JORGE N.PLAZA
PORTFOLIO 2024





PORTFOLIO 2024
Born in Viña del Mar, Chile. Since my early childhood I loved fill tons of sketchbooks with myfavorite things, mostlycharacters, animals and a variety of ideas that came out while I was daydreaming. As I was growing up my interest matured as well. I eventually decided to study graphic design to gain skills in different areas and keep working in my personal illustra�ons.
I am experienced in the areas of digital illustra�on, UI design, character design and concept art.
I consider myself a person with a strong desire to learn and teach, desire that has driven me to teach in workshops of illustra�on. Knowing that my work and knowledge can be useful, and in some cases, inspire people is one of the most beau�ful experiences.
Graphic Designer at BCN School
November 2022 - May 2024/ Full �me
Graphic designer for anima�ons, marke�ng, infographics, mailings and illustra�ons for e- learning content.
Art Director at Cienart Studios
August 2022 - November 2022 / Freelancer
In charge of crea�ve decisions and project tasks management for videogames.
Illustrator at Cangrejo Ideas
February 2020 - April 2020 / Full �me
Main tasks in elements composi�on, user interface design and crea�ve decisions for mobile and web videogames.
Scrum Master Cer�fica�on on Linkedin Learning
2024
2D Ar�st at Cienart Studios
March 2022 - August 2022 / Freelancer
Game ar�st for concept art, UI design, background illustra�ons and 2D assets development.
Instructor at Character Design Workshop in Fes�val Nacional de Ilustración Fénix at Viña del Mar
2019 / Event
Workshop about characters crea�on from the visual and narra�ve perspec�ves.
Leadership Course, course of Capacítate para el empleo of Fundación Carlos Slim
2020
Graphic Designer at Sociedad LG Tex�l
February 2021 - January 2022 / Full �me
I was in charge of the design and composi�on of different graphic and adver�sing pieces such as labels, tapes, s�ckers, lanyards, etc.
Illustrator at Genkai Studio
January 2017 - January 2020 / Freelancer
I was involved in the projects: the applica�ons “Quién quiere ser eficiente”, ”Triving” and the demo for the web videogame “Li�le Punksters!”.
Language Javascript unit 1 Course of Jóvenes programadores Program of Ministerio de las Culturas, Las Artes y el Patrimonio
2019
Anima�ng in A�er Effects, course of Mo�on House on Udemy
2019
Marke�ng course in Sercotec at Viña del Mar
2018
Fundamentals of Digital Marke�ng, Course of Google Digital Garage
2018
Logo design for the company. I took the concepts of energy, collabora�on and crea�vity.
We decided to use an animal to represent the studio and give it a dis�nc�ve personality. We chose the Chilean Fox for being a na�ve species and I added the 3D glasses to represent the retro element that the team wanted to express.
Allowed nega�ve color variants for different uses.
Rough sketches exploring the first ideas for the logo design and the composi�on with the typography. Before taking the final decision of the fox, one of the ideas was to use an alpaca instead.
Illustra�on for the ar�cle “Curiosidades de juegos retro” (Curiosi�es of retro games).
It was later edited and used as fan page cover and brochure design.
Main character design for the demo of the game “This is my planet!”.
Assets design for the first stage of the game.
Promo�onal Poster.
Sprites design for the playable characters and items for the game “Li�le Punksters!”. Made in 48 hours for the Global Game Jam 2018.
Character design of “Trivito” of the applica�on “Triving” for the Universidad delaSerena.
I was requested to design a mascot that represented the engineer career. A friendly, happy and energe�c character wearing a lab coat.
Screenshot in-game when the player loses the game.
Turnaround of “Kinu” , the main mascot of the company. It was designed for its later implementa�on in 3D in an augmented reality applica�on.
UI design for educa�onal desktop videogame. The main visual line was about an industrial and clean interface for bu�ons and containers.
For every type of bu�on, I designed three different states, idle, hover and pressed.
For the text I used the font “League Spartan”.
PROGRESO
Texto de ejemplo
Texto de ejemplo
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Texto de ejemplo
Texto de ejemplo
Texto de ejemplo
Texto de ejemplo
Containers for different screens of the videogame. Here are the containers of pause, progress and login.
Below, containers for level selec�on screen with the states of idle, hover and pressed.
UI design for mobile music videogame. The task was to create an interface that could fit into a DJ like videogame. I designed two different types of bu�ons with their states and a main container. I also created another UI elements like sliders, scrolls, stars, etc.
For the text I used the font “Squada One”.
Containers for different screens from the game. Here are some examples of the login and register screen.
UI design for the educa�onal game “Mathland”. The main objec�ve of the game is about learning maths through a variety of minigames. It was required to develop a futuris�c and colorful theme. I worked in the backgrounds, characters, interface and some ofthe ideas forthe gameplay. Here are some ofthe bu�ons I designed with their respec�ve states alongside with the gameover container.
Backgrounds of different levels.
of one of the pizzeria’s levels.
Screenshot of the in-game tutorial screen of one of the supermarket’s levels.
Another mockup of the in-game tutorial screen of one of the pizzeria’s levels.
Concept sketches for the different levels of the game.
Sketches of the characters.
UI design for desktop applica�on of a strabismus simulator.
Character design of the pa�ents for the applica�on.
Minimalist designs for walls.
Design exercise. The main objec�ve was to create a fic�onal ice cream brand, designing the logotype and product wrappers of the main three flavors, apple lemon, coconut and strawberry. I also created a promo�onal poster for the brand and product.