International Research Journal of Engineering and Technology (IRJET)
e-ISSN: 2395 -0056
Volume: 04 Issue: 05 | May -2017
p-ISSN: 2395-0072
www.irjet.net
Controlling Mouse Movements Using hand Gesture And X box 360 Prof: P.Biswas , Rajesh Patil , Siddharth Pagar 1 Prof
: P.Biswas Dept of Computer Engineering Sanghavi College of Engineering Maharashtra ,India Patil Student Department of Computer Engineering Sanghavi College of Engineering 3Siddharth Pagar Student Department of Computer Engineering Sanghavi College of Engineering ---------------------------------------------------------------------***--------------------------------------------------------------------2Rajesh
Abstract - Computers are developed today have increase in amount of power. Most of this used by software for processing data. Our project is gesture user interface implementation for human computer Interaction. The project presents a new approach for controlling the computer system and mouse movements using the X-BOX 360. The X-BOX 360 was developed by Microsoft especially for the home video game console. But in this project, we are trying to use this device for human interaction with computer system. This will make interaction with computer easy, interesting more users friendly. Our method is to use XBOX 360 and Computer vision technology, such as image segmentation Gesture recognition to control mouse tasks and we are show how it can be perform everything on current mouse can. For the persons who are not able to interact with computer system physically, we are developing the voice recognition technology in our project. The X-BOX 360 supports the MP3 audio format for the voice recognition. So, this project shows how to build this mouse control system.
1. INTRODUCTION The development of ubiquitous computing and the need to communicate in a more natural, flexible, efficient but powerful way has rendered most current user interaction approaches which is utilizes keyboard, mouse and pen insufficient. Human Computer Interaction technology is seen significant changes the years which is range from the text based User Interface which is relies heavily on the keyboard as input device to 2-D graphical interfaces based on mice, to multimedia support interfaces to fully fledged multi participant virtual environment systems. These devices like keyboard and mouse have a Human Computer Interaction within different type of applications and their limitations also have limits . To Desire therefore provide a more user Friendly interaction between human and machines brought the focuses on gesture recognition. Gestures have a long consider the most natural form of the interaction among humans and it is defined as a motion of body that contains Š 2017, IRJET
|
Impact Factor value: 5.181
|
information . It involves physical movements of hands, Head, face, arm or body . To develop system which is use to recognize the users and understand their intentions With machine using a user interface consisting of the gestures. To implement the skeletal tracking of the Kinect sensor is utilized as well as both depth map and the colour image obtained by sensor which enables the user to operate Windows 7 Operating System and explore its functionality with no physical contact to a peripheral device such as mouse. The gestures recognized by the kinet device allow the different commands and mouse behaviours.
2 .Gesture Recognition: Overview Gesture Recognition is type of technology in which that achieves dynamic human interactions Of Machine without requiring Any physical touch, or contact input mechanisms. The main goal of gesture recognition involves creating a system capable of interpreting specific human gestures via mathematical algorithms and using them to convey meaningful information or for device control
2.1 Tracking Technologies The main requirement for supporting gesture recognition is the tracking technology used for obtaining the input data. The approach generally fall into two major categories: Glove approaches and Vision approaches. In glove systems the common technique for hand pose tracking is to instrument the hand with a glove which is equipped with a number of sensors to provide input to the computer about hand position, orientation, and flex of the fingers using magnetic or inertial tracking devices. example of such gadget Data glove was the principal industrially accessible hand tracker For cooperation .While it is however simple to gather hand design and development with this approach, the significant disadvantage is that the required gadgets are excessively costly and . Likewise, the straightforwardness which the client can connect with the PC condition is hampered by the heap of links appended to the client. ISO 9001:2008 Certified Journal
|
Page 2166