Undergraduate Architecture Portfolio

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j a d e l e f e b v r e u n d e rg r a d uat e
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architecture portfolio

JADE LEFEBVRE THOUGHTS

PHONE

EMAIL

LINKEDIN

LOCATION

NATIONALITY

LANGUAGES

INTERESTS

SKILLS

(404) 429-1638

JADELUSA@GMAIL.COM

WWW.LINKEDIN.COM/IN/ JADELEFEBVRE

NEWNAN, GEORGIA, UNITED STATES FRENCH AMERICAN FRENCH, ENGLISH

VIDEO GAMES, FITNESS, MOTORCYCLES, HUNTING, WOODWORKING, SPORTS

CONCEPT DEVELOPMENT, DOCUMENTATION, VISUALIZATION, 3D PROGRAMS, DIGITAL WALKTHROUGHS, MODEL MAKING WOODWORKING

“Architecture is a hazardous mixture of omnipotence and impotence. Ostensibly involved in Shaping the world, for their thoughts to be mobilized depends on the Provactions of others...Architecture is by definition a Chaotic Adventure”

As someone passionate about the intersection of technology and architecture, I believe innovation has the power to elevate our architectural experiences. By integrating cuttingedge technologies, we can transform how we interact with and appreciate our built environment. This vision requires an open mind and collaboration across disciplines, including construction, software development, and user experience design. Together, we can create more holistic and impactful designs, where construction experts ensure safety and feasibility and software developers craft engaging interfaces.

my ultimate goal is to enhance human experiences and foster unity through thoughtful design and technological innovation. We aim to create spaces that promote connection and shared happiness. While greed and cynicism have often hindered progress, we can use technology to restore kindness and gentleness to our lives.

By combining our knowledge with a commitment to humanity, we can build a future where architecture and technology serve the greater good. This will enrich lives, promote liberty and happiness, and turn our built environment into a wonderful adventure. Let us unite in this endeavor, ensuring our designs reflect the best of human potential and compassion.

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REGAIN TOWERS

SPRING 2021 ARCH VI STUDIO: PRECAST CONCRETE RESEARCH STUDIO LIVE.WORK.GROW MIXED USE RESIDENCY

DARWIN

FALL 2021 INTEGRATIVE STUDIO

modular affordable housing

LIBRARY.IO

FALL 2022 FOCUS STUDIO

APPLICATION OF AUGMENTED REALITY IN ARCHITECTURE

A LUDIC GENERATION

Fall 2022 - SPRING 2023 thesis

BRIDGING ARCHITECTURE, GAMES, AND TECHNOLOGY

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03

02 04 1 13 5 9

CONTENTS
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REGAIN TOWERS

live. work. grow | mixed-use tower in sweet auburn

YEAR: S PRING 2021

CLASS: S TUDIO VI C ONCRETE R ESEARCH L AB

LOCATION: S WEET A UBURN D ISTRICT , A TLANTA

KEYWORDS: P RECAST C ONCRETE , PCI, V EGETATION , H YDROPONICS , C OMMUNITY , R EPETITION

TOOLS USED: R EVIT , R HINO , G RASSHOPPER , LUMION , P HOTOSHOP , I LLUSTRATOR

THE TASK

HOW DO YOU UTILIZE PRECAST CONCRETE TO CREATE A MULTISTORY RESIDENTIAL

HOW DO YOU INCORPORATE LIVE AND WORK INTO A STRUCTURE ?

HOW DO YOU CONNECT CONCRETE PANELS TOGETHER ?

HOW CAN YOU HELP THE SURROUNDING COMMUNITY APPLY FOR AFFORDABLE

C REATE A MULTI - STORY BUILDING INCORPORATING ELEMENTS OF LIVE WORK LIFE

CONCENTRATION N HOW THE BUILDING WILL BE CONSTRUCTED

BIOPHILIC DESIGN PRECAST CONCRETE ECONOMIC OPPORTUNITY FACADE LEARNING OPPORTUNITY

SOCIAL COHESION

01
MARKET | CAFE FARMS | EDUCATION OFFICE SPACE GYM WORKER RESIDENCY TYP. RESIDENCY
PROGRAM 1

ALTERNATING FLOOR PLATESPRECAST PANELIZATION

TYP. FLOOR PLATE A - RESIDENTIAL ONLY

FORM PANELIZATION

FACADE PANELIZATION

ACOUSTICS

TYP. FLOOR PLATE B - RESIDENTIAL ONLY PANEL CONNECTION BALCONY TYPES
BIOPHILIC
FILTRATION
AIR
BARRIER SUN PROTECTION WIND PROTECTION 2
HUMIDITY BARRIER POLLUTANT
3

LIVING ROOM RESIDENCY

GROW LAB/HYDROPONICS/AQUAPONICS

OFFICE SPACE

CAFE
EXTERIOR ENTRANCE
BALCONY RESIDENCY
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02DARWIN

THE TASK

mixed-used affordable housing | pod insertion

DESIGN PROCESS

FRAME DIAGRAMS

POD STRUCTURE

SKELETON FRAME
POD TO FRAME CONNECTION
POD
YEAR: F ALL 2021 CLASS: S TUDIO VII I NTEGRATIVE L AB LOCATION: C ABBAGE TOWN , A TLANTA KEYWORDS: A FFORDABLE HOUSING , POD , ADA , PARKING , PRECAST CONCRETE , ZIPPER TRUSS , CODES , MODULAR TOOLS USED: R EVIT , R HINO , LUMION , P HOTOSHOP , I LLUSTRATOR
CIRCULATION/CORE
PRECAST ASSEMBLY
INSERTION
HOW DO YOU CREATE AN AFFORDABLE HOUSING COMPLEX ? H OW DO YOU INTEGRATE STRUCTURAL SYSTEMS ? HOW DO YOU REINFORCE LOCAL CODES IN YOUR DESIGN ? CREATE A MIXED USE AFFORDABLE HOUSING COMPLEX THAT FOLLOWS BASIC CODE REQUIREMENTS
ZIPP E 5

POD PLANS

T YP
OOF D ETAIL : 1. EXTERIOR METAL CLADDING 2. WATERPROOF MEMBRANE 3. 5 PANEL CLT 4. BOARD INSULATION 5.
BARRIER 6.
PANEL CLT EXPOSED SOFFIT 7.
BOARD T YP . W ALL D ETAIL : 1. EXTERIOR WOOD CLADDING 2. WATERPROOF MEMBRANE 3. 4 PANEL CLT 4. BOARD INSULATION 5. VAPOR BARRIER 6. PLYWOOD 7. GYPSUM BARRIER T YP
F LOOR D ETAIL : 1. LAMINATED FLOORING 2. ACOUSTIC MAT 3. 2 PANEL CLT 4. MEMBRANE 5. INSULATION 6. 5 PANEL CLT 7. MEMBRANE
. R
VAPOR
2
GYPSUM
.
ADA
SINGLE OCCUPANT POD E R TRUSS FRAME POD TRANSPORTATION
BASIC BOX FRAME
POD SINGLE FAMILY POD
6
REINHARDT ST SE SITE PLAN 7
CARROLL STREET
ELEVATION
SOUTH ELEVATION WEST
EAST ELEVATION 8
NORTH ELEVATION

04LIBRARY.IO

YEAR: F ALL 2022

CLASS: F OCUS S TUDIO

LOCATION: A USTIN , T EXAS

KEYWORDS: AUGMENTED REALITY , FIRST PERSON SHOOTER , LIBRARY , CHAOTIC , NEUTRAL , TENSION

TOOLS USED: R EVIT , R HINO , LUMION , P HOTOSHOP , I LLUSTRATOR

THE TASK

HOW DO YOU INTEGRATE AUGMENTED REALITY INTO ARCHITECTURE ?

HOW CAN YOU DEFINE THE CHAOTIC NATURE OF ONE USER TO THE CALM NEUTRAL NATURE OF ANOTHER ?

HOW CAN YOU COMBINE THE TWO ?

HOW DO YOU EXTRACT INTETIONAL DESIGN OF A GAME AND ADAPT IT TO EVERYDAY SPACES ?

HOW DO YOU TAKE AN EXISTING SPACE AND ENHANCE IT FOR MULTIPLE GENERATIONS ?

CREATE A PROGRAM BASED ON A AUGMENTED REALITY GAME INTO AN EXISTING PROGRAM TYPE

MULTIDISCIPLINARY FRAMEWORK

THE INTEGRATION OF AUGMENTED REALITY SERVICES OR GAMES INTO OUR BUILT ENVIRONMENT.

INTEGRATING A FIRST PERSON SHOOTER GAME INTO A MUNDANE, UNEXPECTED SPACE.

UNDERSTANDING THE VARRYING EMOTIONS AND PSYCOLOGIES OF THE DIFFERENT TYPES OF USERS. LIBRAY GOERS VERSUS GAMERS

IDENTIFYING THE TENSION OF THE DIFFERENT LIBRARY USERS AND HOW TO INTEGRATE THEM EFFECTIVELY.

ARCHITECTUREAUGMENTED REALITY GAME

first
person shooter library
FATHER.IO - FIRST PERSON SHOOTER LIBRARY EMOTIONS CHAOTIC EMOTIONS NEUTRAL TEN S SIO N
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DESIGN INTENTS

LIBRARY REVITILZATION WITH LIBRARIES BECOMING SOMEWHAT OBSOLETE IN THE AGE OF INFORMATION. HOW CAN THIS CONCEPT AID IN THE ‘RE-DISCOVERY’ OF LIBRARIES? WILL IT CHANGE THE ORIGINAL INTENTIONS OF LIBRARIES OR ADD A NEW LAYER OF INTENT?

THIS DESIGN CONCEPT RELYS ON THE THEORY OF EXPONENTIAL GROWTH OF TECHNOLOGY. THE INTEGRATION OF AUGMENTED GLASSES WILL BE AN INTEGRAL PART OF OUR LIVES AND IN THIS PROJECT.

UNDERSTANDING THE DIFFERENT PSYCHOLOGY IMPACTS OF DIFFERENT TYPES OF USERS OF THE SPACE IS VITAL IN UNDERSTANDING HOW TO DESIGN THIS SPACE. IN THIS PROJECT THE CO-EXPERIENCE LIES IN THE GAMES USERS PLAYING ON THE EXTERIOR, WHILE THE LIBRARY GOERS OBSERVE OR IGNORE FROM THE IINTERIOR.

WITH LIBRARIES TYPICALLY HAVING A RANGE OF AGES. HOW DO YOU ALLOW BOTH TYPES OF USERS OF DIFFERENT AGES? HOW DOES THE OLDER GENERATION ADAPT THEMSELVES TO THE GAME OR SPACE? DO THEY CONTINUE TO USE THE LIBRARY AS THE ORIGNIALL INTENTION OR ARE THEIR ROLES IN THE GAME DIFFERENT?

FORM PROCESS PROGRAM

AR TO ARCHITECTURE MATRIX

850 RADIUS 165’ WORLD DIVISION RUNNING STEALTH RESOURCE LOCATION PHYSICAL BOUNDARY ZONING CIRCULATION PLANES AXIAL COURTYARD | ARENA MODULATION PARK | PLAZA NOOKS & CRANNIES ROOFTOP TERRACE
KEY INTENT - EXTERIOR V INTERIOR CIRCULATION FORM MODULES STUDY ANNEX TECHNOLOGY ANNEX BOOKS ANNEX PUBLIC COMPUTER ANNEX CLASSROOM ANNEX BASEMENTFIRSTSECONDTHIRDFOURTH POINTS OF ACCESS GALLERY/EVENT SPACE ANNEX ITERATIONS TECH INTEGRATION CO-EXPERIENCE MULTIGENERATIONAL
AR COMPONENTARCHITECTURAL LANGUAGE APPLIED TYPOLOGY 10
BASEMENT LEVEL PLAN 11
ARENA 1 NIGHTARENA 2
EXTERIOR STAIRSROOF TOP
AUDITORIUM ENTRANCEGROUND ENTRANCE
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ARENA 1RIVER CROSSING

05A LUDIC GENERATION - EXCERPTS

BRIDGING ARCHITECTURE, GAMES, AND TECHNOLOGY

YEAR: F ALL 2022 - S PRING 2023

CLASS: T HESIS R ESEARCH & T HESIS D ESIGN

LOCATION: A USTIN , T EXAS

KEYWORDS: EXTENDED REALITY , HUMAN ARCHETYPES , PLAYER PROFILE , COMMUNITY , HEALTH , INTERACTIVE , EPHEMERAL

TOOLS USED: R EVIT , R HINO , LUMION , P HOTOSHOP , I LLUSTRATOR

THE TASK

HOW DO VIDEO GAMES PLACE ITSELF IN YOUR LIFE ?

WHY DOES IT MAKE YOU THINK ?

WHY DOES IT MAKE YOU FEEL ?

HOW DO YOU CONNECT WITH OTHERS ?

HOW CAN WE INTEGRATE IN OUR ENVIRONMENT ?

HOW DOES TECHNOLOGY PLAY A PART IN THIS ? D EVELOP AND URBAN PARK WITH ONE MAIN STRUCTURE AND 5 SURROUNDING INSTALLATIONS THAT FOCUS ON PLAYER PROFILE TO DETERMINE THE DESIGN .

PUBLISHEDTHESIS BOOK

In a world domina extended reality

This research del archetypes, and g

Key findings reve significance of ep must also be an e be designed to co

GAME DE

This thesis explores focusing on analyz mechanics, themes, experiences. The Four Critical Thinking, Chaos help break down game g pacing of new challenges engagement as skills im genres evoke unique st bonding and mastery, g to create games that c player desi

abstra method
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ated by mundane environments, this thesis proposes a novel approach to designing public spaces that integrate game design principles and technology. By embracing the inherent ludic behavior found in human nature and games, I aim to elevate everyday experiences.

lves into the capabilities of extended reality technology, psychology of play and its cultural and societal background, psychology of human game design components as an extraction for architectural typologies.

al that by analyzing game components, design languages are formed and can be used to develop feasible architectural typologies. The hemerality in architecture is also revealed as a mirroring concept for the need of frequent updates in games to maintain stimulation. There emphasis on understanding that typical space users may have different emotions and tendencies compared to game users, and thus, spaces must exist harmoniously with their users.

dology

ESIGNTECHNOLOGYPSYCHOLOGY

game design, ng games by and player

C’s—Creativity, , and Calmness— enres. Effective s maintains player prove. Different

imuli like social uiding designers

ater to specific res.

This thesis examines the role of technology in enhancing play within the built environment. Digital technologies like virtual and augmented reality create immersive experiences that blend physical and virtual spaces, enabling new types of play. Technology also collects data on space and game interactions, aiding in designing engaging play experiences. Advances in material science and digital fabrication allow for adaptable, playful structures. Overall, technology is pivotal in revolutionizing play design in architecture.

Understanding psychology is crucial for game design as it aids in crafting engaging player experiences. By leveraging the concept of flow, designers can maintain player engagement and motivation. Additionally, Carl Jung and Carol Pearson’s 12 human archetypes help align game types with players’ personalities, enhancing enjoyment and connection, which boosts the chances of a game’s success.

ARCHITECTURE

The ultimate goal is to use this knowledge of game design, technology, and psychology to inform the design of spaces that apply extracted typologies from games to allow people to experience those spaces in an elevated ludic manner. to design spaces with typical users’ emotions and tendencies in mind, ensuring that they can co-exist with game users without tension.

act
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ACTION-ADVENTURE

GAMES MIX ACTION, ADVENTURE, EXPLORATION, PUZZLE-SOLVING, AND COMBAT. PLAYERS

TAKE ON THE ROLE OF A PROTAGONIST WHO COMPLETES CHALLENGES, DEFEATS ENEMIES, AND PROGRESSES THROUGH LEVELS TO REACH THEIR GOAL. EXAMPLES INCLUDE

LEGEND OF ZELDA, UNCHARTED, AND TOMB RAIDER

action adventure plans design

hq
creativity
chaos calmness critical thinking vity s ness al landscaped roofs intertwined multi-arena parkour historical correlation combat multi-axis circulation movement as narrative movement as a network game component design language architectural typology assassins creed II overall rating: i innocent archetype nnocent sandbox action adventure partygames role playing survival battleroyale platformer simulator shooter horror puzzler real time strategy thematic cluster arena 15

languageintegration

1ST FLOOR

linear multi-arena zones TERRACING roof top exterior track 16
2ND FLOOR

“The very nature of inventions cries out for the goodness in men - cries out for universal brotherhood - for the unity of us all.”

-charlie chaplin, the final speech

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