Filiz Ünverir - The Glasgow School of Art - (Mdes) Phase 2 Fashion Retail Shop Design Project

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MASTER LEVEL

INSPIRATION Main character in this movie (Jane Fonda) is a visitor in different planets and she needs various clothing in every particular place she lands due to her changing surrounding, which gives me the idea of shopping for space travel.

Fashion Retail Shop

Interplanetary Boutique ‘’Creating a fashion retail experience for space travellers’’

-A retail shop located on Planet Earth which offers an interplanetary shopping experience to space traveller customers.

(Barbarella movie, 1968)

Interplanetary Boutique is like duty free shops in airports. It will be located in transition points between spaceship launching areas on Planet Earth and outer space so that people can shop just before they take the spaceships to start their interplanetary travel.

We need various clothing in different planets we land, according to our changing surrounding.

DEFINITION OF HOLIDAY WILL CHANGE. NEW TYPE OF VACATION WILL BE INVENTED. INTERPLANETARY VACATIONS WILL BE THE DREAM HOLIDAY.

DESIGN APPROACH

Target inhabitants: Space travellers Concept: Orbital motion of planets in solar system. People have always an inner desire and a curiosity for discovering new lands and life forms outside of Planet Earth. Space travel is going to be very common touristic activity in the future, people will need to shop before they start their vacation just like they do for their skiing holiday today. Best way to respond this invention of new type of shopping experience is creating an identical revolution in fashion retail environment for outer space vacations. ‘Interplanetary Boutique’ has a mission to make customers experience different planets’ environments by analysing their characteristics.

As planets move away from the Sun, their surface particles become distant each other. I interpreted this information into my design both structurally and internally. In terms of structure; from inner circle (storey) to outer circle, horizontal planes will disintegrate as a representation of changing surface densities of each planet in our solar system. In terms of interiority, I designed hypershelves as display units enhanced by haptic technology which respond user’s hand behaviours. I distributed them to storeys closer to each other as they are close to illuminated core, to emphasize my inspiration coming from surface characteristics of planets.


DESIGN PROCESS

Interplanetary Boutique consists of four circular storeys rising around an illuminated surface referred to Sun, which represents each planet’s orbit in our solar system. Each storey has its own orbital motion just like the planets have. (NASA, 2010) They will revolve around themselves with the help of electricity and rails on the floor.

3000 cm

Hypershelves

Ramp For customer circulation, ramps will be used between platforms in terms of accesibility.

Entrance

Entrance

PLAN (not to scale)

Partial Model


DESIGN CHARACTERISTICS

It is a portable store, which means storeys can be attached each other and moved to somewhere else.

Lighting Distribution (Density) on model

MATERIAL DECISION

COLOR SCHEME

Storeys revolving around themselves

Translucent Concrete

Photochromic Glass

As a result of disintegration, volume of retail space expands as long as it is moved towards outer circles of structure.

Panelite

Silico Aerogel

I preferred to use floating and lightweight materials in interior as if they are hoovering in space. Translucent materials with different densities in each storey refer degradation of planets’ surfaces from solid to transparent. It also helps to create a degraded lighting distribution from the illuminated core to outer circles of structure.


CIRCULATION SCENERIO

Customers enter to the shop from both sides of the inner circle linked with the catwalk area, in other words ‘interactive showcase’. They will watch the hologram models on the catwalk. Clothing of holograms will change in every layer they walk according to the planet they represent. On the screen behind the catwalk, customers can see the details about location of clothes and they can find them in the store easily.


HYPERSHELVES which respond user’s hand behaviours :


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