BEGINNING OF ARMAGEDDON
In this solo project, I have chosen the metaphor of Lilith, Adam's first wife in the Old Testament, as a witch to explore the awakening of women's will. I use the concept of [prompt], which is a crucial cue word in AI generation software and is also commonly known as [spells], to construct a worldview of up-side down world, and to explore in depth how the individual can break through the confines of the media gaze in the post-modern society under the concept of feminism. VR Game, Interactive Installation, Immersive Narrative Experience Space.
https://youtu.be/Y_ZPdvaNnKg

In Berg's theory, women are objects to be looked at. Throughout the primitive and historical development, women in the object position have never been able to break through the confinement of their identity. So my research is developed by the following keywords: Gazed, gender, objectification, identity.
Developmental Viewing/ Gazing Relationships And Media






Development of The Objectifying Medium




The Viewer and The Image
Staring at television or mainstream cinema and participating in its images is to participate in its judgement of the representativeness of a group. At the same time, we cannot underestimate the power of the audience, which is placed in a position of proxy judgement in every narrative.
That's why I want to depict the progress of the awakening of the individual's will and rebellion through the construction of images. In this VR image construction there is a critical gap in space, a state of immersion in the mindstream, a refusal to identify, an unwillingness to accept a gaze centred on desire and possession.
Commonalities




About Lilith
Lilu
Lilith



How are we humans not objects to AI?
How are we not objects to be gazed at?

In Sumerian culture it represents hurricanes, epidemics and death.
The English translation of Lilith's etymology contains the meanings of spirit, mistress of the winds, and moon.
In the Old Testament she is the first wife of Adam, again both being the first humans created by God. Lilith believed that she was of the same lineage as Adam, and that there was no distinction between inferiority and superiority, and borrowed God's power to escape,then became a witch.
I believe that Lilith represents the awakening of the individual woman's sense of equality and freedom, and chose her image as a metaphor to set the tone of the project's worldview.

NARRATIVE DESIGN- PROCESS
We were all hatched by Lilith, like Romulus and Remus were nursed by wolves.
We find ourselves in a world that has always been watched by the Otherworld, where inside and outside are connected by the medium of the Prompt.
We decided to use the Prompt, as we had been taught by Lilith, to carry out an apocalyptic war that was both the end and the beginning, both for the women and for the world as a whole.
Worldview Settings

Based on the above research, I couldn't help but begin to wonder: what does it take to become truly awakened? How does the gaze of resistance and confrontation have power? Do the possibilities of agency in them give me the right to reshape the statue?


Prompt in AI generation are also called spells

Lilith is portrayed as a witch in literature speaking spells Immersive 360-degree panoramic digital double world built by LED screens.
-4-group line array full-range sound -4 subwoofers


LIST OF SPELLS











































https://youtu.be/Y_ZPdvaNnKg

https://youtu.be/GanPIeoZPaw





https://youtu.be/hdwGflwnvRw



The core of my creation lies in "searching" and "observing." There is a certain resonance between capturing images from the real world and the act of taking screenshots in digital scenes, prompting a series of inquiries into their connection. Truth can be redefined, as the boundaries between virtual and reality increasingly blur and invade each other. This project aims to use pure imagery and laser light installations to guide the audience into a complex multilayered space, questioning the undercurrents beneath the surface of social issues like violence, power, and identity, while also provoking thought on the gaze from machines.

https://youtube.com/shorts/tNcllxqE96Y





Laser Device
This is a new media interactive installation driven by laser beams and optical sensors. I envision the entire setup as an elegant vertical harp, using lasers to replace the physical strings. When the audience plucks the laser strings, it will trigger the optical sensors, interacting with the projection on the wall and producing the sound of an explosion as a missile strikes its target after an air raid.


Projection Section
This is a simple interactive program created using Processing, with a background featuring a screenshot of a military drone operation interface, accompanied by real-time digital displays. The six green lines on the targeting coordinate scale correspond to the six laser beams and optical sensors. There are six red dots that move randomly along the lines, and when the audience plucks one of the lasers, a corresponding red dot will burst along with the sound of a missile airstrike.
void setup() fullScreen(); minim = new Minim(this); player = minim.loadFile("boom1.MP3"); size(1929, 1080); font = createFont("VonwaonBitmap-16px.ttf", 58); bg = loadImage("bg2.png"); bg.resize(width, height); p = loadImage("aim.png"); //for (int i=0; i<6; i++) { // aimImgs[i] = p; //}
Initialize visual and audio interaction program, load image and audio files.
void displayTime() { int h = hour(); int m = minute(); int s = second(); String currentTime = nf(h, 2) + ":" + nf(m, 2) + ":" + nf(s, 2); textFont(font); fill(94); text(currentTime, width * 0.55, height * 0.85); }
void update() { if (particles != null) { for (int = 0; i < particles.length; i++) { particles[i].update(); if (state.equals("normal")) { ballVisible = true; y += dy * direction; if (y > height) { y = height; direction *= -1; } if (y < 0) { y = 0; direction *= -1;
Set the initial state of the lines and balls, and establish a loop for updating and displaying.
Display the current time.
Process the serial data read from the sensors and perform simulated trigger and release actions based on changes in the sensor states.
Set the movement of the ball.
for (int i = 0; < lines.length; i++) { float xPos = 0.3565 * width + i * (0.636 * width0.3565 * width) / 5; lines[i] = new LineWithBall(xPos); previousSensorStates[i] = 0; }
for (int i = 0; < lines.length; i++) { lines[i].update(); lines[i].display();
void checkSensorValues(String values) { String[] sensorArray = split(values, ','); for (int i = 0; i < sensorArray.length; i++) { int currentState = int(sensorArray[i]);
if (currentState != previousSensorStates[i]) { if (currentState == 1) { lines[i].keyPressed();
} else { lines[i].keyReleased(); } previousSensorStates[i] = currentState;
Handle the explosion state of the ball.
else if (state.equals("exploding")) { if (frameCount - recordTime > boomInterval) { int numParticles = 50; particles = new Particle[numParticles]; for (int = 0; i < numParticles; i++) { particles[i] = new Particle(x, y); }
ballVisible = false; releaseTime = millis(); state = "reappearing"; showAim = false; } else { showAim = true; } }
void keyPressed() { keyHeld = true; lineVisible = false; if (state.equals("normal")) { explode(); player.rewind(); player.play(); } } void keyReleased() { keyHeld = false; lineVisible = true; }
Trigger explosions and sound effects through the sensor.
Handle explosion particle effects.
Particle(float xPos, float yPos) { x = xPos; y = yPos; vx = random(-5, 5); vy = random(-5, 5); alpha = 255; } void update() { x += vx; y += vy; alpha -= 1; if (alpha < 0) alpha = 0; } void display() { noStroke(); fill(255, 0, 0, alpha); ellipse(x, y, 5, 5);



From the perspective of gaze, drones and satellites are the same; they obtain information from below through observation, magnification, and movement, and this information continually expands with technological advancements. For modern surveillance equipment and weapons of war, it seems that the moment you are seen, there is no escape. When the vision of machines significantly surpasses that of the human eye, and the images they produce cannot be accessed or interpreted by ordinary people, machines, in a sense, become "invisible." They
can be omnipresent and yet remain unkn -own to all.
When the audience participates in this experimental project, each time they pluck a string, it is akin to playing the role of the Grim Reaper dropping a bomb. This installation aims to explore the deeper reflections on the inequalities of modern warfare and humanitarian crises that arise after the audience experiences curiosity, surprise, and engaging interactions.

