Beyonderground bookazine13

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a 2-day Creative ego Nightmare/Festival ——



Concept of Beyonderground Once upon a time there were four friends. Four graphic lovers and designers, but also four players and dreamers. They wanted a creative festival in their home town. Let’s say their names were Debora and Daan and Manon and Pablo. The four of them lived in Hasselt, Belgium. A country that doesn’t have the rich history in graphic design that the Netherlands or Finland have. Belgium’s cities can’t compete with the visual power of cities like London or Berlin: a lack of understanding is the reason why good graphic design is often undervalued here. The foursome realized their country needed this celebration of all things graphic design sooner rather than later. So they dreamed of a festival: a counterreaction to the passive and serious tendency of so many other graphic events. They figured graphics should be a party. Sure, creativity can sometimes mean suffering, but a lot of the time it’s play, joy and fun. Debora, Daan, Manon and Pablo imagined a two-day fest with not just lectures, but performances, panel debates, a sound and graphic show, workshops, expos, live painting, shops, music, food and drinks, too. The idea of sitting still for too long tired them. The ideal of enthusiastic participating gave them the necessary energy to go out and get it done.

Fast forward to a year later and get ready for Beyonderground. The fantastic four managed to create their dream festival in their own town: the underdog, the perfect opportunity, point zero. Working and playing in the city for many years, these friends know it has the potential to grow and become a graphic and creative mecca. Friends, family, graphic designers, artists, creative souls and a truckload of curious-minded people are coming from all over the world to attend Beyonderground. Understand each other in English, but prepare yourself to hear a lot of Dutch, French, German, Spanish, Portuguese, Japanese, Swedish, Finnish, Chinese and Norwegian. So get some rest, book a massage and do a little yoga before you come down to Hasselt. You’ll need your energy for two days of creative rendez-vous. The idea is to talk, mingle, play, inspire and get inspired. Then kick back, have a drink together and chill while listening to the musical performances. We promise you: after this weekend, you’ll be itching to start experimenting, sharing, rebelling and playing.



The people * Hectica is… crossover creativity Hectica is a design studio built on aesthetic energy, with a long history of design in its most multiplex way. We don’t put brakes or boundaries on disciplines – we’re too curious to do that. Hectica was born out of necessity: to still a hunger for the art of creation. We’re connecting graphics to interior to product to photography and illustration. Because they all come down to one thing: a good story, a great idea and an original spot-on solution.

Q&A

Manon Wethly

What motivates you each day? Play, experiment, feeling butterflies in your stomach when you find something good, the glitter in the eye of the client when they like what they see.

Manon Wethly’s roots are in design: studying architecture, graphic design, illustration and photography. Having had the opportunity of starting as an all-round junior designer at a renowned design agency and finishing her career there as head of design, she had all the baggage she needed to go her own way and start a concept driven design studio for herself. Hectica, boiling more than water since 2005. More than ever, her eyes are set on photography though, with big plans, enlarging her take in the creation or capture through a lens.

What inspires you? Experimenting, exploring the context and leaving it behind, dreaming and travelling, great music, finding beauty in mistakes. What is your dream project? To have our own shop, photo studio and design studio.

Pablo Hannon Thinking back, Pablo Hannon remembers the brief yet good times he had at the university of architecture. Studying graphics, illustration and photography soon after that, followed by learning the real skills and tricks as an allround designer and art director at a premier league and international interior design agency. The result of this long journey is his eternal force of rethinking the existing and developing an unthinkable answer in his own concept driven design studio, Hectica.

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What do you hope for Beyonderground? I hope there will be fun, people having fun and people who will continue to tell others who weren’t there about it for a long time!

What do you hope for Beyonderground? Seeing people happy, a city revived, a boost of graphic positivity. I hope people will see the power of it, the possibilities.

If you could brainstorm with anyone, dead or alive, who would it be and what about? With Ferdinand Porsche about the perfect 911. With Alexander McQueen about my dream dress.

If you could brainstorm with anyone, dead or alive, who would it be and what about? With Björk about a still to be invented musical instrument. With Basquiat about an attack on the coldest building in the world.

What are you gonna wear and how will we recognize you that weekend? Something colourful, festive!

What are you gonna wear and how will we recognize you that weekend? Jeans and a hoodie – ideally with a cool print, made by a creative discovery I’d like to tell you all about.


The people * Postcard of a Painting is... graphic absurdity Daan Linsen and Debora Lauwers run graphic design studio Postcard of a Painting together, but they also share a life, love and a passion for street art, illustration, young art and design. Their Hasselt Alley Art Gallery is where they showcase this passion. Whenever they can in their work, Daan and Debora mix in some handmade elements such as handwritten typography or doodles, and they are known for their upbeat, absurd graphics and non verbal nonsense. Things don’t always have to be too serious. Q&A

Debora Lauwers & Daan Linsen

What motivates you each day? New challenges and projects, interesting encounters and Beyonderground.

After our studies in Graphic Design in Ghent we moved to Hasselt. For Daan it was coming home, for Debora it was a major shock (she’s from Oost-Vlaanderen). We started working in the R&D department of Jaga, where we worked in a team for all of its graphic projects: brochures, books, fair booths, you name it. Highlight of our time there was the book about Jaga’s collaboration with Quinze & Milan at the Burning Man Festival. But after 2,5 years we decided to do our own thing with POAP, and in 2009 we added Alley Art Gallery. Debora is also an illustrator, and through her brainchild Mr Lapin she goes on all sorts of adventures à la Française.

What inspires you? Life on the internets, magazines, spontaneous meetings, and the best water in all of Hasselt, which can be found in our office (come and check it out!) What is your dream project? Beyonderground :)

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What do you hope for Beyonderground? I hope we will be able to fuel our visitors with a renewed appetite for experiment. Play, I tell you! Listen to the music, and play it fucking loud! Dance in the bathroom! Shop! Stop using ‘apple-z’! Be passionate! Sleep in whenever you can! Say ‘I don’t care’ more often! Some day, make a poster in Comic Sans! Save your graphic fails in a folder named ‘poo’. And damn it, go and conquer the world! Hopefully until next year! If you could brainstorm with anyone, dead or alive, who would it be and what about? I’d rather throw a party with MGMT, Smashing Pumpkins, Gary Baseman, Edgar Allan Poe, Jean Michel Basquiat, Tim Burton, Nick Cave, Don Draper, Charles and Ray Eames, Uma Thurman, The Knife, Hell’O Monsters. What are you gonna wear and how will we recognize you that weekend? Under normal circumstances, you’d recognize me by my blacker-than-black clothing and ditto short hair. But you never know it might be a bright yellow dress. One thing is for sure though: I’ll be the one sporting dark circles under my eyes from exhaustion, but with a happy smile plastered on my face!

What do you hope for Beyonderground? An immaculate edition with happy visitors, artist and collaborators. A weekend full of inspiration, creativity and fun encounters. A second, third and fourth edition. If you could brainstorm with anyone, dead or alive, who would it be and what about? Michael Jackson, MCA, Thom Yorke, Mr. E, Beck – about music. Andy Warhol – about the Middle East. Raymond Goethals – about the pro’s & contra’s of the 4-4-2 & 4-3-3! What are you gonna wear and how will we recognize you that weekend? Sneakers, I love sneakers! And you’ll recognize me by my hair and tattoo :)



This book

This magazine

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The Concept (you just skipped) of Beyonderground. This book / This magazine is just another expansion to the festival. “Let’s ask more artist than the walls of our venue can hold.” The idea is to take little steps and yet, make every step count for ten. We share the love we have for graphics and creativity and intend to make it as personal as it gets. There is no standard. There is only you. And you.

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The Partners We couldn’t have done it without you. Those who we mention, those who we ask for their opinion. Those who we not forget, they know we know. Support comes in many colours. A rainbow full of support. What we just did is yours too.

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The Artists And what a line up we have. Filled with pride, we present chapter Z. A rat pack of extremes, a bundle of humble. From day one we said we aimed for the nice and the good and the happy and all the talents that crossed our roads, had to be made of gold. The bright kind.

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Six Artists’ Eight pages in the clouds Lean back and enjoy, flip through their temporary worlds. Scroll for their contexts later. That’s the good thing of the unknown. It is a unique moment.

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Six Interviews with artists, designers, connaisseurs on the field of creativity, their ‘this and that on being asked’. 6 interviews sharing a glimpse on graphic creativity being disected.

This book / This magazine was written and edited by Stephanie Duval www.stephanieduval.com The campaign was photographed by Manon Wethly with a Beyonderground team production and special spanky thanks go to Joren Peters for his teaser vimeo edit on the scene of the crime This paper was only possible with the help of Antalis — www.antalis.be 3 Deviders (front+middle+back) — Munken Polar 300 g/m2 — Section X — Munken Pure rough 120 g/m² Section Y — Munken Lynx 120g/m2 Section Y — Munken Lynx 120g/m2 — Section B — Arctic Volume high white 130g/m2 Section A — Munken Polar rough 120g/m2 — And the grey cardboard... is just grey cardboard.

This book / This magazine was printed by and with the help of Leën — www.leen.be Hasselt’s own family run award winning house of print + Market Zeefdruk (cover print) — www.market.be This book / This magazine was bound by Antwerp Binding boekbinderij — www.antwerpbinding.be + Grafisch Afwerk Centrum — www.gac-breda.nl This book / This magazine is a Beyonderground team production Published by mother of all Beyondergrounders, Poaptica vzw Beyonderground is a concept by Poaptica vzw. Turn the page and start.


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www.beyonderground.com

The Partners

www.hectica.com www.postcardofapainting.com SPONSORS

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3500 Hasselt, Belgium becomes

Two on the top: Genk — a book printed on Munken Print White,

Beyonderground Graphic City for one month.

distributed by Antalis — design by Postcard of a Painting

Between 04.04 and 05.05 the city turns its eyes to the graphics, artists making a temporary pop up gallery or

Two just below: Cultuur3 — a book printed on

workshop, street art tours, hot spots share their windows

Munken Lynx, distributed by Antalis — design by Hectica

to an artist’s paint job.... A Manhole tour is also part of the city take over, our goal is to make people look down at these industrially made graphics. Forgotten treasures...

Beyonderground x City of Hasselt

Beyonderground x Antalis

What would a festival be without a place to have it? And what would the ideal place to look like? Even though it’s not the biggest or most famous city of them all, we bet Hasselt is damn near perfect. Because when it comes down to it, all you really need is an open mind and neverending curiosity – and that’s exactly what we found here. Beyonderground chatted with Karolien Mondelaers, town Councillor of Culture, and Katrien Schaerlaekens, head of the Culture Department.

Many creative endeavours - different as they may be from each other - all started in the exact same way: with a blank sheet of paper. But paper is more than the blank slate for ideas and creativity - it can be a pretty powerful medium to convey more than just a message. Beyonderground chatted with Marleen Bijnens of Antalis, distributor of paper, packaging and visual communications solutions, about emotions and chemistry.

How would you define ‘graphic design’? “It is quite literally an applied art. An aesthetic view is applied to a functional goal. Or the other way around: an artistic goal is achieved by means of functionality, technique. Communication becomes more effective and aesthetic thanks to the style, the typography, the design. But it’s not just the message that benefits from the form in which it is conveyed; graphic design is also about images, illustrations, free graphic expression.” How important is it to Hasselt? “In Hasselt, a city that has always been a dynamic anthill, we think it is essential to stimulate creativity wherever we can. It’s only by doing this that we can co-create and continue a cultural dynamic. This dynamics of creative spirits is indispensable to the fibre of the city and its social mix, if we want people to remain here to live and work.” How do you think Beyonderground will play a role in the ‘tastemaking’ of the city? “As Capital of Taste we don’t want to focus solely on food and drink. It’s about concepts such as authenticity, quality and aesthetics. Those ideas can be applied to regional products, but also to the city’s architecture, design and attitude towards public spaces. Beyonderground focuses on these same concepts in the international world of graphic design, so we consider the festival as a partner in our story of ‘tastemaking!’ Additionally, we think it’s great how a large group of people from all over Europe and the world will

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get to know our city in a highly original way. We are not a metropolis, but a metropolitan project like this one can count on our support.” How is Maastricht like a sister to you? “Hasselt and Maastricht are two important cities in the Euregio, where people have a lot in common: the language, the dialect, our history and culture… There are lots of crossovers – also with Liège, by the way. In the Euregio we think of ourselves as a kind of smaller Europe where different nationalities, cultures, languages and groups of people live together organically. We think we deserve that title of European capital, together!” Which dream project would Hasselt like to realize some day? “We dream of being able to look back in a few years and realize that we are both small and large at the same time: a small scale, but a huge spirit. Big ideas that start small. A city where people with these ideas feel that things are possible, that there is room for experimentation, that they can use their city as a playground, a work space. That is why in the next few years we want to focus on mental and physical space for art, culture and creativity.” Which future do you predict for Beyonderground? “We wish them lots of happy participants, curious onlookers, heaps of inspiration for the next edition, international attention and above all, even more ideas and dreams.”

Can you tell us a little about the chemistry between paper and graphic design? “I think paper adds extra value to graphic design because of its colour, its texture, its touch... It’s a kind of emotion that empowers a design, that makes it stronger. I think you can compare it to putting video to music or vice versa - it creates an emotional synergy.” How different do you think the future of print and paper as a medium looks? “Print will be in less of a leading position. It will still play a role in the bigger picture, but as a part of it or supporting it. Print will always stay, but we realize it’s no longer the number one in the list of new forms of communication. Nowadays we also see a shift towards digital techniques, smaller runs, more limited and personalized editions.” How does Antalis regard the future? “Everything changes so fast, all is in motion, so we should always be prepared to adapt to these changes and new technologies and be flexible as a company. We also need to be proactive. There may no longer be long-term visions, but then you need to have a strong vision right now. We need to know the market very well in order to take well-informed decisions. We were one of the first to start up a visual communications department and we are branching out to packaging. We need to be enlarging our offer, keep an eye out for niche markets and bring together those needs with what we do best.”

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According to you, what is the importance of artisan techniques and traditions? “In a world of constant change, artisanry becomes that much more valuable. Look at how typography has become a hot topic today. Old techniques, albeit adapted to modern fashions, are important to a certain niche within the market. It’s not the mainstream, but it’s an important group nonetheless.” What would be a dream project for you? “We dream of academies and design schools to offer their students a decent education when it comes to paper, so that they’d know all of the possibilities before they enter the professional world.” How do you go about developing new initiatives? “We would like to create an inspirational platform for designers, both locally and internationally. That’s why we partner up with creative projects such as Beyonderground. We need to think big, beyond our country’s borders. More and more companies are operating internationally, too, so we need to be able to offer them products that have an international relevancy.” How do you see Beyonderground’s future? “We see a very big future for Beyonderground. What you have put on the map as four young designers, is pretty amazing. Such a big project, multidisciplinary, polyglot, international... We think you did a tremendous job and we predict a bright future for the initiative.”


Beyonderground x Province of Limburg Is it something in the water, or is it ingrained in the DNA its citizens? Limburg is a breeding ground for creativity, and that is at least partly thanks to the support of its government. Beyonderground spoke to Igor Philtjens, culture delegate of the province of Limburg, about the importance of experiment in life and the impossibility of trying to define ‘creativity.’

How small or big is Hasselt/Limburg on the world map? “The province of Limburg (with Hasselt as its capital) may not be a metropolitan area, but from a cultural perspective it is a very rich region. Thanks to its diversity, thanks to its location close to the Dutch, German and Wallonian borders, thanks to its history of migration flows from Italy, Turkey and other countries and thanks to its cherished cultural heritage, it forms the ideal melting pot that feeds creativity, open-mindedness and innovation. In that sense the region is very big. A lot of internationally renowned artists, musicians, architects and designers are from Limburg. And today the province houses several high quality art and design schools, art and culture centres and historical museums that all stimulate this creativity. Z33 has over the past decade gained international renown, the province’s Gallo-Roman Museum in Tongeren has a unique archaeological collection, we have production centres for theatre, for contemporary art, internationally acclaimed music festivals, numerous initiatives to support our talents and a lot of independent creatives who organize festivals such as Beyonderground… You name it, we have it.” How would you define ‘creativity’? “There is no limit to creativity. So defining it is impossible, I think. But creativity clearly is the origin of everything. Every idea, every invention originates from creativity. Add enthusiasm, skill, craftsmanship and a bit of courage and we’re able to do great things, to solve problems and create opportunities.”

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In which ways is Limburg a creative region? “We try to stimulate creativity in every possible way: as a government we support creativity with subventions, with know-how and expertise, with infrastructure and education. In these challenging times, we are forced to increase our creativity, to stimulate innovative ideas and to do what we’re good at even better, to re-invent ourselves and regain our economic strength.” How important is ‘experiment’ in life? “Every human being’s knowledge is based on ‘trial and error’. A kid learning to ride a bike, a scientist’s research that leads to great theories and inventions. We can try to limit our errors, but we can’t and shouldn’t eliminate or avoid them. They sometimes lead to even better innovations!” Which future do you predict for Beyonderground? “All creative initiatives have a bright future ahead, impossible to predict in what form. But I am convinced that this festival will lead to good networks, great collaborations, durable contacts and lots of creative and innovative projects for the future.”

Above: Z33 Hasselt, Angelo Vermeulen - Seeker[HS²], photo by Kristof Vrancken Below: Gallo-Romeins Museum Tongeren, exhibition ‘The Etruscans - Una storia particolare’

Beyonderground x Brussels Airlines

Beyonderground x Design Hub Limburg

Birds flying high, you know how we feel... There’s something about being up in the air that stimulates a creative mind like nothing else. And who better to understand us than our own Belgian airline, Brussels Airlines? We spoke with the Social Media Manager for the company, Kim Daenen, about hopes and dreams for which the sky quite literally is the limit.

Sometimes a genius idea is enough to get the ball rolling, but more often ideas need a lot of support to grow into something real. Design Hub Limburg plays its part in supporting and helping the creative industries, including that of graphic design, so that their best intentions one day may result in real, tangible projects.

How does travel stimulate the creative senses, according to you? “Travel inspires us both in our work and in our personal lives. Seeing new places and meeting new people can only help to get the creative juices flowing. Travelling means exploring. Exploring magnificent places, new cultures, new ways of living. We might be stating the obvious here, but it quite simply enriches your life. Travelling, sometimes, is also being disappointed about certain places that are overhyped and still trying to get the most out of the experience, going off the beaten track. That’s where creativity kicks in.”

What is your link to graphic design (or visual arts in a broader sense)? “Design Hub Limburg approaches the creative economy by stimulating collaborations between creative and traditional industries and by initiating projects. Visual arts is an important part of those creative industries.”

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How would you define ‘creativity’? “Creativity is colouring outside of the lines, thinking out of the box. Creativity is the most interesting way to get to innovation.”

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How important is broadening one’s horizons in life? “Seeing the world and broadening your horizons can only lead to new ideas, be it work related or in your private life. As they say, the magic happens when you step outside of your comfort zone, even though you might only realize the magic of it all in retrospect.”

Which future do you predict for Graphic Design in Limburg and Belgium? “There is a lot of entrepreneurial spirit in the creative – and graphic – industries and we need to keep encouraging this by helping people improve their skills and expand their talents.”

Which role does Belgium play as a small yet hugely creative country in the middle of Europe? “Belgium has always very much had an underdoglike position, and not only when it comes to creativity. Nevertheless our little country has been starting to get a great deal of attention in the creative atmosphere over the past few years, as it should be, because we have a lot of “hidden gems”. Now isn’t that just great recognition, to be called a hidden gem?”

Which dream project would you like to see realized in the creative industry? “At the moment Design Hub Limburg is working on mobility project ‘Mobilotoop’ that is looking for a contemporary solution to the city’s mobility issues. It would be fantastic if this leads to a product that could be produced at the Ford factories: a successful product for Design Hub Limburg and jobs for everyone!”

How does Brussels Airlines feel about experimental workshops and collaborations with graphic artists? What can be done with a sneaker or a car, must be a dream for an airline full of white flying canvasses? “It would be a great project to have a group of creative people, outside the aviation industry, redo an aircraft like it would be in their wildest imagination, without the usual limitations the industry or business brings.” What can we learn from Beyonderground, a small scale experimental festival, in a small city, far away from all the big cities? “We think Beyonderground is a fantastic initiative that shows you don’t need a grand city to have grand creative minds come together. We’re looking forward to it!”

How could Limburg and Belgium be a good breeding ground for graphic design? “The festival has a great value thanks to its forward-thinking approach to graphic design and visual arts as larger than their disciplines. The formula has potential, in that it could be applied to other forms of design and to other locations.” How small or big is Hasselt on the world map? “The geographical borders are not important, an international attitude is.” What are your expectations of Beyonderground? “That it will be a creative explosion.”


Yann Marussich and his Blue Remix performance,

Vedett Style Integrations,

Kunstencentrum België, photo by Yann Marussich

photo by Vedett

Beyonderground x Kunstencentrum België

Beyonderground x Vedett

Hasselt’s international arts centre Kunstencentrum BELGIË aims to offer a young, diverse and challenging program of cultural activities. Ranging from dance, theatre and music concerts to video, film, exhibitions and performances, it captures an international artistic dynamic and functions as a platform for new talent. It also proposes debates, emphasizes new (co-)productions with young artists and innovative companies, and offers artistic workshops and ‘courses’. With a dynamic and enthusiasm rarely seen in the cultural industry, Kunstencentrum BELGIË is a natural fit for Beyonderground. Why don’t you read it for yourself...

Even if you’re not a beer drinker, chances are high you’ve heard of – or seen – Vedett. Either thanks to their imaginative branding, their infamous ‘customise your own bottle of Vedett’ idea or the creative art work they use, the brand is basically the ideal case study for creative branding. We spoke to Vedett’s Brand Manager Andy van Hassel and found out how important the concept of ‘play’ is to this particular beer brand.

What is your link to graphic design (or visual arts in a broader sense)? “As a multi disciplinary art center graphic design and visual arts are at the core of what we do since 1989. From internationally renowned designers like The Designers Republic and worldwide publications of BELGIË-artwork in books and magazines like Creative+, 1000 More Graphic Elements and award nominations for the European Design Awards 2007 to exploring uncharted graphic and illustrative territory with artists like Bon Gout, Paperrad, Shoboshobo, Knust, Seripop, Mat Brinkman, Kunstencentrum BELGIË keeps developing it’s graphic pulse aimed at the future with respect and an exemplary focus on the past.” How important is ‘experiment’ in life? “Experiment is the reason of existence for Kunstencentrum BELGIË. Introducing new music, art, design, theater, film, dance, gathering momentum and showing now what the future will hold for new generations.” What role does Kunstencentrum België play in the development of new and exciting initiatives? “By creating an (inter)national platform for new initiatives Kunstencentrum BELGIË functions as a springboard for new talents. Leaving the innovation in the hands of the artists proves the most fertile ground to draw international talents and to introduce local and national artists in an international context.”

Y:6 Which artist do you dream of inviting to Kunstencentrum België? “The unpretentious artist(s) that made the real difference yesterday... or the passionate artist(s), unaware and out of the spotlights, that will make the difference tomorrow.” What is your favorite thing about Beyonderground? “Drawing up a festival by content rather than by commercial strategies.” Which future do you predict for the festival? “Being an international signpost for graphic design in a fast and ever changing environment.”

How important is graphic design to branding, in your experience? Andy van Hassel: “As a conveyer of a brand’s face graphic design is crucial. Next to strategic presence of your brand distributionwise, it’s an important touchstone for your target audience. However, graphic design isn’t necessarily always dominant in communication. The design of objects, i.e. product design, can easily install the desired position as well. In that case, the importance of graphic design is less important than the look and feel of the object.” How do you feel involved with Beyonderground’s mission? Andy: “Vedett is a platform brand, providing ways of expression: through the Vedett bottle’s backlabel, with creative impressions of the brand during events that are created by the organization instead of standard brand presence through logos, by offering the Vedett motel as a tool,… We highly encourage active dialogues between the consumer and the brand. Expression in every (non conformist) way is what Vedett tries to stimulate. In this way, Vedett is not in the spotlights, but wants to create a stage for creative people. This is where Beyonderground meets Vedett.”

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What is your definition of creativity? Andy: “Creativity is everything that is a result of a conscious or unconscious process of creation.” How important is ‘play’ in life? Andy: “‘Play’ has to be a way of life. In everything Vedett does, the ‘play’ factor, meaning ‘not taking yourself too seriously’ has to be incrusted. It’s part of what you do, who you are. Putting things in perspective (even yourself as a brand) is important. It takes tensions away and leads to greater expressive thinking and results.” How small or big is Hasselt on the world map? Andy: “That’s for every individual to judge for him- or herself. You are as big as you behave or dream.” If nothing were impossible, what would be the first thing on your to-do list? Andy: “Invent the recipe for repeated success.” What is your ultimate dream collaboration? Andy: “Burning man, a one-of-a-kind experience where people are free to express themselves.”


Beyonderground x WeTransfer

Kwintessens is a magazine, published by Design Flanders

How important is graphic design to WeTransfer? Bas Beerens: “It’s crucial! I feel the quality of our design has had a big influence on our success. From aesthetics to functional design, it’s the experience that makes the difference in many ways.”

A country or an area may very well be a breeding ground for creativity - without the necessary support and attention from institutions and organisations that promote and encourage creative initiatives, they might never get the oxygen they need to survive. Design Flanders focuses on design in the Northern part of Belgium. Its director, Johan Valcke, spoke to us about the importance of print and graphic design.

How would you define ‘creativity’? Johan: “The motor of an innovative project, realized in an innovative product or object, expressing the ideas of an individual.” What role does Design Vlaanderen play in the development of new and exciting initiatives? Johan: “Design Flanders plays an important role in the promotion of new and exciting initiatives. We do not initiate the development, but we follow the new processes and developments from very close by and support the promotion of these new developments.”

on a WeTransfer for a month.

Everyone who has ever had anything to do with graphic design knows how important it is to be able to rely on a decent file sharing service – but WeTransfer proved to be so much more than that. Like a blank canvas, it offers a platform for the most creative and inventive advertising the web has ever seen. We had a little chat with founder Bas Beerens.

Beyonderground x Design Flanders

What is your link to graphic design (or visual arts in a broader sense)? Johan Valcke: “Design Flanders promotes graphic design. Visual arts are not our competence, but we recognize the more indirect creative impact of visual arts in connection to design.”

Always special, seeing your campaign

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Which future do you predict for graphic design in Belgium? Johan: “The future of graphic design is positive. Although trends indicate that print will disappear, it does not. On the contrary, it becomes even more important. In Flanders even newspapers and magazines invest in their graphic design, cultural organizations have also done this since a long time. Eventually many companies and associations pay attention to their graphic design, because of customer communication.” Which dream project would you like to see realized in the creative industry? Johan: “Difficult question, since the creative industry consists out very diverse areas. One cannot consider it as a whole. Different management and marketing strategies are required per domain. What we wish is the recognition of the creative industry as an economical valuable good, in this way validating cultural and societal values. The Flemish Government is on its way through the research on the creative industry by FDC.” How could Belgium be a good breeding ground for graphic design? Johan: “Belgium is a good breeding ground for graphic design, only the communication from a Belgian point of view does not exist. Graphic design in Flanders is, in our opinion, very well appreciated. It’s just that we do not really talk about it.”

How has the internet influenced graphic design according to you? Bas: “It has broadened graphic design. It asks for new skills and knowledge from the designer. But it also has print designers working on web design and vice versa, which doesn’t necessarily always improve the quality of the design.” How would you describe Beyonderground in your own words? Bas: “Beyonderground is the way it should work. I believe aesthetics should play a bigger role in overall life. And what’s better than celebrating graphics with music, food, inspiration, innovation and more creativity?!” Where do you see WeTransfer going in the next few years? Bas: “The goal is to keep our service up-to-date with the newest techniques, possibilities and wishes of the user. The user has had a central position and role since we started and we don’t want to change that. Mobile apps and other utilities will be developed to keep our users satisfied. The way people communicate, or share their texts and files, has been evolving fast the last few years. We have ideas on how WeTransfer can keep up with those changes, and maybe even stay ahead thanks to a new approach. But that’s all still a secret for now :)” How can experiment lead to a new business, as it did for WeTransfer? Bas: “WeTransfer developed from a need, a desire. The way my communication agency developed it for me proved to work within a B2B environment. In combination with full screen, highly esthetical advertising (invented by my business partner Nalden) we found a lucrative way to make our service available for private and business usage and we turned it into a true business model. It seems simple and it actually is.

Y:9

Maybe this way doesn’t work in some cases, but I definitely believe that experimenting in combination with testing (asking the public) can lead to new, interesting businesses. We just made an existing business more interesting, simple, free etc. Maybe my conclusion is that approaching existing businesses from a different perspective, in combination with well thought out simplicity, tone of voice and aesthetics, is key.” How important is the concept of ‘sharing’ to creativity? Bas: “If you mean sharing knowledge and work, I believe this is the way we all should operate. I think sharing knowledge in a way was invented by the Internet. It helps stimulate innovation and creativity to the max, instead of keeping the experiences hidden, in dusty rooms. Unfortunately for most companies it’s still not common practice to share their knowledge. They fear the competition instead of realizing the possibilities and opportunities it could bring.” How important are aesthetics to a functional experience? Bas: “Crucial, just like graphic design. Although I see a lot of successful web services with a great functional experience but lack of aesthetics. Sometimes I wonder if more attention to the aesthetics would be even more beneficial. I don’t know. In our case, with our kind of service, I feel it’s part of the success. And I wish more websites and web services would take another look at the aesthetics.”


Kokoro & Moi designs for Helsinki World Design Capital 2012, © Kokoro & Moi Below: Open Identity Workshop, Shanghai World Expo 2010 at the Finnish pavilion, © Kokoro & Moi

Beyonderground x Finnish Cultural Institute for the Benelux No need to introduce the Finns to you, we’re sure. They’ve long ago conquered the world with their clean aesthetic and inventive style. Beyonderground digs a little deeper, and asks Riika Thitz, programme manager at the Finnish Cultural Institute for the Benelux, about the current state of design in Finland and beyond its borders. She even has a wonderful suggestion for a killer Belgium-Finland collaboration.

Does Finland have a particular visual style or signature? Riikka Thitz: “The most successful graphic designers and illustrators of the moment all have very distinct, varied styles. Having said that, a lot of foreigners have commented to me that there is still something ‘typically Nordic’ in their styles. I think that the current generation of visual professionals is creating their own visual language that reflects their era, which in a way is very natural. Still, there tends to be the element of clear, straightforward design that is very typical for Nordics.” Apart from the visual aspect, what makes the Finns different? Riikka: “I think that the current generation of designers has profited a lot from the internationalization of Finland that has increased dramatically in the past 20 years. They have been able to merge the visual tradition of the past generations with the international influences in a way that has created a unique point of view. We are also very few – only five million – so the scene is naturally more laidback than in, say, New York. We are a bit weird in a good way, I would say.”

How important was Helsinki’s World Design Capital in 2012? Riikka: “From our point of view, the year drew a lot of international attention to the Helsinki and Finnish field of design. It was also a good way of showing that design is not only making beautiful objects such as chairs or lamps, but also about visual culture in all its forms: city planning and all those not-so-obvious things that make our life easier. I hope that the year will provide lasting results, but for those we just have to wait and see.”

Y:10

What Finnish talents/disciplines are going to pop up in the near future? Riikka: “Finnish graphic design and illustration are top class, and I really hope that the companies and administrators understand how important it is to invest in the use of visual design. It’s so much more than just making a nice logo for your company or city. There has been a lot of talk about information design – as practical people Finns could be the ones stepping up to the plate in this field.” What is Finland doing education wise towards graphic design? Riikka: “The Aalto University’s School of Arts, Design and Architecture is a great place which has produced most of the current top graphic designers in Finland. The professionals create lasting networks during their studies and many fail to graduate as they are pulled into working life straight from school. The learning facilities in Finland are top class, definitely among the best in the world. Still, our elementary education system mostly puts an emphasis on traditional engineering subjects such as natural sciences while graphic design goes into the art box. Mind you, the most successful companies manage to use the strengths of both creatives and engineers.”

Are businesses and brands in Finland catching the added value of (graphic) design or art? Riikka: “Some have realized the value of graphic design already, I think more than in Belgium for example. There is still a lot to do: as I mentioned, graphic design continues to be seen as designing logos and nice brochures. For example the elevator giant Kone are focusing a lot on the design part of their products nowadays.” How could Belgium be a good breeding ground for graphic design? Riikka: “I have noticed that the Belgian graphic design field is not very united. This could be seen as a disadvantage, but I think it also allows designers a lot of freedom. As they are not restricted by strong traditions, their minds are a lot more open for influences from everywhere else and to creating new solutions. Also, the central location of Belgium makes it easy to collaborate and study in the neighboring countries. Geographically, Finland isn’t as ideally located.” In a dream universe, how could Finland and Belgium collaborate to wow the world? Riikka: “I think that Belgium has a lot of hidden talent that needs to be discovered. Belgium is not that well known in Finland. Events like Beyonderground could encourage young designers to network, try out new things and discover new areas. That’s what collaboration and exchange should be all about. Also, if the Belgians would again create the best beer in the world and Finns would be in charge of the package design – that would hit the jackpot!”


Beyonderground x Accid Press

With Acid Press, Beyonderground thinks forward. Edition two, let’s think out loud and say 2015. All the people, the future partners, the artists of that second edition and the newly born will not only have heard about that great festival in a place called Beyonderground Graphic City. It will be on tape too. In comes Accid Press!

Beyonderground x Gestalten

How would you define ‘creativity’? The expression of human imagination. Making nice things in your little corner of the world is all nice and well, but everyone wants their work to get noticed - right? Gestalten is a publisher that understands the needs of visual culture producers... and its fans! Their ever-expanding list of publications includes titles on design, art, architecture, photography and virtually every other form of visual discipline. Beyonderground sat down with Gestalten’s Creative Director Sven Ehmann for a heart to heart about his involvement in Beyonderground.

How would Gestalten define ‘graphic design’? “To us graphic design is one of the key disciplines in design. There is the traditional definition of graphic design as the design of communication through visuals and that is certainly still true. But i think graphic design has been applied in such a variety of different ways over the years that it has become one important cornerstone of the larger context of contemporary visual culture.” How has graphic design evolved over the past ten years? “A couple of developments are noteworthy. The most obvious certainly is the change in terms of tools, styles and communication since we entered the age of digital. We witnessed the shift from print to screen, but we also saw the shift from digital to handmade again. There was the change from single major trends to various simultaneous aesthetics where classic minimalism and new ugliness happen at the same time with a number of other micro trends. Then there was the rise of small studios, the rise of awareness for graphic design beyond the world of design - slowly but surely. A lot has happened, but as always more interesting is what is still to come.” How does one recognize Gestalten’s choice? Throughout our research, we are always looking for projects which are contemporary, original and pushing forward. We always try to work with young talent early on.

Which dream project would Gestalten like to realize some day? “Instead of just dreaming about it, we always started working on those dream projects. Recently - in spring 2012 - we opened Gestalten space and now we have a public platform, a gallery, retail space, room for workshops, etc.” Can books make the world a better place? “Yes.”

Y:11

How will book publishing and print on paper evolve over the next ten or more years? “That is very hard to predict, but I strongly feel this is not an either/or development in the sense that print will disappear and digital will take over. We have good reason to believe that well- (and very well-) made books will continue to have a strong market and that the content that moves to digital platforms is just not the right content for print anymore. But I also see a lot of potential in changing the perception to what the user/reader really wants, how media is used and information is processed these days and what role the different types of media play in that process. There are important and interesting challenges to take on. We are facing exciting times.” What are your expectations of Beyonderground? “The beauty of festivals is meeting people face to face: the speakers, but also anyone in the audience. I am sure we will be inspired, entertained, surprised and excited, both by the presentations and the coffee break conversations.”

How important is ‘experiment’ in life? It is a crucial aspect of discovery and innovation. We don’t always get what we want or look for. Sometimes it works the other way around and whatever it is that we need finds us instead. Life is a game of chance and finding ourselves over and over in unexpected situations. Which dream project would you like to see realized in the creative industry? * The emergence of a practical creative economy. * Fully immersed tactile virtual reality, i.e. Star Trek’s “hollodeck.” * A brain-computer interface capable of visualising and recording our dreams and thoughts. * A general artificial intelligence capable of reaching beyond human creativity, thereby accelerating planetary evolution.

Y:12

If nothing were impossible, what would be the first thing on your to-do list? Mapping our subconscious reality. Modulating human emotion. How could Belgium be a good breeding ground for arts and design? By encouraging, stimulating and sustaining government and private sector support of the arts. By incorporating artistic endeavours into civic planning and making art a visible day to day part of life - urbanisation of human creativity. What is your favorite thing about Beyonderground? The aspect of exposing the general public to artistic projects which otherwise would remain somewhat obscure; underground. The concept of spreading this exposure throughout the city rhymes with the previous question and answer. What are your expectations of Beyonderground? That it will be a succesfull undertaking first and foremost and that it will stimulate and inspire the continuation of this and sortlike concepts.

Top photo: Gestalten space, Berlin The two books on the right can be found at the Beyonderground shop.

What is the best thing that has happened to you thanks to your work? The widening of our (personal) perspective through the opportunities of discovering new places and new people. This has made the world a smaller, more familiar and friendlier place. The digital age has been and continues to be good to us.


Beyonderground x Slanted

Beyonderground x Clear

A weblog focused on typography and design, Slanted.de was founded in 2004 and has since grown into one of the most important design portals and discussion forums in the German-speaking area. Typography magazine Slanted was born one year later, in 2005, and complements the site as a quarterly publication combining typography, layout, illustration and photography. Both blog and magazine encourage and call for a debate on these subjects as an experimental field, so naturally we wanted them to be a part of Beyonderground.

A digital studio called Clear, that moreover goes by the motto ‘Simple is the new black’ creates big expectations of simple and elegant solutions that will make the digital world a nicer and more social place to hang out in. With offices located in the epicenter of Beyonderground Graphic City, they conquer the world, app- and web-wise.

How would Slanted magazine define ‘graphic design’? “Graphic design is a discipline within visual culture that puts communication on stage.” What is the future of typography? “It will continue to oscillate between the transportation of information and expressive aspects. The time media film and animation will bring up something like a typography that is acting within time.” Visually, how does German graphic design relate to the rest of the world? “Historically German design is connotated with the Bauhaus and functional and sober design in post-war 20th century. Global visual culture, extended visibility of design work on the internet and a new interest into authorship open it up to expressive, individual, experimental and artistic operations, as they do in a large part of the world.”

Y:13

Life is not worth living without: Innovation. It’s what drives us, and keeps us on the tip of the chair. Where does your team get its inspiration? Interaction. The web is packed with samples, but conversations (with real people) tend to make us think more and see things in a different perspective. It widens our view. The conversation should never stop. What is your ultimate dream collaboration? With a corporate client that acts as an artist. No small budget restrictions but also no commercial (restrictive) goal to be achieved. When working for UK clients we see that they give us much more freedom. What is the best thing that has happened to you thanks to your work? We’ve met the most interesting people. One should never assume that he knows how things fit into place. Because your own reality is only 1 of many out there. [I find that other peoples perspective hold many truths.] Where in the world you’d like your work yet to be discovered? Scandinavia. What person would you most like to receive a phone call from? You.

A sneak peek of what can (h)appen with your personal choice of line up.

Y:14

What apps are interesting and why? Where should we start. There are many out there but hardly any of them are good enough. We like the Flipboard style readers, the Rise alarm clock, Evernote, etc. Go through Pinterest and look for UX design, it is packed with interesting stuff. However, we’re waiting for a more integrated environment. Nobody works with 20 apps at the same time, it’s too much hassle. And in order to actually USE your device there is no app that does it all. Where is the mobile and its graphic design going to? It moves in circles. I see design now that I experienced 12 years ago in the UK. And actually, if you look at posters designed bij Michael Bierut back in the days you still see similar solutions for graphic problems. But still, it never is fully the same and there is always a twist. The magic rule remains: if you don’t need it, don’t use it. What is the future of Clear? You tell me ;-) What is the epicenter of your projects? Hasselt, the world and cleardigital.be

Lift your face out of this book and point it at the nearest app-geek. He or she will definitely be playing the Beyonderground app even before sniffing the book/ the magazine.


www.hasselt.be www.limburg.be www.designplatform.be www.agentschapondernemen.be www.vlaandereninactie.be www.designvlaanderen.be www.kunstencentrumbelgie.com www.antalis.be www.leen.be www.wetransfer.com www.cleardigital.be www.acidpress.be www.finncult.be www.brusselsairlines.com www.gestalten.com www.victionary.com www.slanted.de www.cnbe.be www.vedett.be

The Artists


White Room

Black Room

White Room

Black Room

11:00

Merijn Hos (Utrecht, NL)

11:05

Letterproeftuin (Eindhoven, NL)

11:00

Hansje van Halem (Amsterdam, NL)

11:05

Paul Jenkins, Nike 78 (London, UK)

12:00

Pablo Abad (Madrid, ES)

12:05

Ugo Gattoni (Paris, FR)

12:00

Kokoro & Moi (Helsinki, FI)

12:05

Hattie Newman (London, UK)

13:00 break

13:05 break

13:00 break

13:05 break

14:00

Sauerkids (Rotterdam, NL)

14:05

Playtype (Copenhagen, DK)

14:00

McBess (Cannes, FR - London UK)

14:05

I Like Birds (Hamburg, DE)

15:00

Round table talk — Bloggers Martin Pyper, Me Studio (Bristol, UK - Amsterdam, NL) + James Griffin, CMYKern (Birmingham, UK)

15:05

Bureau Bruneau (Oslo, NO)

15:00

Round table talk — Agencies Hugo & Marie (NYC, USA) + YCN (London, UK)

15:05

Letman, Job Wouters (Amsterdam, NL)

16:00 break 16:30

Wasted Rita (Águas Santas, PT)

17:30

Hort, Eike König (Berlin, DE)

21:45

16:35

Mario Hugo (NYC, USA)

16:30

Serial Cut (Madrid, ES)

17:35

Janine Rewell (Helsinki, FI)

17:30

Trevor Jackson (London, UK)

26.04 Friday

20:00 DOCUMENTary + Animations (in loop)

Ephameron (Antwerp, BE) Beaunanza (Hasselt, BE) Kristof Luyckx (Ghent, BE)

16:05 break 16:35

Piotr Buczkowski, Heroes Design (Poznan, PL)

17:35

BVD (Stockholm, SE)

27.04 Saturday

Expo Room

Workshop Room

Expo Room

workshop

expo

workshop

expo

Mijn Schatje, Marie Blanco Hendrickx (Paris, FR) ‘15 Minute Masks’

Jules Julien (Paris, FR)

Mijn Schatje, Marie Blanco Hendrickx (Paris, FR) ‘15 Minute Masks’

Jules Julien (Paris, FR)

music 20:30

16:00 break

Workshop Room

Café Central 20:00

16:05 break

Sauerkids (Rotterdam, NL) Ninjato (Ghent, BE) Os Ovni (Florida, USA)

livE painting during the festival

live painting during the festival

Ai Kohno (Tokyo, JP) Patrick Krafft (Paris, FR) Pointdextr (Ghent, BE) Sauerkids (Rotterdam, NL) Wasted Rita (Águas Santas, PT) Letman, Job Wouters (Amsterdam, NL)

Ai Kohno (Tokyo, JP) Patrick Krafft (Paris, FR) Pointdextr (Ghent, BE) Sauerkids (Rotterdam, NL) Wasted Rita (Águas Santas, PT) Letman, Job Wouters (Amsterdam, NL)

Café Central music 20:00

20:30 22:45 END

21:15 23:15

Brutal Knitting: a collective performance of Tracy Widdess (Port Alberni, CAN) + Glen Steenkiste (Ghent, BE) + Ernesto González (VE) Dead Pirates (FR/UK) DJ Food (London, UK) DJ Trevor Jackson (London, UK)

01:15 END


Z1 Ai Kohno www.aikohno.com

Ai Kohno will do some live painting and drawing on the glass windows at the expo area during the festival.

Travelling straight from the land where the sun rises, she will speak in lines, patterns and all that can change a glass window into her own characteristic world. With a patience never seen before, she builds up her illustrations line after line, without having a fixed idea. That is her goal. Expressing herself freely.

The name you go by: Ai Kohno Where you are from: Japan, Tokyo How would you describe what you do: I draw pictures that combine various miniature illustrations. Life is not worth living without: Drawing pictures, music, and coffee. Inspiration comes mostly from: Fragments of my memory, a book of photographs. Good (graphic) design means: Because I’m an illustrator, I don’t understand graphic very much. But, I think that to express freely, without having a fixed idea, is good design. Ultimate dream collaboration: Hayao Miyazaki, Katsuhiro Otomo Food you never tire of: Coffee Do you love beer or wine or just milk and cookies? I love beer and wine, and milk and cookies!


Z2 Beaunanza www.beaunanza.be

The Black Room will be Beaunanza‘s playground for the artists’ animated announcements. Also, a full score of animations will projected on Saturday at 20h in the White Room.

The name you go by: BEAUNANZA The brains behind the scenes: It is I – Peter Creten Where you are from: Ambiorix-city Where you are going: Somewhere over the rainbow How would you describe what you do: Grillumation (graphic design – illustration – animation) Life is not worth living without: A heartbeat – the people you love. Inspiration comes mostly from: Nature, old machines, new machines, books, movies, the Internet. Good (graphic) design means: Good design inspires others and has to be eye-catching. Ultimate dream collaboration: Nobrow Press, Michel Gondry, Motomichi, Remed, Pictoplasma, Elvis… Too many to mention. Food you never tire of: Rooiekool with saucisse Advice you will give your grandchildren: Never hide my wig and don’t waste time on religion and maths.


The Brutal Knitting performance will consist of a collective performance of Tracy Widdess (Port Alberni, CAN) + Glen Steenkiste (Ghent, BE) + Ernesto González (VE) Café Central — 27.04 at 20h Also: her work is displayed at Oui46 and Eigenwijs during Beyonderground Graphic City

She will take many flights to arrive at Beyonderground, leaving her Vancouver Island and isolated comfort zone behind. Via a thrill and a thread, that’s how you meet Tracy Widdess, the knitting force behind the brutal facade. Her horror masks have never traveled this far.

The name you go by: Brutal Knitting The brains behind the scenes: Tracy Widdess Where you are from: Vancouver Island, BC, Canada Where you are going: I don’t know yet. How would you describe what you do: Knitting, character design, only living in my own fantasy. Life is not worth living without: Books, or the ability to find out as much as one can on a subject via any means possible. Inspiration comes mostly from: Film, music and Flickr Good (graphic) design means: The removal of the erroneous until the best remains. Ultimate dream collaboration: With Matthew Barney Food you never tire of: Pizza party! Advice you will give your grandchildren: Do your own research.

Z3 Brutal Knitting www.brutal-knitting.tumblr.com

Ludvig Bruneau gets his say on Bureau bruneau things on Friday afternoon. Black Room — 26.04 at 15h05

The name you go by: Bureau Bruneau The brains behind the scenes: Ludvig Bruneau Rossow Where you are from: Oslo, Norway Where you are going: Back to the future!

Z4 Bureau Bruneau www.bureaubruneau.com

How would you describe what you do: Embrace insecurity. Try to use more time on thinking than kerning type. Try to do things that are important to me, as well as pleasing the client. Have fun. Different influences are always helpful. Do not harm animals, and work with clients I can associate myself with. The best thing that has happened to you thanks to your work: The internship at Sagmeister Inc. Both personally and professionally. Where in the world you’d like your work yet to be discovered: The Bahamas or somewhere super exotic. Then I could go there and hold lectures. The weather in Norway is very bad right now. Medium you most admire: I like printed stuff more than I like digital stuff. Peers you look up to: Paul Van Brunschot, Herb Lubalin, David Carson, Alexander Rodchenko and Stefan Sagmeister to mention a few. City where you’d like to live (if only for a while): New York, Seoul, Berlin Do you love beer or wine or just milk and cookies? I love beer, but I have recently become allergic to gluten and lactose... Damn.


BVD sends Rikard Ahlberg (top) and Tom Eriksson (bottom) to Belgium, they will do the talk and share their minimalistic approaches. Black Room — 27.04 at 17:35h

The name you go by: BVD The brains behind the scenes: 15 in the team. 4 partners: Diana Uppman, CEO & Partner; Rikard Ahlberg, Senior Designer & Partner; Catrin Vagnemark, CD & Founder; Carin Blidholm, CD & Founder. Where you are from: Stockholm, Sweden Where you are going: Hasselt, Belgium How would you describe what you do: We simplify to clarify. Using graphic design we move brands and make them inno­v­a­tive, sus­tain­able and con­tin­u­ously prof­itable. Life is not worth living without: Running Inspiration comes mostly from: Limitations Good (graphic) design means: Simplify to clarify. Ultimate dream collaboration: Snøhetta Food you never tire of: Japanese, Thai, Indian and Korean Advice you will give your grandchildren: Listen to your grandfather!

Z5 BVD

DJ Food will serve you more than late night snacks on Saturday. Café Central — 27.04 at 21:15h

www.bvd.se

Z6 DJ Food www.djfood.org

The name you go by: DJ Food / Strictly Kev The brains behind the scenes: My wife Where you are from: Reigate, Surrey, UK Where you are going: I have no idea, that’s the best part of it. How would you describe what you do: Pretty much whatever I want most days but that can include making music, designing record sleeves, DJing around the world, making radio shows, writing blog entries, researching forgotten artists, video editing or answering questionnaires.

Photo by Will Cooper Mitchell

The best thing that has happened to you thanks to your work: Getting people to lie down and watch a 360 degree AV show in a dome in Montreal last year while I controlled the sound via an iPad was pretty special. Where in the world you’d like your work yet to be discovered: Pretty much everywhere. Medium you most admire: I don’t know any mediums. Peers you look up to: Too many: Kid Koala, Patrick Carpenter, Henry Flint, Andy Votel, Luke Insect, Boards of Canada, Cut Chemist, Reuben Sutherland, Edan, Mike Mignola, The Light Surgeons, Julian House, Dan McFarlane, Trevor Jackson, Brian Eno, Steinski, Augustine Kofie. Person you’d most like to receive a phone call from: The Lottery association, tellling me I’d won. City where you’d like to live (if only for a while): Montreal Do you love beer or wine or just milk and cookies? Beer + milk and cookies but not together.


A documentary will be shown of the work and behind the scenes of Ephameron. White Room — 27.04 at 20h (in a loop with other animation shorts till 22h)

The name you go by: Ephameron Where you are from: Antwerp Where you are going: Towards a bright future. How would you describe what you do: I draw what I see and how I feel, the people I love and moments I cherish, in any medium that fits the message, from silkscreen to collage to mural painting. The best thing that has happened to you thanks to your work: Meeting my husband at a gallery opening. Where in the world you’d like your work yet to be discovered: Japan Medium you most admire: Carpenting. Peers you look up to: Anyone with a good set of brains and a bunch of energy to make fun projects happen. Person you’d most like to receive a phone call from: Anyone with a good set of brains and a bunch of energy to make fun projects happen. City where you’d like to live (if only for a while): I always love second big cities.

Z7 Ephameron www.ephameron.com


Z8 Hansje van Halem www.hansje.net

Early birds will enter Hansje’s illuminated world on Saturday. White Room — 27.04 at 11:00h

Playing with information to arrange it in visually beautiful ways and translating digital play to analog printing - it’s all in a day’s work for Hansje. Happiest when given a deadline! Macramé styled typography in her own curated Schrank8 meets Sehnsucht, Melancholy and Desire in Ophelia, so much beauty.

The name you go by: Hansje van Halem Where you are from: Amsterdam, the Netherlands. Where you are going: To work, to friends, to bed. How would you describe what you do: Organizing information (book and signage design). Playing with computer and analogue crafts (type treatment, pattern design and posters). Life is not worth living without: A day without printing is a wasted day. Inspiration comes mostly from: Deadlines. Good (graphic) design means: Happy deadline, happy you and happy client. Ultimate dream collaboration: Joined forces, joined knowledge. Food you never tired of: Indian. Advice you will give your grandchildren: Time flies. Do you love beer or wine or just milk and cookies? No milk and cookies please.

Portrait photo by Marcus Koppen Top left: Doily process Top right: Schrank8 posters


Be prepared for some crispy paper love talk! Black Room — 27.04 at 12:05h

The name you go by: Hattie Newman The brains behind the scenes: Hattie Newman’s brain Where you are from: London, UK Where you are going: Upwards How would you describe what you do: I am a set and image maker with a passion for paper. Life is not worth living without: The 3rd dimension. Inspiration comes mostly from: London and my memories. Good (graphic) design means: An enjoyable experience. Ultimate dream collaboration: Jim Henson Food you never tire of: Beans on toast with cheese. Advice you will give your grandchildren: Never run with scissors. Do you love beer or wine or just milk and cookies? I love Scotch whiskey.

Z9 Hattie Newman

Eike König will talk HORT and playfulness and be the unique person and influencer he is. White Room — 26.04 at 17:30h

Eike König is a rock. Dancing on one foot and while he is at it, doing what he does best. Playing, experimenting and finally: designing graphically. Not alone, in everyone’s eyes he meets and talks, a sparkle is born. Berlin better make a playground named after him.

www.hattienewman.co.uk

The name you go by: HORT The brains behind the scenes: Myself (Eike Fritz Gerwin König) and a bunch of fantastic, talented colleagues and friends. Where you are from: Nowhere Where you are going: Somewhere How would you describe what you do: I do graphic design. The best thing that has happened to you thanks to your work: I can decide by myself for whom I work, with whom and the way. Also, I can travel around the world and meet people and experience other cultures. Where in the world you’d like your work yet to be discovered: I don’t care about where, only how. Medium you most admire: Direct contact, eye, mouth, ear, nose, hand. Peers you look up to: Everyone I am working with. Person you’d most like to receive a phone call from: My grandmother who died last year. City where you’d like to live (if only for a while): Tokyo Do you love beer or wine or just milk and cookies? Beer and wine

Z10 HORT www.hort.org.uk

Portrait photo by M. Eckardt Nike LeBron Witness Campaign, 2009 Poster


Top: Mica Lidberg Right: Santtu Mustonen

Z11 Hugo & Marie

The name you go by: Jennifer Gonzalez from Hugo & Marie www.hugoandmarie.com The brains behind the scenes: Mario Hugo is the creative brain, I am the business brain, Masha Spaic is the strategic brain. Where you are from: Born in sunny California, raised in the mountains of Colorado. Where you are going: Watch and listen and pick Next? Hopefully Bali. Maybe back to the Maldives :) something up how Jennifer How would you describe what you do: joins Kezia Clark from YCN and I manage a team of impressive creatives who make amazing moderator Stephanie Duval in a visual, illustrative, art directed and interactive based work. roundtable talk about agencies Life is not worth living without: on Saturday. My health. My husband and family. Nature. Inspiration comes mostly from: White Room — 27.04 at 15:00h Tiny pockets of time I have outside of the office, travel, and meeting inspiring people. Good (graphic) design means: Simplicity and elegance without sacrificing personality or function. Both Jennifer (Marie) Gonzalez and Mario Hugo will attend Ultimate dream collaboration: the festival, but it will be a girls only talk about agencies Oh there are so many. Tour design for Jay-Z? and how to represent the best of the best. This New York Food you never tire of: citizen must bring more than an apple to the roundtable So easy… Ice cream! talk. Hugo & Marie’s clients list makes you drop whatever Advice you will give your grandchildren: you’re holding. Wallpaper, Lincoln, Prada, Rihanna... Take a deep breath and work it out. And that’s just the clients’ list.


The name you go by: CMYKern The brains behind the scenes: James Griffin Where you are from: Birmingham, UK Where you are going: Back to the future How would you describe what you do: Typographic led visual communication. Life is not worth living without: Good food and good music. Inspiration comes mostly from: Inspiration usually comes to me on journeys, in the bath or when running. Periods where your mind isn’t cluttered by the day to day and you have time to think. Other than that music and everyday life. Good (graphic) design means: Communicating an idea clearly and effectively. Ultimate dream collaboration: Michael C Place Food you never tire of: South East Asian Advice you will give your grandchildren: Think for yourself and find a passion. Do you love beer or wine or just milk and cookies? All of the above.

Left: Eight Euro Sculpture No.03 — Installation Right: The Joy of Graphic Design — Festival program

Z12 I Like Birds

Z13 James Griffin

www.ilikebirds.de

www.cmykern.com

The name you go by: I LIKE BIRDS The brains behind the scenes: André Gröger, Susanne Kehrer Where you are from: Hamburg, Germany Where you are going: We are going to answer the next question. How would you describe what you do: This is an unsolvable challenge because we tried for years to describe it to our parents but they didn´t understand at all. Something like: getting paid for thinking, drawing pictures, taking photos and sitting in front of the computer. The best thing that has happened to you thanks to your work: Meeting nice people from around the world. Where in the world you’d like your work yet to be discovered: Asia & New York Medium you most admire: We like printed matter from posters to magazines to books to stationary to printed fabrics. Especially the ones with a good idea behind it. Peers you look up to: We appreciate people who are fully committed to what they do, who are passionate about their work and look at themselves with a sense of humour.

Meet the two heads of I Like Birds and they will make

James will join

you forget about winter.

Martin Pyper of Me Studio and Stephanie Duval in a roundtable

Black Room — 27.04 at 12:05h

talk about blogging. White Room — 26.04 at 15h00

Person you’d most like to receive a phone call from: Not sure yet. City where you’d like to live (if only for a while): Tokyo, New York, Vancouver, Auckland, Paris, here and there. Do you love beer or wine or just milk and cookies? We prefer milk and cookies in the morning. In the evening we will go for the beer and wine.


Janine’s illustrated life line can be found near city hall in Beyonderground Graphic City between 04.04 and 05.05. She will probably talk about that and the rest of her vectorial walhalla. Black Room — 26.04 at 17:35h

The name you go by: Janine Rewell Where you are from: Helsinki How would you describe what you do: Vector illustration Life is not worth living without: Happiness Inspiration comes mostly from: I see inspiration as a fundamental trait within a creative person, not as something you absorb from the outer world. It’s impossible to pinpoint an ingredient that triggers my imagination; there is no on/off switch, it’s more like a way of looking at life. Good (graphic) design means: Art with function. Creating and giving experiences, delivering messages. Ultimate dream collaboration: To design an entire amusement park with endless funds. Food you never tire of: Avocados and toffee. Advice you will give your grandchildren: Don’t have expectations and everything will feel like a blessing. Do you love beer or wine or just milk and cookies? Wine and beer, both goes down.

Z14 Janine Rewell www.janinerewell.com


Z15 Jules Julien www.julesjulien.com Top: 2 of the 139 flags he designed and are being projected at night at Toerisme Hasselt during Beyonderground Graphic City. (04.04-05.05) We also present Jules’ work exhibited in the Expo Room during the festival. Buy him a beer and he will tell you where to find the printed newspaper at the Beyonderground shop.

The name you go by: Jules Julien The brains behind the scenes: Julien Roure Where you are from: Paris

Where you are going: Paris, Tokyo, NYC. How would you describe what you do: I am a visual artist who does commissions and personal projects and who also exhibits. The best thing that has happened to you thanks to your work: The invitation by Diesel Art Gallery Tokyo to expose in their Gallery in 2009, because I was already big fan of Tokyo. The invitation by Hugo and Marie to join their agency in NYC, because I was already big fan of them. Where in the world you’d like your work yet to be discovered: Now with the Internet the work of an artist can be discovered everywhere. I have no real preferences about the places to expose my work. All the people in the world are interesting to meet. Medium you most admire: No preference, I admire something in all of them. Peers you look up to: Too many people to mention them here… Person you’d most like to receive a phone call from: Someone to propose me an exciting project. City where you’d like to live (if only for a while): Tokyo Do you love beer or wine or just milk and cookies? Beer and wine!


Sound designer Miko Varakas will be joining Niklas Ekholm and Jungmyung Lee in their once in a lifetime interactive performance. White Room — 27.04 at 12:00h

Niklas Ekholm and Jungmyung Lee are the chosen ones to represent Finland’s finest agency. They had big role in the World Design Capital 2012 event held in their own Helsinki. Future forward is their goal, with a bit of Finnish curiousness taste for the extraordinary. They will ask us questions, be prepared.

Z16 Kokoro & Moi www.kokoromoi.com The name you go by: Kokoro & Moi The brains behind the scenes: Minna Malinen (our project manager keeping creatives in order) Where you are from: Helsinki, Finland Where you are going: Everywhere How would you describe what you do: Kokoro & Moi is a creative agency delivering progressive concepts and ideas for the future. Our focus is on identities, art direction and graphic design. We create authentic and innovative strategies and craft unique and intelligent design solutions for print, digital, products and environments. We have a penchant for the curious and the extraordinary. We love asking questions, challenging accepted explanations and inferring possible new worlds. Life is not worth living without: Love, work and play is what makes my day. Inspiration comes mostly from: Strange manga and K-pop for the moment.

Good (graphic) design means: Intensified experiences. Well placed letters and pictures, colours and shapes — Graphic design is superficial but at best it has deep repercussions in the recipients. Ultimate dream collaboration: Kim Jong Un in collaboration with the world. Food you never tire of: Koskenkorva Advice you will give your grandchildren: Don’t drink too much Koskenkorva. Do you love beer or wine or just milk and cookies? Beer and wine is all well and good, but who could resist a nice cookie every now and then?


Z17 Kristof Luyckx www.kristofluyckx.be

The White Room will be Kristof‘s playground for the artists’ animated announcements. (top: Wind of Change,, still) Also, a full score of animations will projected on Saturday at 20h in the White Room.

The name you go by: Kristof Luyckx Where you are from: Ghent How would you describe what you do: Illustration, animation, motion design. The best thing that has happened to you thanks to your work: Making Siamese twins sing a cover of Fleetwood Mac. Where in the world you’d like your work yet to be discovered: Herstappe and De Panne Medium you most admire: Music Peers you look up to: David Shrigley, David O’Reilly, McBess, Will Sweeney, Chris Ware, Daniel Clowes, Wes Anderson, Paul Thomas Anderson, Bob Dylan, Neil Young, Swans, Sonic Youth, Liars,… Person you’d most like to receive a phone call from: The New Yorker can always ring me up to have me illustrate a cover for them. City where you’d like to live (if only for a while): Berlin Do you love beer or wine or just milk and cookies? Bier (zelfs Cristal Alken als het moet)


Z18 Letman www.letman.com

A mural painting, an interview by Martin Pyper of Me Studio and you’re ready to pick up the brush and see how hard it is. White Room — 27.04 at 11:00h

Job Wouters, the man behind the hand that makes gouache swirl and dance on paper or concrete. Supercalligraphicexpialidocious! And Mary Poppins would have watched him use the chimney sweep to write visual poems on the rooftops.

The name you go by: Letman The brains behind the scenes: Job Wouters Where you are from: Amsterdam. Where you are going: Moscow. How would you describe what you do: I make letters. The best thing that has happened to you thanks to your work: My work itself is one of the best things that happened to me. Where in the world you’d like your work yet to be discovered: Dubai. Medium you most admire: Brushes and gouache. Person you’d most like to receive a phone call from: I’m looking forward to the first time my son Midas calls me, he’s one year old now. City where you’d like to live (if only for a while): San Francisco Do you love beer or wine or just milk and cookies? Both, with a tendency towards beer and wine.


Yorit Kluitman, Jaron Korvinus and Timon van der Hijden will be showing off their steamroller print work they are making at Beyonderground Graphic City. A talk about city workers, probably too. Black Room — 26.04 at 11:05h

Bottom left: Letterproeftuin at Grafisch Atelier Den Bosch, photo by Fieke van Berkom

The name you go by: Letterproeftuin The brains behind the scenes: Google Where you are from: Rotterdam Where you are going: Japan How would you describe what you do: Exchange expertise The best thing that has happened to you thanks to your work: Work Where in the world you’d like your work yet to be discovered: Japan Medium you most admire: The art of Book making Peers you look up to: Lazy people Person you’d most like to receive a phone call from: London City where you’d like to live (if only for a while): Rotterdam Do you love beer or wine or just milk and cookies? Bread

Z19 Letterproeftuin www.letterproeftuin.com

Z20 Martin Pyper

The name you go by: me studio The brains behind the scenes: Martin Pyper Where you are from: www.mestudio.info Technically speaking Bristol, UK Where you are going: The direction that seems best. Martin will join How would you describe what you do: James Griffin of CMYKern and Graphic design Stephanie Duval in a roundtable Life is not worth living without: talk about blogging. Oxygen, whisky Inspiration comes mostly from: White Room — 26.04 at 15h00 Photos, posters, books, films, music, nature, fashion, mistakes, people, pornography, artists, bad television shows, other (graphic) On Saturday he will also designers, words, free thinking, juxtaposing old ideas in a new way, pull some answers out of being curious, knowing how to look, anything and everything… Job Wouters. Even shit stuff, what makes something inspiring is yourself and how you look at things and not the things in themselves. For me the greatest source of inspiration is music. Good (graphic) design means: Many things Early morning Martin Pyper wakes up and shares his love Ultimate dream collaboration: for other’s designs to the world. First things first, blogging Dr. Martin Luther King needs to be done before the real work starts! With the right Food you never tire of: tunes, it’s hands on and only when the result is there, he Cashew nuts will lean back and sip his whisky. The joy is in the sweat, Advice you will give your grandchildren: the tears and the smile afterwards. Nosce te ipsum. Do you love beer or wine or just milk and cookies? All of these plus whisky & crack cocaine too.


Z21 Mario Hugo The name you go by: www.mariohugo.com Mario Hugo — Hugo & Marie The brains behind the scenes: Mario Hugo and Jennifer Marie Gonzalez, my wife. Where you are from: United States Where you are going: Who only knows. How would you describe what you do: Direction, design, illustration. Life is not worth living without: Family Inspiration comes mostly from: Human pursuit Good (graphic) design means: Thought, expression, virtue. Ultimate dream collaboration: I’m worried if I express these dreams out loud I’ll have a harder time willing them into existence. Food you never tire of: My dad’s Milanese. Advice you will give your grandchildren: Fall down holes. What will your Beyonderground performance consist of? I think I’ve only spoken about my past during conferences - I’d like to talk about my future.

Mario will win lots of hearts during his talk, but try and concentrate on his work too. Black Room — 26.04 at 16:35h


The name you go by: McBess The brains behind the scenes: Matthieu Bessudo Where you are from: Cannes, France Where you are going: To the butcher, then whiskey store, just preparing for a real weekend. How would you describe what you do: I draw pictures that only have two colours, black and some kind of off white, creamy bullshit. I illustrate about things that I really, really enjoy, like boobs, meat – food in general actually – and music, and nothing else because I fucking hate everything else. The best thing that has happened to you thanks to your work: Becoming beautiful on the inside but also on the outside, I’ve got a better jaw line and I’m like all tan without sun marks. Also I guess the best thing is that it made me happy for the first time in my life, for once I stopped crying, I looked at what I drew and it was like the sun shining through the walls of my heart. Where in the world you’d like your work yet to be discovered: Cannes, France Medium you most admire: Oil painting and Nostradamus. Peers you look up to: Dave Cooper, Chris Ware, Kid Acne... Person you’d most like to receive a phone call from: Will Ferrel City where you’d like to live (if only for a while): Pyongyang, North Korea

The McBess talk White Room — 27.04 at 14:00h The Dead Pirates performance Café Central — 27.04 at 20:30h Also: his work is displayed at Alley during Beyonderground Graphic City

Also known as Matthieu Bessudo, who swam his way from Cannes to London and makes the world a darker, funnier place thanks to his amazing illustrations and rock band Dead Pirates.

Z22 McBess www.mcbess.com


Z23 Merijn Hos www.merijnhos.com

Here’s a Dutch bloke kicking off the festival like no other has done before. White Room — 26.04 at 11:00h Also: check out the Beyonderground shop, you might find some Merijn Hos treasures.

The name you go by: Merijn Hos Where you are from: Utrecht, NL How would you describe what you do: Illustrator, artist The best thing that has happened to you thanks to your work: Being independent. Where in the world you’d like your work yet to be discovered: My own shaped hot air balloons in any sky. Medium you most admire: Drawing Peers you look up to: People that keep pushing boundaries in any possible positive medium. Person you’d most like to receive a phone call from: Mom and Dad City where you’d like to live (if only for a while): Antwerp


Z24 Mijn Schatje

The name you go by: Marie Blanco Hendrickx, aka Mijn Schatje The brains behind the scenes: Marie Blanco Hendrickx www.facebook.com/mijnschatjeart Where you are from: Paris Where you are going: Wherever people are welcoming. How would you describe what you do: Digital Art, trying to entertain people away, invading social networks. Treat yourself to a Life is not worth living without: 15 Minute Paper Mask workshop Homemade pies and friends who eat these. and become whatever Marie Romance and music. Friends playing music. Family. has in mind for you! Inspiration comes mostly from: Wandering around in Paris, the internet, Workshop Room — 26.04 + 27.04 long chats, short cats. Good (graphic) design means: I’m not sure, I’m guessing people you don’t know will share it on their interest, tumblr, Facebook, google+. Ultimate dream collaboration: Paris in her heart, Holland in her blood, Marie Blanco Whoever owns the technology for 3D holograms would be Hendrickx moves vectors for 10 years now, she knows how very welcome. to drill them and smoothen their flow like no other. Food you never tire of: 15 Minute Paper Masks is her workshop. Just go upstairs My own lemon pie with a big mountain of cloudy meringue. and you are the lucky victim! Advice you will give your grandchildren: Learn how to fully enjoy the internet, computers, woodworking, gardening and baking, learn another language or 2.


The name you go by: OS OVNI The brains behind the scenes: Omebi Velouria = painter and fashion designer. Logan Owlbeemoth = electronics maker and video artist. Where you are from: San Francisco; Austin, Texas; and Florida have been our homes. Currently we live in Florida. Where you are going: Deeper Space. New Dimensions. Beyond the Ultra. How would you describe what you do: Space pop paintings via analogue synths and DIY video synthesis. Sonic dream waves for telepathy, time travel and tomorrow’s tomorrow. Life is not worth living without: UFO books, science fiction VHS tapes, vinyl records of unknown origin. Inspiration comes mostly from: Obscure synth artists from the past and present making music of the future. Doctor Who. Ursula K Le Guin. Good (graphic) design means: Falling into colour and forgetting where it begins and ends. Ultimate dream collaboration: Delia Derbyshire and Bruce Haack. Food you never tire of: Pad Thai Advice you will give your grandchildren: EVERYTHING IS POSSIBLE! Do you love beer or wine or just milk and cookies? Love beer, wine and vegetables.

Z25 Ninjato

Z26 Os Ovni

www.ninjato.bandcamp.com The name you go by: NINJATO The brains behind the scenes: Joren Hemeryck. Where you are from: Grew up in Ruddervoorde, currently living in Ghent. How would you describe what you do: Big Beats, eastern/japanese flutes, phat bass. The best thing that has happened to you thanks to your work: Played at Ancienne Belgique twice, and the Caoutchou Eastern Rubber Tour. Where in the world you’d like your work yet to be discovered: Japan, China, the Middle East, U.S.A., U.K. Medium you most admire: Vinyl, VHS, tape, polaroid. Person you’d most like to receive a phone call from: Richard D. James, Tom Jenkinson, George Clinton. City where you’d like to live (if only for a while): London, Berlin, Paris, New York. Do you love beer or wine or just milk and cookies? I love beer, Wine, milk and cookies.

www.osovni.tumblr.com Os Ovni will smack the video to the edge of a visual explosion and kick the synth into the analog hemisphere. Joren will release his Ninjato

A performance with a special

monster and you will know, the

frequency mode.

beast is within him, when the beats are set loose.

Café Central — 26.04 at 21:45h

Café Central — 26.04 at 20:30h

It is unclear what city or country or planet they come from. They are born for each other, that’s for sure. Omebi Velouria and Logan Owlbeemoth stick to the analog, distorting tunes and visuals to the limits of machine and viewers too. Oh and they make there own diy video art machines.


Z27 Pablo Abad www.pabloabad.com

Be prepared for Pablo’s talk, he might bring his charming accent and rock your socks off. White Room — 26.04 at 12:00h

Born in a small town in the north of Spain call “Guardo”. A slow starter, at the age of 25 he only started to get interested in graphic design. A self-taught man. Mixing various influences he derives his personal style. Geometry, colours, patterns, typography, they seem to dissolve into fragments and born again in his new rules of structure.

The name you go by: Pablo Abad Where you are from: Madrid, Spain Where you are going: I would go around the world. How would you describe what you do: I am a graphic designer, art director, illustrator and “type-player,” specialized in visual design, editorial, illustration and typography. Life is not worth living without: Movies, music and much love... Inspiration comes mostly from: This answer is very subjective, but I am much influenced by geometry, patterns, etc. But I also have a blog with all that I love: www.o-c-u-l-t-o.com. Good (graphic) design means: Getting it right… But before you’ve had to go wrong a few times. Ultimate dream collaboration: I participate in a group show with many artists I admire. Using exquisite corpse technique to compose a large mural. Food you never tire of: Iberian ham Advice you will give your grandchildren: You only live once.


Z28 Patrick Kraft www.patrickkrafft.com

The name you go by: Pat — 1/5th Dead Pirates The brains behind the scenes: Patrick Krafft Where you are from: France How would you describe what you do: Animation/vfx by day, mind of a child and pencils at night. The best thing that has happened to you thanks to your work: Not starving to death. Where in the world you’d like your work yet to be discovered: Most places, no preference. Medium you most admire: Anything involving a fine continuous line. I can’t do it. Peers you look up to: Mat (McBess), Gregory Talon (founder of amazing living room and VOCODER), Elio Kajdan (piano maker and jazz musician ), Kate H. (plays in Vial). Person you’d most like to receive a phone call from: Hank Kingsley from Larry Sanders. City where you’d like to live (if only for a while): Berlin Do you love beer or wine or just milk and cookies? Love beers, Belgian beers + +

Patrick will do some live painting and drawing on the glass windows at the expo area during the festival. The Dead Pirates performance: Café Central — 27.04 at 20:30h


The name you go by: Heroes Design The brains behind the scenes: Piotr Buczkowski, Anastazja Borowska, Paulina Kania Where you are from: Poland How would you describe what you do: I’m a designer focused on graphics and illustration. The best thing that has happened to you thanks to your work: Love, creation, money Where in the world you’d like your work yet to be discovered: It would be nice to be featured in a design festival :) Medium you most admire: Hort / Non-format / Universal Everything Peers you look up to: StudioKxx, Johnathan Zawada, Universal Everything, Mario Hugo Person you’d most like to receive a phone call from: Stefan Sagmeister City where you’d like to live (if only for a while): Sydney, New York Do you love beer or wine or just milk and cookies? Beer / wine / vodka :)

The name you go by: Paul Jenkins Where you are from: Originally from Leeds in North England, but I grew up just outside of London for nearly all my childhood. I’ve lived, studied and worked in London for about 7 years now. How would you describe what you do: I’ve recently started a new job as an Art Director/Designer of a fantastic studio in London called U-Dox. We work with a wide spectrum of clients across digital, branding, content and retail and everything else in-between. My day to day varies a lot and allows me to experiment with the briefs we receive and the ideas the studio concepts, but always with a visual emphasis on my output for the team. Previous places I’ve worked include Mother, Wieden+Kennedy and Pentagram. Whether through my day to day role or my personal projects, I work across all forms of communication, collaborating with individuals, companies and brands to form and craft my ideas and design. I also have a keen and developing interest in design education, lecturing and running seminars at Regent’s College and the London College of Communication. As well as this, I’m a designer volunteer for the Design Museum’s ongoing Design Ventura project. Some of the clients I’ve worked with past and present include: adidas, Beck’s, Coca-Cola, IKEA, MUJI, New Era, Nike, Oxfam and Thames & Hudson.

Z29 Paul Jenkins

Z30 Piotr Buczkowski

www.digestingdesign.com

www.heroesdesign.com

Good (graphic) design means: I wouldn’t call myself a ‘traditional’ graphic designer as such, in fact quite the opposite. Sure, I have passion to create beautiful logos, typography and books but I’m also interested in creating other ‘design’ such as creative thinking and educational projects. What I do believe though, and I’m happy to hold my hands up and admit it, is that I don’t always get it right all the time (no one does), but that good ‘graphic design’ should communicate whatever has been asked of it, whoever that may be for and wherever that may be. Designers designing for other designers, design circles, and the side of the industry that looks inwards to themselves (you know who you are) isn’t what good design means to me. Ultimate dream collaboration: That’s a tough one, I think my thoughts on this will change over my career, along with as I get older, but right now it would be anyone who shares my passion for making things happen and to be honest, the less they know about ‘design’, the better. I want to work with people who will bring a unique insight and view on a project and think and process it in a way that I’m not used to. We both would then bring different things to the table and whilst they may not all work, the collaborations where that process does, I think that’s the dream right there. Let’s start with a supermarket perhaps?

A rollercoaster by the name of Paul Jenkins will take you to big brands, curatorships and more. Black Room — 27.04 at 11:05h

A rollercoaster by the name of Paul Jenkins will take you to big brands, curatorships and more. Black Room — 27.04 at 11:05h


Beyonderground spoke to Rasmus Ibfelt about the curious, yet extremely successful, story of e-Types and Playtype.

Top: Jens Kajus Bottom: Jonas Hecksher Jens and Jonas will talk about their love for Copenhagen and playfulness and typefaces how to conquer the streets. Black Room — 26.04 at 14:05h Also: Go and check out the POP! shop in Beyonderground Graphic City. (04.04-05.05)

The name you go by: e-Types / Playtype The brains behind the scenes: The founders of e-Types and Playtype are Rasmus Ibsen, Jonas Heckser and Jens Kajus, but there are a lot of other people involved as well - such as designers and project managers and so on. Where you are from: Almost all of us are from Denmark, some are from Sweden. Our HQ is in Copenhagen. Where you are going: We not only work in Denmark; we work in India, The Netherlands, Finland, the U.S., and that is just the right direction. We try to establish ourselves as an international branding agency. As for Playtype, we have ambitions of doing similar popup shops in New York, Berlin, Paris maybe, and we can see that people are really interested, but we haven’t developed it yet, to be honest. How would you describe what you do: At e-Types, we have always been developing typefaces. We believe in the power of typography and have been creating typefaces since we were still in design school. At some point we thought, why don’t we make a type foundry: a place where people can actually purchase some of the types we have made for clients or just for ourselves. The idea was to create a new perspective, because there is a market out there of big and small type foundries that are all focussing on telling a story to

Z31 Playtype www.playtype.com

an audience that is very much into typefaces. That is fair enough, but we also wanted to use our knowledge to create more. Playtype is a typeface brand that is more of a lifestyle brand. It is the physical manifestation of a digital product. We opened a brick ‘n’ mortar shop and use our typefaces on products. We wanted to grant entry into the world of design to those people who are normally not that into design. When we launched, the idea was that the shop would be a marketing tool for one year, but we received so much exposure that a year after the opening we decided to keep it. It is the perfect showroom and we like creating products and having a shop. So there are basically two legs to our brand: typefaces is one leg, for people who are in the business, and the other one is making these products that fit into people’s homes. The combination is quite interesting, for us anyway. And it has had a lot of impact. I think we help people see typeface as an accessory for their identity. Everybody chooses the right bag for what it says about who you are, and I think that a typeface does the same. It’s something you know when you are a professional and you’re making an identity for a company, but I believe people who are creating a birthday invitation should know it too. It represents their identity or concept of what they’re doing. Attracted by developing a brand, everyone in branding knows what it’s like to work on other people’s projects and products and suddenly you have your own brand, we decide what is right, that is a brilliant feeling but also very frightening, you can’t hide behind your client anymore. Amazing feeling but also.

How do you keep your team crispy: Good question. We have always believed that we need to have variation in the projects we do. It’s important that you do something very large for a time and then do something very small for a short time. Or that you do something very corporate and the next week do something for a theatre around the corner. The idea of having this variety in projects is very important for a creative mind. It also means having a long time for one assignment, and then have a very short deadline for the next. It’s not always possible, but that’s what we are aiming for. Ultimate dream collaboration: We used to sit down and talk about what we would really like to do: the Olympics or an airline company or whatever. But in truth it’s much more about finding a client that has the same ambitions that we have. I can’t really name a brand that we’d really like to work with. I’d rather find one that shares our views and ambitions because then we can do what we’re best at. Many times I’ve worked for a client that seemed like an interesting, cool brand, but they weren’t willing to use us the way we’re supposed to be used. I just want to have fun, interesting experiences. If that means I work for an Indian fashion brand that I didn’t know before, that can be as exciting as working for a large brand. Food you never tire of: I have a strong urge for steak frites at the moment. A simple meal, but I really like that.


Z32 Pointdexter www.toykyo.be The name you go by: POINTDEXTR The brains behind the scenes: Annunaki Overlords Where you are from: Ghent, Belgium Where you are going: Infinity & beyond How would you describe what you do: Every day I’m hustlin’. The best thing that has happened to you thanks to your work: The joy of creating. Where in the world you’d like your work yet to be discovered: Anywhere, everywhere. Medium you most admire: Music Peers you look up to: Too many to mention, starting with the line-up of this festival. Person you’d most like to receive a phone call from: Tupac City where you’d like to live (if only for a while): Berlin, New York, Tokyo, Hasselt

Pointdextr will be flashing and clashing colours against a glass window at the Expo Room during the festival.


Sergio and Paloma, the names of a future schlager band, who knows. They will be beating you up -3D style- and talk about their book ExtraBold and all that happened behind the scenes! White Room — 27.04 at 16:30h

A Madrid based duo represented in New York, making work in Oslo, Barcelona and graphics for Hawaiian runner Usain Bolt. Tactile is the word, all is 3D and highly frustrating for not being able to touch or eat it from the paper or the screen. Yummie graphics, would fit their description. Sergio del Puerto & Paloma Rincón! And their book too!

Z33 Sauerkids

Z34 Serial Cut

www.sauerkids.com

www.serialcut.com

The name you go by: Sauerkids The brains behind the scenes: Mark Moget and Taco Sipma Where you are from: Rotterdam, The Netherlands Where you are going: Hasselt, Belgium How would you describe what you do: We are definitely not illustrators, but we’re a little hesitant calling ourselves artists. Therefore we came up with the term “Bubblegum Poetry.” Pop culture with an autonomous approach. The best thing that has happened to you thanks to your work: Getting appreciation for our work and meeting like-minded people. Where in the world you’d like your work yet to be discovered: The Netherlands Medium you most admire: Acrylics Peers you look up to: Armen Eloyan, Squarepusher, Walt Disney. Person you’d most like to receive a phone call from: Tim van Laere City where you’d like to live (if only for a while): Berlin

Mark and Taco will be talking and drawing and playing music. Here and there: White Room — 26.04 at 14:00h Café Central — 26.04 at 20:00h Expo Room: Live painting

The name you go by: Serial Cut™ The brains behind the scenes: Sergio del Puerto & Paloma Rincón Where you are from: Spain. Where you are going: Madrid. How would you describe what you do: We are a small studio focusing on art direction for advertising companies, embracing pop culture, luxury and surrealism at the same time. The best thing that has happened to you thanks to your work: To give birth to a fat son called “ExtraBold”. Where in the world you’d like your work yet to be discovered: Asia maybe… Medium you most admire: Print! Love smelling books. Person you’d most like to receive a phone call from: From Herb Lubalin, but unfortunately that is not going to be possible. City where you’d like to live (if only for a while): Any city with a crystal water beach.


Z35 Trevor Jackson www.trevor-jackson.com The name you go by: Trevor Jackson Where you are from: London Where you are going: No idea How would you describe what you do: Many things The best thing that has happened to you thanks to your work: It makes me happy. Where in the world you’d like your work yet to be discovered: I create my work to solve a brief or to express myself, not to be discovered. Peers you look up to: Herb Lubalin, Dieter rams, Mike Mignola, Carlos Reygadas, Ray Harryhausen, Harri Peccinotti, Prince, The KLF. Person you’d most like to receive a phone call from: Eva Green City where you’d like to live (if only for a while): Tel Aviv Do you love beer or wine or just milk and cookies? None of the above

Trevor will be interviewed UK style, talking London, export, creativity and probably greasy spoon. White Room — 27.04 at 17:30h DJ set Café Central — 27.04 at 23:15h


The name you go by: Ugo Gattoni Where you are from: In Vitry sur Seine, suburbs of Paris. Where you are going: Everywhere How would you describe what you do: Not easy to say! The adjectives which could describe my work are surrealist, detailed, big size illustrations... I love the work of precision. Life is not worth living without: I don’t know, it would be scary living without it. Illustration is on my mind all the time… Inspiration comes mostly from: Everything! Things I eat, when I walk in the street, exhibitions, movies... Good (graphic) design means: For me, good design is something new, when people try to surprise you by doing a design never seen before. Ultimate dream collaboration: They are all dead people… Maybe Jonathan Zawada, with his graphite work. Food you never tire of: Can’t live without suckling pig. Advice you will give your grandchildren: Eat suckling pig and drink scotch. Do you love beer or wine or just milk and cookies? Whiskey, definitely :) ( and beer )

Z36 Ugo Gattoni www.ugogattoni.fr

Ugo will do a live painting on a glass window at the Expo Room and a talk too. Buy him a whiskey and a beer too. Black room — 26.04 at 12:05h Also: his work is displayed at Alley during Beyonderground Graphic City


The name you go by: WASTED RITA The brains behind the scenes: Are pretty fucked up. Where you are from: Conceived in New Jersey. Born and raised in Águas Santas - ‘Holy Waters’ in English. Where you are going: Anywhere but here. How would you describe what you do: I distort and I sarcasm – therefore I am. Life is not worth living without: Punk-rock, beer, people and airports. Inspiration comes mostly from: Life in general, people in particular. Good (graphic) design means: It will make you stop and think ‘’fuck, I wanna have sex with whomever made this’’. Ultimate dream collaboration: Mike Mills, Jenny Holzer, Woody Allen, Charlie Kelly, Kathleen Hanna and Neckface. That’s my dream team for a collaboration. I’m not sure what we could do together, but I’m pretty sure we could beat The A-team’s ass in a minute. Food you never tire of: Veggie ‘Francesinha’. A typical sandwich from Porto covered with cheese and hot thick tomato and beer sauce. Drooling already. Advice you will give your grandchildren: Do not have kids!

All you punk rockers, get your ass to the White Room and make some noise for Rita! White Room — 26.04 at 16:30h Rita is also to be found, wasted and painting live in the Expo Room.

Z37 Wasted Rita www.wastedrita.com


Top: Owen Gatley Far right: Christina Hagerfors

The name you go by: Kezia Clark - YCN Where you are from: London How would you describe what you do: I work as an agent for the YCN Talent Agency. Our closeknit central team works daily with agencies, publishers and brands to source, commission and manage creative talent for their projects. Life is not worth living without: Music Inspiration comes mostly from: Our illustrators, my work colleagues, my friends, food magazines, live music and travelling to new places. Good (graphic) design means: A harmonious image. Ultimate dream collaboration: I’d like to see a Willy Mason music video, directed by David Wilson. Food you never tire of: Seafood Advice you will give your grandchildren: Make sure you exercise to stay healthy! Do you love beer or wine or just milk and cookies? All of the above.

Z38 YCN www.ycntalentagency.com

Watch and listen and pick something up how Kezia joins Jennifer Gonzalez from Hugo & Marie and moderator Stephanie Duval in a roundtable talk about agencies on Saturday. White Room — 27.04 at 15:00h



www.beyonderground.com

6B Hey ’s eight page walk in the clouds





www.heystudio.es

5B Hvass&Hannibal ’s eight page walk in the clouds



photo: Brian Buchard


ŠMariMekko


www.hvasshannibal.dk

4B Mads ’s eight page walk in the clouds


Rubby Concept / Creative Direction / Design


The Eye Tribe Concept / Creative Direction / Design


Various stuff


www.mabu.dk

3B Bertjan Pot ’s eight page walk in the clouds





www.bertjanpot.nl

THIS PAGE IS 2B DEDICATED Mathias Forbach TO ANIMALS AND 4AMILY ’s eight page walk in the clouds





Toulouse

Sikvenses

‘s eight page walk in the clouds

Fly Fishing

Eggertson Container

Seal

Siggi Eggertsson

Containers

Moon

www.nclz.org Cow

Marble

1B Siggi

’s eight page walk in the clouds

Infinity

Best wishes, Siggi

Hello there. I take a lot of screenshots, while I’m working, when I see something that I like and when I have to show something. Here are 8 pages of random screenshots from the past few years, work in progress, unseen stuff and other strange things. I hope you like it.

Newspaper

Try to learn


Sequences

Veldismagn

Portrait

Fiel

Siggi

HIJLMNW

Veldismagn

Pissed off

ABC

Pattern

Skulls

Fox

Quick

Portrait

Eyes

Palette

Future

Filled in

Structure

Skul

3 Things

Overlap

Grid

Only


Alaska

Alaska

Laettner

Wayfinder

Wim

Neon

AB

Germany

Parking lot

Yatzy

Patterns

Sequences

Knot

Aesth

Bread

No title

Paper

Fie

Sweater

Shogun

Farsi

April

Grave

Modular

The French

Sketch

A day in the life

Taums


Gaga

Explode

Gabber

Worldcup

Force Factor

Bacon

Medals

Made in

Iceland

Idea

Horse

Splatter

Micro

Spinning

Aulfauraunn

Structure

Siggi

Explosion

Disturbed

Weekend

Wolf

Glass

Spinning

Scanned mirror

Canvas

Head

Spirals


Icon Stamp

Polar Bear

Coffee

Icon

Error

Confetti

Rocks

6A Geoffrey Brusatto Skull

www.siggieggertsson.com

Jigzaw Guys

Horas

Dogs

Bigfoot

Guitars

www.siggieggertsson.com

’s this and that on being asked


Heart to heart with Geoffrey Brusatto Born in Alken, right next to Hasselt, Geoffrey always believed he would study architecture, but instead he ended up in graphic design. His studies took him to Antwerp first, but after a year his life in Hasselt called him back to his roots. Now, he teaches editorial and graphic design at KASK in Ghent and at the MAD Faculty in Hasselt, where he also works on his PhD and runs his own design studio. We were curious to find out more about Geoffrey’s connection to his hometown and the influence it has had on his ideas about graphic design.

Photos: Manon Wethly — Geoffrey Brusatto’s temporary and abstract Beyonderground Graphic City installation is to be found at Smaaksalon, Maastrichterstraat 59, Hasselt, Belgium from 04.04-05.05.

Why do you stay in Hasselt, Geoffrey? “If you live in Hasselt, you’re used to travelling. You jump in your car and you’re in Antwerp or Brussels within the hour. It’s so easy to travel these days, I don’t think it matters as much anymore where you live and work. If I need inspiration, I like going to cosmopolitan cities to visit their museums or just to enjoy the vibe of it all. But I’m always happy when I can return here. I don’t mind the smallness of the city. When I talk to people living in London they say their actual environment – the places they spend most time at – is small, too. My environment is the whole of Hasselt, and even though a lot has changed in recent years, it will always be small. But somehow, I can find everything I need here.”

How do you feel graphic design in Hasselt relates to graphic design in the rest of Belgium? “I don’t know if Antwerp, Brussels or Ghent are more advanced in terms of graphic design than Hasselt. Perhaps there are more cultural activities taking place and so you see more posters in the streets, but that’s simply because they are bigger cities. I think our attitude towards graphic



design is a broader cultural thing for Belgium. In the Netherlands, for example, graphic design is much more a part of history and culture than here. With the Internet, I don’t think there is such a thing anymore as a ‘national style’ in graphic design. In film and fashion you can still see some typically Belgian features: I suppose it’s a bit raw or something. That is also what attracts me in graphic design: something that is off, not quite right. But I don’t think it’s necessarily what makes graphic design ‘Belgian.’ Perhaps one thing that is typical of this country, is that people are too obedient. WE could do with some more experimentation. But perhaps that has more to do with the clients than with the graphic designers themselves. I’m sure there are plenty of designers that aim to surprise, but clients tend to push back on that. Especially in the cultural area, where I am most active, many people feel like graphic design can’t be too experimental or artistic because it should speak to a wide audience and convince them to take part in an exhibition, a theatre show or whatever. Culture should be for everyone, they say. But I don’t think that you would go to something because of the graphic design of a poster, if you weren’t interested to begin with – so that reasoning just doesn’t make sense to me. The responsibility to get people interested in culture doesn’t just rest on graphic design’s shoulders – it should be the aim of cultural programming and content, too. Often you see there’s a clear vision in the latter, but graphic design just depends on what people think looks pretty or not. It annoys me when the contents should be challenging, artistic and new, but then the graphic design should play it safe.” How has graphic design evolved over the past decade, according to you? “In the classrooms I do see there are many more students in graphic design than there are jobs. Ten, fifteen years ago, no one really knew what graphic design studies entailed, but now it has become this ‘hip’ thing. Perhaps the Internet has something to do with that: the dozens of blogs devoted to the subject. But I also see more and more lectures, seminars and contests popping up that are putting graphic design at the forefront. So good things are happening, though they could always be improved if the government would pay more attention to it.

Graphic design in general today is not what it was ten years ago. Graphic research is much more important in education now, and generally it is becoming more academic, artistic and free. However, I don’t see myself as an artist, because I want to explain my way of working. Others might consider themselves artists more than designers, but it’s not something that feels right for me, personally. Influences blend via the Internet, and I can see that in the work of my students. They tend to work with general styles. They know what is trendy, but it’s less linked to a country or movement. In a way I think it’s a shame. In my time, we needed to know about the icons, we had to contextualize, be able to explain why we did something the way we did. Graphic design could easily slip into being terribly superficial, so that’s why I try to teach my students to always question their work and make conscious decisions while they create. They need an attitude of ‘things could always be better,’ so they continue to push themselves and evolve. I try to show them as many styles as possible, expose them to many things, so they can build a vocabulary and start combining.” Could you tell us a little more about your PhD? “I’ve always been very interested in the book as a medium. My doctoral thesis sprung from my realization that, although we handle information in a different way today, the form and structure of books has never changed. I’m intrigued by the book as an object. That probably has something to do with my interest in fashion and style on the one hand, and in architecture and tactile design on the other. I’ve started deconstructing the book. By rebuilding it from large sheets of paper that are folded back, I investigate proportions. I want to reshape the book as something modular and tactile to accommodate the needs of presentday users. A book doesn’t have the dynamics of the Internet. I’m not on a quest against the e-book, but I want to research the possibilities of different structures. It used to be the graphic designer send his pdf to the printer, and he simply prints it. I want to experiment with layout and techniques myself. It’s an artistic examination of the basic principles. I want to create schemas that other graphic designers could use to their own imagination. It should be an open system that brings diversity.”


www.brusatto.be

5A d[x]i + visualcache ’s this and that on being asked


Magazines versus blogs: d[x]i and visualcache Anyone who will have you believe there is a war going on between blogs and print media, either has been spending too little time in the company of true creatives, or is stuck in 2010. As blogs have taken up the role of curators and platforms, showcasing the great work of artists both digital and not, the world’s appetite for innovative print magazines hasn’t faded away.

Images: d[x]i + visualcache

On the contrary: print design shows up on blogs all the time, and its images are pinned to hundreds of inspiring moodboards on Pinterest as soon as they are published. Bloggers create a hype around some niche publications without which they perhaps could not have grown beyond a few issues. Likewise, some print media have found ways to expand into digital that are meaningful and inventive. We spoke to Kenny K. S. Wan of the visualcache blog which offers a daily, succinct collection of current design, photography and illustration - and to Alejandro Benavent of d[x]i magazine - a quarterly publication devoted to creativity, an experimental platform and independent environment in which different points of view on contemporary culture converge - to get a feel of the future for both industries.

Kenny, why did you start visualcache? Kenny K. S. Wan: “To offer creatives exposure, and give attribution to their work.” Is your blog independent? Kenny: “Yes. And I plan to keep it that way.” What is the motivation to keep blogging for you? Kenny: “To learn and be inspired. It’s difficult some days to keep visualcache going as it takes up a lot of time, but every now and then you come across a submission or piece of work that really gets to you. And its great to have an outlet to share it, and give the creative and the work exposure and proper attribution it deserves. That’s what keeps it going.”

Alejandro, why did you start d[x]i magazine? Alejandro Benavent: “We have always tried to develop an open publication with the intention of extending the initial peripheral vision and then get the rest of the world as a whole. (....) We are not afraid. The magazine is open to experimentation, without prejudices. d[x]i is a mixture of artistic disciplines that are otherwise often separated. Design magazines are usually printed on good quality paper, and we want to demonstrate that we can make a good magazine using very cheap paper. What seems to be correct doesn´t have to be a rule.”  How independent is d[x]i magazine? Alejandro: “Independence gives us the liberty to innovate, and that´s part of our ideology. The content doesn´t depend on advertising, but advertising is essential to the survival of the magazine. d[x]i considers advertisements as content, and together with the announcers we create special campaigns adapted to our style. This allows us to have a more intimate collaboration with the sponsors and with the readers. The announcers are friends who identify with our ideology and act out a passionate romance with d[x]i.”


How do you see old school media evolve, in general? Kenny: “Before visualcache, keeping links and references was a pretty lo-fi ordeal, saving various references into folders and moleskin notepads. To some extent, blogging is an evolution of scrapbooking and keeping a diary.” Alejandro: “Despite the great technological changes that our society is experiencing traditional publications are still valid, complementing the Internet and new information platforms. In the case of d[x]i, since it is a publication addressed to a very specialized audience, its appeal remains intact because it lies within the scope of the object of worship and is considered as a fetish for readers.” What is the future of blogging, according to you? Kenny: “Quality.” Alejandro: “Blogs have now reached a level of maturity and quality that not many people expected a few years ago. They have brought to light many different views on reality which has helped to expand and change the media landscape and traditional publications. I think blogs will become more and more popular and will be able to concentrate many services without losing the immediacy and freshness of his philosophy, improving the usability for users.” What is your philosophy in terms of graphic design? Kenny: “Trust yourself. If in doubt, turn to Dieter Rams’ 10 Principles of Good Design.” Alejandro: “d[x]i has a mutant character. Each edition is completely different, even to the typography, which is specifically designed according to the theme of each issue. Its content is adapted and created specifically incorporating creative activities of different areas to deepen the theme. But we do run from a pre-established structure. Graphic design can be many things, but most of the time it is simply a work of organizing and clarifying messages. What happens is that in design the human factor is always present: the personal component, individual sensitivity that brings other values. The designer is not an artist, but can not completely maul their subjectivity.” Is there a ‘movement’ in graphic design right now, according to you? Kenny: “visualcache attempts to fuse design, photography and illustration together by combining different styles of work in one post. There seems to be a definite influence of ‘style’ that is apparent from country to country, continent to continent if you browse through the archives, though to name one particular movement, not really.” Alejandro: “Graphic design supports countless contemporary trends and visions, always in constant revisionism, perhaps in recent years there is a certain look to the past and greater interest in typography and its particular universe.”


If everyone right now is making art, designing, taking pictures, blogging, and so on; how does an artist differentiate? Kenny: “Everyone is creative in their own way. visualcache is open to all artists that submit work. If you submit as an ‘Artist’, then that’s what you are.” Alejandro: “New technologies and the Internet facilitate the visibility of artists, they strive to differentiate their work from each other, although it must be said that there is also a standardization and unification of styles and trends that turns out to be a negative factor against originality.” How does true talent get noticed? Kenny: “Great work.” Alejandro: “The talent is recognized when providing or making any kind of innovation or improvement over the previously established, this is how I value talent.” Which characteristics do you think ‘true talent’ should have? Kenny: “Being humble goes a long way.” Which artists or works keep inspiring you? Kenny: “Every creative posted on visualcache is an inspiration.” Alejandro: “There are many sources of inspiration, randomness of everyday life can be very inspiring. We’re sponges, the least expected things can inspire us.” How difficult, or easy, is it to communicate about graphic design? Kenny: “It’s a mix. At visualcache, that’s the challenge every day with the daily posts, to create a short visual story. It’s about great work coming together from different contexts and engaging the viewer to explore and discover more.” Alejandro: “I think everything can be easy and difficult, graphic design should use their own codes to communicate, honestly done for touching the heart.”


www.dximagazine.com www.visualcache.com

4A FriendsWithYou ’s this and that on being asked


Touching base with FriendsWithYou If you were looking for an example of how art, design and commercial projects can be combined in a way that is more than just the sum of its parts, look no further than FriendsWithYou. Samuel Borkson and Arturo Sandoval III launched this fine art collaborative in 2002 and since then have never failed to put a smile on people’s faces whenever and wherever they showcased their work. FriendsWithYou invents its own post pop visual language a la Murakami, Arturo Herrera and Yayoi Kusama, always adding a whimsical touch to their reductive and simplified use of geometric abstraction. Alongside the body of works of Jeff Koons, Takashi Murakami and Damien Hirst, FriendsWithYou is a new breed of artist, actively reshaping the current contemporary art scene, blurring the dividing line between perceived ‘high and low’ art, exploiting other mediums like design and limited edition products from a fine art perspective.

FriendsWithYou’s most important artistic approach is the use of play. Many of their works reference toys because they are meant for play, a tool for unstructured free association and interaction. Their sculptures and paintings, inflatables and objects are meant to trigger the buried, neglected urges and yearnings that a seasoned art viewer may not expect to have activated; playfulness, laughter and inquisitiveness, with an end result of feeling connected. The ‘why’ behind it all? “Spreading the positive message of Magic, Luck, and Friendship™,” states the website – note the trademark symbol at the end. Yes, what Borkson and Sandoval are doing is creating art, but no, they don’t live in an alternate universe where branding is taboo and making money a sin. FriendsWithYou has a very strong brand image, and that is no coincidence, as the artists confirm in the our little interview with them below. Furthermore, the art collaborative is the engine of an entire magic factory that sprouts nothing but imaginative, colourful and highly creative collaborations, installations, projects and objects for companies: FWYstudios. It is a multi-disciplinary creative studio that functions as a resource centre, think-tank and creative service agency with “the ability to bring its magic into any project.” Founded by FriendsWithYou, the art collective, FWYstudios is thus a leader in a trend that crosses fine art and commercial work for hire. Front: Rainbow City, Luminato Arts Festival, Toronto

Images: FriendsWithYou

Here: The Hole exhibition, NYC


The Hole exhibition, NYC


Beyonderground managed to get a hold of the busy guys behind it all, who recently moved their studio from Miami to Los Angeles, for a little Q&A. How did FWY start? “It started pretty organically, project by project... The first concept was to make these toys that empowered your life like a magical amulet of sorts.”

Which major events, happenings or exhibitions have influenced you work the most? “We are inspired by major rituals and religious acts around the world. Films, art pieces, other artists, nature, and simple things influence us most.”

Who came up with your tagline Magic, Luck and Friendship, and could you explain why? “The tagline is about everything that makes up our work, our journey, and the ingredients we take into account each day.”

Which other artists have influenced you, and whose work still does? “Jodorowsky, Miyazaki, Tezuka, Murakami, Nara, Brancussi, Miro, I mean the list goes on and on.”

Where does FWY find the balance between art and design? “Our art is to heal, connect and empower people. Design is a craft which we employ in the journey to do what we do, like performance, drawing, filming, basically anything we do as artists is art since all our work stems from the same conscious connecting point.” Where does an experiment or play stop being just that and turn into art? “Everything we make is art. We experiment and play as our process to create the final output.”

Cloud Heart, Unique Multiple, vacuum formed acrylic

What do you believe sets Post-Iternet era art apart? “Artists are forced to think about the rest of the world.”

Do you see other artists find that balance between art and design? “Sure!” Do you feel like your work is leading a movement somehow? “We’d like to think that but mostly we are inside of the giant fluffy spiritual movement.” How do you look at graphic design? Is it design, or art, or both? “Depends on who is making it and what is their purpose.”

What comes first: the idea or the form a new work will take? “The idea is already there, we dream from a formula, then we apply principles, and how we want to effect peoples lives. Then we figure out what that looks like and how it functions.”

Did you ever consciously start branding FWY a certain way? “Yes for sure.”

Does it bother you when people put the label of illustration, design or character design on FWY? “We like people, they can think how they like, we are happy people care enough to think of us.”

Do bigger budgets mean more freedom for you? “Yes for sure.”

How did the art world first react to the work of FWY? “They like it.”

Does branding have a place in the art world? “We find freedom in huge budgets but also in huge ideas that can be done for no budget. Freedom is in your mind, you control everything in your life.”

Has this evolved since? “More and more people understand our work the more we understand it ourselves.”

Does branding have a place in the art world? “Yes.”


friendswithyou.com

3A adidas Originals ’s this and that on being asked

Skywalkers, Art Basel, Miami


A chat with Sandra Backert Sandra Backert is a self-proclaimed ‘adidas child’: she joined the company as an intern. “Nürnberg is tiny, so there aren’t many places where you can end up,” she explains. And though since then she has made friends all over the world, Sandra never left. She goes on to say that she likes style, but she’s not “a chi chi la la girl,” and that in school she was “gifted, but lazy.” According to us, she is a creative soul who is not afraid to look at things from a different perspective, so we were happy to catch up with her for a little chat.

Images: adidas Originals

So Sandra, how did you end up at adidas Originals and what is it exactly that you do there? “When I finished school I knew I was interested in creating and I loved to draw, so I applied to the academy for graphic design. They didn’t accept me, so I went to study art history, but at the same time I also worked as an assistant to a photographer. I quickly realized not only that art history wasn’t really my scene, but also that the ones making the decisions out there in the real world were the ones in marketing. They brief the creatives, they use the outcome in campaigns, they call the shots. So I switched to studying marketing, and though some subjects were exceedingly boring and I almost got kicked out once because I was failing so many classes, I made it through. I learned a lot from working in a team with the graphic design department at school and doing market research. I learned that I am not necessarily a creative person in that I can make things myself, but I do have a strong affinity with creative people. I can understand a vision, values and a story, but I need someone who can translate all those things into an installation, for example. I now work as Retail Marketing Manager for adidas Originals, and as such I work with different departments to create imagery, installations or campaigns and ideas for the brand’s retail.

adidas Originals by Jeremy Scott


adidas Originals by Jeremy Scott


do things no one else is doing because they are confident. They have self-esteem that allows them to be honest and true to themselves. They don’t need to be wearing what everyone else is wearing. This individualism is very important to us. But it translates to our communication as well. When we work with photographers and we want to show people on fixies, we’re not going to book models but we’re going to use real guys on fixie bikes. When you shoot a DJ, everything has to make sense – he can’t be faking it with cables that aren’t plugged in the right way. It has to be a snapshot of a real moment. I think this approach is why artists like to work with us. We live from creative spirit. Look at Instagram: everyone is a photographer. They have a view, they want to connect with people. To me, creative work of any kind is where you connect with people. For us it is important that adidas Originals is considered a blank canvas for self-expression – however you want to express yourself. It’s something we try to stimulate.” adidas Originals is a lifestyle brand, it needs to inspire people. It’s not like a sports brand that can just focus on sports and use a sports figure to communicate. People need to connect to adidas Originals so that they like the brand. They always have to be able to discover something new, because otherwise you don’t stand out as a brand in a sea of labels that all produce similar products.” You have worked with a lot of artists on creative collaborations for adidas Originals. How important are rules and limitations in this process? “The more limitations, the less freedom you create. You need to communicate: ‘this is the playground in terms of what we need to achieve and budget wise.’ And even though there might be a kind of storyboard, artists need to have creative freedom. But of course before you choose which artist to work with, you take a look at their portfolio to make sure it will be a good match. What we’re doing right now is combining different areas and creating collisions between different genres and types of creative people. We’ll have a musician collaborate with a light designer, or it could be even stranger: a pizza baker from Italy with a songwriter. When they work on an art piece

together, it creates something that has never been done before, something truly original and unexpected that can inspire you. It doesn’t have to be 2D or even visual. There are creative people in so many different areas, and we aim to bring them together. After I brief an agency or an artist, when they show me their work I never say ‘I don’t like it.’ Personal taste has nothing to do with a brand or a company. I might explain why something wouldn’t work at this time or for a certain project, but what I like doesn’t come into play.” There seems to be a very strong link between the creative industry and adidas Originals. Why is that? “Our connection to creatives is that we have our own way of thinking. We’re a sportswear brand on the street, but street art comes in many different shapes. It’s not just graffiti, it can be all kinds of street style drawings. Our collection has many facets, too. I think we are like an open invitation to creatives. We always describe adidas Originals with the word ‘originality.’ People who love the brand are creative, not in that they are all designers, but in that they share a creative mindset. They think out of the box and are authentic. They

adidas Originals as a brand is very much connected to its roots. How does the brand balance its history and the need to stay fresh in its creativity? “We are not a retro brand. We’ve done some things in the past that people still like, but we develop new shapes and interpretations. We keep the old consumers but we want to bring in new ones as well, and for that we need to constantly evolve. We need a spirit of ‘this is not enough, we can do better.’ I like to compare that attitude to Oblique Strategies (a deck of printed cards created by Brian Eno and Peter Schmidt and first published in 1975: each card offers an aphorism intended to help artists break creative blocks by encouraging lateral thinking, ed.) Read, think, react. Close the door when you get stuck, and open a new one. And as a brand: do new things and ask questions. Leave the bullshit behind, do new things and come back refreshed. We reinvent constantly, we can’t stand still. First, as a business, but secondly also because consumers need it. Otherwise they get fed up with a brand. Somehow you need to convince them to invest in brand with higher price points rather than hit the high street, and you can only do that if they really like the brand behind the products.”

How do you feel about the increasing importance of techniques from the past in contemporary arts and design? “If you look at where adidas Originals comes from – an entrepreneur who was handcrafting things in his atelier – you know the brand values these things. To me, if someone understands handcraft, then he is authentic and not fake. It has so much more power. It’s honest. You learn it, you work hard at it, you know the materials, and the outcome is something real. For adidas, we never use artificial things that we simple glue together. We look for something authentic and real.”

Left: adidas Originals store Berlin Right: Opening Ceremony window display


www.adidasoriginals.com

2A Eike KÜnig + Elsa Mora ’s this and that on being asked


Sounding of about creativity and play with Eike König and Elsa Mora We could fill an entire magazine with philosophical, economical or scientific approaches to the question: what is creativity? But we’d rather find out playing games. Play, experimentation and the freedom to invent and create without a functional purpose - these are the things that enable and stimulate creativity. And who better to ask about their experience with this than Eike König of HORT, a self-described creative playground and multi-disciplinary creative hub, and Elsa Mora of the playful Art is a Way project?

What is your definition of creativity? Elsa Mora: “Creativity to me is the ability to re-invent reality.” What triggers your imagination or creativity? Elsa: “I never know until it happens. But it is the surprise factor that excites me most. Unexpected connections, new experiences, meeting new people, going to new places, good stories, music, books, movies...” Would you say that things like ‘play’ and ‘experimentation’ are important in life? Elsa: “To me play and experimentation are life. Without them you’re merely existing, but when you play and experiment, then you’re participating in life.” Why is ‘play’ and experimentation important to design as a creative discipline? Eike König: “Play is a powerful resource of creativity. At HORT play is something we do every day. By playing we learn, we grow, we share, have fun and make unexpected discoveries.” Elsa: “They activate your mind and move you to action.”

Front and back: Bird and Libelula by Elsa Mora Images: HORT + Elsa Mora

Right: Poster for Künstlerhaus Mousonturm 2012/13


Right: paper necklace by Elsa Mora Far right: Fern Eyes by Elsa Mora

Does every design process need this ‘play phase’, or do you accumulate a ‘database’ of experiments from which to draw for future projects or on which to build for future endeavors? Eike: “Play is part of nearly every design development at HORT. Of course we learn from things we discovered before: techniques, processes etc., but each time is new. Nothing is ever wasted. Everything we found out and learned will be re-used in future projects. We have also invented creative playgrounds that are not client-based like our band named HORT. This gives us the chance to discover new ideas inspired by arts, music, fashion, literature, theater and more. We keep a record of each stage in the process and are proud of results including those not finally selected. And for sure, whatever you went through will be part of you - forever.” How would you describe the process of designing – is it a game, a search, an adventure? Elsa: “It is all three of them.” Eike: “It’s not a game. It’s a mix of research, strategy and knowledge. We see it as an open process where we allow accidents and failings.” How do you balance functionality and creativity in design? Eike: “That depends on the task. Mainly by reflecting on what we are doing and making decisions based on our experience. We like it when the audience gets the point we want to communicate. Also we want to make it as easy as possible for our client to use our idea.” How much freedom is necessary in a creative project? How important are rules and boundaries? Eike: “Freedom is just not reality. If we don’t get rules or boundaries we will set them ourselves.” Elsa: “Freedom is a state of mind that plays an important role, especially during the initial face of a creative project. Rules and boundaries are also states of mind that could be helpful specially for framing something that you have already captured. Sometimes creating a frame helps you focus on finalizing your project. But each creative person has a unique modus operandi, therefore each of us has a particular way to experience creative projects. In my opinion flexibility is key. Flexibility

in an open mode where you’re ready to absorb anything that adds up to your project, no matter at what stage you are. Children are good at that. They’re open to different possibilities because their minds haven’t been programmed to any standards yet. They experience the creative process naturally, without any pre-conceptions. When it comes to creativity I like to keep children’s wisdom in mind.” What is the difference – if there is any – between art and design according to you? Eike: “Nowadays? There is no difference anymore. It has changed over the last years. We don’t see ourselves as artists but we are very much into art, some of us also do art, but we have a very artistic approach to our work conceptually and visually.” Elsa: “I don’t know if there is any difference, all I can say is that when something is good and has the quality to generate a strong reaction in the viewer, then it deserves to be called art, wether it is a poster, a piece of furniture, a building, a painting...” How do you regard the future generation of designers – are they more or less inclined to experiment and play? Eike: “We don’t know to be honest. Time is changing so fast. Every look into the near future is lost energy. There will be a lot of technical innovations that will influence the way a designer works and their needs. So we keep our eyes open - every young designer should do.”


Project: Stiftung Bauhaus Dessau (2011) The Bauhaus Dessau Foundation commissioned us to develop and design their new corporate identity. Below: Dessauer Courier Right: Poster Project: Nike LeBron Witness Campaign (2009) Nike USA commissioned us to design the key visuals for the WITNESS campaign. LeBron James is playing in different cities and is wear- ing a special shoe. We came up with these nice letterpress images. Far right: poster design All three images by Hort

Elsa: “Play and experimentation started as soon as men found ways to leave their marks in caves and other places. The urge for men and women to play and experiment will never end, because they are the essence of human nature. The future generations will keep this natural process going.” How important is it to you to collaborate with new people and other creatives? Eike: “This is our favourite thing. Sharing is caring. We believe in the power of teamwork! It opens your mind and it strengthens your ability to critique and reflect.” Elsa: “It is an important part of progress. Collaboration requires a level of openness to new possibilities that is enriching for the members of the team. Collaboration expands our understanding of things, our ability to listen and it gives us the possibility to look at ourselves from other people’s eyes.” How do you feel about oldschool techniques making their way back into design and creation? What is their place in a contemporary world? Eike: “If it’s needed - it’s fine. When it’s just a romantic surface we don’t care as it doesn’t speak to us.” Elsa: “Old-school techniques are and will always be the base of everything else. Behind every computer or any digital tool there is a human hand and a human head. Humanity goes through stages where we get fascinated with technology, but we always go back to the basics because that’s our essence. I believe that the more technological progress we

have, the more inclined we will be to re-visit the old-school ways of creating things.” Elsa, how would you describe your Art is a Way project? Elsa: “I created www.ArtisaWay.com to celebrate imagination and creativity. Through this project I want to inspire people to stay connected with their creative potential, regardless of their professions. The name of the site was inspired by Elbert Hubbard’s quote: “Art is not a thing, it is a way.” I strongly believe that art should be an organic part of life beyond art galleries or museums. Art is a way of living, a way of looking at things, a way of learning and growing and becoming a better person. That’s the message that I want to communicate.” What advice would you give to aspiring or struggling designers or artists? Elsa: “Keep going with passion and positivism, regardless of your circumstances. Focus on quality and not in quantity. Challenge yourself, get out of your comfort zone. Share your work. Help others even in small ways, it will return to you. Have fun. And don’t take yourself too seriously.”


www.hort.org.uk www.artisaway.com

1A Emilie Gervais + Os Ovni Q-TA + Sienna Freeman ’s this and that on being asked


Front, back and left: Emilie Gervais Right: Os Ovni

Some thoughts on the old versus the new For some, the digital era is all they know, and all they wish to know. Others might have preferred being born in period that most have long forgotten about. Creation is, above all, a very personal matter. But at Beyonderground, we were curious to find out in which way a proclivity toward digital or analogue methods and techniques shapes the final results. We asked four formidable artists some very personal questions and some rather weird ones, in the hopes of them bearing their old or new soul to us.

Images: Emilie Gervais + Os Ovni + Sienna Freeman + Q-TA

Emilie Gervais No, that’s not your iMac flipping out, it’s all you. Emilie Gervais’ digital art is distorted, disturbed, and disturbing at times. So checking out her website can prove to be an interesting challenge. But no worries, because her work frequently goes offline, to the coolest places in the world. This year alone, she’ll be represented in Toronto, Berlin, Chicago, New York and Paris, to name but a few. What triggers you in creating what was not there yesterday? “Nothing. I’m just into the idea of keeping stuff dynamic!” Is what you do rebel against the opposite/standard? “No.” Tell us about your baby (computer, software...) “I don’t have any baby/ies. As for daily tools, I mainly use two laptops, an iPhone and the Internet.” What year would you have liked to live in? “Definitely 3333!”

Little note: Logo and vinyl album graphics of Os Ovni are made by Belgian duo Ooh. cargocollective.com/oohmustbemagic Os Ovni performs at Beyonderground on Saturday 27.04.

Tell us who your heroes are… “I have no heroes. Right now I’m into Alexander Ovechkin hockey skills.”

What is your dream machine/tool? “Anything that can compute.” What is the next discovery we can expect? “A bunch of new human related type of containers for internet packets.” Which discovery would you like to make? “None.” Which invention do you wish you had thought of? “None. I wish I would have been Rosalind Franklin for 15 minutes in 1953.” What is the next level for you? “IT-body related stuff.” How does your technique influence your message? “It doesn’t. I have no message. I’m into the idea of playing, learning, having fun, sharing and doing stuff.” What is the biggest challenge in your field? “Upgrading at the right time.” How does your approach evolve year to year? “It evolves depending on the type of content I consume, digest and puke.”

Os Ovni They may look and sound science fictional, but it’s all analogue for Omebi Velouria and Logan Owlbeemoth. Together they create titillating experiences, mixing minimal sonic structures by synthesizers with video art on celluloid film. Aiming for rebellious collisions, they create their own universe - as they will do at the Beyonderground festival. Why do you love the old? “The hyper ways of modern technology fail to capture the warm magic of older styles of creativity beyond slight of hand, smoke and mirror trickery. There may seem to be a limited scale of options with older technology, but with imaginative powers the possibilities are endless. It is also more rewarding to be able to communicate with a machine through creativity. It becomes man with machine, rather than man vs. machine, which is a very magical feeling.” Tell us the secret of analogue? “No secrets but a poem: a pulsating warm machine swimming around inside a girlfriends heart.” What is the place of analogue in the modern world? “It’s like a fireplace in the dead of winter, brings back to life that which is dead.”


What can digital learn from history? “To stop making sound/art tools that emulate the past. Venture forth!”

Why do you love Photoshop? “I adore photoshop as a tool like sketchbook, because I am able to put my ideas into a form instantaneously.”

Why does your sound need your visuals? “Not sure that it needs it necessarily, but they go well together The access, ease and wide variations of today’s technology makes it easier.”

Can your world/dreams only be made with digital tools? “My work is produced with digital tools, but I am constantly imagining my work by thinking how I would make it in a traditional style. I am also thinking of expressing my work in a traditional way in the future.”

What year would you have liked to live in? “I am not sure if any year would be better than now or vice versa socially speaking, but it would be amazing to go back and meet a few inspiring inventors and creators like Nikola Tesla or Bruce Haack.”

What are your favourite tools on the table? “A ballpoint pen.” What year would you have liked to live in? “In the year 1889 when the World’s Fair, Paris Exposition, was held.”

Tell us who your heroes are… “I am really fascinated by the comic book creation dimension. Full of new young talent with great past influences melding with a new spirit.”

Tell us who your heroes are… “I am greatly influenced by Terry Gilliam, Jan Švankmajer, and Joseph Cornell.”

What is your dream machine/tool? “A 22 T.V. monitor system with 1,111 video mixers plugged in at once. A Voyetra.”

What is your dream machine/tool? “A machine with which I am able to freely control people’s emotions.”

What is the next old thing that will see the light again? “Time travel dramas returned to the A.M. radio dial.” What is the next re(dis)covery we can expect? “Hopefully cleaner and freer energy. Holographic teleportation and telepathy RPG’s.” Which invention do you wish you had thought of? “I don’t think I have one. I rather stay inspired by the ones I might think of.” What is the next level for you? “When my abilities to travel back in time without physically moving kick in: just a psychic time travel for only slight adjustments dealing with colour and texture.” How does your technique influence your message? “Highly influenced by space operas and the vintage sci-fi realm, our all analogue sound technique enhances these elements.” What is the biggest challenge in your field? “Representing what’s in the imagination in the actual projection on reality.” How does your approach evolve year to year? “Like a octopus being swallowed into a black hole.” Which old technique would you like to bring back or re-invent? “Hot air balloons...”

What is the next old thing that will see the light again? “Surrealistic ideas and imaginations.”

Masahiro Sato aka Q-TA Why choose between analogue and digital, if you can have it both ways? At least that’s what Masahiro Sato seems to think. Experiencing scissors and paper in the real world, he is able to reproduce it in the digital version of it. We like to think of him as disappearing into and appearing out of a computer, but that’s just us. Where and how do you imagine your images? “I look at the world differently from other people. In my mind, I change the perspective of everyday life and the size contrast of ordinary objects in order to create a discomfort. Those discomforts I create are then constructed within the visual image in my art works.” Why do you love scissors and cutting knives and paper? “I am in love with the texture of the paper which I sense by using scissors and cutting knives. Those sensations are stored in my memory, thus I can recreate the texture of the paper with digital art.”

What is the next discovery we can expect? “A collaboration art over the use of communication via internet.” What is the next level for you? “Not to be restricted by the genres of expression, and to produce work using a method that suits the idea of expression at each occasion.” How does your technique influence your message? “I would like everyone to know that collages are not just a method of creating a design; it is a way to know that by changing your own perspective in life, you are capable of recreating your life just like my collage art works.” What is the biggest challenge in your field? “The only thing that troubles me while creating collage art is the way to obtain certain materials (for example, certain photos). This is the reason why I am thinking of twisting my creation into something else, something different, like photography and image/film.” Which old technique would you like to bring back or re-invent? “I would like to bring back the method of shadow box art and do something completely new.”

All three images by: Q-TA


How does your technique influence your message? “My process can be looked at much like stream of consciousness writing. I tend to find images and manipulate sources as I go, aware of a general direction but not planning too far ahead. I embrace the element of chance in finding materials and placing pieces, as I enjoy exploring the tension between control and chaos. Through the process of collage, I aim to explore territories between the intellect and senses, places where the logical mind and the subconscious interface with a deeper sense of self. While each piece has a personal meaning for me, I want the work to be ambiguous enough to encourage the viewer to form his/her own interpretation.”

Why do you love scissors and cutting knives and paper? “For as long as I can recall, I have had the desire to physically cut up images with the intention to rearrange them into something new. As a child, I constructed my own paper dolls from the newspaper, creating elaborate dresses and various accessories from the page scraps to match. My current methods still embrace tactile cutting and assembling techniques, with little to no digital manipulation. I think I will always be attracted to physical processes that involve hand tools and are somewhat tedious and meditative in nature.” Explain us the intensity of feeling the paper/result? “My work is made by altering and combining many different pieces of printed images and photographic materials. In the beginning the collage has a layered, almost woven surface, as each piece is loosely held together with tape. After the piece is finished and glued down, it is permanently cast in a thin sheet of liquid plastic resin. Each sheet of resin is then placed in a wall hung apparatus that allows about two inches of space between the back surface and the image. Once hit with a direct light source, this space allows for a shadow to form behind the image, highlighting markings and flaws that are hidden in the resin around the piece. The end result is fairly seamless, as most evidence of my physical cutting and assembling process has been flattened and encased by the glue and the plastic. However if one looks closely at the image, they will find signs of the handmade process such as ripped edges, folds, and chemical stains on the paper.”

Sienna Freeman Blending her own photography with found imagery, Sienna Freeman explores the grey area between intellect and the senses, where the logical mind and the subconscious self interact. It is not surprising then, that her anthropomorphic collage creatures often seem unsettling and mysterious. A part of us is glad Freud will never be able to analyse them. Where and how do you imagine your images? “The majority of my subject matter is influenced by dreams and personal experiences of an intimate nature. Greatly inspired by symbolism associated with weddings, funerals, mythology, animals, and the natural world, I intend to reference a visual language of cross-culturally significant ideas that can trigger a unique and individual psychological experience for the viewer. I also use sexual imagery as a metaphor for exploring relationship dynamics and internal struggles; investigating the tension between beauty and the grotesque, dominance vs. submission, and intrigue vs. repulsion.”

What are your favourite tools on the table? “I primarily work with scissors, x-acto knives, and double sided tape. My most treasured and favourite tool is a pair of inexpensive hair cutting shears with a flat black plastic handle. While I have explored working with higher grade cutting instruments, I always seem to go back to these as they are the perfect weight and size, a seemingly natural extension of my hand. In the past 14 years, I have only found 2 pairs like them, so I am always on the hunt for more.” What year would you have liked to live in? “I love the style and feel of the 1920’s; the fashion and overall transformative spirit of the era. It would have been amazing to experience the development of Dada and Surrealist movements first hand. I think I would have felt a real kinship with many artists and thinkers working during that time period. However, considering the civil right limitations of the day, I might still prefer to live in current times…” Tell us who your heroes are… “Surrealist photographer Man Ray, Dadaist collage artist Hanna Hoch, and psychoanalyst Carl Young. As a teenager, I spent countless hours paging through my father’s copy of Jung’s “Man and His Symbols,” an illustrated guide to symbolic interpretation of images found in dreams, art history, and everyday life. This book sparked my interest in the language of the visual world, fueling my desire to make images, as well as explore their meaning on a broader level.”

What is the biggest challenge in your field? “Over the years, I have found that it can be challenging to fit the type of work that I make into a specific category. This can be negative in the fact that many institutions address artwork by a specific discipline, such as “painting,” “sculpture,” or “photography.” As a mixed media artist, I often identify with all three terms. I realize that there are many contemporary artists who have probably had a similar experience. I have found that the difficulty in categorizing my work can also prove positive at times, as it can also lead to more exposure from a larger varied audience.”

What is your dream machine/tool? “My fantasies are often alchemic in nature, so perhaps my dream machine or tool would be beautiful, mystical, and engaging, without serving any real practical function in the physical world.” What is the next old thing that will see the light again? “Many traditional “craft” making techniques (such as stained glass, marquetry, and embroidery) seem to be resurfacing and regarded as “new” art forms in the fine art world. Perhaps this renewed interest in the handmade is a reaction to the digital world we live in?” What is the next level for you? “My most recent body of work is a large scale portrait series that considers our constantly evolving perception of relationships with other people and ourselves. Each piece represents a specific individual with whom I have had a complex and important connection. The series is broken up into three parts; the living subject, self portrait, and portraits of the dead as ghosts. Visual elements are taken from my own photographs featuring elements of the person being portrayed, as well as images of their personal belongings and living environments. In the case of the deceased, symbolic images are gathered from found sources. I tend to hoard magazines as source material, international and small print publications are favourites, as well as vintage porn. I hope to expand upon this series in the future, continuing to shoot my own photographs to use in conjunction with found images.”

How does your approach evolve year to year? “My early collage work was photo based, incorporating mixed media elements such as wax, plaster, and plastic resin. My process began by making detailed collages from random found images, which were then photographed, cut up, re-assembled, and then eventually re-photographed. The final collage image was a 2” square photograph, created using a passport photo cutting machine. Since making this series, my work has developed drastically in size, format, and complication; some newer pieces are up to 6 X 7ft in scale. My approach to finding and manipulating source material has also become more specific, reflecting the subject matter and palette I am working with for each piece. Lately I have been less interested in fleshy imagery (something I used to love) and more attracted to cooler, darker figurative elements, mixed with bright pops of acidic colour. This new direction may lead to a more graphic aesthetic in the future.” Which old technique would you like to bring back or re-invent? “I have often considered incorporating alternative or nonsilver photo processes into my work. Daguerreotypes and Tintypes are particularly intriguing to me, as the surfaces of these images are like a mirror, with the silver image made directly on a thin metal plate. Since the Daguerreotype process was developed in the mid 1800’s, many existing photographs have faded dramatically or are in the midst of serious decay. I find the aesthetic of this disintegration quite beautiful.”

Left image: Bridetobe Right image: Let Down Your Hair


www.emiliegervais.com osovni.tumblr.com www.siennafreeman.com instagram.com/qta3



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