Wizard 1
Pockets
RACE
INSPIRATION
12
STRENGTH
-1
+2
PROFICIENCY BONUS
25
INITIATIVE
Hit Point Maximum
-1 Strength +2 Dexterity +2 Constitution
+2
2
ARMOR CLASS
●
+5 Intelligence
●
+2 Wisdom
CONSTITUTION
+2
●
INTELLIGENCE
17
the point is to be creative
CURRENT HIT POINTS
+3 WISDOM
●
10
0
●
TEMPORARY HIT POINTS
Total 6
2 Acrobatics (Dex) 0 Animal Handling (Wis)
FAILURES
HIT DICE
NAME
3 History (Int) 2 Insight (Wis)
Dagger
ATK BONUS DAMAGE/TYPE
+4
1d4+2
0 Medicine (Wis) 3 Nature (Int) 0 Perception (Wis) 1 Performance (Cha) 3 Persuasion (Cha) 3 Religion (Int)
0 Survival (Wis) SKILLS
ATTACKS & SPELLCASTING
PASSIVE WISDOM (PERCEPTION) CP
Common Gnomish Dwarvish
SP
EP
Alchemist's Tools Proficiency
GP
PP
OTHER PROFICIENCIES & LANGUAGES
15
BONDS
oddness is a double-edged hat.
DEATH SAVES
1 Intimidation (Cha) 5 Investigation (Int)
2 Sleight of Hand (Dex) 2 Stealth (Dex)
SUCCESSES
1d6
5 Arcana (Int) -1 Athletics (Str) 1 Deception (Cha)
IDEALS
must... act... dumber...... (not actual int score just in terms of shenanigans)
●
+1
very odd gnome man...
6
6
SAVING THROWS
14
12
0
EXPERIENCE POINTS
SPEED
+1 Charisma
CHARISMA
neutral good
ALIGNMENT
John
PLAYER NAME
PERSONALITY TRAITS
DEXTERITY
14
BACKGROUND
Forest Gnome
CHARACTER NAME
8
Guild Artisan
CLASS & LEVEL
dagger arcane focus explorer's pack spellbook alchemist's tools letter of introduction set of bone dice set of traveler's clothes belt pouch
FLAWS
Gnome Features: ...Within 60 feet of you, treat dim light as bright, darkness as dim light ...Advantage on Int, Wis, & Cha vs magic ...Can cast Minor Illusion cantrip (use Int for DC) ...Can speak with beasts size small or smaller Guild Artisan Feature: ...While you are in good standing with your guild, your guild can gain access to powerful politicians (Alchemist Guild) Wizard Features: ...Regain half your level (min 1) worth of spell slots during a short rest (once per day)
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FEATURES & TRAITS