


PORTFOLIO
Selected Designworks 2022-2024
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Selected Designworks 2022-2024
Tel:+86 13393229133
Email: grapesucculence@163.com
Districts:Tianjin, China

EDUCATION
20202025
HEBEI UNIVERSITY OF TECHNOLOGY
School of Architecture & Art Design
Major: Architecture
Cumulative GPA: 3.81/4.0 (Top 5%)
Weighed score: 89.57
Tianjin, China
Jul 2024Sep 2024
CHINA URBAN CONSTRUCTION DESIGN & RESEARCH INSTITUTE CO., LTD. Architectural intern
Architecture design/ case study/ landscape design/ program modification I participated in the design of projects such as Intelligent Building of Green Transformation Wisdom Senior, Qingjiang Park Structure and other projects.
HONOR 2021
University 2nd Prize Scholarship
Third Prize
Milan Design Week China Design Exhibition (Hebei Division) 2023
Third Prize
The 9th China International "Internet +" College Students Innovation and Entrepreneurship Competition (Hebei Division)
2024 Frist Prize
The 12 th National College Digital Art&Design Competition
Second Prize
The 12 th NADC Competition (Hebei Division)
The TOP50 (Interior Design Group)
The 2024 twelfth Future Star Young Designer Competition
SKILLS Visualization
Figma, PS, Illustrator, InDesign, AE
Programming
Arduino, Touchdesigner, Stable Diffusion
Model
Rhino, Sketchup, lumion, Vray, Grassgopper
Sep 2021Dec 2021
SPATIAL TRANSPARENCY IN VR DIGITAL TECHNOLOGY DESIGN Research
Exploring the spatial sequence and transparency theory within 100x100m, utilize digital technologies such as VR for spatial experience, and conduct various usability tests centered on user experience.
Aug 2022Oct 2024
THE HUAI'AN DEYUAN RURAL (ERBAOZI VILLAGE) COMPLEX DEMONSTRATION PROJECT Research
Participate in the design and research of rural revitalization projects. Focus on the user experience of elderly residents, optimize the elderly service center to attract more participation of elderly people from outside the country and drive the local economy.
Oct 2022Dec 2022
TIANJIN THE BRICK CARVING MUSEUM Compitition
I provided solutions to issues such as fixed exhibit content, lack of novelty, and limited interactivity in display methods by designing a holographic brick kiln firing experience, immersive firing projections, and an interactive portrait-capturing game.
Sep 2023Nov 2023
TIANJIN HAOBAO HEALTH CARE GREEN ECOLOGICAL VILLAGE PROJECT
Social practice
Field research on B&B operations and user preferences, designing interactive systems to enhance visitor experience
Beijing, China
STILL WATER RUN DEEP
Duration:2024.10-2024.12
Individual project
PATH OF THE SOUL
Duration:2024.4-2024.8
Individual project
Tianjin, China
Duration:2022.10-2022.12
Individual project
China
China
GRAFFITI MONSTER
Duration:2024.8-2024.11
Group project
OTHER WORK
China
This diving project provides a comprehensive service, including online training, awareness education, diving equipment rental, and intelligent support. It emphasizes personalized learning, real-world diving experiences, progress tracking through feedback systems, and community engagement via activities and user interaction, ensuring a safe, efficient, and immersive diving journey for enthusiasts.

Individual Project
Type:Interaction Design, User Experence Design,Product Design, Hardware Interaction Design
Duration:Nev.2024-Dec.2024
The sport of scuba diving is highly specialized. The danger is high. There are a lot of specialized words and related knowledge, which require specialized training. You will need to refresh your knowledge before diving again after a long period of time.


Snorkeling Recreational diving
Scuba Diving

No oxygen. You're going in with no air.

Technical Diving
Deeper depths require specialized equipment and personnel


Deeper depths require specialized equipment and personnel
Each piece of equipment is very important and has an irreplaceable function. So we need to use them skillfully Diving decive

Safeguarding the operation of equipment and journey planning to improve the safety of movement. Realizing the significance of diving training and education


The age distribution of people who are intreseted in diving
More and more people in China love diving, Global Diving Market Revenue reached USD 63,457 million by 2022.

may not be the primary cause





AR Smart Swimming Goggles


Features a holographic display and multiple sensors to provide real-time data such as heart rate and swimming distance, along with an AI coach to optimize training,



Comprehensive data monitoring
Real-time feedback
Intelligent guidance
A wide range of applicable scenarios
Arterial Gas Embolism
Responsible for 1 in 4 diving fatalities
Cardiovascular events
Gas depletion 26% 14%
Small site and expensive, difficult to simulate the natural environment and unexpected accidents
Sudden Cardiac Death responsible for 1 in 3 fatalities in divers over the age of 50

The incidence of diver and equipment related problems which is reported to occur in 6.3% of dives. that problems account for about 20% of diving accidents.

Lack of interest
Not specifically designed for diving
not professional enough
she ddiving, and she often need to review the dive process before into the water.
Lack of goggles for diving
Comes at a high cost
Requires a learning curve.
• Existing training space is difficult to find. It takes a lot of time, manpower and money, but the effect is not good
• Too much time spent reviewing- she’s busy!
• Often nervous, unable to dive as planned
• very expensive
Omit actual diving operations, or exaggerate the risk
lack of water time
He wanted a complete product that could assist him throughout his training and practice of diving.







































and




1.It













1.The data from using the device here can eventually be fed back to the app, which you can view and compare at any time
2.After the dive you can also use the equipment to check your health data.



Individual
Type:Speculative Design, Hardware Interaction
Duration:2024.4-2024.8
Introduction
This project explores the intersection of pilgrimage installation. Inspired by the spiritual practices of Tibetan that helps individuals release stress, connect with nature, wheel that opens up to worshippers, with animated visuals When a prostration is detected, the animation combines imagery of sacred mountains and encouraging reflection

Design, Interactiob Design, Interaction Design
2024.4-2024.8
Introduction rituals and sacred mountains through an interactive Tibetan pilgrims at 4000 meters, I aim to create an experience and explore self-realization. I designed a rotating prayer visuals generated through Arduino and Touch Designer. combines natural data with the user’s movement, evoking the reflection on the journey from selflessness to self-awareness.

The Worship of Mountains. All mountains are incarnations of gods, sending blessings or disasters

The instinct of reverence for nature


Introduction of religion peace and happiness are achieved by worshipping the gods and protecting things
a pilgrimage to a sacred mountain
Integration into Life -Festivals, Rituals


The Benjaminist master, Naropenjung, fought with the Kagyu master of Tibetan Buddhism, Milarepa. To see who could reach the top of the mountain before the first rays of




A circle around the temple is equivalent to a circle around the mountain
Mountain route sunlight hit the summit of Kailash tomorrow.Milarepa won, and Naropenjung fell, leaving a huge gully in wake.
Mountain worship















analysis of the impact of religion on






Top of a mountain
Send people's blessings on the sutra streamers and wind horses to the Buddha and mountain gods far away in the sky.
Rlung rta are the symbolic objects in Tibet, and they are colorful cotton cloth squares with an image of the horse.
The end of life without the ghee lamp, the soul will be lost in darkness. Lighting a ghee lamp for the Buddha is a sign of respectful devotion.
Let the smoke go up to the gods with all the delicacies and prayers of the world.
The wheel represents the rotation of reincarnation and karma. The more weeks it rotates, the more merit it gains.
Repeated movements - letting go of the ego Cultivating a state of humility/devotion Inner peace/purification





1 Design challenges











Provide a blessing place for transmigration that is not limited by location and time, but still allows for in-depth experience of religious culture and natural environment.






In
Passing on and refining this traditional cultural activity
Popular science: Facilitate more people to understand and experience
Natural:
Control color, particle visualization and other thing through natural data
Sensory










































TECHNOLOGY LAYOUT
sensorsForce-sensitiveForceSensorresistorsaresimple fordetectingweightandforce.






ArduinoUnoR3 enablingdynamiclightingeffects andanimations






TheEMGMuscularSignalSensor muscleEMGmusclesensormeasuresthe activityandproducesasignal contraction.toshowtheamountofexpansionand


LEDRingModuleenablingdynamiclightingeffects andanimations
SensorTemperatureHumidity Module ofprovidesaccuratemeasurements temperatureandhumidity








Start: Simulate walking in the mountains Human kowtowing interaction

appears EMG、Force and Temperature Humidity Data
- Saying the Sutra in your mouth or saying your wishes - The outside wind speed is large, as if standing at the foot of a mountain
After kowtowing, people can see the sacred Mount Kailash reveal the beautiful scenery of the four seasons.







Kowtow: The divine






Individual Project
Type:Interaction Design, User Experence Design,VR game
Design,Space Design
Hardware Interaction Design
Duration:Jul.2024-Nev.2024
My Part:Space Design,Interaction design, UI design,

Introduction
Most of the people who visit the museum now are tourists from other places, and few locals go. Because the museum displays the local characteristics of brick carving culture, and the local people have been influenced by it since childhood. And the content and works displayed in the museum are not easy to update, and can not attract people to visit multiple times. In this paper, the space interaction design of a brick carving museum in Tianjin is carried out to enrich the exhibition content and form.







Tianjin brick carving belongs to one of the eight schools, belonging to the local three traditional crafts, mostly used for house decoration.
Brick theme museum
▎ The proportion of brick kiln museums that have been built in the national museum is 1%
▎ The existing buildings are preserved with brick carvings
▎ Tianjin brick carving currently has only 1 inheritor.







Many museums are visited by tourists as hit-and-miss attractions and are rarely repeated by local residents Because the museum displays the local characteristics and the local people have been influenced by it since childhood. The content and works displayed in the museum are not easy to update, and can not attract people to visit multiple times. In this project, the space interaction design of a brick carving museum in Tianjin is carried out to enrich the exhibition content and form
of museum visitors do not make a second visit after the first.
of museum visitors had no desire to visit again because of the lack of changes in the exhibitions.
Most people don't go to museums repeatedly


brick rubbing tracing carving carving edges splicing









From residents: From ecdemic persons:
















Pre-exhibition Find exhibition information
pictures at the gate
chapter
to explain Look at the exhibits






The projected space comes from the shape of the brick kiln
Traditional residential space types
Exhibits detailed explanation
Combine display content to create characteristic space Space
Customize the tour path and content
Positioning and navigation
Exhibits detailed explanation
Game interaction

1 Prompts for APP usage









Use virtual space
Projection

















1 Each flash data represents the temperature, time and flue gas emission parameters of each brick in the kiln when it is roasted by fire

EXHIBITION 2


2 The bricks gradually light up as the visitors walk along the corridor, and touch lights up.
3 Observe the firing inside the kiln through the holes on the outside.The display dynamically displays flames and bricks.


4 With portrait capture, a carve pattern randomly appears on the display board as visitors walk by.









Five arched displays form a section of the corridor where one walks through a history of flames and brick motifs, which like bricks are burned by the flames to react, be sculpted, and ultimately become a finished piece.







The outer wall of the semi-circular space imitating the brick kiln projects the texture of the outer wall of the brick kiln in sequence, the blue smoke projected by the sky when the bricks are placed, the fire during firing and the finished brick carving.
video soreenshots





video element
The outer wall of the semi-circular space imitating the brick kiln projects the texture of the outer wall of the brick kiln in sequence, the blue smoke projected by the sky when the bricks are placed, the fire during firing and the finished brick carving.





Welcome to scan the QR code below to experience the





This project reimagines Tokyo’s graffiti culture, particularly in Takeshita Street, through AI. By transforming graffiti into 3D architectural elements, it explores how this once-marginalized art form can be integrated into urban design. The project examines the balance between cultural preservation, societal acceptance, and the future of urban landscapes.
Group Project(4):Jia Yilin, Chen Yiwei, Li Qinwen, Liu Shuhan
Type:Interaction Design, User Experence Design,VR game Design,Space Design
Hardware Interaction Design
Duration:Jul 2024-Nev.2024
My Part:Space Design,Interaction design, UI design

Phenomenon I
Was takeshita street once a graffiti culture street?.
Until 2021, the roll-up door becomes the medium that divides the two faces of Takeshita-dori. When the shops opened, t he roll-up door opened, and Takeshita-dori became a lovely IP culture street When the shops are proofed and the roll-up door is closed, Takeshitadori becomes a rebellious land.the whole Takeshit Tong in 2017.

Phenomenon II
A civilisation disappeared overnight?
In 2021, all graffiti was wiped out and a period of graffiti culture disappeared.
Phenomenon III
Did the Olympics kill takeshita street?
I n 2021, Tokyo hosts the Olympic Games and a large number of tourists from various countries come to visit the city. For this reason, the government decided to erase the alternative character of Takeshita-dori and leave only the friendly and cute image of Takeshita-dori.
Though the actual scence, we learned that graffiti madness occupied the whole Takeshit Tong in 2017.































Though the actual scence, we learned that graffiti madness occupied the whole Takeshit Tong in 2017.


































Engage
Location:




"

Eriko Yamane
Age: 23
Engage







Age:









To understand how the stakeholders in the process of community building game interact with each other and operate the entire service system, I used a stakeholder map.


In 2021, all graffiti was wiped out and a period of graffiti culture disappeared.




What should we make of Tom Takeshita's ‘graffiti’ world? Reclaim it? Change? Or find balance?.
Graffiti is a visual and spiritual symbol that is directly expressed on the street façade of Takeshita-dori, and the project proposes to use graffiti as an element to carry the graffiti culture of Takeshita-dori, which used to be characterized by its individuality, and its “sense of individuality”.
PART2-2 THE POPULARITY OF GRAFFITI CULTURE
Enable visitors to participate in the artist's creative process, in-depth experience of the charm of art

PART3-1
Re-embracing graffiti creator
PART3-2
Explore the new values of graffiti culture
Building Virtual Graffiti Worlds
PART4-1 APP
A fake building business game based on stores on the streets of the real Takeshita Pass.




Graffiti patterns transformed into 3D buildings

PART4-2 AIGC
ComfyUI+ChatGPT

PART3-3
Reduce conflicts
Enhancing street personalization Online Virtual Business + Specialty Architecture
PART4-3 GAME
Reducing economic and rights conflicts between homeowners and painters






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•

Pick your favorite doodles from the map or gallery
Put all the parts together to form the building Personalized adjustments
• Upgrade building parts
• Excellent rendering appearance
• Experience the VR therapy world
• Record your building
• Invite Private friends to see the building
• Operate, share and earn points
Collaboration Platform
Provide virtual interactive platform
Offer communicate platform
• Collaborate with architects and developers to get designs off the ground
• Visiting this graffiti gallery
Provide a discussion platform
Cloud Storage Behavioural preference analysis
VR Technical Maintenance Automatic calculation of points



UI design
The game is divided into two parts: homepage and community.
Players can select graffiti, AI transformation, and building parts in order to complete a complete building.
In addition, you can run building upgrades in the community, or work with artists and architects









architecture




Using VR software spark studio to place architectural models on real streets


AI workflow extensions
AI-generated electronic souvenirs
Intelligent Recommendation System
Behavior Analysis and Environment Optimization
1 AR-assisted graffiti allow graffiti to transcend the 2D plane, presenting in 3D on building surfaces that evolve with user interaction and changes in time or perspective.
Additionally, AR enhances live art performances by bringing virtual artworks into 3D as users interact with them.

2 People can explore the building through AR interaction in the game, which includes various areas such as exhibition spaces, creation zones, and interactive spaces.
In the future, countless exciting stories are bound to unfold within these spaces.


























We have courses to learn how to apply various types of technical software in design, which has exposed us to some new technologies and design methods.
In addition to this, we also have workshops with other majors, in which I was first introduced to interaction design.