karlaquevedo_203lectureproject

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BY KARLA QUEVEDO LA 203-SPRING 2015

TABLE OF CONTENTS

LECTURE PROJECT


P.01

Learning the Lexicon

P.13

Interested Readings

LEARNING THE LEXICON

P.23

Witnessing Discussions

P.33

Final Introspection


Adapt Bridge

Edge

Impetus Juxtaposition

Overlay Patch

Rambunctious Resilience

a·dapt

P.02 P.03 P.04 P.05 P.06 P.07 P.08 P.09 P.10 P.11

verb: to adjust to a new environment, and to be able to survive and reproduce under new conditions.

Birds occupying the water channel demonstrate how the birds have adapted to living in the Rio Hondo’s water infrastructure.

01

02


edge

bridge noun: a thing that provides a connection or contact between two or more things.

noun: the line of intersection between to different surfaces.

The meeting of asphalt and concrete create a visible edge between bike path and water channel.

A bridge is created to keep an ongoing pedestrian traffic, rather than cutting it off because the channel intersects the circulation.

03

04


im·pe·tus

jux·ta·po·si·tion

noun: the force that causes something to be done or become more active.

noun: the act of placing two things next to each other to effectively show contrast.

Nature vs. culture is very evident where Whittier Narrows and Rio Hondo water channel unite. Two obvious diverse things create a juxtaposition.

A bicyclist uses the channel’s steepness as an impetus to increase his or her velocity to travel the Rio Hondo Channel at a fast speed.

05

06


o路ver路lay

patch

verb: to cover a surface with some sort of layer or design.

noun: an item placed on another item to conceal its true identity.

Activators of the Rio Hondo Channel, perceive the algae in different color tones as an overlay on different sections of the channel.

Tagging appears to be a problem throughout the Rio Hondo water channel; therefore, there are many patches of covered-up markings.

07

08


ram路bunc路tious

re路sil路ience

adjective: difficult to control or handle; wild.

noun: the ability of an item to return to its original shape or form after deformation.

There is a noticeable difference between the tamed golf course and the rambunctious growth that can be seen throughout the Rio Hondo Channel.

After pouring concrete on soil and wildlife to make a water infrastructure, the biota gradually emerges its resilience.

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10


u路biq路ui路tous adjective: having or seeming to have the ability to be everywhere at once.

INTERESTED READINGS

The ubiquitous sun can be seen from anywhere in the channel, and one can also feels its intensity during a hot day.

11

12


Designer Ecosystems P.14

Designer Ecosystems

Typology

Typology

P.16 P.18 P.20

Instinctual Marks, Relational Fields, Sites of Wonder

13

14


Rambunctious Garden

History shows that ecosystems do not remain the same; they are constantly changing, especially with global warming intensifying. The increase in human population and evolving ecosystem, have caused many species to have a difficulty with survival. In this chapter, it is stated that in order to initiate beneficial restoration, millions of dollars have been invested in the practice of restoring streams to presettlement time. However, the fact of building natural streams or rivers does not take into account that the ecosystem is drifting to a newer phase and, sooner than later, this natural stream or river will no longer survive. We cannot go back to how “things� were in the past. Our world has been extremely modified and we have much newer systems, we cannot go back even if we tried.

Typology

15

16


Composing Landscapes

The study of types can easily relate to design. When trying to compare, relate, and modify types, we need to make an analysis, a process, and a synthesis about each type and derive a new font from these three elements. Though, we do need background information and comparisons of fonts to originate this new font. Much like design, we have our analysis, process, and synthesis. We have a site that needs to be researched in order to have a successful design. After designing the site, one needs to “place� it in the site and see what other changes can be made or developed.

Parallel Genealogies

17

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Projective Ecologies

Comprehending the concepts of natural sciences, humanities, and design thinking and practices guides us in the engagement of a much more successful design. The natural sciences is what we need to look at to have our designs last. We should always be thinking about the future and how well the design is going to survive in the upcoming environment. Also, the human race dictates a lot of the actions that happen in our surroundings. We are responsible for building societies and we need to design with nature too. We need to think not of the binary of nature versus culture, but rather combine the two elements to have a successful design.

Instinctual Marks, Relational Fields, Sites of Wonder

19

20


Fathoming the Unfathomable

WITNESSING DISCUSSIONS

Perry Kulper is a master in mapping. He states that the most significant languages are the language of representation and language of architecture. The development of a design is to converse the languages in an architectural drawing. We have to make sure that each mark in our drawing has potential and is poised to become something more than simply data. Instead of reducing data from what is already there to design something new, we should adapt to the possibilities from our mapping to produce a multi-flexible design. It becomes much better and easier to get actual mappings from what is on the site and not an internet source. The experiential and visual data from visiting the site are what make a mapping that much more unique and successful.

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22


City Everywhere City Everywhere

P.24 P.26

The Future of Making Buildings

Artist Talk

P.28 P.30

Oyler Wu Collaborative

Machine Inspired Art 530 South Main Street Los Angeles, CA 90013 23

24


by Liam Young

Liam Young presented and narrated his lecture about the social media icon, Kim Kardashian. I was very uncertain about his presentation because it was nothing like I have ever seen before. His lecture had a narration by him, videos playing in the background, music playing in the background, and a slideshow of images. It was really fascinating to see something new and take the idea of a lecture to a different level. Though, it was a bit difficult to pay attention to Liam Young’s words and understand what his concept was at first. Liam Young related the identity of Kim Kardashian to display how society is corrupted by all the technology. Californians, especially because of the Hollywood scene, are so advanced in technology that we are consumed by it and we can use it as an influential aspect to reveal the built environment. Liam Young successfully did that and more.

The Future of Making

IDEAS Campus 5865 South Campus Center Drive Los Angeles, CA 90094 25

26


Buildings by Erin R. Hoffer

Erin R. Hoffer presented her lecture about Autodesk and its technological advancement that, as designers, guides us into making enhanced designs. The lecture was mainly about what Autodesk can make from digital to real life. Erin R. Hoffer exhibited projects and designs that are extremely complex, but that Autodesk can still make. As designers, we need to stay up-to-date with the latest software and know what each software is capable of doing. Autodesk assists us in making models of cities that we can implement our design into. Therefore, we can understand what better changes we can do to our design by seeing these real-life models and recognizing the site’s needs in a basic model rather than on a computer screen. I thought the lecture was rather interesting because they had such complex designs and I saw many things that I did not realize Autodesk was capable of making. However, the lecture was more about creating business opportunities and introducing Autodesk to newcomers, so it was a bit dull listening to it.

Artist Talk

Hammer Museum 10899 Wilshire Blvd Los Angeles, CA 90024 27

28


by Thomas Heatherwick

Thomas Heatherwick presented his lecture about his projects and a brief explanation about each of their process. I was surprised that I had not heard about him before nor seen his projects. I was extremely fascinated by them because they are rather simple but so well thought out and they have such a perfect design. I really admired that he stated that he worked hard on how his designs worked, rather than how they looked. In the end, his designs are remarkably attracting, yet simple. I believe his concept is strong. Furthermore, his designs were very captivating, but I believe he had to condense his process to the general public. As designers, we love to go much into detail about how something is completed and all of the unrefined process of getting to that stage. For many designs, I was hoping Thomas Heatherwick would go deeper in detail, but he basically scanned through his projects. Speaking to the general public is something we need to think of in advance because they will not comprehend much of our vocabulary and understanding of a site/design. We are educated about so many design concepts and the public is not. Which is why we need to prepare for a design intellectual presentation much so a general public presentation.

Oyler Wu Collaborative

Interim Design Center 89 Eucalyptus Lane Pomona, CA 91768 29

30

*did not produce image of myself at event


by Dwayne Oyler

FINAL INTROSPECTION

Oyler Wu presented his lecture about some of his projects and the significance in linework as well as in model making. Dwayne Oyler emphasized on redoing work and repeating linework. Nonetheless, his drawings showed a foreground, middle ground, and background, which really highlight a drawing and give it that much more detail. His drawings make you look into space and all the small details are what makes it count. Dwayne Oyler composes projects with different materials; therefore he goes through a material process before he can begin to build his final project. I thought it was interesting to see that he does not have materials mastered and whenever he plans on making something new, he needs to make study models out of different material to see which product produces his best outcome. It is also fascinating to know that, at times, he needed to make a model first to figure out problems and then go back and fix his lines in the computer. This relates to a lot of us, learning designers, to explore with different materials and never to get stuck on the first material that we come across.

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Form

Form

Process

P.34

P.35

33

34

As a designer, you may want to design your site in a specific way or shape. You may have great ideas to your design, but everything you do needs to have a reason behind it. Simply because you want to have a contradiction in your design, does not mean it will officially be a successful design. You need to reason why this contradiction is being made and why it varies throughout. “Why does this bend that way? Why is this going in that direction? Why is it this color? Why are these points connected?” These are some design specific questions to ask yourself when designing. You should have the ability to respond to those questions without hesitation. If you cannot answer those questions, then the whole design is doubtful. The site-specific answers should be related to your site. “It bends this way because I cannot have it go over a residential area. It is going in this direction because I want to reveal the beautiful vegetation on this side. It is the color red because the color specifically is very attractable and extremely noticeable by many. These points are connected because I am displaying the similar zones across the channel.” Such questions and answers will improve your design and make your design site specific. You need to learn and comprehend that you cannot make things just to make them. This applies to anything you are designing from detailing a picture to designing a 40-acre site.


Process Designing is very tricky when you want to solve every problem at your site. Many times, what you believe is a strong, successful design may not be the greatest. You need to be able to go back to your process to attempt various design concepts instead of trying one and sticking with that one. Trace paper after trace paper, you want to be knowledgeable about your site to understand what those papers are mainly stressing on. Subsequently, you will discover a pattern and you will be able to expand on that to build your design. You must recognize that all problems at your site cannot always be fixable or get fixed with your design. Again, derive ideas from your process and establish what the best solution can be for your site. In doing so, your best solution will be a great design and making it site specific will make it an even better design. Your most successful design will originate from your process. You will find yourself going back to your process many times and overlaying new concepts to your design. Your design will mainly not always be completed. There will continuously be specific things you can subtract, add, or change. You have to realize when to prevent yourself from going too far and making your design something you do not want it to be. You are required to remain with your best concept in mind and fully design what your best solution from your process is.

BASIC LANDSCAPE DESIGN LA 203 - LECTURE PROJECT CAL POLY POMONA LANDSCAPE ARCHITECTURE SPRING 2015 KARLA QUEVEDO 35


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