Design for Happiness | Solution Set

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FUNNY YOGA

ACTIVTITY ACTIVITY

A set of fun and silly postures for people of all ages demonstrated and practiced together by a group of people/community. This activity can be conducted at any time in the day, preferably outdoors amidst nature.

VALUE

IMPACT

IMPACT

Miscellaneous TIME

- Community building - Opportunity to ease out and laugh

TIM E

Now NOW


THE LAUGHING SONG

SOUND

Shrill or low-pitched, giggles or belly laughs, laughter comes in all shapes and sizes. Above all, it is contagious! ‘The Laughing Song’ is composed of different kinds of laughter.

VALUE

IMPACT

Miscellaneous - Entertainment - Togetherness

TIM E

Now


THE SILENT PLANET

SYSTEM

The “need for speed” of our current world often forces us to simplify our interactions, to the point where they become useless. Based on just a few words, or a few sentences, we often create a perspective on some thing or some person, which may simply be inaccurate because we didn’t take the time to actually listen. ‘The Silent World’ is a speculation into the future where in people don’t speak but use non-verbal communication to interact with each other.

VALUE

IMPACT

Self-awareness - Mindfulness - Sensitivity to details

TIM E

Future - 50 years


EMOTION DISPENSER

PRODUCT

‘Emotion Dispenser’ is a speculation into how human emotions are controlled by external factors. Humans feel happy as a result of positive situations and unhappy in response to negative ones around them. On the click of a button, the dispenser ejects an emoticon. This emoticon, a representation of an emotion, is then imposed on the human to feel the entire day until the cycle repeats again the next day.

VALUE

IMPACT

Self-awareness - Provocation - Debate and discussion

TIM E

Now


SELF-SPACE

SPACE

‘Self-Space’ consists of modular foam blocks that facilitates people to build instant temporary spaces. These blocks/units should be perfect for small, cocoon-like spaces for one person to get some alone time in public interior environments.

VALUE

IMPACT

Miscellaneous - Refreshing for the mind - Modularity

TIM E

Now


CATCH-SPEAK!

ACTIVITY

People of different age groups come together to discuss how certain circumstances or people make them feel whether it may be positive or negative feelings. It is exciting to observe how situations and feelings vary for a 6 year old to a 60 year old. Or is the essence of it the same? To make the activity more interactive, participants stand in a circle and a ball is thrown around at random to tag the person speaking next.

VALUE

IMPACT

Self-Awareness - Mindfulness - Community building

TIM E

Now


THE HAPPY SERVICE

SERVICE

Everyone is used to the concept of gifting to a friend or a family member. But, ‘The Happy Service’ extends this generosity to a stranger. It is based on the concept of happiness in the element of surprise and ‘pay forward’. Upon request, ‘The Happy Service’ delivers a gift at your doorstep. Accept it with warmth and love because this is gifted to you by a complete stranger out of sheer generosity. Loved how it felt to be surprised? Share this feeling with another stranger by choosing to pay forward for their gift!

VALUE

IMPACT

Generosity - Serves as an ice-breaker

TIM E

Now


KNOW-SHARE

ACTIVITY

‘Know-Share’ is an activity wherein people of a particular community come together to hold an informal/formal session on knowledge sharing. For example, learning to play a new instrument, helping out at a day care center etc. Knowledge can come from anywhere and there is a wealth of it to share! Every household can be given an opportunity to host a session at regular intervals.

VALUE

IMPACT

Sharing TIM E

Now

-

Intellectual stimulation Knowledge sharing ‘Learning is refreshing’ Community building


CLICK

PRODUCT

‘Click’ is a simple device that helps keep a count of the number of times you have experienced a negative emotion through the day. Its elements include a button and a number dial. When the button is pressed, it increases the number on the dial. At any given point, it gives you keep a tab of your emotional state through the day.

VALUE

IMPACT

Self-awareness TIM E

Now

- An overview of emotional state throughout the day. - Nudges people into changing their state of mind in case of a high count on the dial.


THINKING CHEWING GUM

ACTIVITY

Chewing gum are supposed to give us a mental boost that aids in the act of thinking. “Gum appears to be a functional food with function but no food.” Next time you are unhappy about something, pop in a chewing gum, take a sheet of paper and write down your problem. In turn, write down 3 different ways of tackling it by changing your perception about the problem. Finally, choose the most appropriate one to execute.

VALUE

IMPACT

Self-awareness - Adaptability of perception - Helps you reflect and introspect

TIM E

Now


DARE CARDS

GAME

No. of People - minimum 3/4 Objective - To get maximum answers right to questions asked about friends currently playing in the group. Instructions - Each player will be asked a maximum of 3 trivia questions about other players in the group. For every right answer, another question is asked. If all 3 questions are answered correctly, the player has successfully earned 3 points and the turn is passed on. If the player has failed to answer a question correctly, he is asked to pick up a ‘dare card’ which is then performed by the player. VALUE

IMPACT

Miscellaneous - Strengthening friendship bonds - Fun and entertainment

TIM E

Now


EMOJI CARDS

GAME

‘Emoji Cards’ are a set of cards with large emoticons depicting different emotions. This is a game for children and young adults. No. of people - Open Instructions: Hold each card to your face and enact the expression on the card to the participants. The participants will have to depict the emotion enacted. These emotions will range from a wide spectrum from depression to enlightenment.

VALUE

IMPACT

Self - awareness - Learning and awareness - Fun and entertainment

TIM E

Now


ADULT PLAYGROUND

SPACE

‘Play time’ is undoubtedly the most valuable part of our childhood. But why does it get lost and change meaning as we grow up? Why is it usually associated with children? This ‘Adult Playground’ intends to get adults to indulge in ‘play’ thereby physically and mentally stimulate themselves. Venues : Outdoor/Indoor spaces. Eg, Parking lots, Cafe’s, Corridors USP : Fun, refreshing and easy to assemble

VALUE

IMPACT

Miscellaneous TIM E

Now

-

Physical and mental stimulation Rejuvenation Effective use of ‘Break time’ Fun and entertainment


WHITE WHALE CHALLENGE

GAME

Objective - As a contrast to the infamous game ‘Blue Whale Challenge’, the ‘White Whale Challenge’ spreads positivity through its tasks. This challenge will be an annual feature in the month of April. Instructions - It contains 30 tasks/challenges that are spread over 30 days. All tasks will be designed with an intention of inculcating values. Some tasks will also be a nudge against key dangers surrounding us today such as the misuse of Social Media.

VALUE

IMPACT

Kindness, Generosity, Self-awareness, Empathy etc. TIM E

Now

- Tasks nudge against key dangers like misuse of Social Media - Nudge towards behavior change - Learning by doing


BATHROOM THOUGHTS

PRODUCT

Of the many things, bathroom time is for relaxing, relieving and ruminating. People say that they think the best when they take a shower. ‘Bathroom Thoughts’ is a speculative design product that allows people to pen down their thoughts in the bathroom.

VALUE

IMPACT

Self - awareness TIM E

Now

- Facilitating thoughts - Provocation and debate about the necessity and intent of the product


HAPPINESS IN HISTORY

SPACE

Is the youth of the 21st C. aware of the country’s achievements and moments of pride in the past? ‘Happiness in History’ is a long, ribbon-like passage with human-size screens on either sides. As you walk inside the space, there is imagery and video clips of different events in history where the country has made a mark

VALUE

IMPACT

Miscellaneous TIM E

Now

- Nudges people to de-condition and unlearn to gain a fresh perspective about country


STRETCH A SMILE

PRODUCT

This speculative design product comes with a loop and a hook attached to it. Fasten the loop round the ear and the hook it on one side of the mouth. Do the same for the other ear. This product forces a smile on the face. This is an everyday accessory. Happiness has become an obsession. People are trying to force a smile thereby making physical changes on their body to try and achieve constant happiness throughout the day.

VALUE

IMPACT

Miscellaneous TIM E

Future - 70 years

- Provocation and debate - Happiness can’t be a goal. It is a by-product of engaging in experiences.


FUTURE OF BHUTAN

SYSTEM

Happiness in the future will be externalized and strictly controlled by the government. The future of Bhutan is Dystopian. The government develops a regimented dos and don’t manifesto of what a citizen of Bhutan must adhere to in order to be happy. A chip is installed at the back of the neck that instills a stark electric shock every time a citizen violates the law. If we blindly chase happiness, it becomes a thriving sector to monetize.

VALUE

IMPACT

Miscellaneous TIM E

Future - 50 years

- Is happiness external or within? - Should Happiness be chased as a goal?


PERSPECTIVE SPECS

PRODUCT

When life gives us lemons, we could use someone’s help to make lemonade. ‘Perspective Specs’ is a speculative design product that allows the user to view a difficult situation through a different perspective. Often, thats the solution to get out of any challenging situation. ‘ The glass that fits the frame of the spectacles change from being convex to faceted during these situations. In this moment, it projects 4 other different scenarios of how the situation can be perceived. Alternatively, this product can also be an addition to existing spectacles.

VALUE

IMPACT

Adaptability of perception TIM E

Future - 50 years

- Ability to question how they may see the situation differently to help themselves - A positive outlook towards life


432 Hz

ACTIVITY

A=432 Hz, known as Verdi’s ‘A’ is an alternative tuning that is mathematically consistent with the universe. Music based on 432Hz transmits beneficial healing energy, because it is a pure tone of math fundamental to nature. An interactive sharing session is held for people suffering from a particular ailment where in, they sit together in a small room and are tuned to music in 432 Hz.

VALUE

IMPACT

Miscellaneous TIM E

Now

- Harmony and greater understanding between people


PERCEPTION AND KIDS

SYSTEM

Nurture has the primary impact and influence on perception. And perception plays a huge role in your attitude towards the world. If children are raised to be fluid, adaptable, they might grow to become happy, resilient citizens. This culture can be adopted by baby-sitting and kinder-gardens.

VALUE

IMPACT

Adaptability of Perception TIM E

Now

- Development of essential values since an early age. - Resilient, Tolerant, healthy youth of tomorrow.


MULTISENSORY CLOTHES

PRODUCT

An experience through a VR headset will be simulated by the clothes a person wears.

VALUE

IMPACT

Miscellaneous TIM E

Future - 20 years

- Sensory stimulus - Creating out of ordinary experiences.


BALL POOL FOR ADULTS

PRODUCT

Create a ball pool for adults in the work environment so that individuals can use it to de-stress.

VALUE

IMPACT

Miscellaneous TIM E

Now

- Refreshing the mind and easing out.


TAG IT ALL

PRODUCT

We create imageries of things and people and are strongly opinionated about it. ‘Tag it all’ is a speculative outcome in an alternative present where in people make tags for real and stick it on the person/thing.

VALUE

IMPACT

Self-Awareness TIM E

Alternative Present

- Realistically create intangible reality. - Make people question what tags they would create.


CALMING CYLINDER

SPACE

The cylinder is constructed and black cloth is draped on it. It has speakers inside along with varied fragrances. The person has an augmented Meditative experience through sound and smell.

VALUE

IMPACT

Miscellaneous - Helps the meditation process - Calms and refreshes the mind

TIM E

Now


EMBARRASSMENT GAME

PRODUCT

Modified truth and dare where in people are pushed to come out of their comfort zones and talk about their embarrassing moments among friends/ strangers. In an ideal scenario, people will overcome the emotion of embarrassment and become more resilient.

VALUE

IMPACT

Adaptability of Perception - People will be mentally stronger and capable of facing challenges

TIM E

Present


A FLOW RETREAT

SPACE

A 10 day retreat with no interpersonal conversations Early rising, perform an activity that you are really passionate about for the whole duration of the retreat. Meals will be in silence. Everyone person performs their activities, carries out their hobbies for the whole duration of the stipulated time allotted for meditation in the usual Vipsana meditation retreat.

VALUE

IMPACT

Miscellaneous TIM E

Present

- People are absorbed, focused and happy. They are given dedicated time to pursue interests which might not be possible on a regular


WISDOM ‘IN SHORTS’

APPLICATION

While there is a wealth of knowledge about the subject of happiness, often young adults miss out on this valuable wisdom because philosophical books are in general, a genre that young adults find ‘boring’ or for the aged. Wisdom ‘In Shorts’ is an app that provides daily quotes and knowledge in 60 words. This concept is inspired by the existing news app ‘In Shorts’.

VALUE

IMPACT

Miscellaneous - Widespread reachability of important and useful knowledge.

TIM E

Present


ANIMAL THERAPY

SPACE

Animals are messy and they hog the bed. Yet if you’re among the millions of pet owners across the country, you just can’t imagine life without your beloved dog, cat or other animal companion. They make us active, more healthy and develop empathy. ‘Animal Therapy’ designs spaces for interaction between people and animals.

VALUE

IMPACT

Miscellaneous TIM E

Present

- Make people more active and healthy. - Helps people develop empathy - brings order in life


THE REUNION COMPANY

SERVICE

Friends play a vital role in everyone’s life. They always stand by you during thick and thin and often become a part of family. But while some friendships are possible to maintain, some of them fade away over time. It was beautiful while it lasted but is difficult to maintain. ‘The Reunion Company’ helps people organize re-unions.

VALUE

IMPACT

Miscellaneous - Happiness in lasting relationships

TIM E

Present


SELF AWARENESS BOX

ACTIVITY

- Create a glass box with a glass door setup - Line the box with tinted film. The tint will be effected from the inside and you will not be able to see the outside from inside the box. - There will be one mirror in the box - A person gets into the box with spandex clothing all over and have to spent an hour inside the box - Bystrander can choose to observe a display of self conscious behaviour.

VALUE

IMPACT

Self awareness - You will do things conciously TIM E

Present


NO RADIATION CHAIR

PRODUCT

When you sit on the chair, you don’t realize that its blocked of all your gadgets.

VALUE

IMPACT

Miscellaneous TIM E

Present

- Disconnected from the current fast paced world.


THERMOSTATIC T-SHIRT

PRODUCT

Band reads the Pulses of your body and changes colour accordingly. Shows other about your mood, so that others can see it and know your emotion already even before talking to you and talk to you by your mood.

VALUE

IMPACT

Awareness - Awares you about others - Awares other about you

TIM E

Future - 10 years


CALMING SEATBELT

PRODUCT

The seatbelt has sensors attached to it thet reads your body language and your mood. If you are angry then this belt will calm your mind too. Also if you feeling sleepy, the belt will sense it and keeps you awake while driving.

VALUE

IMPACT

Miscelleneous TIM E

Future - 10 years

- calms your mind - keeps you awake


ALTERNATE CURRENCY

SYSTEM

Instead of giving money to buy something, you can exchange hugs or an alternate currency for it. Or you pay for someone else.(pay forward concept)

VALUE

IMPACT

Generosity TIM E

Present

- Generosity - Goodness - Givtivism


-VE WORDS RECORDER

PRODUCT

A recorder/wearable or table top that catches all negativity around you in the room, to identify who needs to change their way of talking. Often we don’t realize how we speak.

VALUE

IMPACT

Awareness - Identify your language and way of speaking to make you introspect.

TIM E

Present


TRAVEL SIMULATOR VR

SERVICE

VR experience takes you to your dream city while sitting in your room. That simulates the travel experience, without spending any money and without without having any other troubles like making VISA and passport.

VALUE

IMPACT

Miscellaneous - Reflection that travels bring, without having to run away.

TIM E

Future - 10 years


BREATH UNDERWATER

PRODUCT

Helmet Designed to make you come into contact with water. It gives a feeling of you inside water without having to go deep inside it.

VALUE

IMPACT

Adaptability of perception - A luxurious experience in the convenience of your home.

TIM E

Present


PUNCHING BAG

PRODUCT

- A punching bag with a huge smile on it. - Whenever you feel sad, angry, happy or anything about something, yo can always hug it. - If you are angry and feel like punching something, punch the punching bag, It won’t harm you back.

VALUE

IMPACT

Self awareness TIM E

Present

- Keeps your mind calm - Self aware - will have a company to talk to or to interact with.


EMOTION SHOWING BAND

PRODUCT

Thermochromic band that shows emotion based on colour of the band. Awares you about your emotion.

VALUE

IMPACT

Self awareness - Self awareness TIM E

Present


LISTEN MORE

PRODUCT

- Often in a conersation, we use our senses incorrectly. - Two ears to hear more and mouth to speak less. (Refereing to Ganpati). - LISTEN MORE.

VALUE

IMPACT

Adaptability of perception - Who would use this mask? - When do you take this mask out?

TIM E

Present


SOUR CHEWING GUM

ACTIVITY

- Pick up a sour gum when you dont feel to great or just for the kicks - The outer side of the packaging includes all the instructions which are as follows 1. Open the packaging 2. Hold the fum with two of your fingers 3. Smell it 4. Now hold the inner reflective side of the packaging to your face and gaze into your reflection 5. Pop the gum into your mouth and do not close your eyes. 6. look at the silly face you made 7. You are a baby at heart. Have a good day 8. If you liked it, gift it to a stranger or to your friend. :) VALUE

IMPACT

Self awareness - Makes you realise that you are not different from anyone.

TIM E

Present


MEME AND QUOTE APP

APPLICATION

An application that generates memes and quotes according to your mood. For ex. If you want to change your bad mood then just click on sad section from the app.

VALUE

IMPACT

Miscellaneous - Changes mood

TIM E

Present


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