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TABLE OF CONTENTS


CURRICULUM VITAE

00

PREFAB THE FABLAB STICKERHUB PERSONAL WORKS SUNRISE HOTEL LOBBY RTIST GALLERY

01 02 03 04 05

The 4th invisible city A visual communication workshop


NAME

Dao Nguyen Khoi

BIRTH

02 | 11 | 1991

CONTACTS

khoidaonguyen@gmail.com +84 94 58 88 31 B1505 229 Tay Son st. Dong Da, Hanoi Vietnam


EDUCATION

Monash University | Melbourne, Australia 03 | 2011 - 05 | 2014, Bachelor of Interior Architecture (Hons)

EMPLOYMENT

Monash Prato Centre | Prato, Italy 08 | 2012 - 01 | 2013, Architecture Exchange program

An international firm with offices in Singapore, Hongkong specializing in commercial projects. Responsibilities involving site analysis, clients briefing , documentation drawing and 3D rendering.

Monash College | Melbourne, Australia 09 | 2009 - 02 | 2011, Diploma of Arts and Design

TT - AS Design | Melbourne, Australia 04 | 2013 - 11 | 2013, Intern Architect

Kim Lien Highschool | Hanoi, Vietnam 09 | 2007 - 06 |2009, Highschool Diploma

EXTRA CURRICULAR ACTIVITY

Monash Photography Club | Melbourne, Australia 03 | 2012 - 04 | 2014, Founder and Event Manager

A small design offices with focus on residential projects. Responsibilities involving site analysis, documentation drawing, model making and initial schematic design.

SKILLS

3DS Max Maya Sketchup Photoshop Illustrator Rhino Indesign After Effects Grasshopper

Advanced Advanced Advanced Advanced Advanced Advanced Good Beginner Beginner

LANGUAGES

ENGLISH VIETNAMESE

Fluent Fluent

Responsibilities involving arranging weekly workshop and events, gathering for members.

theHUB Magazine | Melbourne, Australia 07 | 2013 - 12 | 2013, Graphic designer Responsibilities involving designing posters, layout and content editing for the magazines.

Tan Hoang Minh Group | Hanoi, Vietnam 08 | 2014 - current, Junior Architect


PREFAB THE FABLAB PROJECT : LOCATION :

01

Warehouse adaptive / reuse Docklands, Melbourne, AUS

Following by the emergence of 3d printing and laser cutting / which is called digital manufacturing , the concept of fabrication lab becomes relevant. How can interior architecture can be a platform for this future production method. The site being chosen is a warehouse in Docklands, a main distribution point that represent the mass production and distribution era. The proposal will insert a new program into the existing warehouse which is fabrication lab , creating a dialogue between the existing large scale industrial port and athe proposed space of small scale manufacturing.

.

01


EXISTING PROGRAM DISTRIBUTION

REDUCING EXISTING PROGRAM SPACE

ADDING NEW PROGRAM + PRODUCTION

Initial research looking at the idea of network and proximity from the sites to nearby industrial warehouses and sheds, making the new lab a main node in the distribution network of Docklands, regenerate the urban surroundings by attracting a new generation of “prosumer”.

CENTRALIZED NETWORK

Producer / Consumer Main node // Large business Minor node // Micro business

INFINITE OPEN NODES NETWORK

DECENTRALIZED NETWORK

Regional

DISTRIBUTED NETWORK

Global

SITE PLAN*


DIGITAL MANUFACTURING

CONSUMER / CO DESIGNER

DESIGNER

SOCIAL MANUFACTURING // OPEN SOURCE DESIGN

COMMUNITY

FACTORY CAFE

EXPERTS

CROWDFUNDING

MATERIAL WAREHOUSE

INDUSTRIAL WASTE

DIGITAL

PERSONALIZED PRODUCTS

DESIGN

AMATEURS / HOBBYISTS

MASS PRODUCTION MANUFACTURING

ASSEMBLING

PHYSICAL

DESIGNER

THEATER

EXPERTS INPUT

AMATEURS BECOME EXPERTS NEW ENTREPRENEUR DEMOCRATIZING MANUFACTURING

FACTORY LECTURE SPACE EXHIBITION SPACE

STANDARDIZED PRODUCTS

PASSIVE CONSUMER


CONCEPTS

The proposal is a a new prototype 3 level fablab that is open, reconfigurable dynamic and participatory. The reason behind this design decision comes back to the social context of fab lab. Fab lab concept are connected to the open source movement which means there is open access to information : from tutorials to the actual final design.There is concept of multiple authorship, anyone can download make change to other people work and make their own version of it. With this logic, not only the design is personalized by user but even the actual production tool is personalized.

.

The spaces consists of different prefabricated “blocks� that can be easily disassemble for reconfigurations.


FLOORPLAN - GROUNDFLOOR

FLOORPLAN LEVEL 1

FLOORPLAN LEVEL 2


PRE-FAB LAB ROOFING [ EXISTING WAREHOUSE STRUCTURE ]

STEEL BEAMS FRAMING [ EXISTING WAREHOUSE STRUCTURE ]

LEVEL 2 H I K G

Cafe Fabrication Incubator Marketplace / Auction area Observation deck

Can the actual interior of the fablab be prefabricated the same way by the user depend on the function needed. Can user personalize and fabricate their own spatial experience .What if the space is reconfigurable and able to expand over time . The proposal will be in different stages over a timeframe. Based on the existing steel structure of the warehouse ,the space comprised a ‘kit of parts’: pre-fabricated walls, platforms, floors, stairs, and ceiling modules furnitures that could be moved and assembled and reassemble easily with minimum labour work needed. .

LEVEL 1 D E F G

Popup theatre Small scale fabrication space Library / Reading space Large scale fabrication space

GROUNDFLOOR A Reception desk B Exhibition space C Existing warehouse storage

COMPOUND BOARD [ EXISTING WAREHOUSE STRUCTURE ]

D

E

F

G

Hanging system with electrical cables and services running on top

Platform

Lifting system

Framing system

RY

ENT

Flexible platform system

NEW CURTAIN WALL / GLAZING

NEW STEEL FRAME ( GLAZING )

NEW SUPPORTING PREFAB COLUMNS

Flexible skin


. Based on the existing steel structure of the warehouse ,the space comprised a ‘kit of parts’: pre-fabricated walls, platforms, floors, stairs, and ceiling modules furnitures that could be moved and assembled and reassemble easily with minimum labour work needed. The proposal aims to be responsive to social economic and technology changes over time. Material, fabrication techniques will changed to adapt to the future context, with interior part being completely 3d printed in the future instead of laser cut plywood and timber as well as the expansion of spaces to accommodate more users.

The lab is a working machine being exposed to public with use of transparent walkway, making people understand the Digital Manufacturing as well as encouraging participation

Unused materials/ industrial wastes from the docks and nearby warehouses being reused by the Maker ‘s community.

The lab itself is built by Fabrication techniques, allow for deconstruct and reconstruct to adapt different spaces based on user ’s needs - a transient form of architecture.


Private workshops to be rented for new generation of Entrepreuners and Makers / Start-up.

Pop-up theater allows visiting guests from other Fab Lab and Entrepreneurs showcasing ideas, works, calling for fundings from the public to keep the Fab Lab running financially

Public workshops for collaboration, democratization of manufacturing and sharing ideas.

Storages and archives space to sort materials and store prototype works.

Cafes on the deck overlooking port give visitor a reason to stay longer as well as serving lab ‘s users.



The proposal is a a new prototype 3 level fablab that is open ,, reconďŹ gurable dynamic and participatory . The reason behind this design decision comes back to the social context of fab lab. Fab lab concept are connected to the open source movement which means there is open access to information : from tutorials to the actual ďŹ nal design. There is concept of multiple authorship, anyone can download make change to other people work and make their own ver sion of it With this logic, not only the design is personalized by user but even the actual production tool is personaliz .for example DIY 3d printer, DIY 3d scanner


MELBOURNE STICKERHUB *received commendation letter for Top 3 project of the year PROJECT : LOCATION :

Melbourne, the capital of Victoria, Australia has gained international notoriety for its diverse range of street art and associated culture. One brand of it being often neglected by the community is sticker art. This project explore the digital sticker museum as a tool to expose sticker art scene in Melbourne to the community, creating a platform for sticker ‘s user and artist to interact, exchange and communicate with each other.

Digital Museum Melbourne CBD, AUS

02

02


2

RESEARCH Individual artist

Distribution/ Production

Public sticker database

Distribution/ Production Individual Author

Agenda 1

Individual Author Individual Author Individual Author

Commercial

Individual Author Individual Author

Agenda 2

Individual Author Individual Author

Stickers art are shared over the internet forming a global network of trade and exchange. Individual artist upload their own sticker design to the internet.This sticker is available for anyone to download , make change and create their own version of the sticker. It is also distributed on to the urban environment for other people to look at , collect it or photograph it and even make it part of their own sticker collection. This culture of sharing ,allowing mixing of ideas , exchanging of experience and it forms a global body of street art sticker that mock , sample and reference from each others.

.. Michael Focault in his essay “ what is an author? ” remind us that many myths and fairy tales do not have authors and that the notion of author only emerged in the late eighteenth century. The essay critique and demolish common sense concept of authorship , the notion of multiple authorship and user content generated by the new media.


DEVELOPMENTAL WORKS FRAMING FRAMING STRATEGY STRATEGY 1 1 // PHYSICAL PHYSICAL

FRAMING STRATEGY 2 / PHYSICAL

During the initial developmental process, different strategy is tested out. Physical strategy was not chosen due to the ephemeral characteristic of sticker art and it cannot be documented the continuously changing nature of sticker art.

FRAMING STRATEGY 3 / PHYSICAL

THE FIRST AIM OF PHENOMENOLOGY IS TO REAWAKEN A SENSE OF WONDER ABOUT ONE S ENVIRONMENT. THE OBEY CAMPAIGN ATTEMPTS TO STIMULATE CURIOSITY AND BRING PEOPLE TO QUESTION BOTH THE CAMPAIGN AND THEIR RELATIONSHP WITH SURROUNDINGS THE OBEY PROPAGANDA PROVOKE THOUGHTS AND POSSIBLE FRUSTRATION , NEVETHELESS REVITALIZING THE VIEWER S PERCEPTION AND ATTENTION TO DETAIL THE MEDIUM IS THE MESSAGE

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During the initial developmental process, different strategy is tested out. Physical strategy was not chosen due to the ephemeral characteristic of sticker art and it cannot be documented the continuously changing nature of sticker art.

CA

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The Obliteration room by Yayoi Kusama

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Initial texture mapping of the Melbourne CBD to reveal patterns through colors and textures. This mapping was unsuccessful as the larger the scale becomes, the more pattern become unrecognized and un-trackable. While it conveys multiple level of information, it could not be applied to sticker mapping in the CBD as the sticker art scene change constantly overtime with sticker being placed and removed - characterize as ephemerality.

ON

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DIGITIZATION STICKERS COLLECTED IN MELBOURNE CBD

ARTISTS DESIGNED STICKERS ANONYMOUS TRADING

ARCHIVES

EXPERIENCE

SUBMITTED ONLINE

INTERACTIVE MEDIA

SUBMITTED ONLINE

CURATING OWN MUSEUM OF STICKERS

DIGITALLY DOCUMENTED

PRINTED OUT PHYSICAL STICKERS ON THE SPOT

DIGITAL MUSEUM COLLECTIONS STREETS ARTIST RECORDING TAGGING ROUTE

PLANNING ONE OWN ROUTE AND ITINERARY

USERS RECORDING STICKER LOCATION BY PHONE

REVIEW COMMENT ON OTHERS

GEO LOCATION

CHOSEN FRAMING STRATEGY - DIGITAL PLATFORM


ARCHIVES / COLLECTION MAPPING STRATEGY IDENTITY

Street Artist sticker [ FLUX ]

IDENTITY

Street Artist sticker [ Tower ]

IDENTITY

FINAL PROPOSAL

Street Artist sticker [ NOEL ]


NON DIGITAL PLATFORM Less diverse discussion network, more geographical clustered Number of relationships

Geographical Proximity

Geographical Proximity

DIGITAL PLATFORM More diverse discussions, more geographical spread Number of relationships

Geographical Proximity

Geographical Proximity

Initial prototype website with functional databases and geo mapping locations with users interaction


Segment Target

Create Relevant Social Tool - Digital Museum

De ne target ‘s goal Sub - culture

Means

Public Validation Route Planning

Sticker Database

Sticker Hub Exchange - Trading

Community

Content Creation

Rest of community

!

Exposure to stickers

DIGITAL PHYSICAL

Distribution Urban city Outreach to audiences

QR Code De ne target ‘s goal

Sticker art community

Sticker art community

STICKER HUB

Existing Condition

Proposed Condition

STRATEGY


These series of map shown how the database and artefacts grow overtime with user submission and curation. It correlate with the smaller timeline of individual involvement approach.


The digital museum are designed with a time based approach in mind. Each tools correlate to a level of involvement and interaction from users. The strategy of the sticker museum is over time, fostering users interest to go from unaware of the sticker scene towards actively follow, interest as well as become the advocate of the sticker art scene.

REAL CONDITION TESTING / FINAL PROTOTYPE

DIGITAL MUSEUM SITE MAP/ PLAN

UNAWARE

Unaware - Encounter Active Follow

ENCOUNTER SPECTATE

Share Assets

APPREACIATE ACTIVE FOLLOW

SOCIAL MEDIA

PUBLIC DIALOGUE PRIVATE DIALOGUE

STICKER SITE MAP + ROUTE PLANNING

ADVOCACY

INFORMATION

EXPOSURE

ENGAGEMENT

COLLABORATION

TRADING

Active Interest Public / Private Dialogue

Time

SOCIAL MESSAGING

SHARE ASSETS

EVENTS

ACTIVE INTEREST


After working out the theoretical framework, the final website was built and hosted online , up and running for the public audiences. It can be accessed both through phone and computers. Different sticker artist was contacted and they all express interest in seeing the prototype becoming a fully functional version. QR code was set up and distributed around the urban area in Melbourne. The page was also linked to different social network , attracts attention from people. The set up facebook pages got 23 likes and i believe over time with more in depth investigation this concept can works.

Z


SUNRISE HOTEL LOBBY PROJECT : LOCATION : ROLE :

04

Renovation Hanoi, Vietnam 3D Rendering, partial construction drawing


1

RTIST GALLERY

3

2

4 INFILL EXISTING OPENING WITH MASONRY WALL AND NEW LOCKABLE DOOR

2160

3480

1900

3150

3960

1630

4100

3640

PL03

PL01

PL02

400

PL01

PL02

840

A

PROJECT : LOCATION : ROLE :

2200

Renovation

E

D

7000

3440

KITCHEN / BREAKOUT

2580

Edmond Rd., Melbourne, AUS

STORAGE

PL03

PL02

F

990 2840

OFFICE PL03

2590

380

PL02

PL03

A

PL02

B

Documentation drawing set

C PL03

PL03 700

670

450 2330

4028

GALLERY / RETAIL SPACE

B 2700

05

2190

PL03

2700

1735

CORRIDOR

PL01

PL01

C

440 515

4650

WALLMOUNT TV UNIT

3030

ID7000

GENERAL ARRANGEMENT PLAN (EAST)

INFILL EXISTING OPENING WITH MASONRY WALL AND NEW DOOR

Scale 1 : 50

FCL 3140 FCL 3000

PL02

PL0 PL02

PL02 PL02

GL01

PA05 GL01

45MM WOODEN SHELF ATTACHED TO WALL

JO04

2815

PA06

2190

2190 2150

800

790

1650

PHOTOCOPIER TO BE PROVIDED BY CLIENT

1160 660 FFL 140

01

02

SECTIONAL ELEVATION A ( EAST ) Scale 1 : 50

SECTIONAL ELEVATION A ( EAST )

EXISTING STEP WITH 140MM HEIGHT

ID7001

Scale 1 : 50

EXISTING STRUCTURAL COLUMN

SECTIONAL ELEVATION E Scale 1 : 50

INTERIOR ELEVATION C Scale 1 : 50

FCL 3000 FFL 2660

TRACK LIGHTING TO BE SPECIFIED ( REFER TO LIGHTING SCHEDULE ) HANGING PENDANT TO BE SPECIFIED IN SCHEDULES

1745

PA 02

GL 02

2320

GL 01

PA 02

GL01

PA03

GL02

GL02 GL02

FFL 000 FFL -140

WOODEN SHELF TO BE PROVIDED BY CLIENT

GL02

GL02

GL02 GL01 PA06

03

SECTIONAL ELEVATION A ( EAST )

1310

Scale 1 : 50

52

SECTIONAL ELEVATION F

Scale 1 : 50

SLOTTED HOLES AT POST CONNECTION

R2

TABLES AND CHAIRS TO BE SPECIFIED IN SCHEDULES

SECTIONAL ELEVATION D

STEEL TOP PLATE W. SLOTTED CONNECTION AND POWDER COAT FINISH

Scale 1 : 50

PERFORATED STEEL PANEL AND POWDER COAT FINISH

SLOTTED HOLES AT POST CONNECTIONS

NEW SUSPENDED CEILING GRID

NEW SUSPENDED CEILING GRID

75x50x6 STEEL ANGLE WITH POWDER COAT FINISH

90 X 20MM EXTRUDED ALUMINIUM HEAD SECTION POWDER COAT FINISH

DEFLECTION HEAD 1 LAYER 13mm PLASTERBOARD LINING

89x5 FLAT BAR RAIL

BLACK POLYURATHANE AND GLAZING TAPE 25x13 COLD ROLLED STEEL PLATE FRAME LAMINATED GLASS WITH FILM

SPECIFIED FLOOR FINISH (REFER TO FINISH SCHEDULES)

SPECIFIED FLOOR FINISH (REFER TO FINISH SCHEDULES)

SKIRTING

LEVELING COMPOUND

75x50x8 STEEL POST WITH POWDER COAT FINISH

PARTITION TYPE 2 Scale 1 : 5

PARTITION TYPE 3 Scale 1 : 5

PARTITION TYPE 2 Scale 1 : 5


PERSONAL WORKS

04



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