Ultimate Soldier Rules

Page 6

Game Play The game is played in rounds. If a player earns three victories in combat in a single round, the round ends. The round also ends if a player earns four and holds them all at the same time. Each round starts the same way. To become the Ultimate Soldier a player must earn seven Victory cards, or earn nine Victory cards if they have not won a round. To begin, the player sitting to the dealer’s left will start by drawing a card from the common deck. On every turn, a player draws one Common card, (two cards are drawn if the player has more than one soldier) and makes one of the following moves: 1. Play a Training card 2. Initiate combat 3. Discard a Common card face down in the discard pile. Playing a Training Card A player may only play one Training card per turn. When a player has the equivalent of four Training Academies face up in a group, the player earns and selects a new soldier from the top of the Soldier deck and places it face up in front of them. The Training cards are returned to the discard pile. Note: There are three kinds of Training cards, each is respectively worth different values: one Training Academy, two Training Academies, and three Training Academies. If you play two Training cards on top of each other, both are worth three Academies, and they must all be discarded when you draw a Soldier. Academies do not carry over to a new stack. Initiating Combat To initiate combat, a player must have at least one Soldier card and be holding an Advance card and an Assault card. The player announces the Soldier they will Advance with and the Soldier they are going to Assault. After the announcement, the player then lays the Advance card, followed by an Assault card in the middle of the Soldier. A Weapon or Intensity card, or both, can be added on top to add strength to the Assault. Only two players are allowed to take a turn in the fight, unless someone outside the combat is holding an Interfere card. Anyone can play an Interfere card at any time and give two cards to the player of their choice in the combat. If one of the players in the combat has a Radio for Help card, they can play that card and draw two cards from any player not in the combat, and use them to fight with. The other player must let them


Issuu converts static files into: digital portfolios, online yearbooks, online catalogs, digital photo albums and more. Sign up and create your flipbook.