Issuu on Google+

F U W E I - C H E P O R T F O L I O W O R K S 2 0 0 8 - 2 0 1 4


THU Dept. of Architecture | 2012 Graduation Thesis

THU Graduate School of Architecture | 2013 Design Studio

THU Dept. of Architecture | 2010 Core Studio

Teamwork | 2014 Competition

01

10

22

27

31


OBLIQUESCAPE

Graduation Thesis | Taipei, Taiwan | 2012 Advisor. Ming-Wei Huang

Shortlisted & Exhibited. International Exhibition of 2012 Architecture Graduation Design Shortlisted. Young Talent Architectural Design Award


Body, is the topic of discussion in my graduation thesis project. A body could sit comfortably in a corner, but could also use spaces

in

redifining

different

them.

ways,

While

therefore

the

urban

environment brings so much convenience

today, people barely need to move their

bodies. The cocooned body became the center of inertia and passivation.

[ PROSTHETIC ] Assistance

To help the disabled body, which has the same function.

Phenomenon

To meet people’ s need of quickness and effectiveness.

Le Corbusier once said that the house is a machine to live in, in whose words

architecture could also be understood as prosthetic;

people

who

lost

their

subjectivity are controlled, disciplined

within this prosthetic. Horizontal floor slabs are good at saving our effort of

standing, which had been (re)produced

Body moves.

Bazaar

Body moved.

Train

Subway

Escalator

Airplane

D& F

that attempted to overcome nature. Paul 1960s, which evoked gravity’s effect on

Car

Supermarket

massively, is another artificial prosthetic Virilio proposed Oblique Function back in

Carriage

+

+

bodies: One needs to stay on a tilted

Take consumption for example,

move down.

If the architecture today is p

surface with extra force, or he will start to

OBLIQUESCAPE

buildings, its manufacture process w

space“healthier”,making sight the

can it help us to retrieve the


The contrast between artificial lines and nature lines. TV

Computer

Highspeed Rail

Internet

Telephone

Smart Phone

Department Store

Paul Virilio’ s sketches of Oblique Function.

[ OBLIQUE ]

Slope (%)

0

Function

5

8.33 10

35

40

15 16

20

Ramps

Wheelchair Ramps

&G FEN PRA DI D GUC A LV CI

12.5

45

25

30

Oblique Function

50

+

55

60

65

Stairs for children

which had moved into

was wiped out to make the

e only sense that matters.

prosthetic-like, perception?

69.2 70

Stairs in public spaces

75

80

83.3 85

Stairs in rooms over 200m²

90

95

100

Other stairs

INTRODUCING THE OBLIQUE FUNCTION INTO THE PROJECT

02


OBLIQUESCAPE


20

05

[ NISHI HOGANJI ] This place’ s charactor had

been denying the subjectivity of bodies since Japanese colonial period, so I chose here to make the statement...

19

75

19

55

19

31

HOSTEL ABOVE EXISTING TREE HALL AND NEW LANDSCAPE

03


By being oblique, I think architecture could play a more active role, establishing an

explore-and-adapt relationship between

Obliquescape includes a hostel, a mall and

a park. The hostel is placed above Tree Hall,

3m

it and bodies.

m 6.8

4.2 m

hence redeďŹ ning the Hall as the service

oor; the mall is placed underground, 2m

keeping a relatively complete park. Hostel

units are consisted of oblique oors; travelers could regain awareness of their

2m

bodies while moving in it. The unit itself is an inhabitable circulation, and its roof

becomes public corridor as units are assembled.

35%

The landscape extends from the base of

%

23

the ancient temple, separating the lower

commercial space from the upper park surface. People can shuttle both of them

through the gaps, consume and exercise at the same time, while more approaches to this historical site are created.

20%

Public

Private

OBLIQUESCAPE

%

33

(slope)

Each unit contains a continuous circulation


UNIT PLAN 1 scale: 1/75

UNIT SECTION A scale: 1/75

2

1

UNIT SECTION B scale: 1/75 UNIT PLAN 2 scale: 1/75

A

B

G E N E R AT I N G H O ST E L U N I TS

04


Continuous ramps replacing vertical circulation

Unit

Collection of units forms an explorable public space

OBLIQUESCAPE

HOSTEL PLAN 1 scale: 1/300


2 1

HOSTEL PLAN 2 scale: 1/300

HOSTEL SECTION scale: 1/150

05


OBLIQUESCAPE


E X P LO R A B L E P U B L I C S PA C E I N T H E H O ST E L

06


1

2 3

4

OBLIQUESCAPE


B1F

Section 1

1. Hoganji Podium 2. Gallery

3. Hostel Lobby 4. Café

SECTION 1 scale: 1/300

ENTERING OBLIQUESCAPE: GROUND FLOOR PLAN AND SECTION

07


5

6

7

5. Dressing Room 6. Clothing Store 7. Gymnasium

B1F PLAN scale: 1/600

Roof

r

Floo

ts

Spor

tion

ump

Cons

C

OBLIQUESCAPE

pe

dsca

s lan

uou ontin

Cir

ion culat

ps

gh ga

throu

Continu multi-app


Section 2

uous ramps create proaches to the site

SECTION 2 scale: 1/300

G O I N G B E N E AT H T H E R A M P S F R O M T H E G A P

08


OBLIQUESCAPE


UNDERGROUND: VIEWING OUTSIDE BETWEEN THE RAMPS

09


METAPHORIA

A Taichung Game: Reinterpreting A City | Taichung, Taiwan | 2013 Advisors. Rohan Shivkumar, Chih-Feng Su


The project starts with a board game. On the right is the game board of the game GANJ, which dates back to the Mughal Empire

of

North

India.

Players

are

supposed to move anti-clockwise toward

the center. On the bottom right are the numbers

on

game

board

and

their

correspondences. In the game, with every roll of dice, one should collect every

element as part of his/her story, and later

blend them into a way that he/she interprets the idea of city.

Finally, the ďŹ ve elements that I get are

C

tablet.

C

sher (tiger), magic, mosque, garden and

M

M

B

M

M

S

METAPHORIA


Figure

ELEMENT

Ta o i s m G o d

Primitive Religion

White Tiger

Imagination

B r a v e r y

Incatation

D a n g e r

Parapsychology

H u n t e d

I l l u s i o n

Worship/Feared

U n k n o w n

Contradiction

S y m b o l

S u r v i v a l

S c i e n c e

x

Mythology

I

M o n o l i t h

I d e n t i t y

P r a y e r

Cenotaph

Worldview

F

Milestone

Recreation

A n t i - i d o l

Boundar y

Preser vation

P o l i t i c a l

Meaning-given

Projection

S a c r e d

M

a

Domestication

U n i t a r y

S y m b o l

Consumption

Controversial

C

D i r e c t Associates

Pictures

Further Interprets

o

e

d

d

e

i

s

o

l

a

c

u

m

s

FIVE ELEMENTS AND THE INTERPRETS

11


The key question in this project is,“How

was the world that we know created?” With that in mind, I go through several

Ex t r a c t

researches, and the outcome is a twofold: We extract raw materials from nature, and then turn them into products; on the other

hand, we abstract meanings from nature,

which later become symbols, especially

written words. Put the previous two formulas together, it’s the culture we get.

N a t u r e

Though they’re intertwined, but if we look closer

to

the

latter,

the

argument

“everything that we acknowledge is a

Abstract

construct of words”appears.

Then I make an analogy between the words and the prisons, since they both use

definitions (meanings/guilt) to distinguish certain

objects/people

from

a

bigger

group that they belong to, which may be

[ C R I M E

called nature/society. This is not merely a

linear process; it circulates within itself, establishing a complete loop system. Words are prisons in the end.

Before the Japanese colonial

period, prisons were more like detention centers, and the

plan figure was just like the Chinese word of crime.

METAPHORIA


E ]

M a t e r i a l s typography letters stamp words language sound

paper, metal, wood, ink

Classify & Control

Produce magazine books newspaper articles paragraph sentence

Reform /

Discipline

C u l t u r e

- interpreting nature

S y m b o l s -imitating nature

Arrange

Budokan Building

Taichung Prison

Dormitories

Part of Taichung City, 1945

F R O M N A T U R E T O C U LT U R E

12


With this key analogy, it leads to the old Taichung Prison as the site. Built in 1899, it was considered a symbol of modern and

advance back then. Since the prison moved away in 1992, its trace nearly disappears, as the north-south axis been taken over by new grid system (45°). The

site had been long fragmented, serving as several parking lots right now. Metaphoria contains

both

institutional

axes,

recovering

north-south

axis

on

the

the

ground/underground, while shifting the upper floors to the current grids axis.

The programs are all settled around words and paper; hence the books could be regarded as users, too. Their destination is either

to

be

preserved

in

the

dungeon-like archive underground, or to disappear in the incineration tower on the

top

floor.

Between

these

two

abstractions of words, extractions (paper recycling, paper making, printing�) lie in the middle, which could be a new tourist spot for citizens.

METAPHORIA


STUDY MODELS

13


1945 + 2013: From North-South to 45째 Axis

METAPHORIA


Incineration Tower

Paper-making Workshop Printing Studio

Charactors Forging

Paper Recycling Factory Vertical Circulation

Paper Recycle (1st)

L i b r a r y

S Y M B O L I C E X T R A C T I O N M A T E R I A L E X T R A C T I O N

Structure and Elevator Paper Recycle Stations

E X T R A C T I O N

Archives

Programming Sections

ABOVE / UNDERGROUND: MAPPING DIFFERENT AXES

14


METAPHORIA


A R C H I V E S E X T E N D E D I N D E F I N I T E D LY U N D E R G R O U N D

15


-600

-600

Library

METAPHORIA

as

prison.

-600


Second-handed Publishments -600

Historical Documents -600

Encyclopedias & Dictionaries -600

B1F PLAN scale: 1/500 0 1

3

6

10(m)

16


METAPHORIA


VOLUMES CONTAINED AS DIFFERENT SCALE OF SYMBOLS

17


Paper Tube Making -150

Paper Recycle -150

+0

Paper Recycle -100

+0 Paper Tube Making -100

Paper Tube Making -100

METAPHORIA

Fake

Archaeology

Site.


+0

Paper Recycle -150

Paper Recycle -150

Paper Recycle -150

+0

+0

Paper Recycle -150

Paper Recycle -150

GF PLAN scale: 1/500 0 1

3

6

10(m)

18


Cleaning

Pulping

METAPHORIA


Outdoor Platform +450

Paper Deinking +450

Screening

+690

Upload & Unload +450 Debaling

M at e r i a l

Washing

Froth Flotation

re-extracted.

2F PLAN scale: 1/500 0 1

3

6

10(m)

19


METAPHORIA


+1800

Incineration Tower

Roof Terrace +1800

4F PLAN scale: 1/500

S u b l i m at i o n o f w o r d s .

Printing +1210

Office +1210

+1200

Charactors Forging +1210 Café +1210

Shop +1210

Papermaking +1210

Typesetting

spaces.

3F PLAN scale: 1/500 0 1

3

A BST R A CT I O N : R E B I RT H O F PA P E R A N D W O R D S

6

10(m)

20


METAPHORIA


From archive to air.

SECTION scale: 1/500

21


MIRROR

Collective Housing & Working | Taichung, Taiwan | 2010 Advisor. Bo-Jun Tang


This project begins with the analysis of

Villa Hague designed by Bernard Tschumi.

Being applied with the principles, it turns

into a prototype which included mirroring relationship, two complete cores on each side, and an intermediate space within. The two sides in the prototype are two layers: Working and cooking are at the

Drawing of Villa Hauge, Bernard Tschumi

lower, while sleeping, living and deck are

at the upper. The void core at lower level faces the intermediate space of the entire

building, while the upper solid core faces the beautiful view of greenery.

Cartesian Coordinate System

Mirroring Planes

Finally, the proposal develops into a

complex consists of housing and other public programs; and the process also follows the principles extracted from the

Plane X-Z

Solid / Void

Plane Y-Z

Objects

Plane X-Y

Programs

case study. Furthermore, the building is defined

as

a

“mirroring

surface”,

reflecting the Greenway at its west side, which makes the planting placed on east

side of the site, in order to block the messy view of the parking lots nearby.

MIRROR


Bathing

Bedroom Terrace Study

Dining

Kitchen

Void: Porch

UNIT 1F PLAN scale: 1/100

UNIT 2F PLAN scale: 1/100

Solid: Bathroom

0

0.5

1.5

3(m)

FROM PRINCIPLES TO PROTOTYPE

23


Site

Public entrance

Voids linked together

Crack on both sides

MIRROR


36 Living Units

Building coverage

Structure

Mirorring the void Private Circulation (diagonal + horizontal) Public Circulation (vertical)

Creating terraces

Workshop Gallery Classrooms Gym CafĂŠ Shops

Private Entrance

Volumes pulled to gain perspective view inside

VOLUME PROCESSING AND EXPLOSION AXO

24


Shop +10

Public Lobby +10

Private Lobby +10

Shop +10

GF PLAN

MIRROR

scale: 1/400

0

1

3

6

10(m)


OямГce +1390

Gallery +1390

5F PLAN

scale: 1/400

0

1

3

6

10(m)

F LO O R P L A N S A N D T H E I N T E R M E D I AT E S PA C E

25


SECTION scale: 1/200

MIRROR


26


ECO SETTLEMENT

Personal Competition | Kinmen, Taiwan | 2014

Collaborators. Wei-Zhe Li, Jin-Ru Qiu, Yu-Feng Zheng

Shortlisted & Exhibited. Low-carbon Kinmen Housing Competition


The planning and design of traditional

courtyard housing in Kinmen was under defensive

increasing

consideration; tourists

in

however,

recent

the

years

Wall-piling with

different materials

sometimes invade residents’ daily life

accidentally, hence reducing residents’ living

space.

We

try

to

gain

some

openness in the courtyard houses, as well

Extracting relations

as the public spaces in the community.

of layers on facade

We take the traditional wall-piling with different materials as concept, turning it

Turning into the

into the double wall, which we defined as

ambiguity of

an intermediate layer between private and

in/outside space

community space. We also rearrange the

traditional layout, creating a coherent public greenbelt for both the community and tourists. Vegetable farms are placed beside the greenbelt, so that neighbors could

have

more

interaction.

Bicycle

Site

Ten living

Creating a coherent public space

Ventilatio

rental station is set at the entrance of community,

responding

to

Kinmen’s

current intent for becoming a low-carbon island.

ECO SETTLEMENT


Modern grid system keeps public space isoated in corner

g units

on

Traditional planning had courtyard in each house, but was too defensive

g

er

tow ter wa

ra

c r re ate inw

tlin set

eld

enďŹ

gre

n atio lter aer gďŹ ntin a l nt p ime sed

a

tic qua

ing

nt pla

rm

e fa

bl eta veg

e ycl

Water system

Loosen up the units

ion tat le s

yc rec

d

oun ygr

pla

all kw ole gp rgin a h c ing ark le p c y bic

boo

ond

p ter wa

Greenbelt system

Public activities

DEVELOPMENT OF LIVING UNITS AND PL ANNING

28


EAST ELEVATION scale: 1/200

A Dining +20

SITE PLAN scale: 1/400

0

1

3

ECO SETTLEMENT

6

10(m)

1F PLAN scale: 1/100


NORTH ELEVATION

WEST ELEVATION

scale: 1/200

SOUTH ELEVATION

scale: 1/200

scale: 1/200

B

B

Living +20

Study

DN

+355

A

Balcony

UP

+320

Bedroom +320

Bedroom

Bathroom

+320

+20

B

2F PLAN scale: 1/100

0

0.5

1.5

3

6(m)

B

29


SECTION B

SECTION A

scale: 1/100

scale: 1/100

SITE SECTION scale: 1/200

Pedestrian Path

ECO SETTLEMENT

0

1

3

6(m)

Foodwaste Recycle Station

GreenямБeld

Public Book Wall


Organic Vegetable Farm

Water-recycling Wetland

Bicycle Parking

Pedestrian Path

30


MISCELLANEOUS

Other Projects, Graphic Design and Book Design


ACADEMIC

OFFICE-RELATED PERSONAL

Campus Hub Project OямГce Project

Museum Project

Interior Design Project

Gym Project

Tectonic Workshop

LAND(E)SCAPE

FLUIDITY

SHADOWSCAPE

Casting Project

Educational Branch

SCAFFOLDING

2 0 0 8

2 0 0 9

2 0 1 0

Street Furniture

MISCELLANEOUS

House Design

Project

Eco Hostel

Rome Workshop


梧棲

沙鹿

西屯

西+北區

中區

red light

145

130

115

100

85

70

55

40

YOUR WAITING TIME

Façade 3D Model Study

Graphic & Media

SINCHENG STATION

Region Study Project

PROJECTS REVIEW

LESS WITH MORPH

IN-BETWEEN

Post-Capitalism

Campus Facility Project

EXhibition Design

Urban Study Workshop

2 0 1 1

2 0 1 2

2 0 1 3

3D Model Study

Laser-cut Modeling

20 sec

Canopy & Structure

Book Design

Competition

32



Fu Wei-Che Works 2008-2014