Christine's Portfolio 2024

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PORTFOLIO

Christine M. E. L. | 2024

CHRISTINE MARTHA EVELYN LUKMANTO

尤燕珍

Nationality: Indonesian christinemartha@rocketmail.com +886973453405

No. 263, Section 4, Xinyi Rd, Da’an District, Taipei City, TW

“For me architecture is not just an art, it has to deal with real situations, it has to deal with human and their complexity. I am an architect with more than five years of work experience in Indonesia and Taiwan, a person who has a passion for searching, researching, and learning new things.”

EDUCATION

2011/09 - 2015/09 Bachelor of Architecture

Surabaya, lnstitut Teknologi Sepuluh Nopember (ITS ) Indonesia Final Project: Resort Agrikultur Jatiarjo

2018/02 - 2020/02 Master of Architecture

Taipei, TW National Taiwan University of Science and Technology (NTUST) Thesis: Multi-objective Optimization of Facade Glazing: Considering Solar Radiation, Wind Pressure, and Cost Estimation Analysis

WORK EXPERIENCE

2015 - 2018 PT Garis Matahari

Surabaya, Junior Architect. Design, and delineation. Indonesia Work in residential projects as well as office, educational, hospital, retail and commercial buildings

2018 - 2019

廣懋材料科技股份有限公司(建築及工程技術服務業)

Taipei, TW Design Intern. Research, and 3D modeling

2019 - 2019

吳成榮建築師事務所

Taipei, TW Part-time Designer. Assist in project-related drawing, proposal and 3D modeling

2020 - 2023

吳成榮建築師事務所

Taipei, TW Designer. Schematic design planning, 3D modeling, rendering Mostly work in residential projects, office, retail and commercial buildings

2023 - 2024

EDG - Environetics Design Group | 康新設計工程股份有限公司

Taipei, TW Interior Designer. Schematic design planning, 3D modeling, rendering

Adobe

Adobe

MS

Christine Martha Evelyn Lukmanto

OFFICE + MIXED-USE

Project description:

During my three-year tenure in Taiwan, I was primarily responsible for creating facade renderings and developing floor plans and schematic diagrams that could effectively communicate design ideas. In this section, I have showcased three design cases of office and mixed-use buildings (中和中原段案; 南港玉成段案; 關渡案 ) that can demonstrate my rendering skills. For these three cases, I used Sketchup for 3D modeling, and Enscape + Photoshop to generate rendering images for both conceptual designs and permit drawings.

Location: Taiwan

Year: 2020 - 2023

- Rear Facade - Day time

- 3rd Floor Rooftop Terrace - Day time

- Retail Entrance - Day time

- 3rd Floor Rooftop Terrace - Night time - Retail Entrance - Night time - Office Entrance - Night time

南 港 玉 成 段 案

- Office Entrance- Apartment Entrance -

Christine Martha Evelyn Lukmanto

- Early design scheme 01 -

- Early design scheme 02 -

- Early design scheme 03 -

- Early design scheme 04 -

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Christine Martha Evelyn Lukmanto

- Latest design scheme -

Christine Martha Evelyn Lukmanto

Project description:

I found the building laws in Taiwan to be quite challenging, as they are more complex than those in my home country, Indonesia. While designing residential buildings in Taiwan, I learned how to create interesting facades that could meet the owners’ demands while complying with the ever-changing and numerous building laws in Taiwan. To complete this task, a lot of communication with colleagues was required.

In this section, I have showcased three residential building cases ( 信義段二小段案; 慶城街案; 仁信段案 ) that I worked on in Taiwan.

Location: Taiwan

Year: 2020 - 2023

Christine Martha Evelyn Lukmanto
Christine Martha Evelyn Lukmanto
- Storefront -
- Front Streetview -
- Apartment Entrance -

慶 城 街 案

| Christine Martha Evelyn Lukmanto
- Streetview -
- Lighting Design -
Christine Martha Evelyn Lukmanto

03 SAMAVIEW

Project description:

Samaview is a mountain lifestyle apartment in Batu, Indonesia. Batu is known for being one of the best local tourist destination in East Java. For now this apartment is in the process of preselling and early stage of construction. My team responsible for the development idea, conceptual drawing and also the detail drawing for this apartment.

Location: Batu, Indonesia

Year: 2016 - 2018

| Christine Martha Evelyn Lukmanto
Christine Martha Evelyn Lukmanto
SECTION C-C
SECTION D-D
- Swimming Pool Area -
- Apartment Unit Floorplan -
Christine Martha Evelyn Lukmanto

04 WATU CRITO

Project description:

This group project is an entry for Arsitektur Nusantara annual competition, held by PT Propan Raya. This is one of the most pertigious architectural competition in Indonesia, with partitipants more than 700 entry each year. This competition objective is to support the development of 10 Indonesia Priority Tourist Destinations, one of them is Borobudur Temple. Participants have to design a restaurant with maximum 100m2 of ground floor area and emphasize the uniqueness and local culture of the site.

Location: Magelang, Indonesia

Year: 2017 (competition entry)

Christine Martha Evelyn Lukmanto

WATU CRITO

Restaurant as Gallery of Memories

Borobudur Temple is one of the largest Buddhist monuments in the world and is the single most visited tourist attraction in Indonesia. This monument is a model of the universe and built as a sacred place to glorify Buddha as well as functioning as a place of pilgrimage. In the shape of a stupa that forms a large Mandala pattern, the walls of Borobudur are decorated with 2,672 relief panels featuring many images, such as human figures, nobles, commoners, or ascetics, and displaying the traditional vernacular architecture of Indonesia. Borobudur is like a book that records various aspects of the life of ancient society. Many archaeologists examine the past life in ancient Java and of the 8th and 9th centuries by looking at and referring to Borobudur relief carvings. With this background, ‘Watu Crito’ restaurant is designed with reference to one of the Borobudur Temple functions as a monument that records and keeps a history of human life aspects. ‘Watu Crito’ comes from Javanese language which means stone telling story, with a hope that restaurant ‘Watu Crito’ in addition to being a culinary tourism destination can also be a place for tourists to exchange stories and information, and become a container of memories.

Christine Martha Evelyn Lukmanto
FLOORPLAN SECTION

MATERIAL

This restaurant is designed using local materails such as wood, tile, brick, rooster and natural stone

ANGKRINGAN

Angkringan is a popular designation of Jogja stalls. This restaurant brings the concept of angkringan to create interaction, style, attitude and flexibility in angkringan.

GABION WALL

Gabion wall that surrounds this restaurant is analogous to the wall of Borobudur relief that can tell and store history. Gabion wall functioned as a storage for memories of the guests of this restaurant. Guests can write memories or impressions which is obtained during their vacation in a stone which is then used as a filler of this gabion wall.

MASSING

Borobudur is a stupa which when viewed from above, forms a large Mandala pattern. Combined with the traditional house of Central Java, this concept becomes a guide in this restaurant design.

LESEHAN

Lesehan very famous in Indonesia, especially in the area of Yogyakarta, so this culture becomes one of the main attraction for tourists. If we look to the past, the tradition of eating and chatting together on the floor already exists since the days of our ancestors. In addition, lesehan can easily create a friendly atmosphere between tourist.

SUNKEN SITTING AREA

This area is designed to accommodate visitors who are less comfortable to sit in lesehan. But still can feel the sensation of lesehan.

Christine Martha Evelyn Lukmanto

05 AI-HOME

Project description:

AI (Artificial Intelligence), while still evolving, is accelerating fundamental changes to our environment and values in society. This is an individual school project that was submitted to the Shinkenchiku Residential Design Competition in 2018. The objective of the competition was to envision a new world that utilizes the potential of AI and explores the possibilities of a house for, with, or in an AI society.

Location: Future Establishment Year: 2018 (competition entry)

AI-Home

What makes a house a home? It is the people. A community of people that makes a whole building became a home.

Inour present society, the emphasis has been on the individualism, but the problem is, it is wasteful of both human and material resources. For instance, eldercaring and child-raising used to be a community responsibilities, but communities hardly exist anymore. To address this issue, I propose a movable-modular house integrated within a core system that controlled by AI using the big data to accommodate the need of its users. By the mean ‘accommodate the need’ is to control the usage of shared-common space to specific users.

The common areas in the core of this building are important features that facilitate social activities in this neighborhood, thereby encouraging residents to interact with one

another and help each other. Each module is a movable bedroom that can move both horizontally and vertically with common space building as its core.

Over time, AI will be able to learn the needs and behavior of each resident of this building, and thus be able to analyze the big data to control and map the movement of each module. Therefore, AI can create an opportunity for each resident that have matching criteria to gather and create a community-driven living concept in the shared-common space.

This proposal emphasizes an idea of how AI can help create a living, vibrant community life as a community is a part of a human sustainable culture.

Christine Martha Evelyn Lukmanto

From the data input such as hobby, schedule, preferences and age, AI can arrange so that the residents who have matching criteria can hangingout together. Do the things that they like together and make friends.

AI can arrange some neighborhood meeting or just a simple family dinner whenever it needed.

When the parents need to work, AI can gather all the children and the elder together in the same common space so it will be easier to take care of them. Also children and elder can have a good interaction.

Christine Martha Evelyn Lukmanto

06

TOPOLOGICAL

3D PRINTING CERAMIC

Project description:

Digital design and fabrication is an integrated design and production process that combines parametric modeling and manufacturing. The purpose of this project is to practice and explore the use of digital tools and techniques for the design and fabrication of architectural forms. This is a project-based and problem-based design with objective to discover and solve problems for the completion of the project.

The software that we used for this project are Rhinoceros and Grasshopper with Starfish plugin.

For the 3D ceramic printing process and firing process, our group get some help from Architchen design studio.

Location: Taiwan

Year: 2018

The first prototype using two shape of geometry, but some block tiles keep popping up when we add tension on the perimeter of by using wire to keep the block tiles band together.

Topological interlocking is a design concept in which simple elements are arranged in a way that an entire structure is held together by kinematic constraints inflicted through the form and through the mutual arrangement of the elements (Estrin et al., 2011). In this project what the team want to do is to create an interior wall from ceramic by using ceramic 3D print. At first we create the design using Grasshopper and we printed the prototype in plastic 3D printer to test if system worked, and later use ceramic 3D printer to fabricated each block tiles. In this project the team apply the topological interlocking system for creating the block tiles and pattern on the wall. By using the topological interlocking system, it provides new way to construct the ceramic wall without a glue or mortar.

To solve the problem, we change the shape of the block tiles and used just 1 curved geometry shape as the basic shape of this topological interlocking wall.

For the next step, using the curve topological interlocking as the base, we created a contour on top of it. In this trial, the team use sinus wave as a pattern, but the pattern design can be change. Then on the perimeter we set the frame to keep the topological interlocking system.

After make the script in Grasshopper, we turn it into G-Code using Slic3r and print it with 3D ceramic printer.

Comparison of the size before and after 1st firing stage. The tile block shrinking after firing proccess in kiln to 750oC.

This picture shows that the topological interlocking system is still working even if the tile blocks is shrinking. but the shrinking factor must be taken into account if we want to make a whole wall.

The next step was to create a new design based on the curve topological interlocking shape that we had already generated. We attempted to print the perimeter area of each tile block so that it would have a hole in the center, and we printed it with a larger size (diameter: 23cm). However, we encountered several problems when we tried to print these tile blocks. To resolve this issue, we may need to print the tiles with a smaller size and modify the script with Silkworm plugin in Grasshopper. During this trial process, we learned that ceramic 3D printing is more difficult to control than plastic 3D printing because clay has different characteristics and limitations. Moreover, unexpected things may happen during the printing process.

8 degree.

In the first trial the degree of the slope is too steep, therefore we change the script and make it into 6 degree. 6 degree. The result is better but the printing process is stopped at 90% because the clay in the valve is not enough to print one tile block.

Maquette model to show the concept of the whole topological interlocking wall system. Rendering image to show how this topological interlocking wall system will work. we used 2 frame that secured into the ceiling and the floor, and we add some tension to the system with a wire that connect each side of this 2 frame.

- Thank You -

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