2021_Architecture_Portfolio_Kushagra_Jhurani

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PORTFOLIO Kushagra Jhurani


Kushagra Jhurani

Contents

Graduate of Architecture from the University of Melbourne (MSD) I design stuff. To be honest I sit on my Dell XPS all day long, update myself with new software, get inspired by other designers and creators, and then merge everything together to iterate with my own designs or create new imaginary worlds.

Skills Software

Modelling & Drafting :

1. Rock & Boom

Masters, Sem 3. 2020

2. Koli Hosing

Undergrad, Sem 8, 2017

3. Kengo Kuma Lattice

Masters, Sem 1. 2019

4. Mubaraq Manzil

Masters, Sem 2. 2019

Rendering :

5. Arch|Cine

Undergrad, Thesis, 2018

Vray (Advance) Corona (Intermediate) Twinmotion (Advance) Unreal Engine (Intermediate) Lumion (Intermediate) Adobe: Photosop, Illustrator, InDesign, Premier Pro (Advance)

6. Fictional World Building

Quarantine Skill Building

Rhinoceros (Advance) Grasshopper (Intermediate) AutoCAD (Intermediate) Revit (Beginner) Blender (Beginner)

Microsoft Office (Intermediate) Fabrication

3D printing, routing, laser cutting, clay modeling, metal fabrication & carpentry

Others

Photography, sketching, pen & ink rendering

Languages

English & Hindi

" Stop! Do not go ahead " - A sign board at a construction site


Academic | Masters |Semester 3| Studio E

Rock & Boom | Zero C Loop Data Centre ‘Rock and Boom’ is a Data Center designed for Next DC at JL Murphy Reserve, Port Melbourne VIC. The ideology behind the design is, it should be monumental, functional and a blend between nature and technology. The whole design is around the concept of time and space, where the time stopped while the soil was eroding to reveal the forms beneath. The four built forms or the rocks can be travelled through the boom tubes (bridges) for horizontal circulation. The precedent studies varied from Louis Kahn to Rem Koolhaas with the research about Indian heritage structures for monumentality and passive ventilation. The design is inspired by several art forms, from Kazimer’s paintings for circulation to movies like Space Odyssey 2001 and Blade runner 2049 for mood and framing. The design follows the brief precisely and gives solution for air, pipes, people and vehicular circulation. Trucks can easily move within the design premises. It integrates forty generators of 1.5MW each, forty chilling towers and 7800 racks with ease with scope for expansion. ‘Rock and Boom’ is highly secured, the undulated surface protects the buildings from getting hit by any vehicle from outside; there is only one entrance to get in the data centre and one has to go through several security checks to get into a data hall. The hot water from the chilling towers can be stored and used for the hot water springs. Then the wastewater can be used to plant and water the green roofs and the garden around. The terrace is equipped with solar panels facing the north, the electricity generated can be used to power the spa, facade lights and residential areas around. The structural system follows 8.5 M x 8.5 M grid. The project integrates the design brief by the client, solutions given by several engineers and design methodology of OMA and Louis Kahn in a sophisticated manner. It is the juxtaposition of these elements that makes it a Secure Functional Monument which gives back to the society and nature.

Tutor - Toby Reed Individual Project

Software used - Rhino, Grasshopper, Vray, Adobe Photoshop and Adobe Illustrator


Hot water Reused for Spa and Hot water spring

Roofs quipped with Solar Panels

Waste Water Distributed to Green Roofs

Solar energy used for powering the Facade lights, spa and the neighboring houses


Solar Panels

Chilling Towers Data Racks

Generators Structural System

Hot water spring



Academic | Year 4 | Semester 8

Mentor - Ar. Priyank Mehta Individual Project

Koli Housing

Software - AutoCAD, Rhino, Photoshop




Model


Academic | Masters | Year 1| Semester 1

Kengo Kuma Lattice

Kengo Kuma Lattice In Studio 18 Architype Prototype, we studied Kengo Kumas’s lattice as our precedent. We were supposed to understand the joineries and re-create the lattice system using diiferent tools in the Wood workshop and Fab Lab while documenting each and every process. In the second Phase we had to create deuterotypes to explore and create our own joineries from our learnings of the precedent study . After this we had to represent these deoterotypes and their use in architectural scale.

Mentor - Darcy Zolenko Group Project

Software - Rhino, Vray, Grasshopper, Adobe Photoshop and Adobe Illustrator


The logs of wood are measured and chopped

Every log has a specific measurement

Finishing and chamfering

Prototype joineries are aligned

Prototype joineries are fixed, where four logs are meeting

The full set of logs are arranged according to size

Second set of logs are arranged into a similar lattice

Prototype joineries are aligned

Fine-tuning of individual logs

The new set of logs are arranged according to size

Post CNC logs

First set of logs are aligned into lattice

After proto typing, the required logs were processed in the CNC mill

Individual sets of logs having a particular joinery are sorted

Manual chamfering of individual logs according to specific groove shape

Prototype connections of the two lattice

Several prototype joineries are fused together

The lattice set facade module is ready



Mubaraq Manzil

Academic | Masters | Year 1| Semester 2

Mubaraq Manzil The film Mubaraq Manzil is about an incomplete love story of the Architect and his work similar to Shah Jahan and Mumtaz, Mubaraq Manzil and the Taj Mahal. Mubaraq Manzil or the Black Taj Mahal is a structure built in today’s time representing Shah Jahan and providing a stage for artists to show their skills but stopped in between due to political reasons. Its been ten years that the structure got shut in between construction. The film tries to capture the current controversy and issue in India about Islamic structures such as Babri Masjid and Taj Mahal while explaining why the structure is designed the way it is. It touches the aspects of love that Shah Jahan had for Mumtaz and how the structure depicts the same for the Taj Mahal. Taj Mahal is like a film, here the circulation acts as camera movements and shots described by Hitchcock and Eisenstein and having cinematic elements like framing and perspective. Mubaraq Manzil is designed taking all these concepts and moulding it differently; Unlike Taj, this structure is divided into 6 parts, viewing Taj Mahal from different angles. Mubaraq Manzil transports the protagonist and the audience from one point to another similar to a film keeping the Climax same. So, as a protagonist, one can go through different plots leading to the same climax, though the climax (Taj Mahal) is the same, with each fragment the view angle changes and generates curiosity to re-experience it differently. The film is divided into three parts depicting two weather conditions, the first and that third part are rain sequences, the second part is cloudy. The pacing and number of cuts also follow a pattern; it is faster in the rain sequences and slower when it is not raining. This is reflected in the character’s movement too. The cuts and transitions between shots explain the idea behind the design. The film is balanced with the screen time of Taj Mahal and Mubarak Manzil. Link to the film - https://www.youtube.com/watch?v=CLD3vc8NCYY

Mentor - Hamid Khalili Individual Project

Software - Unreal Engine, Rhino, Adobe Premier Pro, Adobe Photoshop and Adobe Illustrator


Axo of Mubaraq Manzil viweing Taj Mahal.

Time-line


Cinematic Plan & Section of Teen Manik

Cinematic Plan & Section of Darwaza e Buland


Snapshots from the film.

Snapshots from the film


Academic | Year 5 | Semester 9 &10

Thesis Arch|Cine

My Thesis was focused on designing the PLOT < derived iterations > for the Climax < nature/ existing structres> with the help of matrices and formulas derived from layers of Cinema. Architecture - An art form which engages with parameters of space movement and time. Cinema - An art form where space is represented by frames, movement by scenes and time by the duration of the scene. We engage with films easily as an audience, we feel transported to some different space and time while watching a movie. We start visualising and mentally construct spaces. We become one with the movie and start living it. And when we see a real space which is similar to a scene in a movie, we directly re connect and re live the filmic space . Filmic spaces are a blend of our perception and experience of real and mentally constructed spaces. Hence Films in generating space becomes architecture, Architecture in generating visuals in mind becomes Cinema.

Mentor - Ar. Trilochan Chhaya

Software - Rhino, Vray, Twinmotion, and Adobe Photoshop.


Effective distance/ Height of the frame = height of the focus. The formula is about the optimum height of the frame according to the height of the structure it is framing.

The Range where Perspective lines are the most dominant starts from 2.5x distance from the focus till 5x from the focus. In width this range spans from 1.6y to 3.2 y where y is the width of the focus. These dimensions give us an area which is best to perceive the perspective play.

The term Layers of Cinema can be defined as visual tools that a director uses to emphasise on the the climax, create a plot and how the director wants us to perceive a scene or space. These tools can be listed as : Framing, Perspective, Focus, Scale, Light, Mood, and Illusion. Illusion is a visual tool which is the combination of all other tools. Coming back to architecture, I personally visited some places in India which were built before Cinema was introduced to us and observed that they were built keeping the same visual tools in Mind. All these structures were built to be viewed. The way people move within these spaces is controlled by these views Combining all my studies and observations I derived some formulas based on the visual tools , and then to see how these different formulas can create when merged with each-other, I created 5 iterations.


Make a grid of 6x(height of the structure = x) by 3.2y(width of the structure = y). Structure Grid. Make a grid of 6x(height of the frame = h) by 3.2y(width of the frame = z). Frame Grid. Framing can only be done after 2.5x. Person should be standing after 2.5h. Try to place the grids so that they match, to match the perspective To get height of the frame use the formula h = (distance between the structure and human)/x



Fictional World Building | Skill Building

Imaginary_World_Orange_Heaven. A world inspired by Hindu Mythology and the movie Avatar. Ships flying to floating Dronagiri mountain (once carried by Lord Hanuman) hidden within the clouds in search of Medicinal plant Sanjivani. The golden hour when everything turns into the shades of majestic orange, there is still some hope to revive Earth and those who are suffering from the Virus.

Imaginary_World_Sky_is_Pink. A world where technology is at it’s supreme, there is no difference between rich and poor, they all live in vertical slums around the mother board. Everyone struggling to fight for their fundamental rights. They are being watched 24/7, gender/ class no bar. MOD_RUMP the AI high power is active, killing anyone who denies what is said. The sky turns Lotus pink whenever there is a protest, no one has seen these protesters, only the red fumes and laser beem noises can be observed after an anti AI slogan is heard.

Software : Unreal Engine


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