International Research Journal of Engineering and Technology (IRJET)
e-ISSN: 2395-0056
Volume: 05 Issue: 06 | June -2018
p-ISSN: 2395-0072
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A Survey on Augmented Reality Technologies and Applications Konjengbam Jackichand Singh1, L.P.Saikia2 M. Tech Computer Science & Eng., Assam Downtown University, India Professor, Computer Science & Eng., Assam downtown University, India ---------------------------------------------------------------------***--------------------------------------------------------------------1
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Abstract - Augmented Reality is the new way of enhancing
One major mistake with the definition of AR is that many people relegates it to the common use of HUD as a visual only component. AR is not limited to Visual senses, it can also refer to the other senses like hearing, feeling also.
our perception of the reality with virtual elements so that we can see, hear and feel this new elements. AR is available in various fields such as education, medical, military and a various of other fields. This paper describes AR, its definition, a brief history about it and the various applications that is now in used in the modern trends.
1.2.
AR made its first debut back in 1968 when a computer scientist Evan Sutherland developed the first ever head mounted display system called “ The Sword of Damocles”. It basically used computer graphics to show wireframe drawings.
Key Words: Augmented Reality, Technologies, Applications, Virtual Environments, Virtual Reality
1. INTRODUCTION
Later in 1974, computer artist Myron Krueger established an artificial lab called the “Videoplace”. It combined projectors, video camera and different types of hardware to implement an interactive experience.
A Technology through which we can see, hear or feel and sometimes in the near future maybe taste it. With it we can perceive virtual elements and objects within our real world experience, interact with virtual creatures and entire architectural structures that can help us in our daily activities with input as finger gestures and speech.
Sometimes in 1990, the word “Augmented Reality” was first used by Boeing researcher Tom Caudell. He and his colleague David Mizell proposed that the worker configuring the airplane should wear Head mounted Display that would display the airplane schematics.
Imagine a world where every thoughts and ideas can be projected to the real world where we can perceive it with our eyes and ears and also feel it. Augmented reality is a technology that will bring us closer to that dream. With the advancement of such technology mechanics could see instructions on what to do next, surgeon could see ultrasonic organ while they are operating on the body as opposed to the screen, soldiers could see positions of infantry and enemy snipers spotted by a unmanned drone or aircraft, we can view the food of the restaurant using their menu or the reviews on a particular restaurant, information on a public monuments or buildings.
1.1.
By the late 1990s, as AR gain its popularity, several conferences on AR began, including the International Workshop and Symposium on Augmented Reality, the International Symposium on Mixed Reality, and the Designing Augmented Reality Environments workshop. Organisations such as the Mixed Reality Systems Laboratory2 (MRLab) in Nottingham and the Arvika consortium3 in Germany were formed. Also, it became possible to rapidly build AR applications thanks to freely available software toolkits like the ARToolKit.
Definitions
1.3.
AR by definition is a part of mixture of both reality and virtual reality. AR systems deviates from a basic VR system as it adds the virtual objects on to the real environment as opposed to the transportation of the user to a virtual world. An AR System follows:
Augmented reality potential is limitless and the end goal of it is to make such a system that the user will not be able to distinguish between the computer constructed virtual objects from the real objects.
b) Runs interactively in three dimensions and also in real time c) Realign virtual and real object with each other using coordinates
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Impact Factor value: 6.171
AR Potentials and Difference from Virtual Reality.
Augmented reality is a system that creates a view of a real scene but with computer constructed virtual models in the view so that when the user of the system moves or try to touch the virtual object, the object would appear at the specific location as if it has always been there.
a) Combines real and virtual elements in a real environment.
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