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Johae Song www.johaesong.com Harvard Graduate School of Design / MDes Tech 18’ The Cooper Union / BArch 15’ jsong1@gsd.harvard.edu/ 1.347.770.0211


CONTENTS

DIGITAL PILING COLUMN TO VAULT Material Practice as Research: Digital Design and Fabrication

2016 Fall

PLAY+GROUND A BRIDGE TO PLAY FOR THE WEAK Urban Territories: Landscape, Infrastructure, and Architecture

2013 Fall

PLAY + SCHOOL FOR EVERY CHILD Staging: a definitive humanitarian program

2014 Spring

BLUERANGE A NEW DIMENSION OF REALITY Architectural thesis statement

2014 Fall & 2015 Spring

HUDSON YARD LIBRARY Urban Library Design

2013 Spring

LIVE, DIE, OR MULTIPLY GAME OF LIFE Introduction to Computational Design

2016 Fall

UNHOUSE Parametric typology/ Topological displacement

2011 Fall

LIBRARY ANALYSIS Part one: Historical Library “Biblioteca Medicea Laurenziana” by Michelangelo

2012 Fall

DOOR + HOUSE Design a door and a house for one individual

2012 Spring

AIR-CYLINDER HOUSE Group project: Architectonic architecture proposal

2011 Spring

MERRY CHRISTMAS MULTIPLICITY OF VOICES Public Projection as a Tool for Expression and Communication in Public Space

2016 Fall

HOW TO PLAY PAUL KLEE Architectural toy with a city image

2013 Fall

DRAWINGS

2010 - 2011


DIGITAL PILING

Group project: Column to vault

2016 Fall Material Practice as Research Harvard Graduate School or Design

Professor: Leire Asensio Villoria Topic: Digital Design and Fabrication Site: None

THESIS STATEMENT When the profile of a Gothic column gradually turns into the foundation of its vault, it produces a coherent geometric transformation of its structural skeleton. Base on this observation, this research proposes a re-interpretation of ceramic construction by using 3d printing technique. The project concentrates on exploring the role of additive manufacturing and the possibility of clay as individual component in catenary system. Base on the brick construction principle, the installation provides a high level ornamental attribute both on geometry variation and printing resolution, through treating the constraint of fabrication as a feedback of digital design.

PROCESS from digital design to fabrication: Through the translation in tool-path, the digital form is reconstructed under the mechnical constrains. The shell of geometry coordinates with the infill layer by different setting, rethinking the fundamental setup in 3d printing technique. INSPIRATION

Gothic architecture Arc, dome structure

STRUCTURAL SYSTEM Catenary arch

DESIGN DEVELOPMENT

CONNECT TO PRINTER 3d Delta Printer

Slic3r

Curical points in setting to slice geometry and generate g-code

HYDRATE

Terracota clay

ASSEMBLY LOAD CLAY

PRINT EXTRUDER

KLIN


DESIGN DEVELOPMENT Structure Form-Finding : Nested Catenaries Nested catenaries - Iterations

Nested catenaries with Catmull - Clark Subdivision

We employed the idea of nested catenaries ( catenary arches on other arches) in order to design a more complicated dome structure .We use Kangaroo Physics Simulation to form-find the structures. Our design input was the based curves of the triangle. After producing a series of iterations, we sought for a more gradual result in the dome. Therefore we subdivided the base triangle with Catmull-Clark subdivision. The result looks more like a dome , even though it consists of separate arches. Catenary System with mapped geometries

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1

2

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Diagram of the form-finding design process Branching: Possibilities of mapping the geometries in structure - Connections of different arches in space


DESIGN DEVELOPMENT Structure Form-Finding: Geometry Transformation

Lofted Shapes of Variable Circles - Iterations

Final Design


FINAL DESIGN Lofted Shapes of Variable Tangent Circles - Iterations


GALLERY 224 Group Exhibition: Material Practice as Research: Digital Design and Fabrication January 17 - February 10, 2017


PLAY+GROUND

a bridge to play for the weak

2014 Fall Undergraduate Design Studio IV The Cooper Union

Professor: Kevin Bone, Sean Sculley, Sofia Krimizi, Tulay Atak Topic: Urban Territories Site: Kingsheight bridge, Bronx

Design and investigate the possibility of integrating architecture, landscape, ecology and infrastructure. It was based on the premise that the emerging urban condition transcends the limitations of traditional definitions of these disciplines. The studio sought to cultivate and employ different scenarios for a selected site while examining diverse design approaches to urban transformation. In rethinking the relationship between landscape, ecology, infrastructure and architecture, the studio critically appropriated environmental factors as an integral part of the design process. This implied thinking and designing on a diversity of scales, and taking into consideration an approach where different scales reside in one another.

SITE ANALYSIS The site is at the edge of the Harlem River in Kingsbridge Heights. Sitting on a steep topographical drop, the area is fractured by the multiple lanes of the William Francis Deegan Expressway, four sets of active and inactive railroad tracks, and industrial brown fields. The convergence of diverse morphologies further fragment the urban tissue and sever the waterfront from urban life. By considering specific edge conditions, my project explores the possibilities of connection. The relational for these connection expanded from a desire to reconnect the city to its geographical roots, to propositional to change land-use and introduce new models of urban structure.

NATURE, INFRASTRUCTURE, AND POPULATION Three variations to blend three elements; nature, infrastructure, and population

Infrastructure

Street Market

A bridge to water


Squares in Europe

Diagram

Typology

Proximity to water

Enclosure

Void

Axial

Corner

Intersection

Expansion of road

Center

THE SQUARES Study of the squares in Europe and categorization based on its spatial conditions. Square is the void in the city that will be filled with community’s celebration and inspiration. It is created BY ‘architecture’ with sociological expansion and expression. The square will bring urban inhabitants together as community with the balance between the spontaneity and architectural design of the square.

PLAN DIAGRAMS Design the playful elements and the ramp for the patient as a bridge to the playground from VA hospital. The ramp encourages the patient for the physical therapy and to provide an opportunity to interact with the child. (Right) Red line is the continuous line for a walk from the VA hospital to the swimming pool. Blue line is a playground and a school for children.

Selected Site

Circulation diagram


NODES The square has a strong relationship with streets. Urban habitants move along the street and encounter the open space ‘square’. This encounter will suck them in with the impulse of the recess. Therefore, people will be ‘in’ the square and enjoy the scenery of the street and surrounding architecture. Another possible moment, the extension of street will become a promenade which is a public place to walk for pleasure along with the view of water. On the progress of travel on the promenade, people will experience ‘above’, ‘in’, ‘below’ and ‘outside’ street. This transition will bring different impacts on the eye with a different degree of enclosure. NODE (top) Node is the square. It is located throughout the potential space in the site “Kingsbridge Heights” with different spatial conditions of the square. SQUARE DIAGRAMS ON SITE (right) Applying the diagram from the study of the squares on the node to explore the different possibility of the square in this community. In order to Take an advantage of the site “Harlem River”, the square’s function is to connect the community to water.

Paul Klee’s continous contour

Continous pathway

Playground configuration 1

Playground configuration 2


PROGRAM My intervention is to discover, design, or carve out the space for receptive bodies in this community where various forms of behaviors happen: single and diverse, clear and complex, static and dynamic. With the contrast between static and dynamic behavior, I’d like to design an element that also encourages dynamic physical activity ‘play’ and static moment ‘outdoor room’ with the sense of enclosure. Therefore, multiple squares will tie the community. Since the formation of the square is derived from the surroundings, various spatial conditions will be created, engaging different activities.


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1 6

4

3 Play school 1 2 3 4

playroom with roofgarden kindergarten sandpit slide

Hospital 5 6 7 8 9 10

bridge to VA hospital physiotherapy clinic yoga room outdoor gym swimming pool sandpit

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8 7

9

10


PLAY+SCHOOL

FOR EVERY CHILD: RECOVERY OF CHILDREN AND THE CITY

2014 Spring Undergraduate Design Studio IV The Cooper Union

Professor: Diane Lewis, Daniel Merridor, Daniel Shere, Peter Schubert, Bob Estrin, Topic: A humanitarian emanipatory program Site: Ard al-Hamra, Aleppo, Syria

STAGING A teatrino vision - elements and structures of a humanitarian emancipatory program for our time exploring the plan conditions that respond to the approach/principle categories as elevation, section, backdrop, etc... relative to construction within the Teatrino. (right)

SITE PLAY+SCHOOL is located in ard al-Hamra, Aleppo, Syria. In Feb 22, 2013, Syrian government, Assad, dropped ballistic missiles on the middle of residential area in the northern city of Aleppo, ard al-Hamra. At least 37 people died, the half is child. A great challenge for this site is to provide a sense of safety for children quickly. The solution is to reinforce the survived wall adjacent to the street and extend the wall to close the perimeter of the site.

PERSONAES CHILDREN are architects for their new city. Children’s attitude toward the urban space in the aftermath of war is new challenge to reform their new city. PLAYGROUND is built by children and is performed by children. No ready-made play equipment and no predetermined agenda. The content and the meaning of the playground will be introduced through children’s own experimenting, making, and destroying. Therefore, waste land; bomb site will be converted into playground and school.

SCHOOL Indoor and outdoor school. Indoor school has a chalkboard that always speaks the equity. “For UNICEF, equity means that all children have an opportunity to survive, develop and reach their full potential, without discrimination.” Therefore, education will be solution for children to adopt healthy lifestyles, protect themselves, and to take an active role in social, economic and political decision-making. WALL OF PROGRAM FOR PROTECTION is a product of confrontation of reality that children have to be protected. There has to be wall built between the outside world. It protects children to perceive the violence and to be perceived by violence. Therefore, the program will be built on the void that is created by the bomb. The survived fragments of wall will be reinforced to create a precinct for children. AN ARBORETUM A tree is not a column; a column is not a tree. The arboretum is built on 3’x3’ grid. Each cell is for each child. Each child has a tree and a column; nature and structure. 3 inch steel column is important structural element for Calder’s mobile. Calder’s mobile will branch out to the pool become a canopy.

SWIMMING POOL is to see the water, to feel the water. Water is important element for children’s health both physically and mentally. It is inverted pyramid. Therefore, there are steps downwards to prevent drowning. HOSPITAL is for poor weak child.

Before

After


PLAN the modular system of program


DESIGN PROCESS Hand drawings Developing the design process through drawing by hand. It plays the spontaneity of personaes’ performance in the site. Furthermore, it develops the structural system “grid” that organize the program which derived from the analysis of The Neue Nationalgalerie by Mies.

Section1 playground with playful sculpture

Section2 Swimming pool with Calder’s canopy


Children’s anarchic, spontaneous, and unregulated play is the apparatus for their new city. New city is their school and their playground. The bomb-damaged site will be recovered through play and converted into their school. The site becomes their stage and they humanize their environment and manipulate/reconfigure the shattered cityscape through new pattern.


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5

3

1 9

Play + School

6 2

7 8

4

1 2 3 4 5 6 7 8 9 10

slide playground bridge indoor gym classroom swimming pool sculpture room amphitheatre aboretum hospital


CAMOUFLAGE

A NEW DIMENSION OF REALITY

2014 FALL TO 2015 SPRING Thesis I & II The Cooper Union

Professor: David Turnbull, Elizabetta Terragni, Pep Avilés, Hayley Eber, Teddy Kofman Topic: Thesis Fundametals

Kaleidoscope: the Ancient Greek Kalos, “beautiful, beauty”, eidos, “that which is seen: form, shape” and skope ō, “to look to. to examine”, hence “observation of beautiful forms.”


Folding pattern and a study model for “Kaleidoscope”

INSTALLATION “KALEIDOSCOPE” My thesis explores an idea of the real and the virtual by using mirrors as an endless transformative device. I built “kaleidoscope” that generates arbitrary and symmetric patterns composed by multiple fragmented reflections of the viewer’s body. I used my “kaleidoscope” to create a camouflage through the mirror device of patterning, using these mirrored patterns to blend the self into infinity as an object. Thus, I transformed the subject in a set of triangular mirrors, shifting her–consciousness and orientation. This device was designed to be in motion, without a fixed point of view. In my “kaleidoscope”, the subject/viewer is reflected in the background mirror and the subject experiences the loss of subjective individuality into the endless reflections of self as an object. The “kaleidoscope” offers a promising tool to provide camouflage on architecture, using the qualities that multiple mirrors provide, that is sameness, symmetry, and repetition. The system resulting from all these characteristics becomes an abstract pattern. Pattern, as a system of repetition, becomes a tool to deal with ornament, structure, and program at once.


EXPLORATION OF FOLDING AND MIRROR

EXPERIMENTS WITH BALOON


MIRROR PERCEPTION Alfons Schilling’s portable “viewing devices” that consists of prisms and mirrors without a fixed surface space, the position of the consciousness alter or shift in its loss of orientation. It inverts all spatial relations between foreground and background; it switches all the directions, up and down, right and left, back and front. This device is designed to be in motion with a shifting point of view. His viewing device explores the issues of the deviation of our perception from real condition because it is connected to a mental process. Schilling’s use of the mirror mediates or filters the condition of experiencing nature. Therefore, the reflection on the mirror is no longer mimesis of the nature. The world he sees through the mirror is the virtual reality.

The falling man, Alfons Schilling (1969)

BLUERANGE Blue is the afterimage of orange. Orange remains as blue only in our vision after it disappears. It is not material presence, but rather a real visual effect. Blue is no longer opposed to orange. It is equally real to orange, but in a different manner. My thesis consists of three parts of process; exploration, installation, and architectural proposal. My thesis explores idea of the real and the virtual by using mirrors as an endless transformative device. And what point this virtual image of orange “blue”, begins to actualize and to create a new dimension of reality “Bluerange” with this device. Bluerange still resides in the regime of orange and blue, endlessly interacting between them.


MIRROR TOWER The infinite reflections of Mt. Nam San provide the visual the visual access everywhere and he forgets the existed condition of Seoul and begins to experience changing his perspective in this virtual reality. The border between the reflection and the original of Mt. Nam San becomes transparent due to the nature of mirror, symmetrically. In other Experiements on a distruptive boundary of a space and a body.

words, the boundary between physical and visual space blurs. Therefore, Mt. Nam San become available everywhere. This kind of ubiquity makes the abstraction of Mt. Nam San visible; the mirror rather reveals the secret of Mt. Nam San that is not simple nature but a historical edifice which hides diverse prints of political power than produces an illusion of spatial extension of Mt. Nam San which disguises what lies behind; recklessly massive housing industry. SELF-OBLITERATION Yayoi Kusama’s desire of self-obliteration is to blend herself into the world she creates. Here, subject/viewer is reflected on the background mirror and the subject experiences the loss of subjective individuality into the endless reflections of self as an object. Due to this immediate participation of the subject, the distinction between object and subject is

Triangular tower as a device to create a camoflage by blurring the boundary of the body

being lost. Furthermore, Kusama’s mirror create a topological continuation of reality and representation. Kusama creates a camouflage through this mirror device of patterning, and uses mirrors to blends herself into infinity as the-object.

Infinite mirror room-love forever (1995) by Yayoi Kusama CAMOUFLAGE Camouflage is often used as a defense mechanism by blending the self into the setting. It is rather a spatial act, a negotiation between a body and its immediate setting than an altering one’s external form like mimicry. Their disMy experiement of mirror Mt. Nam San in Seoul

rupted patterns will create an optical illusion and blur the boundary with surroundings. Therefore, due to this dissolution of spatial difference, the boundary between subject and object, foreground and background, furthermore, reality and representation will disappear. The space between the subject and its ground will collapse. In other words, due to this spatial flatness, the distinction between figure and ground, self and other is lost.


HUDSON YARD LIBRARY URBAN LIBRARY PROJECT

2013 Spring Undergraduate Design Studio III The Cooper Union

HUDSON YARDS Hudson Yards Rezoning and Development Program 12,600 new housing units “Culture shed” at South end of development planned to open 2017 (Diller Scofidio Renfro) Javits Center Expansion (KPF) New stadium (based on superseded Olympic bid proposals) -to house NY Jets Transport: Moynihan Station (Armtrak) mta (no 7.& subway extension)

SOUTH FAÇADE

Professor: Michael Young, David Allin, Mershia Veledar, Lydia Kallipoliti, Samuel Anderson, Ashok Raiji Site: Hudson Yards, New York


MASS STUDY Transformation of Vertical to Horizontal Vertical : Static load (Building Core, Library)

Horizontal: Light (Window and shades)

Vertical + Horizontal: Circulation (Amphitheater, media-room, Classroom, and staircases)


Green roof

I

ROOF

Green rooftop garden

CANTILEVER

I

5F

The challenge for this urban infill site is how to invite the natural light in Sun flower was the key to this solution. I designed this gigantic cantilever the surface to expose to the sun light just like sun flower’s gesture. Als the cantilever becomes an open public space that attracts urban peopl furthermore, invites them to library to cultivate their intelligence.

Open space for a class, a meeting, and an event

Library

I

2F - 4F

Library, amphitheater, meeting rooms, and media rooms

I

1F

Circulation Counter

I

B1 - B2

Storage, restrooms

Entrance


nto the space. r to maximize so the void by le to rest and

THE SKIN

AMPHITHEATER

This translucent envelope is a light-responsive design, not only to penetrate natural light into the reading space also prevent the book damage with sun exposure. The angles of stripped skin are designed to control the view from the street to protect the reader’s privacy.

Amphitheater provides a gather space and a reading area, and every amphitheaters connect to pocket-rooms for people to meet and study. Long intertwined staircases encourages people to browse the new adventure. South is for a urban drifter and North is a short-cut. It is also important structural to divide the loads of the building. The dead load “Bookshelves” are located in the core.


I ROOF

I 5F

I 4F

I 3F

I 2F

I 1F


Library

Library

Reading Room and Amphitheater

Circulation Desk


PART ONE: HISTORICAL LIBRARY

“Biblioteca Medicea Laurenziana� by Michelangelo

2012 Fall Undergraduate Design Studio III The Cooper Union

DRAWING OF THE PARTS

Professor: Setephen Rustow, David Allin, Mershia Veledar, Lydia Kalipolliti Topic: Library Analysis Site: Firenze, Italy

LAYERING The layer of the wall creates a depth of the space. and the layer of the ornament eventually becomes the part of structure. I explode the wall to understand the layer of the elements on the wall and structural system. The wall is not just a structural element but a space.

Columns/ non structural

COMPRESSION The vestibule, known as the ricetto, has a gigantic staircase which leads up to the reading room. The curvature of the staircase makes people feel it like the flood out of the reading room. Also, people experience the release from the long and compressed threshold to the reading room. PATTERN The patterns on the floor and ceiling share a geometrical principle which governs the spatial organization and the order of the ornaments in the library.

MODULE Geometrical principle Window

Detail of the floor of the Laurentian Library Staircase and ceiling pattern ELEVATIONS for floor pattern

Doors

Molding

East

West

South

North

for ceiling pattern


Unfolded model


PATTERN MODULE

SPATIAL ORGANIZATION

APPLICATION

Ceiling pattern in Ricetto

Staircase proportional relationship to ceiling pattern

Section

Floor tile pattern in the reading room

Furniture layout in the reading room

Furniture plan

Geometrical principle for the ceiling pattern in the reading room

Ceiling pattern in the reading room

Ceiling plan with a superimposition of the staircase


Live, die, or multiply Game of LIfe

2016 Fall Introduction to Computational Design Harvard Graduate School or Design

Professor: Panagiotis Michalatos Topic:Computational design Site: None

Conway’s game of life The universe of the Game of Life is an infinite two-dimensional orthogonal grid of square cells, each of which is in one of two possible states, alive or dead, or “populated” or “unpopulated” (the difference may seem minor, except when viewing it as an early model of human/urban behavior simulation or how one views a blank space on a grid). Every cell interacts with its eight neighbors, which are the cells that are horizontally, vertically, or diagonally adjacent. At each step in time, the following transitions occur:

Rule

1. LONELINESS Any live cell with fewer than two live neighbors dies, as if caused by underpopulation.

Plan Color brightness shows the life span/cycle of the cell. Darker, live longer or higher reproduction rate. 2. OVERCROWDING Any live cell with more than three live neighbors dies, as if by overpopulation.

Generations

3. REPRODUCTION Any dead cell with exactly three live neighbors becomes a live cell, as if by reproduction.

1st

2nd

4. STASIS Any live cell with two or three live neighbors lives on to the next generation.

7th

8th

3rd

9th

4th

10th

5th

11th


2D model The model is the accumulation of 2dimentional pattern of every generations (1st to 14th)

6th

12th


3D MODEL RENDERINGS c# Script 2D model

3D model

//>>>>>>>>>>>>>>>>>>>>>>>>>>>>Rulesystem if (c.alive && afriends > 3) c.newstate = false; else if (c.alive && afriends < 2) c.newstate = false; else if (!c.alive && afriends > 3) c.newstate = true; }

//>>>>>>>>>>>>>>>>>>>>>>>>>>>>Rulesystem

//>>>>>>>>>>>>>>>>>>>>>>>>>cell generation Random r = new Random(); for(int j = 0; j < ry; ++j) { for(int i = 0; i < rx; ++i) { Cell c = new Cell(); c.p = new Point3d(i, j, 0.0); c.alive = false; if (r.Next() % 100 > 50) c.alive = true; cells.Add(c); cellarray[i, j] = c; } } //>>>>>>>>>>>>>>>>>>>>>>>>>>connectivity for(int j = 0; j < ry; ++j) { for(int i = 0; i < rx; ++i) { Cell c = cellarray[i, j]; if (i > 0) c.friends.Add(cellarray[i - 1, j]); if (i > 0 && j < ry - 1) c.friends.Add(cellarray[i - 1, j + 1]); if ( j < ry - 1) c.friends.Add(cellarray[i, j + 1]); if (i < rx - 1 && j < ry - 1) c.friends.Add(cellarray[i + 1, j + 1]); if (i < rx - 1) c.friends.Add(cellarray[i + 1, j]); if (i < rx - 1 && j > 0) c.friends.Add(cellarray[i + 1, j - 1]); if ( j > 0) c.friends.Add(cellarray[i, j - 1]); if (i > 0 && j > 0) c.friends.Add(cellarray[i - 1, j - 1]); } }

if (c.alive && afriends > 3) c.newstate = false; else if (c.alive && afriends < 2) c.newstate = false; else if (c.alive && afriends < 3 && afriends > 1) c.newstate = true; else if (!c.alive && afriends < 4 && afriends > 1) c.newstate = true; //>>>>>>>>>>>>>>>>>>>>>>>>>>>>>cell generation Random r = new Random(); for(int k = 0; k < rz; ++k) { for(int j = 0; j < ry; ++j) { for(int i = 0; i < rx; ++i) { Cell c = new Cell(); c.p = new Point3d (i, j, k); c.isInside = solid.IsPointInside(c.p, 0.01, false); c.alive = false; //if (r.Next() % 100 > 50) c.alive = true; if (c.isInside) { c.alive = true; } cells.Add(c); cellarray[i, j, k] = c; } //>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>connectivity for(int k = 0; k < rz; ++k) { for(int j = 0; j < ry; ++j) { for(int i = 0; i < rx; ++i) { Cell c = cellarray[i, j, k]; if (k > 0) { if (j > 0) {

Perspectives/ plan This is a set of models that are initiated by same pattern but different generation.

if (i > 0) c.friends.Add(cellarray[i - 1, j - 1, k - 1]); if (i < rx - 1) c.friends.Add(cellarray[i + 1, j - 1, k - 1]); c.friends.Add(cellarray[i, j - 1, k - 1]);

} if (j < ry - 1) { if (i > 0) c.friends.Add(cellarray[i - 1, j + 1, k - 1]); if (i < rx - 1) c.friends.Add(cellarray[i + 1, j + 1, k - 1]); c.friends.Add(cellarray[i, j + 1, k - 1]); } if (i > 0) c.friends.Add(cellarray[i - 1, j, k - 1]); if (i < rx - 1) c.friends.Add(cellarray[i + 1, j, k - 1]); c.friends.Add(cellarray[i, j, k - 1]);

} if (k < rz - 1) { if (j > 0) { if (i > 0) c.friends.Add(cellarray[i - 1, j - 1, k + 1]); if (i < rx - 1) c.friends.Add(cellarray[i + 1, j - 1, k + 1]); c.friends.Add(cellarray[i, j - 1, k + 1]); } if (j < ry - 1) { if (i > 0) c.friends.Add(cellarray[i - 1, j + 1, k + 1]); if (i < rx - 1) c.friends.Add(cellarray[i + 1, j + 1, k + 1]); c.friends.Add(cellarray[i, j + 1, k + 1]); } if (i > 0) c.friends.Add(cellarray[i - 1, j, k + 1]); if (i < rx - 1) c.friends.Add(cellarray[i + 1, j, k + 1]); c.friends.Add(cellarray[i, j, k + 1]); } if (j > 0) { if (i > 0) c.friends.Add(cellarray[i - 1, j - 1, k]); if (i < rx - 1) c.friends.Add(cellarray[i + 1, j - 1, k]);

c.friends.Add } if (j < ry - 1) { if (i > 0) c.frie if (i < rx - 1) c c.friends.Add } if (i > 0) c.frien if (i < rx - 1) c.f //c.friends.Add


d(cellarray[i, j - 1, k]);

ends.Add(cellarray[i - 1, j + 1, k]); c.friends.Add(cellarray[i + 1, j + 1, k]); d(cellarray[i, j + 1, k]);

nds.Add(cellarray[i - 1, j, k]); friends.Add(cellarray[i + 1, j, k]); d(cellarray[i, j, k]);

Grasshopper definition


UNHOUSE

Group project: Design a house

2011 Fall Design Studio II The Cooper Union

Professor: Pablo Airoa, James Lowder, Katherina Kourkoul Topic: Parametric typology/ Topological displacement

PROCESS DIAGRAMS

9 SQUARE GRID define vectorially a nine square grid, which worked as an underlying systme to activate several domestic typologies. Generic typologies were then critique through parametric and topological relative displacements aiming to create novel typologies but also redefining the departing nine square grid, surpassing its pre-determination.

PROGRAM develop an â&#x20AC;&#x2DC;un-houaeâ&#x20AC;&#x2122; for a split couple with family. Study architectural language through the development of a conceptual and formal syntax. This hybrid typology presents cultural and sociological premises to be analyzed, studeid and critiqued. As a point of departure 9 square grid/vectorial frame-space is described, then analyzed and displaced through topological transformation. As a meta frame-space brought to the foreground, this organizational framework was displaced by processes of instability geared by programmatic constrains, inhabitation and experience. Gradual variations were implemented to aim for a typological and structural transformation, critiquing the point of departure and its original type. Resolve an architectural syntax departing from an individual sensibility to develop a personal architecture vocabulary in the consistution of architectural system. A general group-site model and its emerging adjoining conditions challenged preliminary site decisions.


DRAWING DIAGRAM

MODEL DIAGRAM


THREE BANDS

SITE MODEL

PLAN AND SECTION DIAGRAM

1st Floor Section through 1st band

2nd Floor

Roof Plan

Section through 2nd band


DOOR + HOUSE

Design a door and a house for one individual

2012 Spring Undergraduate Design Studio II The Cooper Union

Professor: Guido Zuliani, James Lowder, Katheria Kourkoul

The door is a house. Once entered, the door becomes a house. The lock is your body. By weighting the chair, it will close the door. The body is the essential element to create the relationship between the door and to activate the habitable space.

Canopy & Window Door is a multi-functional and a important element for spatial organization. It extends the perimeter of the interior space not only physically also visually.

The upper part of the door expands a perimeter of the house by opening. The body controls the perimeter of house by pull and push, following the appreciation of the geometry of a curve. The steps on the door endows the authority to the inside body. This hierarchy between body inside and outside plays along the process of the entering the space through changing a level of vision.

Door design detail

Opening for a light

Door open: Stiarcase Door closed: Bench

S Balcony

SECTION & ELEVATION A B C D

A

B

Living room Bedroom Interior view with door Front Elevation

C

D


Sketches of design process, containing idea of pulley, counterweight as a method of operation door and the hierarchy between body inside and outside. DOOR OPERATION


AIR-CYLINDER HOUSE

Group project: Design a house

2011 Spring Undergraduate Architectonic The Cooper Union

Professor: Lebbeus Woods, Aida Miron, Uri Wegman, Anthony Titus

PROGRAM 4 IDEAL HOUSES: WATER/PYRAMID, AIR/CYLINDER, FIRE/CONE, EARTH/CUBE Design of four houses, which is termed ‘ideal’ because earth occupies a different elemental volumes- cube, cylinder, cone, and pyramid, and each embodies a program of habitation based on a different natural element- earth, air, fire, and water. Furthermore, the inhabitants of each house are assumed to be ‘idea’, in the sense that they embody, for the purpose, only certain universal human characteristics, such as physical size, capabilities of movements, perception of their environment, and interaction with it. The site of each of the four houses will also be ideal, meaning sloped or flat, horizontal or vertical, and will disregard any inherently idosyncratic features. In the design of each house, equal emphasis will be placed on the interior and exterior of its volume. In taking this approach, we realize that these ideal types exist only as ideas, yet find these ideas useful in the laboratory of the design studio as means of understanding the fundamental tectonic elements of architecture. (Below) construction process, shell structure and three intersected cylinders


Merry Christmas

Group Project: Multiplicity of Voices

2016 Fall Public Projection Harvard Graduate School or Design

Professor: Krzystof Wodiczko Topic:Projection as a Tool for Expression and Communication in Public Space Site: Eastern facade of Gund hall

STATEMENT

End of democracy? or new start? This project uses Christmas tree as a medium to reflect the multiplicity of voices about post-election. Gradually, each christmas ornaments transform into the people’s voices. Finally, Christmas tree transforms into a collection of multiple voices then all the voices melts into one and speaking of one voice, a little girl’s

voice about a freedom of speech regarless of race, age, and gender. When her speech inflamed the crowds, everything starts burning. The meaning of burning remains ambiguous to us. the end of democracy or the new start?

x 1 = 1 voice

Building façade elevation

Christmas tree

1 voice

Christmas tree

=

FOUR STAGES OF FINAL PROJECTION

Merry Christmas

Multiple Voices: Trumps, HIlaries, and Obamas

A collection of multiple voices


SITE the Eastern Façade of Gund Hall

STORY The story begins with the tranditional christmas, playing christmas song. Gradually, christmas tree is illuminated by videos of multiple voices about the current state of affairs, the election 2016. Each bauble, a spherical Christmas ornament, start reflecting people’s thoughts and idea about postelection. When every bauble becomes a voice of people, the christmas tree is finally a collection of multiple voices and starts speaking one voice of all.

One final voice: girl’s speech

projection wall

Fire - the end? new star?


HOW TO PLAY PAUL KLEE

Architectural toy with a city image

2013 Fall Undergraduate Architectonic The Cooper Union

Professor: Tamar Zinguer Topic: Architecture in play Site: Paul Klee;s city

INTRODUCTION In the last two hundred years, blocks and construction sets have provided evidence of the social and economic lives of the periods, have reflected stylistic inclinations and incorporated technological changes in the â&#x20AC;&#x153;system s of construction.â&#x20AC;? Designed by adults for children, architectural toys have presented an intersection between generations and a meeting point between play, pedagogy, means of production and architecture.

PUZZLE TO CLOSE 1. Match the red

HOW TO PLAY

2. Match the yellow

3. Match the green

4. Match the blue


City picture with red and green accents by Paul Klee (1921) & Play elements extracted from Paul Klee (left)

POSSIBLE CONFIGURATIONS OF PLAY ELEMENTS


DRAWINGS 2010 - 2011 Undergraduate Architectonic The Cooper Union

Professor: David Gerstein, Aida Miron, Uri Wegman, Anthony Titus, James Lowder

A PLACE TO DRAW understanding archtectural elements, body, geometry, and gravity

1 POINT PERSPECTIVE DRAWING OF “RONCHAMP CHAPEL”


30 AND 45 DEGREE AXONOMETRIC DRAWING OF “RONCHAP CHAPEL”

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johaesong portfolio  
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