Human Resources magazine, Hong Kong, Quarter 3, 2019

Page 5

EDITOR’S NOTE

GAME CHANGERS 改變遊戲規則

Games. We play them in all aspects of our lives. Whether at work, in our relationships or in our spare time, games are an essential part of learning the lessons of life, leisure and career. For learning and development in the workplace, the two great disruptors are digitisation and gamification, which are revolutionising organisations’ L&D strategies – long gone are the days of classroom-based learning. Acknowledging the importance of an effective L&D – one that not only engages employees, but delivers measurable improvements in performance – this issue of Human Resources is dedicated to workplace learning. We look at some of the latest innovations, while talking to L&D experts on the pitfalls to look out for that can hamper effective learning. At the forefront of the new wave of L&D innovation is gamification. One very exciting development in this space is the inventive developers creating business strategy games customised to specific sectors, from food and beverages to finance and law. One such outfit is Hong Kong-founded Press Start, which builds from scratch tailor-made business strategy games specific to particular industry niches and organisations. It has the potential to take targeted learning through gamification to a whole new level. Interactive and playful, it can reinforce and extend what employees know and can apply across the gamut of HR – from recruitment to employee engagement to talent management. Vince Siu, founder of Press Start, perhaps sums it up best when he says: “It’s simple – who doesn’t like to have fun! In an era where experience is king, having that experience be fun, interactive and replayable makes it memorable and engaging.” Taking us deeper into personalised L&D, Samantha Chan scours Hong Kong and beyond to talk to top-shelf organisations. Sourcing insights from the likes of Marriott International, Pandora, and Decathlon to unearth best practices for each employee’s personalised learning journey. But whether you are focused on delivering organisation-wide or individual learning, I hope you find something within these pages to stimulate ideas on your company’s L&D strategies, and maybe even learn something along the way. Above all, have fun with this issue!

遊戲。我們生活中經常玩遊戲,無論在工作中、在人際 關係中、還是在空餘時間,遊戲都是生活、休閒和職業 學習的重要一環。 至於職場學習與發展,數碼化和遊戲化是兩大顛覆 趨勢,這兩股趨勢正徹底改變企業的學習與發展策略, 課堂學習時代早已一去不返。 有效的學習與發展相當重要,這不僅可以吸引員 工,還可帶動可衡量的工作表現提升。有見及此,今期的 《Human Resources》雜誌將專題探討職場學習。 我們會了解一下一些最新創新,同時與學習與發展 專家討論要留意哪些可能會妨礙有效學習的陷阱。 遊戲化正帶領新一股學習與發展創新潮流,創新的 開發商正打造商業策略遊戲,以迎合餐飲業、金融業、以 至法律界等特定行業的需求,發展前景非常令人興奮。 香港成立的Press Start就是其中一家開發商,該公 司從頭開始為特定行業小眾和企業打造度身訂造的商 業策略遊戲。 遊戲化有潛力將具針對性的學習提升到一個全新 的水平。有趣互動的方式可鞏固和延長員工所學到的知 識,並可應用於招聘、員工聯繫、以至人才管理等各個人 力資源領域。 Press Start創辦人Vince Siu或許總結得最好,他 說:「道理很簡單,誰不喜歡玩樂!在體驗為王的時代, 打造有趣、互動、而且可重複參與的體驗可令人難忘和 引人入勝。」 為更深入了解個人化學習與發展,Samantha Chan訪問香港和其他地方的企業領袖,包括萬豪國 際、Pandora和Decathlon,以探討每位員工個人化學 習旅程的最佳實踐。 但無論您專注於提供企業或個人學習,我希望這期 雜誌能啟發您對貴公司的學習與發展策略的一 些想法,甚至可能在過程中學到一些東西。 最重要的是,好好細閱這期雜誌!

Robert Blain Editor 編輯

Q3 2019 « Human Resources Hong Kong «

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