Portfolio_Jane Yu_

Page 22

LIMITATIONS

Nowadays, more and more people nd it uncomfortable to take subway. Mainly because of the bad Riding experience with unclear instructions, and random violence in the subway.

I nd it comfortable taking subwayWhy do you feel uncomfortable?

Unexpected Violence Happens

Accidentally fall into the railway/Pushed into the Railway

Bad Riding Experience

Unclear Instructions

How

Delayed Information

How iften do you experience signi cant delays?

There is a delayed information about the subway schedule which bring inconvience and serious consequence to people who have important events.

People are easily falling of the subway platform because there is no protection between the railway and platform. People can fall for so many reasons including their own illness or pushed by other people. Thus, We want to design something that keeps people away from the edge of the platfrom.

Gunshot

The gunshot violence happened in 2022 multiple times and it is very hard to control. However, we can still use the our own solution to help people with keeping safe in this emergency situation.

Too many Homeless people

In the subway, there are a lot of homeless people sleeping and robbing. However, what they want the most are shelter and food. Thus, we can start an information session to help them located where the shelter and free food are so they will leave the subway.

Interactive Design Showing Information more accurately Safety Sign Never Less Than Half of the Time Half of the Time More Than Half of the Time 0% 5% 10%15% 20% 25% 30%35% Always Agree 42.0 % 42.0 % Disagree 52.0 % 52.0 % No answer 6.0 % 6.0 %
DESIGN GOAL
IN NEW YORK SUBWAY
Enhance Interaction, Safety,
ciency
Riding with Subway Keep the Subway Culture Change to Clearer Instructions Keep people Safe
from taking the wrong train Plan trip ahead Between People and people/ Platform and Platform More Information E cient Evacuation Stading Far Away from Platform A B C D E
E
When
Preventing
grade
clarity
5% 10%15% 20% 25% 30%35%
would you
the
and usefulness of subway announcements? 0%
Agree Random42.0Violence % 30% Disagree Unclear Instructions 52.0 % 40% No Dirtyanswer 20%
No Othersanswer10%

A process in which a poor area(as of a city)experiences an influx of middle-class or wealthy people who renovate and rebuild homes and businesses and which often results in an increase in property values and the displacement of earlier, usually poorer residents.

BACKGROUND RESEARCH

Gentrification is derived from the word "gentry," which historically referred to people of an elevated social status. In the United Kingdom, the term "landed gentry" originally described landowners who could live off of the rental income from their properties. In its current context, gentrification wasfirstpopularizedbytheBritishsociologistRuth Glass in 1964, when she used the term to describe the influx of middle-class people into London's working-class neighborhoods, displacing the former residents of those localities.2

Numerous cities around the world experience the phenomenon of gentrification, which can have a direct impact on housing market dynamics. In most major cities, some neighborhoods that were previously less than desirable have morphed into vibrant districts with plush condominiums and offices, new coffee shops and restaurants, expensive retail storefronts, and various entertainment choices.

WorkingClassCommunityNewBusinessCominginAttractingMoreMiddleClass People

In the Working-Class community or relatively poorer area, people establish tight connections with each other as a community. The housing rents are reasonable and afforable so people are living their good lives here.

Gentrification happens when wealthier newcomers move into working-class neighborhoods. New businesses and amenities often pop up to cater to these new residents. Potholes might get filled; a new bus line might appear.

UnaffordableForcedtoMoveOut

These changes attract even more affluent people, and property values go up.Landlords raise rents to what these new arrivals can afford to pay, so the original tenants get forced out.

Housing in the community is becoming more and more unaffordable for the working class people. The price is made for middle class.

Real estate speculators may pressure homeowners to sell their family homes. Some of those pushed out will move to more affordable neighborhoods, others to entirely different cities; others may become unhoused.

3 Gentrification Factors II III Vulnerability Demographic Change Housing Market Change

Have low or moderate(bottom three quintiles) present home values and experienced high(top two quintles) appreciation from 2000 to present

Had low or moderate 1990 home values, high(top two quintiles) present home values, and high(top two quintiles) appreciation from 1990 to present.

Have low or moderate(bottom three quintiles) present home values in 2000, low or moderate(bottom three quintles) from 2000 to present and touch the boundary of at least one tract with high(top two quintiles) present value or high appreciation from 2000 to present

GENTRIFICATION
STEP I STEP II STEP III STEP IV STEP V
Affordable Housing Happy Life
Investment Rent rise Unaffordable Force to move out Middle-Class Move In Renovation Community Of Middle Class Working Class Become Homeless or Have to Move
What percent of the population in a neighborhood is vulnerable to displacement? What levels of demographic changes, if any, have been occuring in the neighborhood? How much housing market appreciation, if any, has taken place in the neighborhood? Vunlnerability FactorsDemographic
FactorsHousing Market Change Factors People of Color Rentals Children in Poverty Income Lack of Higher Education Income Higher Education White Persons Homeowners Accerlerating Tracts Appreciated Tracts Adjacent Tracts Percent of residents who identify as anything other than “non-Hispanic white alone.” Percent of residents aged 25 or greater lacking a four-year bachelor’s degree or higher. Percent of residents with incomes below 80% of the Area Median income for households of the same size withom the MSA. Percent of Households who rent, rather than own, their homes. Share of children who live in households that lie below the offical federal poverty line. Median Household income Percent of the population who identify as non-hispanic White alone. Share of adults aged 25 or greater holding a four-year bachelor’s degree or higher. percent of households that own, rather than rent, their homes
Change

RESEARCH

Bedford-Stuyvesant-Introduction

New York

The U.S Berlin Germany

A neighborhood in transition, Bed Stuy has experienced several waves of gentrification in recent years, with many young, white families mixing into the historically black neighborhood.

AMERICA EUROPE

From 2012 to 2017 alone, the city grew by 243,500 people – 81% of which were foreigners. As a result, the previously peripheral and impoverished neighbourhood of Kreuzberg has, for some years, been undergoing an extreme process of hyper-gentrification. This has meant that long-term but less affluent residents have been priced out by skyrocketing demand for property, fuelled by global investors and wealthier locals. All too often, it’s a process that occurs along lines of class, race and ethnicity

ASIA

BEIJING CHINA

It’s a man-made earthquake.As a process of social and spatial change, gentrification results from class upgrading and transformation. New-build gentrification, characterized by demolition and subsequent residential development involving direct or indirect residential displacement and landscape change, has become the main type of gentrification in contemporary urban China.

MAPUTO MOZAMBIQUE

AFRICAN OCEANIA

Urban transformation becomes a concern when it leads to the displacement of low-income citizens and tears apart the community’s social fabric. Several studies have suggested that involuntary displacement is the negative impact of gentrification in such urban areas. The gentrification and involuntary displacement in Maputo touches on a broader issue of land ownership and the bundle of legal rights of real estate.

Largely, gentrification is the changing character of a neighbourhood through the influx of wealthier residents and businesses into once lower-income areas. It is one of the significant changes to occur in Australian cities—and across the world— where property values are pushed up in inner and middle-ring suburbs. Mainly happening in surburbs.

It’s a man-made earthquake.As a process of social and spatial change, gentrification results from class upgrading and transformation. New-build gentrification, characterized by demolition and subsequent residential development involving direct or indirect residential displacement and landscape change, has become the main type of gentrification in contemporary urban China.

SOCIAL ENVIRONMNENTAL

It’s a man-made earthquake.As a process of social and spatial change, gentrification results from class upgrading and transformation. New-build gentrification, characterized by demolition and subsequent residential development involving direct or indirect residential displacement and landscape change, has become the main type of gentrification in contemporary urban China.

POLITICAL

It’s a man-made earthquake.As a process of social and spatial change, gentrification results from class upgrading and transformation. New-build gentrification, characterized by demolition and subsequent residential development involving direct or indirect residential displacement and landscape change, has become the main type of gentrification in contemporary urban China.

CULTURAL ECONOMICIAL SYDNEY AUSTRALIA

It’s a man-made earthquake.As a process of social and spatial change, gentrification results from class upgrading and transformation. New-build gentrification, characterized by demolition and subsequent residential development involving direct or indirect residential displacement and landscape change, has become the main type of gentrification in contemporary urban China.

It’s a man-made earthquake.As a process of social and spatial change, gentrification results from class upgrading and transformation. New-build gentrification, characterized by demolition and subsequent residential development involving direct or indirect residential displacement and landscape change, has become the main type of gentrification in contemporary urban China.

IDEATION

Design Thought

A lot of new, fancy buildings started to sprout up, and majorities of people think it’s a good thing. Since the city is becoming better and better. More and more middle-class people started to move into the neighthood because the good neighborhood but cheap price. However, people see the neighborhood becoming better but forget about people who were force to move out and became homeless.Thus, I’m trying to find a way to show people the real situation and start action.

GOOD DEVELOPMENT? BAD EFFECTS?

A lot of people only see the development of the city, but ignored the bad side of it. The culture of the area is fading. The traditionalbrown-stonebuildingisfading and trasit into modern high-rise building which is more profitable to developers.

There is a clear contrast between the middle age people who just moved into brooklyn bedford-stuyvesant area and people who just forced to move out of their home in bedford-stuyvesant area. They put up tents under the bridge.

When you are intreseted in a graffti in brooklyn stuyvesant area, you could take out your phone and scan it to get more information about how the street look like before.This will give you a sense of how the area has developed and what development has it went through in these years.

TherearefixedARdevicesonthestreets, you could connect your phone with the device and start your advanture exploring this area. You could adjust the time yourself to get a different views of the same street. Every site you have been will be count as one star and you can use the star to access to the final site.

In the final site, you can unlock new AR using the stars you have collected. You can see a contrast in this AR view. Instead of seeing the development of the city, you will see more behind this development- The people who become homeless after the gentrification.

FINAL CONCEPT
PROPOSAL
RENDERINGS

What we wear eveyday can best present the part of you. People choose to buy clothes that show their personal styles. We are trying to find the outfits that are more close to the real “me”. Some people also choose to redesign their own outfit by buying the most basic clothes and paint, print what they like on the most basic version. What you create can always represent you the best, because it shows inner part of you. Also, people are happy to purchase clothes that are sold by their loved drama or book.

$;29-R8G6->@637-H;67;2-(A;G6;2:'8G;:2 /898G;:2-678-R@G;3-.6O48 ,8@C;2:-678-<544836;52G

People spend time to go to store or go online to find clothes that fit them well. People are trying to find out the ones that they like in thousands of clothes.

A lot of people choose to spend time on creating their own clothes. Add on new paintings or cut off part of the cloth to make it into a new style.

Buying the clothes that are relate to the popular drama or book is also a way of people indentify themselves and try to find people who also have the same intresets.

19I@26@:8G

<52I82;826 You don’t have to make any adjustments to the clothes.

19I@26@:8G

"2;QF828GG This design of yours will be unique and shows who you are to other people.

19I@26@:8G ';G@9I@26@:8G ';G@9I@26@:8G ';G@9I@26@:8G

+@C9-65-L;29 : You need to spend a lot of time on choosing the right one because there are so many different styles and you don’t really know which one is the best until you try it on and there are a lot of limitations too.

)52P/83O34@K48 Most of the clothes are non recyclable. We are damaging our environment when you dispose your clothes.

#;D8-352GFD;2: : It is extremely time comsuming for us to create our own shirt. There are a lot of peparations need to be done and a lot of processes to go through before making a successful shirt.

$;29;2:-$C;829G : While you are wearing cloth of your favorite drama or book, people who also love this will be attracted by you immediately, and in this way you can make friends with people who have the common intresets.

$;A89-.6O48G :Normally the merchants only sell this kind of clothes with fixed styles and sizes. It is hard for you to find the designs you truely like.

I interviewed people of different age and professions about their attitude towards outfit. Here is the Conclusion:

Quantity of Clothes

Outfit relating to State of Mind

Judge People Based on Outfits

“I do care about fashion trend and will buy more cloth when trends change. My outfit won’t affect my mood a lot, but I think it affects how see other people,including personality, attitude, etc. hopr the future fashion could be more environmentally-friendly especially in terms of material

Beijing

New York

Chicago

Quantity of Clothes

Outfit relating to State of Mind

Judge People Based on Outfits

“I buy new cloth while shopping, mostly random I choose my outfit based on what I’m going to do. Also, think the outfit can reflect one’s personality. I hope fashion in the future to be more minimalist and can have dynamic logos.

Quantity of Clothes

Outfit relating to State of Mind

Judge People Based on Outfits

“I buy new clothes if there is special event choose my outfit of a day based on what I’m going to do. Also think outfit can represent not only personality but also one’s learning ablity in fashion field. hope the future fashion could be more sustainable

Quantity of Clothes

Outfit relating to State of Mind

Judge People Based on Outfits

“I buy new cloth based on the new fasion trends choose my outfit based on what I’m going to do and who I’m going to meet. I think the outfit can relfect everything about a person. hope fashion in the future to be more creative and dynamic.

Los Angeles

New York

Quantity of Clothes

Outfit relating to State of Mind

Judge People Based on Outfits

“I buy new clothes when there is sale or season change. I choose my daily outfit based on who I’m going to meet and where am going Outfit in my mind can represent one’s personality and social status. I hope the future fashion could be more sustainable and reduce the uneccessary waste

New York

Quantity of Clothes

Outfit relating to State of Mind

Judge People Based on Outfits

“I buy new cloth based on the basic needs choose my outfit based on what I’m going to do today. think the outfit can relfect one’s personality as well as one’s attitude towards people they are meeting today. I hope fashion in the future to be more sustainable and can be reuse in some ways.

Based on the Findings, the design should:

Yes

No

1. Give people G84L-D56;I@6;52M.84L-%9826;L;3@6;52

2. Give people a chance to -D@N;2:-3522836;52G-H;675678CG

3. Achieve /83O34;2:M/8FG8@K48-E5@4

HARRY POTTER
$%)'%)E.
83.33%
+!,-'!-J(!J?(-.+!,-%'()#%#%(.-,%#+-!"#$%#0
%)#(/=%(,. 100%66.67%

RESEARCH BACKGROUND

The mental health of the astronauts is very important. While they are facing the hard tasks, they have to deal with endless of loneness and depression traveling in space. Scientist now are trying to find a way to help with the mental health of the astronauts,

Five Senses

People easily feel depressed and anxious in the space. Therefore, we need to utilize our 5 senses to help with reducing the anxiety level and enhance the mental health.

Color Music

Relaxation in Space

Earth-like Environment

The more closer the environment in space is, the more comfortable

How do astronauts feel in space?

Anxiety

Psychologist Candice Alfano, director of the University of Houston's Sleep and Anxiety Center, developed the Mental Health Checklist (MHCL), a self-reporting diagnostic for analyzing changes in mental health changes in people subjected to isolated, confined and extreme environments.

In this study, it shows that as the mission day increase, people are

80 75 70 65
1 0 2 3 4 5 6 0 130 260 390520 Beck Depression Inventory-II Mission Day Cumulative Score(x10 ) x Mission Day 1 2 e f 0 0 130 260 390520 Mission Day POMS(confusion- bewilderment) MCHL Positive Adaptaion Score Cumulative Score(x10 ) x

RESEARCH-COLOR

6% Texture 93% Visual Appearance

Music can affect our emtions. Music helps keep your cardiovascular system in tune. Listening or performing music can have an affect on your heartbeat, either speeding it up if thereís a higher bpm on the track, or slowing it down when you hear more relaxing beats.

Although the more dramatic results among German listeners suggest some cultural influence in how we ìfeelî music, the results show that at least some portion of music appreciation may be universal. It appears that, even if one cannot completely understand or appreciate a certain cultureís music, very few people would mistake fast, rhythmic music as ìsadî, or lullabies as dance music. This has been further supported by other experiments that depict how the brain reacts when listening to different types of music. So even though the Mafa tribe in Africa had never listened to western music, they can, like most people, differentiate between the different emotions expressed.

Color

Sound

The Color could represent a particular kind of emotion or feeling to most of people. Although people from different parts of the world see it differently, majority of them are the same. For example, the red represents anger. The blue represent amazement, suprise and distraction. In terms of yellow, it represents joy and serenity. Since color can stimulate different emotions, the merchants start to use color to sale products. In the study, it shows that Visual appearance of a product is more important than smell and texture. Within the visual Appearance, the color is the most important factor.

ëMusic for Spaceî Experiment by ESA-

Music has long been known to affect peopleís mood. A certain tune can lift you up or bring you to tears, make you focus, relax or even run faster. Now a study is investigating how the power of music may improve human performance in one of the most stressful and alien environments we know ñ space.

Music can help release a cocktail of hormones that have a positive effect on us: oxytocin, endorphin, serotonin and dopamine. Besides the pleasure we get from it, music can be used to prolong efficiency and reduce anxiety.

Ten volunteers rode on centrifuge, spun until they felt 1.5 times the weight of their bodies.Half of them listened to classical music, rest spun with no music. Music had a positive impact, participants prefer a slow pace, constant pitch music to ease through the acceleration

Entertainment

Aboard the space station, crew members have many opportunities to relax and play. Like most people who work full time, astronauts get weekends off. On any given day, can watch movies, play music, read books, play cards and talk to their families. They have an exercise bike, a treadmill and various other equipment to help keep their bodies in shape During their off time, they certainly take time out to play games and generally have a good time.

Experiments

1% Sound/Smell 85% Color15% Other
100% 75% 50% 25% 0%
Recognition Rate
DOES COLOR AND SOUND AFFECT PEOPLE?
Mafa Listeners German Listeners HappySadScared
HOW
Testing
Machine
View From the Window
Exercise
Running

IDEATION

INSPIRATION

The astronauts in space will need to adapt to a very challenging environment, where theyíll be isolated, face periods of heavy workloads, be away from friends and family, wonít be able to breathe fresh air or even eat fresh food. They might experience sleep problems, due to the lack of natural light, as well as anxiety problems or depression. There's more; apart from these kinds of problems, factors such as microgravity, radiation or carbon dioxide may also debilitate their neurobehavioral and performance.

ìWe want to keep astronauts healthy or detect that they are starting to deviate from their baseline, so we can prevent it before it really affects them or the mission itself,î says Wu, Senior Biomedical Engineer at TRISH.

MINDMAP

Therefore, after researching about how color and sound can affect peopleës mental health, I want to design a game that can help preventing the mental problem from happening. This game can make them relax and feel calm. Also, it can make them feel home. Loneness MusicColor Mental Health

DESIGN CONCEPT

Starting with the idea of helping with astronaunts mental health, I decided to design a game that can help astronauts relaxing themselves and dealing with the high anxiety level in space. Therefore, I decided to incorprate sound and color that have obvious impacts on astronauts emotions.

I started with 8 different music instruments to create different sounds. Each of them have three different pitches which are low pitches, mediant and high pitches. Each of the music instruments is symbolized by different color of circle. Therefore, when you drag the circle into the screen and release it, it starts to float in the screen and bounce back when it reaches the edge of the screen.

Color

When you drag one ball to collide with another one, the colors of the two balls start to mix and show the gradient effect of the two colors. If keep dragging the ball to collide with another ball, all the colors will be seen on the merged ball and creating the gradient effect.

Each of the circle has its own sound and pitch. If you collide one circle with another one, the merged circle will be the sound of both of them coming together.

You could press the recording button and click on the balls that have already exist on the screen sequentially. Then hit the button pause. Then you could music that you have just composed. The sound will play sequentially and start to be a new song

Scent

The Scent System is connected to the game system. When you hit record button and chose the color balls sequentially, the scent system will remember the choices. When you hit play, it will release the scents which are given to the particular colors and mix them up. Youíll smell the scent while listening to your DIY music.

DESIGN ENVISION

SYSTEM I-

Game System

Displayed on Screen

SYSTEM IIScent System

Physically Displayed Color

Scent

Sound

I imagine that the people can interact with two systems. They are not only play the game on the screen, but they can also feel it in the real world. It can provide people with a more immersive experience.

KEY FEATURES

Game system and scent system come together to provide immersive experiences

Real Life Application

While playing the game, it is actually providing healing therapy to the astronauts staying in the space for a long time. Combining with the game and the scent, the whole system can help with enhacing astronautsí working efficiency.

In Space Depression Unfamilarity Anxiety Bewilderment Game Design Music Color Solution
Immersive Therapy

RESEARCH-SCENT

The strongest and most closely associated with memory and emotion among the five senses is our sense of smell.Smell is responsible for generating 75% of all daily emotions.Smell has an impact on mood, focus, memory recall, and emotion. According to research, being exposed to nice scents improves mood by 40%.

What can most likely affect your mood?

How does different types of Scents work?

It is generally acknowledged that a person's mood, memory, emotions, stress, sustained attention, ability to solve problems, and ability to communicate by smell without realizing it may all be affected by a single scent. Both consciously and subconsciously sensed scents have the potential to have the consequences mentioned. There is a wealth of research and discoveries to be made because every perfume can affect mood differently.

TASTE TOUCH SIGHT SOUND SMELL

The Methodology and Benefits of Scents to Mood

According to research, using fragrance can help those who are in stressful situations feel less anxious. For instance, Manne and Redd employed scent materials to ease patients' discomfort during an MRI scan while they were receiving medical care. The research at Memorial Sloan-Kettering Cancer Center involved 85 individuals who were having MRI scans. Patients who were exposed to a vanilla smell were 63% less anxious overall than those who weren't. Scents have an impact on our sleep as well as reducing tension. For instance, peppermint can excite the brain and interfere with sleep. However, heliotropin, which has a vanilla-like scent, helps calm the mind and improve sleep.

Basically, scents are emotional.

Design Sketches

75% 18% 10%5%2% Anxiety Level Reduced by 63%
Orange Long Attention Span Lavender Relaxation Floral Happiness Vanilla Stress Relief Lemon Stimulate Brain Chamomile Calming Down Peppermint Refresh Ginger Activation

GAME DESIGN PROCESS

Rule

User Interaction

Step I Step II Step III

Drag

Collide

Record and Play

We have 8 different instruments of different pitches. From A-H are flute, guitar violin, trumpet, accordion, electrical piano, piano, and drum. Each of them has different colors and when they collide, they combine into one circle of both colors and sounds.

Ball-Fusion

Low Pitch

Middle Range

High Pitch

Low Pitch Middle RangeHigh Pitch Play

When you press the recoding button, it starts to record the sound of the ball sequentially.

Recording Pause

When you click on pause, it records the end point of the song.

Play

When you hit play, it will playthe sounds of the balls sequentially from the starting point.(click on the recording) to the ending point(click on Pause)

Ball-One Pitch

Recording Pause Play

A ADAD AD
BHADBH F Flute Guitar Violin Trumpet Accordion Electrical Piano Piano Drum Wave
ADF ADBH E B C D E F GH ADBHE
+ = + + + + + = = = = =
ECADBHEC ABCHADBHABCH
Wave created by colliding of two balls
Start Quit
Resume Game Intro

Enter Game

Login/Register

GAME FLOW

Main Menu

Start Resume Game Intro

Quit

Yes

3D EXPLODED

Lavender-Relaxation

Ginger-Activation

Peppermint-Refresh

Chamomile-Calming Down

choose your instrument choose pitches

Drag into gaming area

Continue Playing? No

End Game

Scents Installation turned off

Update Player resources

Yes

No

Combine different instrstrument / pitches Two and above balls merged to new chords

Pause the Game

Play

Save the Records

Turn on scent installation

Mixing different scents based on the color of the balls

Releasing the scents through the tubes to the mask

User inhale the unique scents and listening to the DIY lyrics

Floral Happiness

Vanilla

Game Display Game System

SYSTEM DEVELOPMENT
Orange Long Attention Span
Stress Relief Lemon Stimulate Brain

DESIGN

Balls-Each different single color ball represents the sound of a different music instruments. When two balls collide, it will show two colors in the merged ball and the sounds will collide too.

Blue Collection

Multi-synthesis rules

Secondary Synthesis

Third Synthesis

Fourth Synthesis

Fifth Synthesis

Orange Collection

Waves-The wave is created by the collision of different pitches(which are low pitch, middle range and high pitch) of the balls(No Sound)

Wave Created by Colliding with low pitch ball Wave Created by Colliding with middle range ball

Wave Created by Colliding with high pitch ball

Red Collection
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

MAKING PROCESS

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class YJZGameControl MonoBehaviour

public GameObject c1; public GameObject c2; public GameObject c3; public GameObject c4; public GameObject c5; public GameObject c6; public GameObject c7; public GameObject c8;

public GameObject pos1; public GameObject pos2; public GameObject pos3; public GameObject pos4; public GameObject pos5; public GameObject pos6; public GameObject pos7; public GameObject pos8;

public int c1Type = 1; public int c2Type = 1; public int c3Type = 1; public int c4Type = 1; public int c5Type = 1; public int c6Type = 1; public int c7Type = 1; public int c8Type = 1;

public List<GameObject> npcs = new List<GameObject>();

// Start is called before the first frame update void Start()

// Update is called once per frame void Update()

if (Input.GetMouseButtonDown(0))

Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit hitInfo; if (Physics.Raycast(ray, out hitInfo))

GameObject obj = hitInfo.collider.gameObject; //Debug.Log(obj.name); if (obj.name == "c1bar_1") {

c1Type = 1; } if (obj.name == "c1bar_2") {

c1Type = 2; } if (obj.name == "c1bar_3")

c1Type = 3; } if (obj.name == "c2bar_1")

c2Type = 1; }

if (obj.name == "c2bar_2") {

c2Type = 2; }

if (obj.name == "c2bar_3")

c2Type = 3; }

if (obj.name == "c3bar_1")

c3Type = 1; }

if (obj.name == "c3bar_2")

c3Type = 2; }

if (obj.name == "c3bar_3")

c3Type = 3; }

if (obj.name == "c4bar_1") {

c4Type = 1; }

if (obj.name == "c4bar_2") {

c4Type = 2; }

if (obj.name == "c4bar_3")

c4Type = 3; } if (obj.name == "c5bar_1")

c5Type = 1; } if (obj.name == "c5bar_2")

c5Type = 2; } if (obj.name == "c5bar_3")

c5Type = 3; } if (obj.name == "c6bar_1")

c6Type = 1; } if (obj.name == "c6bar_2")

c6Type = 2; } if (obj.name == "c6bar_3")

c6Type = 3; } if (obj.name == "c7bar_1")

c7Type = 1; }

if (obj.name == "c7bar_2")

c7Type = 2; } if (obj.name == "c7bar_3")

c7Type = 3; }

if (obj.name == "c8bar_1")

c8Type = 1; }

if (obj.name == "c8bar_2")

if (obj.tag == "c1") {

Instantiate(c1,pos1.transform.position,c1.transform.rotation);

}

if (obj.tag == "c2")

{

Instantiate(c2, pos2.transform.position, c2.transform.rotation);

}

if (obj.tag == "c3")

{

Instantiate(c3, pos3.transform.position, c3.transform.rotation);

}

if

(obj.tag == "c4")

{

Instantiate(c4, pos4.transform.position, c4.transform.rotation);

}

if (obj.tag == "c5")

{

Instantiate(c5, pos5.transform.position, c5.transform.rotation);

}

if (obj.tag == "c6")

{

Instantiate(c6, pos6.transform.position, c6.transform.rotation);

}

if (obj.tag == "c7")

{

Instantiate(c7, pos7.transform.position, c7.transform.rotation);

}

if (obj.tag == "c8")

{

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PRESENTATION Video URL: https://miro.com/app/board/uXjVP1h-BBU=/ Choose Pitch and Instrument Drag the Ball Balls Collide Click on Record Click on the balls Sequentially Drag in more Balls Create Different Pitches Click on Pause Click on Play Start Quit Resume Game Intro

COEXIST

An Architecture Program for Elderly People and Caretakers

DUMBO-BROOKLYN

Our site is Located in Dumbo area brooklyn. It has easy access to a lot of grocery stores and restaurant and farmacy, so elderly people don’t need to walk far away to get to all the places. In this area, we have parks as well as a lot of flea market for elderly people to enjoy leisure time. There are also office building, studios and hospital that are easily get access to.

Elderly People can also have a really nice river view on the roof top.

SITE ANALYSIS

Before After

Inside: Bad Living ConditionInside: Good Living Condition

Design Operations

Exterior:Rare Connections of Elderly and Caretaker

Exterior:Connections of elderly and caretaker

Children-Young

Communication Isolation

Caretaker-Middle Age

Combination of Chinese Knot and Mobius Strip Chinese Knot

Elderly-Old

Different Life Stages

Making of Chinese Knot

The Chinese knot is not only tighting elderlies and caretakers together but to tight different life stages together. We have a Chapel on the second floor for elderlies who have passed away here. But people can see children playing outside and nurses doing their job as well. Their family members will get to know that the life is like the concept of Chinese know, so complex and interwining with each other, but the life is as simple as the mobius strip. What we only can do is to play a good role in our own lives.

We tight caretaker and seniors as Chinese knot. Based on this idea we developed more different forms out if the basic shapr and we are trying to putin one caretaker and connection him with different numbers of elderlies based on different levels of diabilities. We added one to one unit for elderies with serious disabilities and one to mulitiple got prople with less disabilities. We also added the L shapr to connect one to multiple people.

IDEATION
Final Form

Basic Form- Fitting into Lotline

Add Core in the Middle

Divide the building into 4 Parts-Curved corner According to the site

Add Units

Add Small Public Programs

When planning the whole building. I divided it into four parts, the lower part was the lobby and parking lot, then floors for elderlies with serious disabilities, large public program space, and floors for elderlies with less disabilities. Add a core in the middle so it will be easily accessible to all people in the building. Added living units on the west and south sides so they can get enough sun shine. The large program space is in the middle to tight upper and lower level together, and the four floors atriums we added is to tight people every four floors in the building

DESIGN PROCESS

DESIGN-CIRCULATION

Less disability Circulation

Outside

Large Public Space

Lobby Lobby

More disability Circulation

Outside

Here in the circulation diagram, the red line symbolises seniors with less disabilities, and the blue line elderlies with more disabilities. People have different level of disabilities will experience the building in different ways. You can see here, mostly, elderlies with less disabilities using stairs more often after saying hi to people dancing on the lawn outside, then taking the elevator, They walk down the atrium to interact with people on different floors, then go back to their own unit. However, people with a serious disability prefer to take elevators, then they probably stay within two floors since it' s harder for them to move, finally go back to their own units. When they go to the large public space, their route overlaps, so they can have interaction with each other. Also you can see in the plans that people are so interactive witt elderlies and caretakers can have aces to them while having privacy.

AtriumRoom AtriumRoom

SHORT SECTION

LONG SECTION

DESIGN-SECTION
DESIGN-PLAN
TYPICAL CARETAKER PLAN TYPICAL ELDERLY PLAN
FINAL RENDERINGS

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