Introduction
BysupportingImagineMorven,youallow studentsandartiststoleavebehindapiece ofmemoirthatrepresentstheirtimeat Collingwood.
ThankyouforsupportingImagine Morven'sfirstissue. Thisissueisastudent-coordinatedproject inwhich11Collingwoodmembersfrom Grades10-12collaboratedtobringthis magazinetoyou. Thisissuefeaturesworksfromourvery ownvisualartists,aswellasCollingwood's clubsandgalleries.
01 Introduction 03 Section 1: Submissions 13 Section 2: Portfolios 21 Section 3: Clubs 27 Section 4: Gallery 32 Credits IMAGINE MORVEN
SECTION 1 SUBMISSIONS
Control Devil “reflects on the inability to be free from unseen shackles of one’s own free will, symbolized by the pale blue, ghost-like arms.”
THE DICHOTOMY
A dichotomy. Deitic in nature. Godly beings. Output, input. The start, the end. Everything, and nothing. Light and dark. Boyfriends. My characters. One is me, taken to extremum. The other is my ideal self. One is a dragon, the other a winged wolf.
ANONYMOUS
Created February 2023
Their friend the Cartographer. Painted digitally. A lonely soul who craves adventure like they do, but is bound to her job as a mapmaker, transcribing their journeys. She's brilliant, and the best mapmaker there is. They also included a letter written to her, on the side.
SECTION 2 PORTFOLIOS
Elena Choy is a Grade 12 student who is exploring freedom of expression through
community online, they started to develop a passion for digital art in 2018 and have
release of “Blank Space”, a short animation that they created, they have been developing a story ever since. This new probject, dubbed “Blank Canvas”, will have been released at the time of this issue’s publication.
Elena's process with digital art starts with an idea, which is then sketched out, outlined, and coloured. Dedicating 2-4 hours a day to her projects, Elena hopes to create their own indie game with a small team. Keeping the theme of self directing their own projects, Elena aspires to learn how to program in order to create their own game. The pieces displayed on this page are examples of Elena's own original characters, as well as from their animation, “Blank Space”. The characteres that they have created are related to themself, and portray a common theme of self expression.
At a young age, Isabel started experimenting with power tools and other mediums under the influence of her father, who is an architect.
Today, creating art is one of Isabel's free time hobbies, which allows her to feel tranquillity and is an opportunity for self-reflection.
Isabel bases her works on past experiences and current events, which helps her develop her values and identity.
CW Art Clubs Fashion Design Club
Fashion Design Club allows students from grades 10-12 to experiment and explore 3D art creation in apparel. Students learn the importance of sustainability, culture, and metaphors as they produce projects.
"Fashion Design Club is a super fun outlet for anyone interested in the processes of creating clothing or just fashion in general!"
- Ara Thiagarajah, grade 11, fashion club leader
An open studio for students in grades 8-12 to explore their artistic passions through visual art. Students have the freedom to explore various mediums and materials to create self-directed projects.
Arthaus artists unleash their creativity through clay sculpture, watercolour painting, graphite drawing, digital art, and more!
SECTION 4: GALLERY