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Interior Architecture Portfolio

Page 1

TA B LE

OF

C ON

THE LIGHTHOUSE DESIGN COMPETITION

ARTS CENTER THE MOMO

Winter 2025

Spring 2024

Pgs. 1-4

Pgs. 5-11


NTENTS

CHILDHOOD LEARNING CENTER HILLTOP

OFF HOURS MISC.

Fall 2023

Ongoing

Pgs. 12-15

Pgs. 16-18


THE LIGHTHOUSE: LEARNING SPACE Design Competition | Designing Mindful Learning Spaces SOLO PROJECT PROGRAMS USED: InDesign, Photoshop, Illustrator, Revit, Enscape

COMPETITION DESCRIPTION Design a new physical space or redesign an existing physical space as an architecture/design learning environment prototype to address and improve one or several mental and behavioral health issue(s) experienced by user(s). The space can be indoor, outdoor, or an integration of indoor and outdoor components with a maximum size of 500 SF. It can be any one type of formal or informal architecture/ design learning spaces occupied by human user(s) in Marvin Hall, Chalmers Hall, Malott Hall, Snow Hall, or Marvin Studios.

CONCEPT Overall, The Lighthouse project is intended to be a beacon of hope for fostering connection among the KU ARC/D community, by battling student burnout, mental health crises, and late-night hours the majors carry through the introduction of tertiary space prototypes for campus buildings.

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BACKGROUND

Evidence Based Design

STUDENT ISSUES

MALOTT HALL Marvin Hall at night Source: arcd.ku.edu

Marvin Hall is commonly refered to as “The Lighthouse” due to occupancy in late hours of the night from students working, as pictured above. As students, “we need to value ourselves more. Only then will the hours of work [we] put in become a sound investment in the future, rather than some kind of romanticized sacrifice for “the love of architecture.”” Source: https://architizer.com/blog/practice/details/dear-architect-students-you-have-aproblem/

With increasing student population, expansion of ARC/D territory has reached across campus, causing a disconnect between 3 major buildings. This causes immense connectivity and resource divides and issues, especially amongst different program types (i.e. interior, exterior, and urban designers). This notion is shown in the diagram.

SNOW HALL

Diagra

DESIGN STRATEGIES

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Enhance the ‘Informal’ environment.

Promote active

““Learning spaces extend beyond classroom walls to every corner of the campus”-- This includes non-academic spaces like eateries, lounges, and study spaces, and so on. It could be argued that some students spend more time in these community spaces more than they do in the classroom. As a result, thoughtful consideration needs be dedicated to the planning of community spaces to provide the best resources for students.”

Layout: Promote face to about easily, unobstruct groups)

Source: https://scholarworks.calstate.edu/downloads/05741s43b

Acoustics: Sound zones

The idea of a third space, positioned between academic and professional domains, has proven useful in examining the evolving nature of higher education work.

Furniture: Flexible seatin and shapes (e.g. fixed ch wheels)

Lighting/color: Differen tivities, using color t

Source: https://link.springer.com/article/10.1057/s41307-024-00374-z

Source: https://files.eric.ed.gov/fulltext/

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Creative burnout may be at an all-time high. The pandemic has exacerbated a trend that was already in evidence: Searches for “burnout” began to rise around 2017, but since 2020 they’ve skyrocketed. Source: https://qz.com/work/2159752/searches-for-burnout-are-at-al-all-time-high

3 in 10 students experience severe psychological distress, and 2/3 of college students report feeling lonely. This past year, the U.S. surgeon general Vivek Murthy declared an epidemic of loneliness among Americans and particularly among young people, who are experiencing heightened levels of social isolation and a lack of connection to their peers. Source: https://www.insidehighered.com/news/student-success/health-wellness/2024/05/23/report-addressing-loneliness-college-campuses

Three years after the outbreak of the COVID-19 pandemic, psychological distress among college students remains increased. Increased stress is considered an important cause for lowered mental wellbeing, as persistent stress is associated with an increased risk of mental disorders, a deteriorated quality of life and a decrease in study success. Sources: https://pmc.ncbi.nlm.nih.gov/articles/PMC9639818/ https://pmc.ncbi.nlm.nih.gov/articles/PMC10204477/

As a profession, we have become so normalized to the idea of architecture students working late into the night that we approach the subject with self-pitying, drywitted, unchanging resignation. US students on architecture college courses put in more extra hours than those taking any other subject, a recent survey has found. Architecture majors put in an average of 22.2 hours a week of study outside their classes, according to Indiana University's National Survey of Student Engagement (NSSE) as reported by The Tab. Source: https://www.dezeen.com/2017/02/14/architecture-students-work-hardest-of-all-us-college-majors-nsse-survey/

MARVIN HALL

am of all KU ARC/D studios across campus

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3

engagement with one another.

Address High- Impact Practices in a Campus Environment.

face communication, allow individuals to move ted sightlines (e.g. two rows of students, small

Layout: Learning spaces should be consistent with the university culture and be designed with future flexibility in mind, there should be an ease of transition between spaces- existing within a larger campus context

ng, intentional use of furniture of different heights hairs that move, moveable tables, tablet chairs,

Furniture: accessibility guidelines ensured, recognized sustainability practices, universal design applied

support multiple simultaneous conversations

Acoustics: Protection to avoid distraction from inside and outside sources

nt lighting patterns to support different acto define different groups’ use of space

/EJ1152623.pdf

Lighting/color: Appropriate lighting for individual work, intentional use of color to enhance focus Source: https://files.eric.ed.gov/fulltext/EJ1152623.pdf


KIT OF PARTS Paying homage to the Kansas Prairie Landscape, the design is aimed to be universal and androgenous amongst different cultures. By integrating themes of nature into the built environment, this theme provides a connection to stress-reducing stimuli, promoting a more

BOOTH AREA/LOUNGE

COLLAB SPACE/CONFERENCE

CAFE/ DINING

PUBLIC

PRIVATE 3

With the open layout and moveable furniture, this space can serve as... prefunction cafe presentation study dining break

With pivot doors and a large studio layout, this space can serve as... conference rm. pin-up area group study

misc. workstations interviews phase check-ins

With private rooms and comfortable zoning, this space can serve as... phone booth lounge

individual study quiet room reading area booth seating


LIGHTING SOLUTIONS Vika Pendant Light LED Acoustic

Goodee Eperara Siapidara Set Of Six Pet Lamps Made from 50% Recycled PET bottles, 50% Palm Tree Fibres

Designheure 5x5 Mozaik Panel

Arktura Atmosphera Strata

LED

Acoustic

PROTOTYPE(S)

C OL LA B 476 S F

CA F E 38 4 S F

DI N I N G 457 S F

LOUNGE 252 S F

BOOT H 3 35 S F

Student Feature Wall

The way these areas were designed was intended to allow a wide range of support for all learning styles and personality types. While loneliness should be combatted by introducing spaces for collaboration and communication, burnout and anxiety provide reasons to introduce private and quiet areas on hand as well. These spaces are able to be plugged into the three existing ARC/D buildings on campus, with their modular unit design and flexible furniture/equipment solutions, to encourage the wellness of the program across the board.

Reflected Ceiling Plan


LOUNGE

COLLAB SPACE

BOOTH AREA

CAFE/ DINING

DAYTIME

4


NIGHTTIME

THE LIGHTHOUSE ADRESSING MENTAL WELLNESS IN KU ARC/D SPACES The Lighthouse is a positive spin on the existing nickname for Marvin Hall. Existing previously a symbol of ARC/D students late night workloads and unchanging attitudes on the subject, it is clear that there is an idealized view of excessive hours for ARC/D majors. The Lighthouse should now reflect a beacon of inspiration, energy, creativity, and wellness to combat these negative connotations and give students the support they need as they endure the stressors of the profession. Combatting the loneliness epidemic, which may be exacerbated by the division of ARC/D educational facilities across campus, the design aims to be a connecting hotspot to reduce social isolation. Fostering a connection amongst peers can be a tangible solution of reducing stress and increasing quality of life for students. It can also be a touchpoint for resources, such as food/drink, from some place other than the Chalmers Shop- especially for students that are in Mallott and may not want to take the hike up to Marvin. Creative burnonut is more prevalent now than ever, and with current political, environmental, social, and economic issues in our modern world, there is a need for inspiration and hope that designers should embrace. The concept of the lighthouse includes various plays on lighting, with 3Form Shapes Alta, Designheure 5x5 Mozaik Panel, and Goodee’s PET lamps, highlighting concepts of form, light, and shadow. The lighting not only sparks creativity during the day, but illuminates the space at night for those late night hours- earning the name of the design. Studies have shown that community/ “non-academic” spaces are utilized more often than their counterpart (Courtney A. Ellis, ScholarWorks). By enhancing these environments, The Lighthouse’s design has the potential for a broader impact amongst students.Engagement in these spaces is promoted by offering face to face communication layouts, allowing space for students to move about easily, and proper acoustic protection. Holding future flexibility in mind, most of the furniture is easily moveable/ manipulatable. Accessibility guidelines are ensured with universal design practices in mind, and multiple behavior types are considered with private to public space options. By sourcing color/ texture inspiration from Kansas Prairiescapes, as well as art displays from local KC artists and KU students, we can promote a sense of pride for our school, our people, and our environment. These choices can embrace a direct sense of comfort and calmness, especially during the hectic late-night work hours. Design choices highlight sustainability considerations through their materiality and multi-use functions, and have been chosen specifically to be used for years to come.


THE MOMO: ARTS CENTER

Advanced Interior Architecture Studio | Herminia Machry

GROUP PROJECT WITH JENIFFER GUTIERREZ AND GRACE BURTON PROGRAMS USED: InDesign, Photoshop, Illustrator, Revit, Twinmotion

DESCRIPTION Exploring themes of historic rehabilitation, students took an existing building in the downtown area of the University of Kansas (Lawrence, Kansas), a historically art- rich area. Choosing what art type was to be on display, the studio made students question what local art really means to the community.

CONCEPT The MOMO (Museum of Merging Originality) is a local art center that inhabits various art forms, fostering collaboration within the community. Aiming to preserve parts of the original building, the design is inspired by the historic downtown Lawrence scene by focusing on location and history. All creative minds are encouraged to converge and inspire in our curated lively environment.

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DESIGN DRIVERS

CREATE LOOK ENJOY

SITE ANALYSIS

1000 ft

HISTORY Allow the existing sites story to be told through materiality and form

OLD WEST LAWRENCE

LOCATION Bringing together regions from East Lawrence, KU Campus, Cultural Districts, and Old West Lawrence together

P

ACTIVITY Offering a new set of exhibits/ classes, catering to all

HISTORICAL SIGNIFICANCE Attempt to keep most features, but more freedom as necessary

Most leeway (Non street facing)

1919 1882, 1890

Most historical, aim to keep elements

1927

1919 1956 main building connector over alleyway administrative building

“Factory in Lawrence, Kansas, Makes Church Pipe Organs.” The Kansas City Star,, 1948.

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16

DAVID BOOTH MEMORIAL STADIUM

KU CAMPUS SPENCER MUSEUM OF ART

Although initially constructed in 1882, the property today physical Reuter Organ Company (originally the Wilder Brothers T-Shirt Com 1919-1971, spans from the year that company established their b company moved a portion of their operations out of the buildings. the Interior. National Register of Historic Places Registration Form 10240018.


KAN

SAS R

KANSAS RIVER

MARR

IOTT S P

CIT Y

SITE

ES

HAL L

SUN PATH

MASSACHUSSETTS ST

CIDER GALLERY

PHOENIX GALLERY

LAWRENCE ART CENTER

ART EMERGENCY

SITE

FREE STATE BREWERY

NEW HAMPSHIRE ST

REHAB GALLERY

SUNFLOWER CERAMICS

ILL SU IT

E 6th St.

ART LOVE COLLECTIVE

PRAIRIE HILLS GALLERY FAYMAN GALLERY

RINGH

Surrounding Buildings KEY Site Roads/Parking Greenery Pedestrian Walkway

LAWRENCE CULTURAL DISTRICT

LAWRENCE ART GUILD

lly reflects its long association with the mpany); thus, the period of significance, business at this location to the year the . Source: United States Department of m. (2020). NPS Form 10-900. OMB No.

EAST LAWRENCE

LAWRENCE ART SPACES ALREADY HAVE -varied mediums -theater, gallery, class spaces -shoppable collections -rentable venues

-fine arts -restorative work -art supply exchange -ceramics (kilns)

LAWRENCE NEEDS --more space for local artists -more affordable art spaces for students -art spaces catered to young adults

IVER


DESIGN GOALS ADAPTABLE Support a variety of activities; galleries, classes, retail by creating movable and varied spaces.

STORYTELLING BALANCE Create public and intimate areas alike. Allow spaces to be a hub for the community through circulation and zoning.

FISHBOWL Create an innate intrigue into our space by allowing sight-lines to connect art-goers with the building.

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LOCAL Ensure key focuses on local artists in exhibits and classrooms, catering to the immediate Lawrence art group.

SITE Utilize historic daylight factory in downtowon Lawrence

BUBBLE DIAGRAM

Galleries Maker Spaces

Auditorium

“Fish Bowl” Museum

Restaurant Retail Cafe

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18

3

FUNCTION Add circulation tower to comply with building needs and codes


2

4

PROGRAM Retrofit the spaces to support the interactive museum of art

ACTIVATE Manipulate landscape for a more inviting public view


STACKING

s bar

g w

classes

venue space

back of house

8

lo

m


DEVELOPMENT Floor Four PUBLIC GALLERY/ EXHIBIT Floor Three

MAKER SPACES PRIVATE/ QUIET

Floor Two

Floor One

Basement

studio space

galleries workshops

obby

museum

retail

offices

back of house

N


PLA

Museum Render 1

DIS

Museum Render 2

9


BASEMENT LEVEL | MUSEUM

AN

5

6

Newport Bench by West Elm Contract Grade

7

Display Case by Displays2Go Adjustable Shelving

Timeworn Terracotta by Shaw Floors Eco Friendly

1 Re-used organ pipes Reuter Organ Co.

7 2

8

9 4

3

NOT IN SCOPE 0

6

12

24

48 ft

1

Museum: Wilder T-Shirt Hist.

4

Restrooms

6

Music Classes

8

Open Storage

2

Museum: Reuter Organ Co. Hist.

5

7

Mech/ Elec

9

Freight Elevator

3

Video Room: Lawrence History

Elevator/ Staircase Addition

SPLAY ELEVATION

Entry/ exit of exhibit

Display

Seating


PLA

Paint and Sip Render (First Floor) | Grace Burton

PAI First

Mosaic Gallery | Grace Burton

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THIRD FLOOR | MOSAIC GALLERY Layout consistent from first- third floors Programmed by Grace Burton

AN

1 Classroom 1 0

2 Classroom 2 3 Workshop 1

1

6

12

24

48 ft

2

4 Workshop 2 5 Workshop 3

6

6 Mosaics Gallery 7 Display Space 3

8 Collaborative

4

5

Workshop

7

Each Mosaic Gallery consists of different mosaic patterns on each wall, made locally from Sunfire Ceramics.

8

INT AND SIP PLAN Floor

Mark Work Table by Neudoerfler Paint Table

Lounge Chair by Tom Dixon

In Plan

Existing Wood Sealed Concrete

BUZZISPACE Buzzistrip Acoustical Lighting


PLA

Rooftop Bar Render 1

RO

BA

Rooftop Bar Render 2

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SEA


FOURTH FLOOR | ROOFTOP BAR AND STUDIO

AN

OUTDOOR 0

6

1

5

12

24

Multipurpose Studio

2 Restrooms Open Furniture 3 Storage Art Supply Storage 4 Elevator/ Staircase Addition

Retro Nectar Tile by Shaw Flooring Eco- Friendly

5 Rooftop Bar Entertainment 6 Area Open Seating 7

7 Game Area 8 Covered Lounge

VELIT Chair by Plank Durable, Stackable

2 4 8

Cafe Table by Uline Durable

OUTDOOR

OOFTOP BAR ELEVATIONS 4' - 10 1/8"

AR DETAIL

ATING DETAIL

10' - 0 1/8"

3/16" = 1'-0"

19' - 5"

3

48 ft


HILLTOP: CHILD CENTER Interior Architecture Studio III | Mohammad Dastmalchi

SOLO PROJECT | PROGRAMS USED: InDesign, Photoshop, Illustrator, Revit, Twinmotion

DESCRIPTION Hilltop is an inclusive community where children learn from passionate professionals in a nurturing and academically rich environment. Taking the existing Hilltop Child Care Center in Lawrence Kansas, we will re-design the interior in order to promote the health, safety, and wellness of the community.

CONCEPT Foster a safe community that supports both children and adults alike. Encourage inclusivity of children with Autism Spectrum Disorder by including various play and learning areas. Enhance creativity and imagination using stimulating colors and nature.

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Central Area/ Library Render


ADJACENCY MATRIX

PRO

Secur

ESSENTIAL CONNECTION

Wings Locka

DESIRED CONNECTION AVOID CONNECTION

First

SUNLIGHT STUDY HOURS OF OPERATION: 7:15-5:30 SCENE SHOWN: CENTRAL LIBRARY AREA WINTER

SUMMER

7:15 AM

2:00 PM

Se

5:30 PM

30 13

30

Intense natural light in mornings/ evenings. Automated shades should be installed.


OGRAMMING

rity / ASD emphasis

s are grouped for ease of transition amongst children. Main area secured by viewpoints from the lobby at all times. able entrances and corridors ensure safety. Zoning allows for acoustical distribution for ASD considerations.

SECURITY ENTRANCE LOBBY

TODDLER WING

PRE- K WING

RESTROOMS STORAGE SICK BAY

MECH. ELEC. CUSTODIAN LAUNDRY STROLLER

STAIRS/ ELEVATORS ART

QUIET RM

LIBRARY

SECURITY CHECKPOINT

ENTRY/ VERTICAL CIRCULATION/ EGRESS

t Floor

KITCHEN

CLASS SPACES

LOUNGE, BR

OFFICES

OFFICES

econd Floor

MEETING RMS

MECH. ELEC. SICK BAY EDUCARE HELP

STAIRS/ ELEVATORS

SCHOOL AGE WING

DIRECTORS

OPEN WORK

STORAGE

MISCELANEOUS WORK/ PLAY/ GREETING (OPEN) AREAS

STAFF/ ADULT SPACES (MECH., KITCHEN, ETC)

WORK AREA

CDL AREAS


WAYFINDING

1 ENTRY POINT

Cloud element serves as a reference point for both entry/ exit

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2 SIGHTLINES

Visual connection with surrounding areas, benefitting children & adults

3 FLOORING PATTERNS

”Follow the river” concept for young children to instinctually trace

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3


3

4 CORRIDOR ENTRIES “Neighborhood” feel reiterates the playful instinctive draw

5 CLASSROOM FACADES

5

”Neighborhoods” created as landmark points and insinctive lead- ins

4 2 1

6 BIOMIMICRY

Tree like elements placehold as landmarks for reference points


children’s waiting area

ELEVATIONS

in plan

hallway

Goals for the space include: the concept of learn + play: achieved by including indoor and outdoor play spaces. The center should be academically rich: by including solo and group work areas for children. It should also ensure a comfortable environment: with the use of ergonomic/ childrens sized furniture and acoustical protection against overstimulation. Finally, the space should support both children and teachers by emphasizing natural elements for wellness, and creating sensory spaces.

Pre-K Class Render

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toddler/ pre-k school hallway entrance

Library Render

Lobby Waiting Nook Render


OFF HOURS Pictured to the right: Landscape Hand Render of Family House

DESCRIPTION Using artistic expression to further develop and express architectural ideas and knowledge. Continuously practicing and noticing forms, texture, light, shadow, color, and contrast and replicating them by hand in order to understand what makes a space, a space.

CONCEPT To continue developing hand rendering, being able to communicate effectively with non- design/ architecturally oriented people, and to add a personal creative touch to every project.

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ROCK CHALK REVUE SET DESIGN BUILD Rock Chalk Revue | Spring 2024 | Designed and built with Molly Bruns CONCEPT SNIPITS Set intent was to be modular, moveable, and interchangeable between two sceneries: a sound stage in a “mansion” style venue, and an awards ceremony in Hollywood. Character ideation revolved around movie star, director, and ensemble genres that were intended to show a “Gatsby” style vision in each. Overall, within the budgeting and time frames, Molly Bruns (set engineer) and I were able to rent scaffolding to eliminate excess waste, promoting sustainable values for the show.

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