2DArtist Magazine Issue 019 July 2007

Page 33

The team is currently made up of freelancers that I can call up on a project by project basis, and I am fortunate to have made great contacts with some incredibly talented people over the years and working with them is a privilege. I’m also on the lookout for new artists all the time, and look for the opportunity to work with them on the right project.

We are primarily a design service right now, but in the near future I’d like to branch out into content, starting with web comics and eventually moving into directing short films. And finally, being from a design background you are adept at exploring a concept and producing variations on a theme, and your website suggests your ideas are part of a narrative. Is this the case, and if so have you ever had an interest in taking your concepts and developing them in 3D at all? I explore my concepts in 3D, just not necessarily on the computer. The Shrap Wars pieces actually started as abstract amalgamations of clay and armature wire, digitally photographed on pieces of foam core with grids drawn on them for perspective. I then took the photos into Photoshop and began to layer on the paint and added details and textures until I had something I really liked. I am also currently experimenting with Poser and Sketchup to create a more efficient pipeline for storyboards and concept art.

Thanks for taking the time to talk to us, Derick. Thanks for the time; I had a great time chatting with you guys! I hope your readers enjoy the article and please check back to the website for updates! Thanks!

Derick Tsai For more work by this artist please visit: www.dericktsai.com Or contact them at: derick@dericktsai.com

Interviewed by: Richard Tilbury


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