Digital Design Portfolio // Jeremy Bonwick

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697718 Studio 16 // Han Li

JEREMY BONWICK

DIGITAL DESIGN


04

TWISTING PAVILION

22

ONTENTS

PRECEDENT STUDY

08

GENERATING IDEAS

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CONTACT: jeremy.bonwick@icloud.com jeremybonwick.com.au youtube.com/SkyboundProductionYT

BIOGRAPHY SELECT ACCOLADES:

EDUCATION:

REFLECTION:

2018

Dean’s Honours: Design Year 1

2017 - current Bachelor of Design

2017

FOD:R Exhibition, AFLK Gallery

Winner AFL Record Cover Competition

2014 - 2016 2013

Finalist in SHORT to the Point FF

Graphic Design LoopType exhibition

The skills that were developed over the semesters work provided new challenges and opportunities in design. The daunting parametric environment became a playground for developing new ways of building up design ideas with the opportunity to iterate and make alterations with ease. The parametric environment also allowed for a tight control of complex design ideas; rationalising shapes and randomness with components within the script which give reasons for forms — for example the use of parametric to define the rough form of the final pavilion gave it a tighter logic than if it had been completed freely in Rhino. My designs throughout the semester were driven by the ways in which humans interact with the built form. This idea manifest in the Burnham Pavilion, the initial precedent study, in which Zaha Hadid controls flow and experience of a space through carefully considered design choices. Throughout the design of the final pavilion these ideas were brought to the forefront; looking at ways the landscaping could draw people into and around the structure, holding and directing their attention whilst also being visually pleasing. This sense of movement also ties into the key concept of twisting which drives the entire design of the pavilion. I believe that strong design holds at its centre a conceptual idea, some basis on which all choices are made, even if it be a simple one like the idea of twisting. Every choice I made through the design process was put through the lens of this concept in the hope that all these choices gel together to form the absolute whole which is the pavilion and its landscaping. Even the tiny detailing is subject to this conforming ritual, thus the visitor to the space might not perceive every one of them but the whole experience feels subconscious cohesive.

Bachelor of Arts Scotch College

EMPLOYMENT:

2016 Screened at Inter-University Short Film - Competition, Bangladesh

2016 - present

Sports Photography

2013 - present

Miscellaneous Freelance

2015

Best Film Boroondara Film Festival

Videography

2014

Top 7, All American High School Film

- Festival, New York

SKILLS:

STUFFit Best Senior Live Action Film

Warburton Film Festival Best Film

Rhino Grasshopper

2013

DUX of 3/4 Media, Scotch College

Unreal

Action Cut USA: Most Promising Young - Student Filmmaker Award

Photoshop

Screened at St Kilda, Made In

InDesign

- Melbourne and Boroondara FFs

Fabrication

2012

BUFTA Awards Best Documentary

Photography

BUFTA Awards Best Cinematography

Videography

Finalist at Screen It and Little Big Shots

DUX of 3/4 Studio Art, Scotch College

2010

Finalist in Tropfest Jr., Sydney

Illustrator

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MODULE 01

ZAHA HADID

Diagramming Design Precedent

BURNHAM PAVILION Zaha Hadid’s Burnham Pavilion presented as an interesting study in the manipulation of space and form to affect the visitor and viewing experiences. The form is a shell-like cocoon with slits in the roof to permit light and other environmental factors to enter the space. The design is focused around the visitors approach to the structure, with ramps at the openings angled to choreograph the flow of people in and out whilst also controlling their aspect of the interior space, obscuring the secondary opening to create an apparent singular experience of moving in and out one opening.

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{Dispatch every second pannel}

Design Matrix 1:5

Entrance

The second face curves in and over the second giving almost a sense of cantilever at the top as it reaches into thin air

Half of a face is removed from the paneling to create an opening. This opening does not vary across the surface and creates a rhythmic and consistent pattern across the face with the varying openings acting to break this rhythm with small punctuations.

When viewed from one angle the faces appear mostly closed but when rotated 90 degrees there are more perforations visible. This would permit light from certain angles whilst blocking it from others.

Entrance Hadid’s design focuses on an internal experience which is in some ways removed from that of the exterior form in terms of scale. These ideas I would end up taking forward into my final pavilion design along with the ideas surround approaching the structure and a directed flow into, around and out of the pavilion.

Exploded Axonometric 1:1

00

20 1m

Scale 1:125

5

60mm 3m


697718

MAIN ISOMETRIC MAIN ISOMETRIC

Isometric 1:75 0

CIRCULATION DIAGRAM

1000

THRESHOLD DIA

3000mm

MAIN ISOMETRIC CIRCULATION DIAGRAM

CIRCULATION DIA THRESHOLD DIAG

CIRCULATION DIAGRAM Entrance Entrance

Entrance

Main Structure

The proposition behind my circulation diagram is that the entrances to the pavilion were choreographed by Hadid to affect the experience of the space. In my diagraming I drew attention to the angles of approach which had a view straight through the space, were the openings lined-up. This scenario would cause people to move through the space more linearly. The opposite is true if the opening is not visible, where visitors are entering with no idea that there is an exit. The internal space will therefor hold them for longer as their expectation upon entry is of a singular experience. The limited trafficable space inside also condenses people’s experience.

Entrance Entrance

Entrance

Structure Overhang Exterior Footprint Interior Floor Space

Circulation Paths (colours correspond to opening visibility below)

Opposite Opening Obscured Opposite Opening Visible

Circulation 1:200

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THRESHOLD DIAGRAM

NATION ISOMETRIC DIAGRAM

CIRCULATION DIAGRAM THRESHOLD DIAGRAM

THRESHOLD DIAGRAM

Roof Openings Permitting Light

THRESHOLD DIAGRAM

Main Structure

Outer Shell with Openings

Entrance

Structure Overhang

Skeletal Frame Structure

Exterior Footprint Interior Floor Space

Circulation Paths (colours correspond to opening visibility below)

Interior Wall and Light Well Opposite Opening Obscured Opposite Opening Visible

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There are a few levels of threshold through the Burnham Pavilion. Most notable there is the interior walls which form a small interior cocoon which breaks from the volume of the exterior. The wall is a containment, holding back the outside and the structure itself. In the same fashion, the skeleton of the structure creates a visual threshold between the outside skin and interior. Once inside the openings in the roof create a changing striated pattern on the floor, creating a threshold which people must traverse to move through the space, moving in and out of the shafts of light entering through the slit-openings. Thresholds 1:200


MODULE 02

GENERATING IDEAS THROUGH PROCESS

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Task 01 Design Matrix

Lofts

1.1

1.2

1.3

{0,150,150}

{0,150,150}

1.4

{0,150,150}

Key

{0,150,150}

{0t,60,150} {75,150,150} {0,150,150}

{150,150,150}

{0,0,150}

{150,150,150}

{150,150,150}

{150,75,150} {150,50,150}

{x,y,z}

{0,150,0}

{150,0,150}

{0,150,0}

{150,0,150}

{0,150,100} {150,150,0}

Grid Points

{150,25,150}

Obscured Lines

{0,100,0}

{150,150,0}

{0,0,0}

Middle Lines in Morphed Surfaces

{0,50,0}

{0,25,0}

Base Grid Areas {150,150,0}

{75,0,0}

{Index Selection}

t{150,0,0}

{Index Selection}

Paneling Grid & Attractor Point

2.1

{150,0,0}

{Index Selection}

2.2

{150,0,0}

{Index Selection}

2.3

{150,0,0}

2.4

{75,75,75} {75,150,75}

{0,150,0}

{150,150,0}

{0,0,0}

{150,150,0}

Paneling

{Curve Attractor}

{Point Attractor}

{Point Attractor}

{Grid Area as Movement Factor}

3.1

3.2

3.3

3.4

{Point Attractor}

{75,0,75} {150,75,75} {150,150,75t

{Dispatch every second pannel}

Attractor / Control Points (X,Y,Z) Attractor / Control Curves

{150,75,150}

{Dispatch pattern: Point Attractor}

{Dispatch pattern: Point Attractor}

{Dispatch pattern: Area}

The design matrix explores the different surfaces that can be created through using different control points and the level of twisting/ planarity as a result. The middle level of the matrix iterates upon the offsetting of a grid from that original plane and the final row looks at different geometries to be used as panelling for the surface.

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8 {75,0,75}

{150,150,75t

{150,75,75} {150,150,75t

{Dispatch every second pannel}

{Dispatch pattern: Point Attractor}

The waffle structure twists in on itself creating a{Dispatch spiraling moevery second pannel} tion upwards

{Dispatch pattern: Point Attractor}

Design Matrix 1:5

EXPLODED ISOMETRIC

The panelling embodies a minimalistic and simple aesthetic but behind that outward simplicity is a more complex code that separates out the main grid of 25 faces into different groupings. These groups of faces are determined by the use of a dispatch component with a boolean list created by a greater-than or less-than list of values relating to an attraction point. The openings in some of the face are reactive to their scale, that is, the scale of the opening varies dependant on the face it is in. Other openings vary in size determinant on their distance to the attraction point. The result is a myriad pattern that has greater visual interest.

{Dispatch pattern: Point Attractor}

{Dispatch pattern: Area}

{Dispatch pattern: Point Attractor}

The attractor point pulls the panels near the perimeter {Dispatch pattern: Area} outwards, giving them more volume and creating a sense of enclosure Openings vary across the surface depending on the area of the face. The larger. Small faces have no openings at all.

The second face curves in and over the

Openings are angled so giving that almost a sense of cantilesecond at the top as it reaches into thin air from one directionver the surface appears predominantly solid whereas from the opposite side the openings become visible making the structure more transparent.

The attracto near the per outwards, gi volume com the center, r enclosure.

Half of a face is removed from the paneling to create an opening. This opening does not vary across the surface and creates a rhythmic and consistent pattern across the face with the varying openings acting to break this rhythm with small punctuations.

When viewed from one angle the faces appear mostly closed but when rotated 90 degrees there are more perforations visible. This would permit light from certain angles whilst blocking it from others.

Paneling varies between two different shapes. Distribution is determined by a point atractor

Paneling var different sha termined by

Central waffle twists into the sky creating a vortex effect from the

Half of a face isinterior removed lookingfrom out the top. the paneling to create an opening. This opening does not vary across the surface and creates a rhythmic and Openings are concentrated to a consistent pattern across the diagonal line across the surface to enhance the pattern.face with the varying openings acting to break this rhythm with small punctuations.

Exploded Axonometric 1:1

0

20

60mm

Scale 1:2

10


TASK 01 LASER CUT MODEL

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Inputs

Parametric Diagram

Associate Outputs

BASE SURFACES

Create 150x150x150 box

Deconstruction Brep and extract edges

Subdivide Curve to create control points

Construct Lines between points

Loft to create surfaces

Dispatch by Attractor Point

Weaverbird Face Polylines

Dispatch by Area of faces

PANELING Paneling Geometry Surface Domain Number divisions 5x5

Attractor Point

Morph 3D

Offset Grid

Weaverbird Picture Frame

Fragment Patch

LIST B REPEAT PROCEDURE

Paneling Surface A

Picture Frame and Fragment Patch

Paneling Geometry Surface Domain Number divisions 5x5

Attractor Point

Morph 3D

Dispatch by Attractor Point

Weaverbird Face Polylines

Dispatch by Attractor Point

Attractor Point

Offset Grid

Weaverbird Picture Frame

Fragment Patch

LIST B UNALTERED

WAFFLE

Contour for relevant axis

Loft and boundary Surface

Rectangle at Brep|Brep intersections

Extrude Rectangle and Cap

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Trim

Notched Waffle

Paneling Surface B


The creation of the base surfaces was achieved via the use of a deconstructed box which was subdivided and then lines drawn between points on those lines.

Panelling for the exterior skin was created with varied opens, dispatch commands were used in conjunction with weaverbird. Custom previews were used to separate the different treatments.

Grasshopper Script

A supporting waffle structure was created from the base surfaces. They were contoured and then offset/lofted to create the waffle sections. Notches were inserted at the intersections.

To aid in the ease of constructability this last section of the script lays flat the sections of the waffle. Text tags were also used to identify the relevant pieces.

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Detail of nested geometry for laser cutting. The materials used were 1mm mountboard for the waffle structure and 290gsm Ivory Card folded to form the exterior paneling.

Prototyping of the panelling to test the feasibility of tab sizes and folding of geometries. The prototype was done with normal 90gsm paper initially then a smaller section with 300gsm card to replicate the final material.

14


TASK 02 3D Print Model

15


rmation

8

{75,0,75} {150,75,75}

{75,75,75} {150,150,75t

{150,100,0}

{0,-20,0}

Rotation of the base geometry {Dispatchcreates every second pannel} based on volume variance in the intersections between shapes — Design Matrix 1:5 moving from longer horizontal levels to thin, tall shapes.

{Point Attractor}

EXPLODED ISOMETRIC

{Morph and Scale}

{Dispatch pattern: Point Attractor}

{Dispatch pattern: Point Attractor} {Point Attractor and rotate towards point}

These areas form a large void {Dispatch pattern: Area} thatandstretches high above {Dispatch rotate dependant on volume} the ground plane, forming vault- like patterns in the upper areas. These would form interesting light-wells as light enter Openings vary across the surface defrom the top and bounces pending on the area of the face. The around the many left by larger. Small faces have faces no openings at all.the boolean-ed geometry.

The second face curves in and over the second giving almost a sense of cantilever at the top as it reaches into thin air

Large openings permit light and views to outside of the space. This is contrasted to the smaller openings which afford only glimpses and shafts of light.

The geometric polyhedron shapes that were created from the base grid were by themselves quite harsh and angular. When boolean-ed with a curved and spherical solid though they take on a different quality, balanced with the smoothness of the curve. The areas opened up by the subtracted geometries create cavernous galleries and narrow fissures depending on the variance of rotation built into the grasshopper script. The isometric opposite shows the full grid square whereas the 3D print was from a smaller section taken by subtracting from a sphere. The remaining angular geometry creates a canopy of sorts.

The attracto near the per outwards, gi volume com the center, r enclosure.

Half of a face is removed from the paneling to create an opening. This opening does not vary across the surface and creates a rhythmic and consistent pattern across the face with the varying openings acting to break this rhythm with small punctuations.

When viewed from one angle the faces appear mostly closed but when rotated 90 degrees there are more perforations visible. This would permit light from cerAs the box tain angles whilst blocking it from others.

is cut away some volumes are left larger than others, and on the edges these column-like sections area left.

Paneling var different sha termined by

Central waffle twists into the sky creating a vortex effect from the interior looking out the top.

In contrast to the connected spaces, these smaller and more intimate cut-outs are left Openings are concentrated to a by the boolean process which diagonal line across the surface to open possibilities for subsidiary enhance the pattern. spaces off a grand, double height space.

Exploded Axonometric 1:1

0

20

60mm

Scale 1:2

16


Task 02 Design Matrix

Grid Manipulations

1.1

1.2

{0,0,150}

1.3

1.4

Key {x,y,z}

{150,150,150}

Attractor / Control Points (X,Y,Z) Attractor / Control Curves Object Centroids

{75,75,75} {100,120,80} {0,0,0}

{0,-20,0}

{Point Attractor}

{150,150,0}

{Curve Attractor}

Sphere Distribution

2.1

2.2

{Point Attractor}

{Point Attractor}

2.3

2.4

{0,150,150}

{0,150,150}

{75,75,75} {150,100,0}

{150,75,0} {150,0,0}

Sphere Transformation

{Curve Atractor}

{Curve Attractor}

{Volumetric Centroid}

{Point Attractor}

3.1

3.2

3.3

3.4

{75,75,75} {150,100,0} {0,-20,0}

{Point Attractor}

{Morph and Scale}

{Point Attractor and rotate towards point}

{Dispatch and rotate dependant on volume}

The matrix explores ways in which manipulating the grid can correlate to the final geometries. In 1.2 there is a spiraling pattern created by a crossed pattern of attraction curves. The final spheres created are fit into the cells, themselves taking on attributes of the spiraling pattern. These ideas, although not followed through in this module, presented themselves in the final pavilion.

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Obscured Grid Lines


Inputs

Parametric Diagram

Associate Outputs

BASE GRID CREATION

Create 150x150x150 box

Deconstruction Brep and extract edges

Subdivide Curve to create control points

Construct Lines between points

Grids x4

Point Attractor

Cellulate 3D grid

Polygon at Centroid

Extrude to point above and below

Brep Join to create grid of polyhedrons

POLYHEDRON GRID

Attractor Point

Manipulated Grid of Polyhedrons

150x150x150 Box

Solid Difference

Sphere

Solid Difference

Centroid

Distance

Attractor Point

Scale

Remap Numbers

0.7 - 1.0

Multiply Factor 1.2x

Construct Domain

BOOLEAN PROCESS

Centroid of Largest Polyhedron

Final 3D Print Closed Polysurface

18


From the base box of 150x150x150 a nine by nine grid is created and the vertices used to form a field of points to manipulate.

A cellulated grid is created after the initial points are affected by an attractor point. The script is such that any number or types of transformation could be performed in this space.

Grasshopper Script

Polyhedroids are created at the centroids of the cells, these geometries are hexagons extruded to a point above and below. Scale is performed based on the distance to atractor point.

The polyhedrons are first intersected with a 150x150x150 box then that in turn is intersected with a sphere to create the desired shape. The final steps for the print are manually done.

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SPATIAL QUALITIES

As these designs are produced with the aim of generating ideas for the final pavilion design the subject of scale was an interesting question to address in regards to the form. How would these shapes and forms react to being shrunk down and repeated for instance or enlarged to form a shell for a structure. To explore theses ideas a small number of renders were made to explore the spatial qualities of the boolean 3D printed space. It lent itself to an almost cave-like experience on the interior, with the jagged overhangs taking on stalactite appearance. It would also frame view out and create an intriguing approach.

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2

1

3

[1]The Maker-Bot software builds a preview of the printing, almost like a time-lapse of the process. [2] Use of a square box to boolean the geometry from, takes on a very linear and angular aesthetic. [3] Experimentation with using a sphere as the secondary object in the boolean process. The result is a contrast between the smooth curves and the sharp faces.

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MODULE 03

TWISTING PAVILION

The main concept that the pavilion embodies is that of twisting and spiraling. The main form is driven by theses ideas, taking on the form of a twisting structure drilling into the landscape, creating a canopy over the revealed space below and affording space for 15-30 people to witness a seminar or evening quartet concert. Whilst there is an angular and geometric aesthetic to the main pavilion, the ground contrasts this will a shell-like spiral which directs people into and then into a circulation around the structure. The main materials include concrete — a raw finish and contrasting smoother, whiter look — brushed steel on the panels and a pine for the exterior fins.

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23


Voronoid interior cladding creates a cave-like, jagged rock experience, like an excavation.

Exploded Isometric

The pavilion takes on a angular form, which is contrasted against the flowing and circular landscaping. These aspects harmonise in their central idea of the twist and spiral. The pavilion digs into the ground as it drills down into the landscape exposing space beneath.

The design is such that each position around it has a new experience of the form, thus moving the visitors around the structure was considered. The shell-like spiraling landscape directs flow into and then around the pavilion.

Seating/Staircase which is not easy to traverse, with varying riser and going along its length to slow the movement of visitors through the space.

Main stage and performance space. Visible not only to the seated and covered audience but also from vantage points outside the pavilion, looking down and in from ground level.

1:50 0

1m

2m

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SITING

Key

FED SQUARE

Circulation Paths YARRA

Entry Directions Exit Directions Visual Experience Point Covered areas Interior Seating

TWISTING PAVILION

Additional Vantage Points NGV

ILDA ST K RD

BOTANIC GARDENS

1

SUN PATH N

Exterior waffle structure takes on a sculptural form, creating interesting patterns when viewed close to perpendicular to the surface. Primary access drawing visitors into the pavilion from St. Kilda road. This aspect was highly considered as it would be the first visual experience of the pavilion. (see Vignette 01)

Seating/Staircase which is not easy to traverse, with varying riser and going along its length to slow the movement of visitors through the space.

UNREAL ENGINE RENDERS

2

Main stage and performance space. Visible not only to the seated and covered audience but also from vantage points outside the pavilion, looking down and in from ground level.

25

[1] Interior space for a sunset quartet performance. [2] Fins cladding the exterior


Design Iterations

A basic sketch model was made to see how the interior space could be treated with faces twisting down at differing angles. This was created in a much more ambiguous and free-form way, unlike the matrix opposite.

A different version of the interior panelling was created that closer resembled the panelling for module 2. The variances across the surface, visible through custom previewing with different colours, were driven by an attraction curve.

The concept of twisting was set upon quite early in the design development, what followed was a quest to find the ideal form to connote the ideas of twisting.

DESIGN DEVELOPMENT

This involved two key steps (see matrix); drawing lines between the vertices of shapes would create the twisting faces of the structure (like the control points on the cube for Module 2) so a number of options were explored to find the more pleasing twist. A square to diamond was eventually chosen as it had a regularity which appealed. This regularity had to be reduced somewhat to create visual interest in its asymmetry. The base shapes were morphed in different ways to make sure that each face of the pavilion carried a different quality, so each face had its own unique twist.

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TWISTING FORM

Design MATRIXMatrix OF FORM DEVELOPMENT

TRIANGULAR SURFACES

TWISTING CURVILINEAR

TWISTING TO CORNERS

STRETCHING

RIGHT JUSTIFIED

MORPHED RECTANGLE

SUBMERGED/DESCENDING

SIMPLE PYRAMID AND CENTROID ATTRACTION

OPEN PYRAMID AND POINT ATTRACTION

PYRAMID AND DISPATCH TO FORM PATTERN

VORONOID PATTERN AND CURVE ATTRACTION

PANELING ITERATIONS

BASE SHAPE MORPHING

LINEAR CONNECTION

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Inputs

Parametric Diagram

Associate Outputs

BASE TWISTING SHELL

Create 2 Rectangles

Box Corners

Move

Closed Polyline

2 base shapes: Rectangle and Square

Contour direction 1

Join and simplify Curves

Dispatch to flip curves to same direction

Offset Curves

Loft to create Fins

Loft Curves

WAFFLE

45° plane

Reconstruct Brep Two corner points

Brep|Brep intersection

200 units

Linear Array

Project onto Brep

Attractor Point

Rectangle at intersection planes

Extrude

200 units in Z

Plane creation for each fin

Extrude relevant to plane

Trim Solid

Notched Fins/Waffle

Voronoid Cells on a flat surface

Map to surface

Extrude Curves to point

Repeat for second surface

Control points

Move

Distance

Remap numbers

PANELING INTERIOR

Attractor Point

Final Paneling

Simplified version of logic behind the parametric process. This diagram only shows the main design elements, other elements were completed parametrically (see oppose).

28


Creation of the basic shape including morphing the rectangle and diamond to create irregularity.

Steps and seating created by contouring the base surface and extruding.

Interior voronoid panelling. Shown is the projected curves and offset grid to extrude to.

Grasshopper Script

Creation of the fins, contouring the surfaces then offsetting or extruding. The intersections are notched through a trimming component angled to the correct planes.

Spiraling landscaping is created by an arc that rotates the further it reaches from the base point at the back. Edge details are added manually in rhino.

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Thresholds

1:100 0

1m

3m

The mass of the pavilion sits above ground level, with the inner experience only alluded to from a distance. The form is visual, with the twisting surfaces offering a multitude of different visual experiences from different vantage points around the structure.

Ground level landforming sits upon the pre-existing site terrain. The steps are sloped slightly matching the original typography. The shell-like design directs flow into, out and around the pavilion creating a sense of movement in the circulation of people.

Submerged theatre/performance space with steps/seating. Flow moves down into the space via the steps or the ramp. This below-ground area gives seclusion from the world around whilst also being cocooned by the pavilion above.

Thresholds

Section 1:50 0

1m

2m

30


1:25 Sectional Model Materials include laser cut Mountboard and Ivory Card and 3D prints

31


Sectional Model Photos

The final model needed to be constructed from a mixture of materials and techniques, from laser cut parts to 3D print elements. The combination of these parts mimics the different materials which would be used for the real-life construction.

32


Fabrication Process

LASER CUTTING The majority of the model is created by laser-cut parrs, these include the waffle structure which forms the exterior fins and the landscaping. The interior panels were folded from 290gsm ivory card in a very intricate and difficult process and were cut down to fit inside given the imprecise nature of the folding process. In an ideal world the panels would have been 3d printed which would better have captured their sharp form. 3D PRINTING The 3d printed parts are those which contained curves. One of the key concepts of the pavilion was to create a sense that it had been pulled from the ground and from the landscaping. The detailing on the edges suggest this, with the sweep component used in grasshopper to create curved forms that connected the ground and pavilion structure. These elements had to be 3d printed along with the curved stair/seating area.

2

[1] Model photographed in natural sunlight to show how true, mono-directional lighting would fall on the structure. [2] Detailing on the edges and the panelling in the shaded interior space.

1

[3] Waffle catching the sun and showing off the pattern created by its repeating nature.

33

3


Nesting of geometry to be laser cut. Prior to this the full model was cut using the Boolean function and a base built around to house the ground. The thickness of the mountboard — 1mm — had to be accounted for in the notches for the waffle and was scaled to the model not reality.

34

Ivory Card nesting of interior panelling. Ideally this would have been 3D printed but due to the time limit of 9 hours for prints this was unrolled using panelling tools instead.


The 3D printed parts are those which are non-developable such as the sweeping edge detail and curved section of the steps. These were nested in height order to reduce the time required to print.

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360 Image Output

DIGITAL DESIGN SEMESTER ONE TWENTY EIGHTEEN

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