Design Portfolio

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Hello!

I am a 25 years young designer with an inquisitive mind and am constantly eager to learn new skills. Travelling has broadened my perspective as a designer, allowing me to better understand my users and contexts.

I approach design from a multidisciplinary perspective and consider learning an ongoing process for my growth as a designer. My vision is to contribute to society’s enhancement through design and promote the value of design worldwide.

Kanupriya Saxena

Email kanusaxena5@gmail.com

Languages

Hindi Native

English Native

German Beginner _A1

Work Experience

Internship

Niche Design

Management and social media marketing for a fashion accessory brand based in Delhi, India.

Hunger Pang’s Cafe

Graphics and social media marketing work for cafe, opened in association with Niche Design. April - July 2018

Education

Hochschule Anhalt, Dessau, Germany Masters in Integrated Design 2020 - 2022

L’école de design, Nantes, France Exchange semester, Industrial design 2019 - 2020

The Design Village, India

Bachelor of Design, Industrial Design 2015 - 2020

Hansraj Model School, India High school education (Class 12) 2015

6-17 18-29 42-53 PopSho Snack ordering app for cinema Story Toy for Kadeeval Blind for work from home 18-29 Bloom App
18-29 30-41 54-65 Story Board for visually impaired kids Milaav Furniture for flex office Grey_Com Video calling device for elderly 18-29 Bloom for Premenstrual syndrome
PopSho Snack ordering app for Movie theatres Personal Project Duration: 2 months (2021) A conceptual snack ordering app to enhance the experience of buying snacks at the theater for large groups and families. User Research UI/UX Design Branding 6
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Primary Research

A qualitative research was conducted through online survey and personal interviews with various individuals. The research was aimed to understand the user's behaviour and experiences while going to a movie theatre and ordering snacks.

The assumptions made before the research came out to be true in most cases. There were major pain points identified through the research which were common for all the users.

User Personas and Journey maps were created to analyse define the research to move forward with design ideations.

User Personas

Age Education Hometown Family Occupation

21 B.Sc, Engineer Desssau Parents, brother Student

Everything is overpriced in theaters, there should be some offer for students… ordering for a large group in really inconvenient, it gets hard to keep record of money.

“ ”

Needs

Get offers or rewards for snacks. Easy to order for groups and keep record of money as well.

Frustrations

Overpriced snacks with useless offers. Hard to keep track of money with large groups, creates confusion between friends.

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Age Education Hometown

Family Occupation

Key Points

38 MBA Leipzig

Husband, 2 kids Homemaker

Long queue

Long queues at counter are tiresome and leads to missing the movie.

Group orders

Need more time to decide for groups as well as track money.

Having popcorn in the theatre is a must for me but going through so much for that is tiresome, especially with the kids. It should be as relaxing as watching movie in a cozy theatre should be.

Needs

Everyone should be able to get what they like.

Easy way for kids to make their choice and enjoy the experience.

Frustrations

“It’s difficult to carry the snacks and wait in the queue.”

“The kids need time to make their choice, its difficult to see menu on the boards.”

Overpriced snacks

Overpriced snacks in the theatre, no standard prices for theatres.

Carry snacks

Inconvenient to carry snacks from counter to the hall with too much crowd.

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On-seat delivery Pre-order option Customisation options Reward system Quicker payment methods Split bill option Dark Mode App Features Wireframe PopSho App 10

User Flow

_PopSho App

The user flow is designed to show the path taken by the user to accomplish the task of ordering snacks at the movies using the app.

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Usability study: findings

User testing was done using low fidelity prototype. Affinity map was created to analyse the test data.

_Users tend to skip sign-up option

_Better tracking information is required

_Need auto-fill for ticket info during checkout in the app

_Need easier way to navigate category menus

_Reward system not clear

_Flow looks simple and clear

_Split bill option is intuitive

Lo-Fi Mockup

_PopSho App

The low fidelity mockups were designed after ideating with paper wireframes. It incorporates the features which were pronounced after the user research. The mockups were prototyped in figma which were used for usability testing.

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Design Improvements

Category option tiles added on top in the menu to easily access different categories, specials and discounts offered.

Design System

Prices added in snacks menu page idea about the starting of various items. Color Theme Typography Icons

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in the main page to give an starting prices

Buttons

Option to select existing ticket from the app or scan the offline ticket to auto-fill the information during checkout.

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Mockup PopSho App

The PopSho app is designed to enhance the experience of movie buffs in cinema theaters, who love to enjoy snacks with their family and friends. It helps in ordering snacks while sitting on your seats or pre-order without making the user worried about missing the movie.

The app lets you select your favorite snacks with customisation options as well as helps you split your bill with a large group pf friends.

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Webpage 18
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App Branding

User Research

Qualitative Data Analysis

UI/UX Design

Masters Thesis Project Duration: 4 months (2021)

Bloom Mobile app for Premenstrual syndrome
An app for menstruators to track periods and reduce basic PMS symptoms with AI-based avatar chatbots as a personal companion.
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Premenstrual Syndrome

Premenstrual syndrome (PMS) or its severe presentation, Premenstrual dysphoric disorder (PMDD) is a combination of physical and emotional symptoms that menstruators experience 1-2 weeks before their menstrual periods. It occurs due to hormonal imbalance in the body and the intensity of the symptoms could vary from person to person.

Emotional Symptoms

Physical Symptoms

Medications

Primary Research

Semi-structured interviews were conducted with 14 women between the ages of 20-35 years; the questions targeted the prevalence, awareness, available treatments and willingness of the patients to get treatments for PMS.

What are the experiences of menstruators with premenstrual
and how does it
their personal and professional life?
syndrome
affect
Research
Nishima 25 years MBA Surbhi 21 years CS graduate Tarangini 25 years Lawyer Arushi 25 years Academician Simran 27 years Dentist Isha 29 years Engineer
Just
I’ve
“ “ “ “ “ “ ” ” ” ” ” ”
Question
In the workplace, PMS is not considered a medical issue and hence we have to fight through and continue with the presentation.
let it out and try to involve in some activities that make you feel better and happy. Constant fights with the closed one due to mood swings. I dont know how to control all that. People behave quite normally and agree with the fact that its unavoidable and can be dealt with patience.
cried in metros or public places without any reason because of PMS and it’s been really embarassing. Relationships are affected the most as you vent out your unnecessary frustration due to mood swings.
Irritable
Lack
Depression Sadness or crying Intense emotions Mood swings Anxiety
behaviour
of concentration
Food
Bloating Cramping Acne
Headaches
Sore
Fatigue
cravings
or dull skin
& Backache
or swollen breasts
Anti-inflammatory Diuretics
Vitamin
Healthy
Exercise
Reduce
Antidepressants (SSRIs)
Hormonal contraceptives
supplements Home Remedies Lifestyle changes
diet
and Yoga
Stress

Existing Solutions

Two apps were studied to understand their features, usage and identifying gaps according to our primary research. There are very few apps available that specifically target premenstrual syndrome; they majorly focus on tracking the menstrual cycle of the users.

User Persona

Needs

Manage symptoms of PMS through home remedies

Maintaining personal relationships during PMS

Able to vent out/express their emotions during PMS

Frustrations

Controlling emotions during PMS

Work-life affected due to various symptoms

Finding proper ways to deal with PMS

Motivation

Better work and personal life

Caring for loved ones

Healthy lifestyle habits

Favourite Activities

Social media usage

Staying connected with friends and family

Experiencing new things

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Age Location Occupation Education Family 15 to 35 years Urban parts of India Students, Employed, Home-makers SSC Pass and above Single/Husband/Kids/Parents

Analysis_Coding

Keywords

Self-expression I Ways of management I Technology usage

Design a digital tool for menstruators to manage their PMS symptoms by expressing their emotions or feelings and mood regulation. Design Statement

User journey map was designed to understand various aspects of menstruators at different phases of the menstrual cycle.

Brainstorming

Serotonin is a neurotransmitter which influences learning, memory, and happiness, as well as regulating body temperature, sleep, sexual behavior, and appetite.

Increasing serotonin alleviates PMS symptoms such as mood swings, irritability, and sadness.

Artificial Intelligence

The study and development of computer systems that can perform tasks that usually require human intelligence, such as visual perception, speech recognition, decisionmaking, and language translation.

_Used for e-mental health support

_Develops through data fed by user

_Flexible and creative platform

_Works as a personal interactive companion

_Engages user to interact and explore

Period Tracking Symptoms Tracking Interactive AI chatbot Serotonin regulation activities App Features
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Wireframe_Bloom App

Information architecture _Bloom

App

The information architecture is the key process responsible for determining how information on a website or app is displayed and accessed in order to create a hierarchy.

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Mockup _Bloom App

The Bloom app helps menstruators to track their periods and helps them cure basic PMS symptoms like mood swings, anger, irritability, sadness etc, through activities which help in increasing serotonin.

Unlike other period tracking apps, this app takes a step forward and motivates the user to cure the symptoms they are having. The AI works as a companion as well as a therapist for the user to help them express their emotions and guide them through suggested activities to regulate their mood by increasing their serotonin level.

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Bloom App
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Video calling device for elderly
video calling device for elderly to encourage interaction with family, and subsequently not engaging them to the negative impact of technology. User Research Product Design 3D Modelling
Grey_Com
Bachelors Thesis Project Client: Lava Mobiles, India Duration: 4 months (2020) A
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Elderly Senior Citizen Old

Health issues in elderly

The project aims to investigate and understand how the elderly in India, people above 65 years of age, interact with our current communication technology.

Communication Technology

Communication technology which can be defined as ‘any product that stores, retrieves, manipulates, transmits, or receives information electronically in a digital form’ for example, mobile phones, laptops, tablets, radio, internet, television etc.

There are mobile phones designed for the senior citizens with certain features essential for them like small screen size, large font, enhanced volume, SOS button etc

Health issues due to technology

errors
Osteoarthritis Hearing loss Depression Dementia
Vision
Malnutrition
Poor posture Eye strain Tech addiction Sleep problems Depression Anxiety Isolation Sedentary lifestye

Technology for elderly Pros

Health conditions

Low self-confidence

Fear of complexity

Unrelatability

Fear of making mistakes Lack knowledge

User study

Primary research was done with 38 people in an old age home to understand the user and their needs.

Journey maps shows the activities of the user in various everyday contexts. It is made to analyse the data collected from primary and secondary research in different contexts.

Keywords

Communication

Mental Health

Technology usage behaviour

Negatives of technology usage

Communication device for the elderly to encourage interaction with family, hence enhancing their mental health and subsequently not engaging them to the negative impact of technology. Design Brief

Provided by family Stay in contact with family Want to relate to their children
Alleviate boredom Become more social Get access to more services
Cons 35

These devices had different interfaces in comparison to the interface we use today like the volume button was in the form of a knob on the hardware. Since the elderly are aware of new touch devices, both analog and digital interfaces are incorporated in the design.

In order to increase device familiarity and intuitiveness with eldrly, product form is inspired by the designs of vintage devices like TV, radio, telephone etc.
Ideation Video calling Touch screen Power button Volume knob Speaker Wide angle Camera Mic Wi-fi Sim-card slot Charging slot Product Features 37
Grey-Com_
Power Button Wide Camera
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Magnetic Charger Rubber Grip

Magnetic Power Button

Power button to turn on/off the device, knob for volume, speakers in front for better sound, space for company label.

Magnetic charging port for easy charging port, does not require precision to

Charger Grip

charging without damaging the wire or the to plug-in.

Curve form for comfortable grip with rubber material for friction and ease of holding the device.

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Grey_Com 43

Kadeeval

Blinder for work from home
months
workspace blinder with interactive lighting and sound absorption, that helps in distinguishing work and personal life in a work from home setup. User Research Product Design 3D Modelling Physical Prototyping
Masters Studio Project Group members: Kanupriya & Jude Rajith Duration: 2
(2021) Private

Work from Home

Work from home, also known as remote work, is a work arrangement in which employees are not required to commute to a main workplace, such as an office building, warehouse, or retail outlet. Working from home became unavoidable due to Covid-19. Digitization and computerization facilitate the implementation of remote work. As more and more young workers enter the labour force, they are more receptive to and prefer this new style.

Pros

Freedom of movement.

Personal and flexible environment

Fewer interruptions for meetings

No commuting More family time

Time flexibility

Research Question

Cons

No work-life distinction

Lack of routine

E-communications are easily misinterpret

Need to modify home space

Less coworker interaction

Self-motivation is needed

What are the people’s experiences with the change in workstyle, i.e. from office space to work from home, during the pandemic?

Primary Research

No real sense of distinction of work and home for me.

Semi-structured interviews were conducted with 12 individuals between the ages of 22-35 years; the questions aimed to understand the experience of people while working from home, changes in workspace and effects on their mental and physical health.

There is only room enough in the house for ONE of us.

You don’t have lunch time, you don’t have break.

I like the idea of changing my focus towards work and forget those home problems for the day.

Working for multiple people in one room becomes difficult.

I can be a little lazy about finishing my work on time.

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MBA
26
Engineer
28
Architect
Aryan
years
Anish
years
JRB
years
30
Designer
28
Designer
Chalana 28 years Designer Jean
years
Jima
years
“ ” “ ” “ ” “ ” “ ” “ ”

Keywords

Design solution to define workspace and help users to maintain work-life balance while working from home. Design Brief

Brainstorming

Blending work and life I Need for proper routine I Space division
Analysis_Coding
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Robin bird _ Ideation

Bat _ Ideation

The inspiration for this ideation is from a bat, which has an interesting wings and bone structure.

It is very much like a human arm and hand

They can move the wing like a hand, essentially “swimming” through the air, This inspired me to design the wing in such a way that the final design has stable movements with friction

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Product Details

Attachment & Hinge

1 Fabric Shell 2 Acoustic Felt 3 Metal framework 4 LED strip 5 Mesh Cloth 6 Hinges 7 Head Rest 8 Spring fuction 9 Metal Framework 10 Sleeve(Battery) 11 Backrest 12 Chair attachment 13 Hinges Legend

Exploded View

Parts of the Product

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Kadeeval Physical Prototype

Story Board

Toy for sighted and non-sighted kids

A game board that tells a story which is perceived by sighted and non-sighted kids through different senses, thus bringing them to a common platform in their formative years.

Masters Studio Project

Client: Plus Plural, Germany

Group members: Kanupriya & Jithmi Wijesinghe

Duration: 2 months (2021)

User Research Product Design 3D Modelling Physical Prototyping
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Research_Principles, Aspects, Material study

Element study_ Toys

Design Elements_ Kids

Project Brief

Create inclusive and accessible design solution that would enable both sighted and visually impaired kids to learn together and bring them to a common platform.

Client: Plus plural is a social enterprise based in Hamburg, Germany. They design kids book box that contains both Braille and standard script and tactile illustrations which is suitable for both sighted and visually impaired children

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Box&Elements _ Ideation

Multi-sensory educational toys that can be used by both visually impaired and sighted children.

The blind or visually impaired would feel more included in the society and it would help in enhancing other senses of sighted kid.

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Box&Elements

_Physical Prototype

“Experiencing the story” is the concept of making the kids part of the story; not only listening to it. This is an activity board for the Raccoon story, where the kid would navigate through the board while doing the activities included in the story.

The elements in the board use the sense of touch essential for the visually impaired; also beneficial for sighted kids.

This suitcase is designed in a way that you can use the same product for different stories in different ways.

A miniature model of the story protagonist to make the story personal for the kids as well as give an idea of its form and texture.

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Story Board_Final Prototype Story Board_FP1 Story Board_FP2 Story Board_FP3

Modular Blocks

The blocks have different textures on the surface designed according to the story which helps in analysing the textures for the kids. It also includes braille letters and alphabets for kids to learn letters and words.

Braille

A writing system for the visually impaired that consists of raised dots that may be understood by touch, with each dot or group of dots representing a letter, numeric, or punctuation mark.

Shape Blocks

The block with velcro can be used to build forms and learn the basic shapes and learn to communicate the shapes with fingers.

2D Pieces

Various 2D pieces according to the story to learn their forms and shapes.

Velcro

The path is made of velcro to guide the kids to navigate the board and play.

Story Board 67

Milaav

Studio Project, Exchange Semester

Client: Gautier Office, France

Group members: Kanupriya Saxena & Cloé Cordey

Duration: 2 months (2019)

Office furniture for Flex offices
A set of office furniture focusing on the ways of interaction for an employee and giving a sense of personal space in a flex office.
User Research Furniture Design 3D Modelling
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Flex Office

Our client, Gautier Office was trying to identify interesting work contexts to develop a new range of Gautier ‘workspace solutions’ and/or workspace complement tools. The project focused on evolution in ways of working like flexible offices, co-working spaces, cafes and home offices, the equipments etc. This strategic project is part of Gautier Office’s short and medium-term development plan.

A workspace that does not give employees a fixed location, pushing them to regularly change places within the company or even to work elsewhere. It can include employess from fields different from your own.

0.8 is the average number of desk per person in a flex office.

There is three times more collaborative space in flex office.

There has been 25% reduction of real estate footprint.

Primary Research

Open space allows for exchange but flexible office allows exchange with new colleagues everyday if we want to. It will be easier for projects.

Allows to meet other people than if at assigned desks

At PepsiCo in Paris, Colombes, employees working in an open space were soon shifting to a flexible office. A short survey was conducted with 23 people and personal interviews were taken with 10 people working in flex offices in France. The research aimed to understand their needs and behaviour in their offices.

Lack of personal space may have a negative impact on the conviviality at the working space.

Fluid communication, combined with flexible time working, combined with flexibility to partially work from home.

*Fabienne Broucaret, 2018, Flexible office: «Without fixed offices» desperate or employees released?
Arthur 30 years Designer Mauricio 30 years Designer Jean 30 years Designer David 28 years Designer “ “ “ “ ” ” ” ”

Pros

Fluid communication

Flexible timings

Easy networking with employees

Easy access to higher authorities

Collaboration opportunities

Cost and space saving

Cons

Lack of personal space

Distracting environment

Compromised security

Limited customisation of desk

Lack of space

Experience Map of Employee_ Flex

Office

The issue of lack of personal space and ways of interaction were prominent among the employees in flex offices. We focused on the scenario of preferences of employees while working through the experience map.

Design Brief

To address the issue of lack of personal space and ways of interaction in Flex offices.

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Keywords

Mobile Extension Modular Intuitive Light

Table _ Ideation

The furniture was designed to give employees a feeling of a personal space in a flexible office. We looked at ways to arrange desks and storage solutions which gives the option to make the workspace as wanted by the employee.

We came up with an unconventional design for a desk and cabinet that can be arranged in a particular way. It helps the employee to choose how they want to interact with people around and have a personal storage.

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Table Cabinet
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Teal Green Pastel

Healthy youthful Teal green is a go to palette for start-up firms or corporates.

Calm pastel palette symbolizes fashion design

Pastel Blue

sophistication, perfect for the design brand.

Terracota red

Earthly tone is perfect palette for the Handicrafts company.

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Milaav Collection
Thankyou! Kanupriya Saxena kanusaxena5@gmail.com

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