Zoo Negara Way Finding System Guide Book

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Concept

The Zoo is not just a place that you visit, it encompasses the whole experience. While placing emphasis on education, the zoo is catered for families, people of all ages and from all walks of life. Thus, we want visitors to have a memorable experience at the zoo and to enjoy themselves and have fun. With that as the main objective, we reinvented the wayfinding system to create a zoo experience that replicates a fun adventure. The wayfinding system is designed with game theory and elements in mind, as visitors discover things and information along the way. The entire zoo is segregated into four different trails, namely the Lake Trail, the Savannah Trail, the Jungle Trail and the Aquatic Trail. These trails are colour-coded and are designed in a way that the visitor will not require a handheld guide to navigate through the entire zoo.

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Colour Scheme Each of the four trails has a specific colour match. C: 0 M: 55 Y: 100 K: 0

C: 35 M: 85 Y: 0 K: 0

C: 35 M: 0 Y: 100 K: 0

C: 100 M: 0 Y: 10 K: 0

These are the colours for the information plaques and amenities, respectivefully. C: 0 M: 100 Y: 18 K: 3

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C: 100 M: 68 Y: 0 K: 2

Zoo Negara Way Finding System


Logo We redesigned the logo to give a fresh image for Zoo Negara and to set a new visual language for the way finding system. We used the rhinoceros hornbill as the image to represent our national heritage as it is the national bird of Malaysia and it can be found in abundance in the zoo enclosure. The horn bill points upwards to signify advancement and progression. It faces west to imply forward motion. This portrays tha aims of the zoo to constantly improve the overall quality and experience as well as in research, development and conservational efforts. The shape of the hornbill resembles both the letters Z and N, the initials of Zoo Negara. The logo is derived from semicircles as the main visual language. The semicircle is versatile as it strikes a balance between geometic and organic. The flat base gives a sende of stability and the whole shape can be morphed into more organic shapes while still preserving the essence of the semicircle.

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Typography We chose Fertigo Pro as the typeface for the titles and headers for signs across the zoo. It is also the typeface used in the new zoo logo. It is versatile and it strikes a good balance between being decorative and functional. The typeface also compliments the logo and the whole visual identity.

THE QUICK BROWN DOG JUMPS OVER THE LAZY FOX THE LAZY BROWN DOG JUMPS OVER THE QUICK FOX

ABCDEFGHIJKLMNOPQRSTUVWXYZ abcdefghijklmnopqrstuvwxyz 1234567890

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Zoo Negara Way Finding System


Typography Calluna is chosen as the typeface for body text. It is highly readible and legible; it also works well with large bodies of text., as the serifs lead the eye.

THE QUICK BROWN DOG JUMPS OVER THE LAZY FOX

THE LAZY BROWN DOG JUMPS OVER THE QUICK FOX ABCDEFGHIJKLMNOPQRSTUVWXYZ abcdefghijklmnopqrstuvwxyz 1234567890

Lorem Ipsum Ilique ab invel moluptis conem qui omnime cuptaestem ex earcime comnist as nimod es doluptio. Optatecto doluptat. Tecto te conseque simus quo con pration con non conemquae pore volupta cores vel illenimCepuda sunt rae recatur, nessitae aspiendento dolorest, ullam.

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Icons The icons are derived from the visual language set by the logo, developed with mainly semicircles.

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Map The map is designed similarly to the London Underground map with uniform lines as roads and icons to indicate their respective locations. This is done to reduce clutter and to prevent information overload for the observers. A pinted physical copy will be available to visitors.

ENTRANCE

B

ENTRANCE

A

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Entrance

Ticketing Counter

We redesigned the zoo entance while adhering to the concept and visual language to further strengthen and unify the identity of the zoo.

human height

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Centrepiece

Visitors are greeted by the centrepiece upon entering. The centrepiece acts as part of the way finding system by directing visitors to the various trails. A map is placed at the front and behind it are the four featured animals for each trail, namely the elephant for the Lake Trail, the rhinoceros for the Savannah Trail, the bear for the Jungle Trail and the penguin for the Aquatic Trail.

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Signboards 1.) Animal information • These signs are placed at the respective animal enclosures. • The colour for the information plaque will be magenta (as shown in the colour scheme section). • Displays information regarding the animal. 80cm

60cm

80cm

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Zoo Negara Way Finding System


Signboards 2.) Trivia (Did you know?) • These signs are placed adjacent to the animal information plaques. • The colour for the trivia plaque will be blue (as shown in the colour scheme section). • Displays interesting fun facts regarding the animal.

3.) Trail Marker • The trail markers are place throughout the trails of the zoo. • The markers are coloured according to the trail they are on. • Acts as a feedback platform and motivator for visitors.

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Signboards 4.) Game Marker • As with the trail markers, the game markers are placed adjacent to each trail marker throughout the zoo. • The markers are coloured according to the trail they are on. • It encourages visitors to visit the other trails by giving them additional trivia facts about two animals from different trails.

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Signpost 5.) Directional Signpost • These signposts are placed throughout the zoo whenever there is a crossroad present. • The signposts are coloured according to the trail they are on. • It acts as an indicator to the animals’ location.

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Visual Projection A visual projection of the trail marker at the beginning of the trail.

A visual projection of the directional signposts, game marker and trail line.

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Visual Projection A visual projection of the directional signpost and trail line.

A visual projection of the animal information and trivia plaques.

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Mobile App In conjunction with our existing wayfinding system physically available at the zoo, we proposed an app for mobile devices that would enhance the user experience at the zoo and simultaneously act as a wayfinding system. Visitors may obtain the app from their respective application stores. The app acts as a memorabilia that visitors can take home from their visit to the zoo. Besides, the app acts as a promotional platform when visitors share among friends and family.

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Zoo Negara Way Finding System


Mobile App There are four main features on the app with additional features, namely: • an animal encyclopedia (Anicyclopedia); • Users are required to scan a code located on the animal information plaque to unlock additional information regarding the animal; • an additional trivia question feature known as Dolphin Smarts only activates upon scanning certain codes located on the game markers;

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Mobile App • an interactive map (Map); • Users may browse the entire zoo map; • If unsure of current location, users may scan any code on any nearby plaques available to determine the user’s current location or type in the name of the animal that are closest to them;

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Mobile App • an achievement page (Milestones); Various achievements can be unlocked once the requirements are met. For example: • • • • • • •

Explorer: completing all trails; Zoologist: completing the Anicyclopedia; Know-it -all Goodall: answering all Dolphin Smarts questions correctly; Swan Lake: Completing the Lake Trail; Savannah Savvy: completing the Savannah Trail; George of the Jungle: completing the Jungle Trail; Slip n’ Slide: completing the Aquatic Trail

Additional smaller milestones can be unlocked. For example, a milestone for unlocking 10 Anicyclopedia entries and so on.

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Mobile App • a snaptag code scanner (Scanimal); • Various snaptag codes are located around the zoo on various plaques and markers; • Users are required to snap a picture of these codes to unlock additional features or information

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