When you are working with RTX64, things can often be a bit opaque. You program something, you compile it into a binary, and then when it comes time to run it, you send it down into this black box and it will, hopefully, do the thing you wanted it to do. Happily, we’re working hard to provide more visibility behind the curtain. Since I started working on this product almost 4 years ago, we have created the debugger which integrates right on top of the Microsoft debugger in Visual Studios. We’ve also created the Monitoring Framework, a subset of APIs within the Vanguard Framework that anyone can use to figure out exactly where and when a program did some very specific operation down to the tick. In the world of real-time operating systems, you want to know exactly what your operating system is doing at pretty much any given point in the system. Performance, speed and accuracy of when a machine will rotate one rotor or spin a gear make the difference between a smooth production line and turmoil in a factory. So when programming and testing out the code needed to do any number of things, it’s useful to be able to lay out a timeline of how your program performs on the RTX64 OS.