Module 4: Frame V.S. Field

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Foundations of Design : REPRESENTATION, SEM2, 2017 M4 JOURNAL - FRAME vs FIELD Kang Jing

930892 Colby Vexler Sdtudio 1

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WEEK 9 READING: TITLE OF READING

Question 1: What are Durer’s rules for perspectival projection? (Maximum 100 words) Durer’s rules of perspectival projection is essentially about the Vanishing point. An imaginary point where all perpendicular or orogonal lines of perspective projection seems to meet. It creates an illusion of three dimensionality on a planar surface. Moreover, there are three rules of perspectival projection. All parallel lines in a perspective will share a common vanishing point, the prependicular lines that appear to be drawn from the “eye” will ultimately converge at the vanishing point. and to maintain the illusion of proportional change throughout the depth of the perspectives, dimensions decreases gradually at a constant rate.

Question 2: Describe homogenous space? (Maximum 100 words)

A purely mathemetical space, entirely different when contrasted with pshichophysiological (perspective) space. The fundamental basis of homogeneous space is that all of its elements (points) are determination of position, possessing no independent content of their oen outside this relation; purely functional and not a substantial reality.

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INVISIBLE CITY: Adelma

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OLD QUAD ISOMETRIC

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2.5m

5m


OLD QUAD ISOMETRIC WITH NOTATIONS

Cities & the DeaD 2: aDelma

Movement Stare Glance 0

1m

2.5m

5m

Characters Light Mood Heavy Mood Camera Movement of Light

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QUAD PERSPECTIVE 1 + 2 Perspective 1 In this perspective, we can see a dock, which is an important symbolism of connecting the living and the beyond. It means that this world is mot a real world.

Perspective 2 In order to emohasize on the narrowness of the alley, I set the perspective at a wide open space.

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PERSPECTIVE SCENE 1 + 2

This perspective depicted an illusional world in Marco Polo’s Mind, where everything could be strange. Through justaposition of object and usual tecture, it reveals a world which exist in between the dream and reality, the world linking the living and beyond.

This scene depicts Marco Polo’s encounter with kaledoscope of faces. I was being more playful in this composition. Instead of using many figures, I represented one figure in numerous form. The figure at left seems to be mocking at something.

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WEEK 10 READING: TITLE OF READING Complete your reading before attempting these questions:

Question 1: IWhat is the difference between autographic and allographic practice? (Maximum 100 words) As suggested by Professor Nelson Goodman, a theathrical context discussing the question of notation, Goodman distinguishes between two different types of art forms. The first one is autographic, meaning that those which relate to the arts of painting and sculpture, ones that depend for their outthenticity upon the direct contazt of the author. On the other hand, allographic means that those in which artworks can exist in many copies, which the ability to produce without the direct intervention of the author, these arts include music, poetry and theater.

Question 2: Why do architects need new representational techniques? (Maximum 100 words) Architecture is neither clearly allographic or autographic due to the mix of the universal notaitons and an individual’s vision with spaces changing context and landscape. For this reason traaditional method of representation can be seen to fail in conveying and executing a plan. However, an architectcan rarely build their own truly autographic work. Due to time, resources and skill restraints. New techniques such as 3D modeling and printing provide a better medium to portray ideas to a variety of audiences more clearly and with more personal influence. Therefore, adopting new representaional tecnique allows an architech to be understood by mire people.

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FINAL DRAWINGS Cities & the DeaD 2: aDelma

Hint: How Detailed does the drawing need to be? Consider the ‘readability’ of the notations within the isometric projection and how the notations tell the same story as the scenes graphically illustrated in your perspectives.

Movement Stare Glance 0

1m

2.5m

Characters

5m

Light Mood Heavy Mood Camera Movement of Light

Perspective 1

Perspective 2

Insert your annotation

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