IAD4 E-Portfolio 202203

Page 1

IAD 4 IDS60608

E-PORTFOLIO

LAU SAM 0339574


PROJECT 1 NARRATIVE NARRATIVE PROGRAMMING PROGRAMMING


Project 1

RENDER FARM Render Farm is an object that provides rendering services, particularly targeted at those who wants to multi-task or simply couldn’t afford an expensive rendering machine to produce their best work and hinder their creativity. Render Farm runs on clean energy and cooled through the use of water-cooling methods, striving to provide the fastest services without the users spending an arm and a leg.

ISSUE TO RESOLVE To provide a supercomputer for both educators and students capable of any task being thrown at it, while running on clean and sustainable energy. The machine is capable to run 24/7 while the mini windmill on the top provides adequate power.

NVIDIA Corporations is a GPU manufacturing company primarily focus on providing computer graphics related products for their gaming and professional users. In recent years, they have devoted their products into helping Artificial Intelligence and creatives by providing custom solutions to suit their client's need.


Project 1

INDIVIDUAL PROGRAMMING BOARD


Project 1

GROUP NARRATIVE BOARD


PROJECT 3 INTELLIGENCE INTELLIGENCE BUREAU BUREAU


Project 3

CRIT 1


CRIT 2

Project 3

OFFICE PODS

"INITIATOR" SERVER AREA


Project 3

RENDER FARM & STUDENT SECTOR (SOLAR STAIRS NOT IN USE)

CRIT 2

RENDER FARM & STUDENT SECTOR (SOLAR STAIRS IN USE)


Project 3

RENDERING SIMULATOR

CRIT 2

ALGAE HARVESTING ROOM


FLOOR PLAN

Project 3

4TH FLOOR PLAN (NTS)

MEZZANINE FLOOR PLAN (NTS)


Project 3

EXPLODED ISOMETRIC


Project 3

DESIGN STATEMENT

NVIDIA has been in the forefront of Graphic Processing Units for more than a decade and has provided solutions that helped accelerated the medical industry as well as the design industry. With recent events disrupting the workflow of creatives, many were left to work with what they have, and with difficult accessibility to high end workstation machines to complete their work on time. Creatives want the ideal work solution, to produce an outcome and work on other projects at the same time, but most are limited to the capability of their one machine. Invisible Hand is an office workspace providing rendering solutions for creatives to accelerate their workflow through the use of render farms. As render farms provide a helping hand in difficult and tight schedules, working tirelessly without people noticing, hence the name Invisible Hand. A render farm is a computer system which specializes in the calculation of computer-generated images mainly used to create films, visual effects, as well as architectural visualizations. As we’re in the post-pandemic phase, people are slowly returning to their workplace. Hence, workplace is to be redesigned from the generic workspaces into a more flexible and collaborative one. On the other hand, most students and educators are not financially stable to build themselves a beefy and powerful workstation machine to cater towards their needs in design. Invisible Hand’s render farm can be utilized by multiple users at once and not breaking a sweat to render out images in minutes as compared to a laptop. NVIDIA’s specializations are in computer hardware and in recent years experimenting with Artificial Intelligence for space exploration, hence a more spaceship like together with a mix of computer hardware ideas were implemented into the workspace, a more futuristic workspace. Render farms require a large amount of energy, with the current usage of non-renewable energy it proves to not be sustainable in the long run. Invisible Hand has come up with a renewable energy solution with the collaboration with NVIDIA to come up with a solar staircase and an algae harvesting farm as the main source of energy to power the office block. Invisible Hand uses manipulated hexagonal shapes to create an environment resembling a spaceship interior with multiple diffused lighting as if it’s from a movie scene. Main materials used were solid colored and transparent acrylic and plastic partitions to form private and semiprivate spaces, together with high gloss flooring infused with circuitry shaped floor lighting for easy flow of navigation throughout the office space and a hint of stainless steel to provide uniqueness in the office space. A dedicated student sector is provided for those who require a space to discuss and send data over the render farm. A hardware servicing area is dedicated to fix or replace existing components to ensure the farm is working as intended. The collaboration with NVIDIA made it possible to explore different outcomes of an ideal workspace running on clean energy to help designers on their path to success.


Project 3

PERSPECTIVE VIEW

OFFICE POD 1 & 2


Project 3

PERSPECTIVE VIEW

RENDER FARM & STUDENT SECTOR


Project 3

PERSPECTIVE VIEW

RENDERING SIMULATOR


Project 3

PERSPECTIVE VIEW

"INITIATOR" SERVER


Project 3

PERSPECTIVE VIEW

PANTRY & ENTERTAINMENT ROOM


Project 3

PERSPECTIVE VIEW

ALGAE HARVESTER


Project 3

SECTIONAL DRAWINGS


Project 3

FINAL PROJECT PRESENTATION BOARD


PROJECT 2 SPACE SPACE REPRESENTATION REPRESENTATION


Project 2

TASK 2A (SNIPPET)

https://youtu.be/PIKKuuYrvGY


Project 2

TASK 2B (WALKTRHOUGH)

https://youtu.be/Gcm_01sUv_0


Project 2

MLE VIDEO

https://youtu.be/klyypkolgtY


Project 2

GROUP MIRO LINK https://miro.com/app/board/uXjVOABw6Lc=/?share_link_id=913756124108


REFLECTION Anxious is what I would describe my input on the MLE approach. I’ve encountered a number of challenges, mostly when having discussions with students from other disciplinary. The main issue we face is the lack of unification on a single software. We are all comfortable with the software we’re using, and some of it have limitations which will hinder our design process. We’ve been suggested to use Revit, but most of us from Interior Architecture are not very familiar with it. I would recommend the module brief, making it a single one that all 3 disciplinaries share, because with separate briefs, students sometimes might not even care to share the brief to other students, and end up having unnecessary arguments and misunderstandings that could’ve been avoided. I’m only somewhat satisfied because I could get a glimpse of how things work when I go for my intern. The experience itself is a little lackluster after week 7 because not much discussion was going on, we’re all doing our own work. I would recommend the collaboration, if the brief is changed. Reason is because I feel like it is a little to “messy” in terms of communication between disciplinaries and other students not taking the course seriously, hence costing the marks of their group members. Hope things could be improved for juniors to have a better learning experience in the future.


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