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ADAM @E3 2012

The stereotypes ab ou hurt us badly. Us an t gaming journalists do d aDaM. Take this on e for example.

year, but they also presented new technologies and ways of providing content that go far beyond gaming and they seem to want Kinectequipped Xboxes to shift more towards home entertainment (Internet Explorer for Xbox, Smart Glass). Last but not least, Nintendo has come out with his much anticipated Wii U that is considered to be the forerunner of the eighth-generation consoles. All that said we found it strange that half a year before the official release we couldn’t find

at the and we marvelled At Bethesda‛s st replicas from Skyrim or d amazingly detaile ed (see above). Dishonor

out how much the device will cost, when exactly it will be available, and there was no information about the hardware either. It’s all the more disappointing if you consider the fact that many must have bought their plane tickets to get to know more about Nintendo’s brand new device. Similarly, those who came to see the much expected PC-related developments of the publishers also had to leave with a bitter taste in their mouths (We were especially interested in Command & Conquer:

Generals 2.) The good news is that with the current consoles getting outdated PCs definitely gained a point in terms of technology, so much so, that Watch Dog, considered to be the biggest hit by many, has only been showcased on PC (well, it probably wouldn’t have looked all that stunning on a console, anyway). Apart from all that there was a lot to see and we weren’t for a second bored. We collected our impressions in the following little “logbook” for you. Have fun!

What I liked the most at E3 this year? David Cage. It’s no secret that I have been waiting for the new game of Quantic Dream, but what I’ve got was beyond my wildest dreams. The fact that the producer himself is presenting a game for the press three days on, without any rest, and that at the end of the third day he still answers all the questions in as open and friendly a way as if he has just begun, is definitely a real treasure in this world. I could go on about the showfloor and the countless games, but once you’ve had the opportunity to talk to the creator of one of the best games of all times, everything seems sort of bland. Just look at the photo... I’m grinning like a toddler. Anyway, it is a bit strange for me to hug a man. On the other hand, I had a few negative experiences as well: I think E3 is probably going the wrong way. There are less machines and way too many journalists and presentations. We don’t exactly go there to wait 20 minutes to watch 15 gameplay videos. We want to play, instead of watching others do so.

MAZUR @E3 2012

Though many are disappointed saying that the gaming industry has become soulless and is only after money and sensation, I for one am not that pessimistic. It’s true that there were less exciting games than I hoped, and there were a few titles that I could only rate with a protocol-smile before escaping quickly, but I was also pleasantly surprised at times. I saw a few truly great ideas and I think we shouldn’t give up on development even if there are no groundbreaking technological improvements currently. And talking to developers is always a pleasure: they are obsessed with what they are doing, they believe in their games, and they are full of visions.

Rating guide O L

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Instant hit

Hot pie

Off the form

Lukewarm

We haven’t expected it to appear at E3, or if we did, we were totally blown away by the stunning visuals and the atmosphere during the presentation.

An exciting title that is way above the average and is worth keeping an eye on. We are convinced that these will turn out to be truly memorable games.

There are no groundbreaking technological improvements here, but you will still get exactly what you expect. The developers have done an adequate job.

This one is for games that would probably leave you with a bitter taste in your mouth. The publishers do want to sell them nevertheless, but we are there to block the marketing-attack.

g1206 - E3-ENG.indd 7

2012.06.22. 8:23:03


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