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TABLE OF CONTENTS
CURRICULUM VITAE
00
PREFAB THE FABLAB STICKERHUB PERSONAL WORKS SUNRISE HOTEL LOBBY RTIST GALLERY
01 02 03 04 05
The 4th invisible city A visual communication workshop
NAME
Dao Nguyen Khoi
BIRTH
02 | 11 | 1991
CONTACTS
khoidaonguyen@gmail.com +84 94 58 88 31 B1505 229 Tay Son st. Dong Da, Hanoi Vietnam
EDUCATION
Monash University | Melbourne, Australia 03 | 2011 - 05 | 2014, Bachelor of Interior Architecture (Hons)
EMPLOYMENT
Monash Prato Centre | Prato, Italy 08 | 2012 - 01 | 2013, Architecture Exchange program
An international firm with offices in Singapore, Hongkong specializing in commercial projects. Responsibilities involving site analysis, clients briefing , documentation drawing and 3D rendering.
Monash College | Melbourne, Australia 09 | 2009 - 02 | 2011, Diploma of Arts and Design
TT - AS Design | Melbourne, Australia 04 | 2013 - 11 | 2013, Intern Architect
Kim Lien Highschool | Hanoi, Vietnam 09 | 2007 - 06 |2009, Highschool Diploma
EXTRA CURRICULAR ACTIVITY
Monash Photography Club | Melbourne, Australia 03 | 2012 - 04 | 2014, Founder and Event Manager
A small design offices with focus on residential projects. Responsibilities involving site analysis, documentation drawing, model making and initial schematic design.
SKILLS
3DS Max Maya Sketchup Photoshop Illustrator Rhino Indesign After Effects Grasshopper
Advanced Advanced Advanced Advanced Advanced Advanced Good Beginner Beginner
LANGUAGES
ENGLISH VIETNAMESE
Fluent Fluent
Responsibilities involving arranging weekly workshop and events, gathering for members.
theHUB Magazine | Melbourne, Australia 07 | 2013 - 12 | 2013, Graphic designer Responsibilities involving designing posters, layout and content editing for the magazines.
Tan Hoang Minh Group | Hanoi, Vietnam 08 | 2014 - current, Junior Architect
PREFAB THE FABLAB PROJECT : LOCATION :
01
Warehouse adaptive / reuse Docklands, Melbourne, AUS
Following by the emergence of 3d printing and laser cutting / which is called digital manufacturing , the concept of fabrication lab becomes relevant. How can interior architecture can be a platform for this future production method. The site being chosen is a warehouse in Docklands, a main distribution point that represent the mass production and distribution era. The proposal will insert a new program into the existing warehouse which is fabrication lab , creating a dialogue between the existing large scale industrial port and athe proposed space of small scale manufacturing.
.
01
EXISTING PROGRAM DISTRIBUTION
REDUCING EXISTING PROGRAM SPACE
ADDING NEW PROGRAM + PRODUCTION
Initial research looking at the idea of network and proximity from the sites to nearby industrial warehouses and sheds, making the new lab a main node in the distribution network of Docklands, regenerate the urban surroundings by attracting a new generation of “prosumer”.
CENTRALIZED NETWORK
Producer / Consumer Main node // Large business Minor node // Micro business
INFINITE OPEN NODES NETWORK
DECENTRALIZED NETWORK
Regional
DISTRIBUTED NETWORK
Global
SITE PLAN*
DIGITAL MANUFACTURING
CONSUMER / CO DESIGNER
DESIGNER
SOCIAL MANUFACTURING // OPEN SOURCE DESIGN
COMMUNITY
FACTORY CAFE
EXPERTS
CROWDFUNDING
MATERIAL WAREHOUSE
INDUSTRIAL WASTE
DIGITAL
PERSONALIZED PRODUCTS
DESIGN
AMATEURS / HOBBYISTS
MASS PRODUCTION MANUFACTURING
ASSEMBLING
PHYSICAL
DESIGNER
THEATER
EXPERTS INPUT
AMATEURS BECOME EXPERTS NEW ENTREPRENEUR DEMOCRATIZING MANUFACTURING
FACTORY LECTURE SPACE EXHIBITION SPACE
STANDARDIZED PRODUCTS
PASSIVE CONSUMER
CONCEPTS
The proposal is a a new prototype 3 level fablab that is open, reconfigurable dynamic and participatory. The reason behind this design decision comes back to the social context of fab lab. Fab lab concept are connected to the open source movement which means there is open access to information : from tutorials to the actual final design.There is concept of multiple authorship, anyone can download make change to other people work and make their own version of it. With this logic, not only the design is personalized by user but even the actual production tool is personalized.
.
The spaces consists of different prefabricated “blocks� that can be easily disassemble for reconfigurations.
FLOORPLAN - GROUNDFLOOR
FLOORPLAN LEVEL 1
FLOORPLAN LEVEL 2
PRE-FAB LAB ROOFING [ EXISTING WAREHOUSE STRUCTURE ]
STEEL BEAMS FRAMING [ EXISTING WAREHOUSE STRUCTURE ]
LEVEL 2 H I K G
Cafe Fabrication Incubator Marketplace / Auction area Observation deck
Can the actual interior of the fablab be prefabricated the same way by the user depend on the function needed. Can user personalize and fabricate their own spatial experience .What if the space is reconfigurable and able to expand over time . The proposal will be in different stages over a timeframe. Based on the existing steel structure of the warehouse ,the space comprised a ‘kit of parts’: pre-fabricated walls, platforms, floors, stairs, and ceiling modules furnitures that could be moved and assembled and reassemble easily with minimum labour work needed. .
LEVEL 1 D E F G
Popup theatre Small scale fabrication space Library / Reading space Large scale fabrication space
GROUNDFLOOR A Reception desk B Exhibition space C Existing warehouse storage
COMPOUND BOARD [ EXISTING WAREHOUSE STRUCTURE ]
D
E
F
G
Hanging system with electrical cables and services running on top
Platform
Lifting system
Framing system
RY
ENT
Flexible platform system
NEW CURTAIN WALL / GLAZING
NEW STEEL FRAME ( GLAZING )
NEW SUPPORTING PREFAB COLUMNS
Flexible skin
. Based on the existing steel structure of the warehouse ,the space comprised a ‘kit of parts’: pre-fabricated walls, platforms, floors, stairs, and ceiling modules furnitures that could be moved and assembled and reassemble easily with minimum labour work needed. The proposal aims to be responsive to social economic and technology changes over time. Material, fabrication techniques will changed to adapt to the future context, with interior part being completely 3d printed in the future instead of laser cut plywood and timber as well as the expansion of spaces to accommodate more users.
The lab is a working machine being exposed to public with use of transparent walkway, making people understand the Digital Manufacturing as well as encouraging participation
Unused materials/ industrial wastes from the docks and nearby warehouses being reused by the Maker ‘s community.
The lab itself is built by Fabrication techniques, allow for deconstruct and reconstruct to adapt different spaces based on user ’s needs - a transient form of architecture.
Private workshops to be rented for new generation of Entrepreuners and Makers / Start-up.
Pop-up theater allows visiting guests from other Fab Lab and Entrepreneurs showcasing ideas, works, calling for fundings from the public to keep the Fab Lab running financially
Public workshops for collaboration, democratization of manufacturing and sharing ideas.
Storages and archives space to sort materials and store prototype works.
Cafes on the deck overlooking port give visitor a reason to stay longer as well as serving lab ‘s users.
The proposal is a a new prototype 3 level fablab that is open ,, reconďŹ gurable dynamic and participatory . The reason behind this design decision comes back to the social context of fab lab. Fab lab concept are connected to the open source movement which means there is open access to information : from tutorials to the actual ďŹ nal design. There is concept of multiple authorship, anyone can download make change to other people work and make their own ver sion of it With this logic, not only the design is personalized by user but even the actual production tool is personaliz .for example DIY 3d printer, DIY 3d scanner
MELBOURNE STICKERHUB *received commendation letter for Top 3 project of the year PROJECT : LOCATION :
Melbourne, the capital of Victoria, Australia has gained international notoriety for its diverse range of street art and associated culture. One brand of it being often neglected by the community is sticker art. This project explore the digital sticker museum as a tool to expose sticker art scene in Melbourne to the community, creating a platform for sticker ‘s user and artist to interact, exchange and communicate with each other.
Digital Museum Melbourne CBD, AUS
02
02
2
RESEARCH Individual artist
Distribution/ Production
Public sticker database
Distribution/ Production Individual Author
Agenda 1
Individual Author Individual Author Individual Author
Commercial
Individual Author Individual Author
Agenda 2
Individual Author Individual Author
Stickers art are shared over the internet forming a global network of trade and exchange. Individual artist upload their own sticker design to the internet.This sticker is available for anyone to download , make change and create their own version of the sticker. It is also distributed on to the urban environment for other people to look at , collect it or photograph it and even make it part of their own sticker collection. This culture of sharing ,allowing mixing of ideas , exchanging of experience and it forms a global body of street art sticker that mock , sample and reference from each others.
“
.. Michael Focault in his essay “ what is an author? ” remind us that many myths and fairy tales do not have authors and that the notion of author only emerged in the late eighteenth century. The essay critique and demolish common sense concept of authorship , the notion of multiple authorship and user content generated by the new media.
”
DEVELOPMENTAL WORKS FRAMING FRAMING STRATEGY STRATEGY 1 1 // PHYSICAL PHYSICAL
FRAMING STRATEGY 2 / PHYSICAL
During the initial developmental process, different strategy is tested out. Physical strategy was not chosen due to the ephemeral characteristic of sticker art and it cannot be documented the continuously changing nature of sticker art.
FRAMING STRATEGY 3 / PHYSICAL
THE FIRST AIM OF PHENOMENOLOGY IS TO REAWAKEN A SENSE OF WONDER ABOUT ONE S ENVIRONMENT. THE OBEY CAMPAIGN ATTEMPTS TO STIMULATE CURIOSITY AND BRING PEOPLE TO QUESTION BOTH THE CAMPAIGN AND THEIR RELATIONSHP WITH SURROUNDINGS THE OBEY PROPAGANDA PROVOKE THOUGHTS AND POSSIBLE FRUSTRATION , NEVETHELESS REVITALIZING THE VIEWER S PERCEPTION AND ATTENTION TO DETAIL THE MEDIUM IS THE MESSAGE
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During the initial developmental process, different strategy is tested out. Physical strategy was not chosen due to the ephemeral characteristic of sticker art and it cannot be documented the continuously changing nature of sticker art.
CA
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The Obliteration room by Yayoi Kusama
OB EY
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JR Art Project : Inside Out
THE
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Initial texture mapping of the Melbourne CBD to reveal patterns through colors and textures. This mapping was unsuccessful as the larger the scale becomes, the more pattern become unrecognized and un-trackable. While it conveys multiple level of information, it could not be applied to sticker mapping in the CBD as the sticker art scene change constantly overtime with sticker being placed and removed - characterize as ephemerality.
ON
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ATT
DIGITIZATION STICKERS COLLECTED IN MELBOURNE CBD
ARTISTS DESIGNED STICKERS ANONYMOUS TRADING
ARCHIVES
EXPERIENCE
SUBMITTED ONLINE
INTERACTIVE MEDIA
SUBMITTED ONLINE
CURATING OWN MUSEUM OF STICKERS
DIGITALLY DOCUMENTED
PRINTED OUT PHYSICAL STICKERS ON THE SPOT
DIGITAL MUSEUM COLLECTIONS STREETS ARTIST RECORDING TAGGING ROUTE
PLANNING ONE OWN ROUTE AND ITINERARY
USERS RECORDING STICKER LOCATION BY PHONE
REVIEW COMMENT ON OTHERS
GEO LOCATION
CHOSEN FRAMING STRATEGY - DIGITAL PLATFORM
ARCHIVES / COLLECTION MAPPING STRATEGY IDENTITY
Street Artist sticker [ FLUX ]
IDENTITY
Street Artist sticker [ Tower ]
IDENTITY
FINAL PROPOSAL
Street Artist sticker [ NOEL ]
NON DIGITAL PLATFORM Less diverse discussion network, more geographical clustered Number of relationships
Geographical Proximity
Geographical Proximity
DIGITAL PLATFORM More diverse discussions, more geographical spread Number of relationships
Geographical Proximity
Geographical Proximity
Initial prototype website with functional databases and geo mapping locations with users interaction
Segment Target
Create Relevant Social Tool - Digital Museum
De ne target ‘s goal Sub - culture
Means
Public Validation Route Planning
Sticker Database
Sticker Hub Exchange - Trading
Community
Content Creation
Rest of community
!
Exposure to stickers
DIGITAL PHYSICAL
Distribution Urban city Outreach to audiences
QR Code De ne target ‘s goal
Sticker art community
Sticker art community
STICKER HUB
Existing Condition
Proposed Condition
STRATEGY
These series of map shown how the database and artefacts grow overtime with user submission and curation. It correlate with the smaller timeline of individual involvement approach.
The digital museum are designed with a time based approach in mind. Each tools correlate to a level of involvement and interaction from users. The strategy of the sticker museum is over time, fostering users interest to go from unaware of the sticker scene towards actively follow, interest as well as become the advocate of the sticker art scene.
REAL CONDITION TESTING / FINAL PROTOTYPE
DIGITAL MUSEUM SITE MAP/ PLAN
UNAWARE
Unaware - Encounter Active Follow
ENCOUNTER SPECTATE
Share Assets
APPREACIATE ACTIVE FOLLOW
SOCIAL MEDIA
PUBLIC DIALOGUE PRIVATE DIALOGUE
STICKER SITE MAP + ROUTE PLANNING
ADVOCACY
INFORMATION
EXPOSURE
ENGAGEMENT
COLLABORATION
TRADING
Active Interest Public / Private Dialogue
Time
SOCIAL MESSAGING
SHARE ASSETS
EVENTS
ACTIVE INTEREST
After working out the theoretical framework, the final website was built and hosted online , up and running for the public audiences. It can be accessed both through phone and computers. Different sticker artist was contacted and they all express interest in seeing the prototype becoming a fully functional version. QR code was set up and distributed around the urban area in Melbourne. The page was also linked to different social network , attracts attention from people. The set up facebook pages got 23 likes and i believe over time with more in depth investigation this concept can works.
Z
SUNRISE HOTEL LOBBY PROJECT : LOCATION : ROLE :
04
Renovation Hanoi, Vietnam 3D Rendering, partial construction drawing
1
RTIST GALLERY
3
2
4 INFILL EXISTING OPENING WITH MASONRY WALL AND NEW LOCKABLE DOOR
2160
3480
1900
3150
3960
1630
4100
3640
PL03
PL01
PL02
400
PL01
PL02
840
A
PROJECT : LOCATION : ROLE :
2200
Renovation
E
D
7000
3440
KITCHEN / BREAKOUT
2580
Edmond Rd., Melbourne, AUS
STORAGE
PL03
PL02
F
990 2840
OFFICE PL03
2590
380
PL02
PL03
A
PL02
B
Documentation drawing set
C PL03
PL03 700
670
450 2330
4028
GALLERY / RETAIL SPACE
B 2700
05
2190
PL03
2700
1735
CORRIDOR
PL01
PL01
C
440 515
4650
WALLMOUNT TV UNIT
3030
ID7000
GENERAL ARRANGEMENT PLAN (EAST)
INFILL EXISTING OPENING WITH MASONRY WALL AND NEW DOOR
Scale 1 : 50
FCL 3140 FCL 3000
PL02
PL0 PL02
PL02 PL02
GL01
PA05 GL01
45MM WOODEN SHELF ATTACHED TO WALL
JO04
2815
PA06
2190
2190 2150
800
790
1650
PHOTOCOPIER TO BE PROVIDED BY CLIENT
1160 660 FFL 140
01
02
SECTIONAL ELEVATION A ( EAST ) Scale 1 : 50
SECTIONAL ELEVATION A ( EAST )
EXISTING STEP WITH 140MM HEIGHT
ID7001
Scale 1 : 50
EXISTING STRUCTURAL COLUMN
SECTIONAL ELEVATION E Scale 1 : 50
INTERIOR ELEVATION C Scale 1 : 50
FCL 3000 FFL 2660
TRACK LIGHTING TO BE SPECIFIED ( REFER TO LIGHTING SCHEDULE ) HANGING PENDANT TO BE SPECIFIED IN SCHEDULES
1745
PA 02
GL 02
2320
GL 01
PA 02
GL01
PA03
GL02
GL02 GL02
FFL 000 FFL -140
WOODEN SHELF TO BE PROVIDED BY CLIENT
GL02
GL02
GL02 GL01 PA06
03
SECTIONAL ELEVATION A ( EAST )
1310
Scale 1 : 50
52
SECTIONAL ELEVATION F
Scale 1 : 50
SLOTTED HOLES AT POST CONNECTION
R2
TABLES AND CHAIRS TO BE SPECIFIED IN SCHEDULES
SECTIONAL ELEVATION D
STEEL TOP PLATE W. SLOTTED CONNECTION AND POWDER COAT FINISH
Scale 1 : 50
PERFORATED STEEL PANEL AND POWDER COAT FINISH
SLOTTED HOLES AT POST CONNECTIONS
NEW SUSPENDED CEILING GRID
NEW SUSPENDED CEILING GRID
75x50x6 STEEL ANGLE WITH POWDER COAT FINISH
90 X 20MM EXTRUDED ALUMINIUM HEAD SECTION POWDER COAT FINISH
DEFLECTION HEAD 1 LAYER 13mm PLASTERBOARD LINING
89x5 FLAT BAR RAIL
BLACK POLYURATHANE AND GLAZING TAPE 25x13 COLD ROLLED STEEL PLATE FRAME LAMINATED GLASS WITH FILM
SPECIFIED FLOOR FINISH (REFER TO FINISH SCHEDULES)
SPECIFIED FLOOR FINISH (REFER TO FINISH SCHEDULES)
SKIRTING
LEVELING COMPOUND
75x50x8 STEEL POST WITH POWDER COAT FINISH
PARTITION TYPE 2 Scale 1 : 5
PARTITION TYPE 3 Scale 1 : 5
PARTITION TYPE 2 Scale 1 : 5
PERSONAL WORKS
04