Death in all its different shades is obviously a big part of our video-game world. There are many points of interest as to why we chose this deadly theme. Personally, I believe we are beginning to see a slow change in what death means to players and non-players. As the line between virtual realities and real-world scenarios blurs, virtual life is becoming as relevant as our real-body existence. Personality is becoming a new quality and death a new idea. As game narratives become personal and as we (players) experience real lives and losses expressed in that amazing interactive art form, I’m curious how this will affect the audience, the player, and the industry. With upcoming technology opening up new possibilities, we are becoming not only world-builders or system-builders – we are becoming life-builders. This new way of creating emotions in virtual realities and computer-generated worlds is completely changing the way we consume and feel games. What an exciting time!