME: 0.54s
MOULD CLOSE: 1.28s
04 THE COMPACT, VERSATILE KITCHEN AID
Using a live hinge or hinges, design a homeware product for student accomodation that must be capable of compact storage. The predominant material should be polypropylene with the exception of fasteners and/or special purpose componentry. The size of the product should not exceed 500mm square and 300mm height when stored away.
04 STORY BOARD
The user enters the kitchen ready to prepare some food. ‘Chop.’ is in its primary function as a kitchen knife holder.
The user removes the knife ready for use and unfolds ‘Chop.’ into its chopping board function.
The green chopping board is selected, allowing the user to prepare fruit and veg. A red chopping board is integrated for meats.
After preparing the food , the user unfolds ‘Chop.’ and positions the silicon colander over the sink ready to wash and drain the veg.
Once the food is prepared and washed, the user pops out the used chopping boards ready for cleaning.
The user then returns each chopping board and folds away the product, making use of its compact storage design.
FOAM BOARD PROTOTYPING After developing my final concept, I used foam board to create a prototype to demonstrate the three states of use of my design. State one demonstrates the design in its primary function - a kitchen knife holder. State two highlights the product functioning as a colander. Finally, state three shows the design as a chopping board. Using foam board I was able to infer these states clearly and efficiently.
04 FINAL PRESENTATION THE COMPACT, VERSATILE KITCHEN AID
SILICON COLANDER Chop. incorporates a series of live hinges, alongisde a simple pop-out silicon colander. This unique system allows the user to perform multiple tasks with minimal effort.
KNIFE HOLDER Chopâ€™s. primary function is a kitchen knife holder. The product folds up into a stand, integrated with three knife slots.
CHOPPING BOARD Chop. has the ability to fold down into one of two chopping boards dependant on the desired operation. These can then push out after use for ease of cleaning.
blĂź smart irrigation
05 THE OPPORTUNITY BRIEF
Identify an opportunity for an IoT product for which industrial design and app interface are dedicated to a clearly defined context e.g. healthcare, leisure, sport, security, travel. This opportunity may be based around current needs or projected up to five years into the future. The aim of the project is to focus on the consolidation of core industrial design capability that is central to creative professional practice. A high fidelity presentation model will be required.
There is a rapidly growing market for ‘smart’ products. IoT devices are able to connect to the internet or any other ‘smart’ system, transferring/obtaining data in order to provide a function to the user.
A ‘smart’ irrigation device for the homeowner/grower. The product uses smart technology and motion sensors to allow the user to water, fertilise and monitor their garden/produce from their mobile phone.
05 CONCEPT DEVELOPMENT
05 MODEL MAKING PROTOTYPING After developing my proposed concept, I then began prototyping and modelling my product. I did this by creating a low fidelity electronic prototype and blue foam model. The electronic mock up used a series of sensors to portray how the motion sensor within the product would function. The blue foam model will give me a physical idea of the form and size of my design.
WORK IN PROGRESS
Blü uses ‘smart’ technology to connect to the internet, allowing the user to water their garden or produce through the Blü app. The user can monitor and control multiple zones and areas within their garden through a single touch.
Blü has an integrated motion sensor, sending live data and alerts to the user if any animals pass by the device, raising a deterring alarm, preventing produce from being ruined or eaten by wildlife.
LIVE WEATHER UPDATES
Blü obtains live data from the internet, sending the user frequent weather updates and guidence on irrigation control. Blü is able to automatically control irrigation dependant on the live weather conditions.
PLANT GROWTH ANALYSIS
Blü records and witholds a live database of all the users inputted produce/plants, providing the user with useful information, facts and analysis of the growth of their produce.
WATER AND FERTILISE
Blü not only has the ability to water the users garden, but is also able to fertilise it if required. Blü has a number of fertilising options, such as ‘Top dressing’, ‘Base dressing’, ‘Watering on’ and ‘Foliar feeding’.