GIULIO GABRIELLI
RIBA PART 2 & MASTER IN ARCHITECTURE
e mail- gabrielli_giulio@yahoo.it
SUMMARY
EDUCATION
address - 541A Kings Road, London, SW62EB telephone - mobile (+39) 3389471486 date of birth - 07.07.1993
Graduated from Politecnico di Milano with MA and MArch (ARB/RIBA Part 2) degree at The CASS i n London, where I grew my passion for parametric design and collaborations. In the last years, I developed strength and enthusiasm in designing large-scale architecture and landscape projects in different cultural and topographical conditions, taking care of the architectural conception’s social, aesthetic and technical aspects. In both my thesis, I investigate the relationship between sound and space, a manifesto of a different way to think architecture by the inner and geometrical essence of space using the approach of sound reading
WORK EXPERIENCE
2020/CURRENT – ARCHITECTURAL ASSISTANT
Gustafson Porter + Bowman, London // 2 year 6 months
• 3D modelling with Rhinoceros + Grasshopper
+ Enscape
• Competition design and visualisation with mixed medias such as 2D drawings, diagrams, renders, videos and VR presentation model.
• Stage 4 detail package for Eiffel Tower 2024 Landscape project in Paris.
• Coordination with Engineers, Architects and other consultants for competitions and for many other projects under construction.
2022/CURRENT – TUTOR
University of Greewich, Landscape design // 9 months
• Experimentation and Communication is an accademic module for BA and MLA students, which experiment with techniques using Rhino, grasshopper and GIS to survey a site, analyse and develop a design proposal.
2021/2022 – GUEST LECTURER
The Bartlett - UCL
• Photogrammatery workflow is a 3 hours wokrshop I organaized at UCL London to explain the principles behind 3D scanning and to demonstrate students how to extract model informations from 3D maps.
2018 – ARCHITECTURAL ASSISTANT
Claudio Silvestrin Architect, London // 9 Months
• 3D modelling with 3DS Max for indoor renders.
• Concept design proposal and visualisation at various projects scales.
• Stage 2 technical details of envelope, glazing and bespoke furniture.
• Rendering with Vray and post producing with Photoshop for client approval.
2016 – ART DIRECTOR
Major Entertainment, Milan //9 Months
• Produced soundtrack, screenplay and followed the production of two movies.
• Sketches/Study models
• Clients and users meetings/ discussions
• Ecological sustainability strategies for project promotion
2014/2015 – INTERNSHIPS
Nicolas Kélemen Architecture, Paris // 3 Months
Fabio Nonis Architect, Milan // 2 Months
• Physical models
• Concept design proposals (large scale)
• Photoshop collages/ 3D visualizations
• Stage 4 detailed sections
2019 - THE CASS, LONDON METROPOLITAN
MArch RIBA Part 2 professional Diploma in Archi tecture
2017 - THE CASS, LONDON METROPOLITAN
MA in architecture, with design thesis “Sound_Sha ping_Architecture: Interactive Resonation”
LANGUAGES
Italian - Mother tongue
French - Mother tongue
2015 - POLITECNICO DI MILANO
Bachelor of Science in Architecture, with design thesis “Soundscape analysis for an Acoustic design”
2011 - LYCEE STENDHAL MILAN
French ‘Baccalauréat Général en série scientifique’ (scientific section).
English - Fluent (written and spoken)
Spanish - Intermediate (written and spoken)
INFORMATION TECHNOLOGY COMPETENCY - SOFTWARE KNOWLEDGE
Autocad (2D/3D drawings) - Excellent
Rhinoceros (3D modelling) - Excellent Grasshopper (Parametric 3D modelling) - Excellent Enscape (VR/ Rendering) - Excellent Unity 3D (VR) - Good Revit (BIM) - Basic Rhino.Inside (Grasshopper/BIM) -Good 3Ds Max (3D) - Intermediate Maya (3D/Rendering) – Basic
SketchUp (3D drawings) - Intermediate Agisoft Metashape (3D Scan) - Excellent Meshroom (3D Scan) - Excellent ReCap (3D Scan) - Intermediate
V Ray (Rendering) - Good Maxwell (Rendering) - Basic
Adobe Illustrator, Photoshop, InDesign (Rendering and Layout) - Excellent
Adobe After Effects, Premiere (Video post-production) - Basic Logic pro X (Sound production) - Excellent
INDEX MAIN PROJECT 01// ONDA - CASTELMOLA, ITALY WORK EXPERIENCE - COMPETITIONS 02// CONCERT HALL - VILNIUS, LITHUANIA 03// ONE – SITE TOUR EIFFEL- PARIS, FRANCE 04// CONFEX PARK - THESSALONIKI, GREECE 05// RENAZCA - MADRID, SPAIN 06// CLITTERHOUSE PLAYING FIELDS - LONDON, UK 07// IBM HEADQUARTERS - AMSTERDAM, HOLLAND STUDENT PROJECTS - FREEFORMS 08// SHELLSTONE - EXPO 2015 MILAN, ITALY 09// SOUND LABYRINTH INSTALLATION 10// MUSIC CONSERVATORY - LIPARI, ITALY TECHNICAL PROJECTS 11/ STUDENT HOUSING - MANTOVA, ITALY 12// GIADA SHOPS - CHINA/USA 13// ELIZOVO TERMINAL - ELIZOVO AIRPORT, RUSSIA 14// BESPOKE WINDOW - MARRACASH, MAROCCO + AI EXPERIMENTATIONS // MIDJOURNEY + DALL-E
oNDa is a large infrastructure project for Castelmola, a small town on the SouthWest coast of Sicily, facing Taormina, the Ionian sea and home of many arche ological sites. The structure is the result of the adaptation to an extreme topo graphy, deeply linked to its cultural con text and dramatic landscape, designed to generate a new sustainable economy for the town.
small is a economy ancient theatre, Castelmola has the most fasci
The economy of the valley is primarely based on tourism coming to Taormina for the ancient Greek-Roman amphi theatre, Castelmola has the most fasci nating view of the most touristic valley in Sicily. The small town parking and car road suffers from high congestion during summer, blocking the town ac cessibility and is lacking a more direct and fast connection with Taormina. The infrastructure promote a new fast and sustainable way to access Castelmola.
Sicily. town car road suffers from high congestion is to car Taormina and
The building brief is designed to re spond to key issues regarding Caste mola accessibility, it provides a cable car connection with Taormina and is
part of “Castelmola Città degli Ar tisti”, a program supported by the local community, promoting art in the town. The infrastructure offers large spaces to create and exhibit artworks produced during the artist program.
of art the
01//
MAIN PROJECT BRIEF
ONDA
Video presentation of the project.
1
2019/Accademic/Individual
01// ONDA, CASTELMOLA
Exhibition space
PROGRAM
• Funicular station/ Restaurant/ Shops, wich are developed most ly as underground connections and circulation spaces.
• Artist studios/ Workshops/ Li brary wich are developed in a shell structure, high flexibility space and modular system.
• Exhibition space/Bar, half in the shell structure but mostly inside the mountain, designed to experience the views of the landscape and the exhibition. Part of the structure is developed inside the landscape as an exhibition space and artists stu dios/ workshops.
Artist studios
Funicular station
2
VISUAL PERFORMANCE STRATEGY
The exhibition space aim to provide an experience, the users will be guided through the artworks in a path designed to both display the work of art and frame the spectacular views of the landscape. The project is organized with an intrica te circulation system, taking the soul of Castelmola, the traditional paths, stairs, ramps and the way the urban environ ment is able to frame the landscape. The structure is designed to adapt to this complex circulation system and at the same time frame the views of the valley, like playing hide and seek with the land scape through the vaults.
3
Funicular
station circulation
TOWN ACCESS/ CIRCULATION STRATEGY
The proposal is an infrastructure which aim to strenghten Castelmola’s con nection to Taormina and accessibility. The intervention promote a dynamic circulation by upgrading the existing car road and parking , it generate new and alternative paths providing interconnection between the existing elements in the environment. The introduction of a new access, a funicular connection with Taormina is an essential part of the program and project objectives. sketch
Parking
view (Scan with camera or CLICK) 4
Funicular Pathway Exhibition space circulation skecth 360°
STRUCTURE FRAMING THE VIEWS
The views are framed by the structure as artworks, the exhibition space aim to display the artworks produced during the artist program and to allow cha racteristic views of the elemenets defi ning the landscape.
VR and 3D photogrammatery scanning where essential tools used to augment the understanding of the complex topo graphy. The 3D scans of the landscape are used and tested in VR to shape, de sign, arrange the openings accprding to the circulation movement and the desi red view of the landscape.
360° view (Scan with camera or CLICK) 360° view (Scan with camera or CLICK)
5
VERNACULAR CIRCULATION/ ORGANIC ENVELOPE
As the building scale is large for the small town, the circulation and pro grams organization are inspired by Ca stelmola vernacular urban structure. The complexity of the Sicilian town is celebrated inside the structure, the circulation investigates the experience of the traditional town, moving from diffe rent heights, irregular steps and ramps, narrow streets, but exploring diverse views of the landscape.
The roof design is inspired from the Opuntia, a typical Sicilian cactus whi ch reveals an intricate veins structure when dryed. The cactus was 3D scan ned, digitally translated into a simplified geometry and used as a structure and roof shading to allow maximum natural light inside the exhibition space.
360° view (Scan with camera or CLICK)
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TECHNICAL DETAILS
The external envelope is detailed till scale 1:10, the roof has ETFE skylight with GRC blades used both as shaders and to provide air inlet throw air pipes. The external structure is made of rein forced concrete with GRC pannels.
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The material is a 100% recyclable, du rable (which can reach 40 years of life and therefore makes it useful for large public works) and light (it weighs about 95 times less than glass and cost 70% less to replace it or install it) . It is an extremely flexible material which can be used with integration of thin pho tovoltaic system, beeing able to collect solar energy. Thee production of ETFE requires much less energy than the pro duction of glass, it is possible to produce a strip up to 55m long and 4m wide.
ETFE and GRC blade detail
ETFE ROOF 8
02// CONCERT HALL - VILNIUS, LITHUANIA
2019/URBAN FUTURE ORGANIZATION_ COMPETITION PROPOSAL
Vilnius is the capital of the Republic of Lithuania and the centre of cultural life in Lithuania. The city is home to the key professional musical culture establish ments such as the Lithuanian National Philharmonic Society, the Lithuanian National Opera and Ballet Theatre and the Lithuanian Academy of Music and Theatre. Vilnius is also home to Lithua nia’s two key symphony orchestras, the Lithuanian National Symphony Orche stra and the Lithuanian State Symphony Orchestra. But Vilnius currently lacks a concert hall suitable for symphony mu sic complying with the global standards applicable to the natural acoustics of such venues and having a capacity of at least 1,500 seats. For these reasons, Lithuanian professional music teams do not have an opportunity to present their art of performance to the Lithuanian
audience at the premium level, and the infrastructure of concert halls available in Lithuania does not satisfy the requi rements normally applicable under in ternational standards. Lithuanian per formers lack conditions for quality work, while listeners are unable to hear pre mium level performances of symphony music in natural acoustics venues.
In 2017, the Government of Lithuanian Republic approved the Plan for the im polementation of the Governmental program. The new Concerts Hall will re place a derelict building Trades’ Unions’ Palace. The National Concerts Hall should reach the highest standards of acoustic and functional characteristics, and to become a new landmark in Vil nius cityscape.
ENVELOPE
The proposal is designed as an under ground structure, hidden inside the green Tauras hill, covered by 3 cones made of grey timber extensively used in lithuanian architecture heritage. The vernacular material of the roof allow green paths and plants to grow on top of the envelope.
3D printed
cones WORK EXPERIENCE - COMPETITIONS
BRIEF
11
12
WORK EXPERIENCE - COMPETITIONS
03// ONE – SITE TOUR EIFFEL - PARIS, FRANCE
The ‘Site Tour Eiffel’ competition, or ganised by Ville de Paris under the tit le ‘Discover, approach, visit’, covers the 54ha area either side of the river Seine, between the Trocadéro and the Military Academy, and along the river embankments between Bir-Hakeim and Alma Bridges. The Eiffel tower itself is located at the centre of this site.
As part of the city’s preparations for the 2024 Olympic games, the project seeks to accentuate the architectural quality of the Eiffel tower, elevate the pedestrian experience at the base of the tower, me diate existing connections across the site and improve the circulation of the surrounding public transport, buses, boats and cars.
While 7 million visitors climb the tower every year, as many as 30 million visit the site as a whole and experience the
Tower without ever climbing it – from its base; from the concourse; from the Trocadéro Esplanade or Gardens; or from the Champ de Mars. The competi tion will thus also allow for a restoration and redevelopment of the existing land scape which forms the Champ de Mars, an urban park used by heavily local re sidents. Over forty major events take place every year on the Champ de Mars, contributing to its role as an iconic gre en space in Paris visited by Parisians as well as visitors from all over the world.
Gustafson Porter + Bowman’s team is comprised of over fifteen consultants, including Architects Chartier-Corbas son, Urbanists Sathy and D&A, and Engineers Bollinger + Grohmann and Ma-Geo.
2020/ GUSTAFSON PORTER + BOWMAN_COMPETITION WINNERS
BRIEF
0 1 2 3 4 5 6 7 8 9 10
WORK EXPERIENCE - COMPETITIONS
04// CONFEX PARK - THESSALONIKI, GREECE
BRIEF
The Thessaloniki ConfExPark will be an urban area of unique quality: a place of congregation that can cater for large crowds and still offer intimate situa tions, an address of international impor tance and a local meeting spot. A centre of sport, business, art, history and poli tics that finds itself within a relaxed set ting of shaded groves and luxuriant gar dens. It is a location where some of the largest buildings in the city join together to welcome big events of all sorts. Fairs, concerts, exhibitions, shows and rallies,
yet it is also a place of individual hospi tality, gastronomy and simple relaxation for the citizens of Thessaloniki.
The Park naturally splits into three are as. The western wedge between Aggelaki and the urban axis, the central wedge that fans out between YMCA Square and the Contemporary Art Gallery, and the southern wedge adjacent to Leoforos Stratou. These provide three territories for activities within the park.
Thessaloniki
Video presentation of the project. (scan with camera or CLICK)
2021/ GUSTAFSON PORTER + BOWMAN_COMPETITION WINNERS
Thessaloniki ConfExPark
WORK EXPERIENCE - COMPETITIONS
05// RENAZCA - MADRID, SPAIN
BRIEF
RENAZCA is a private initiative formed by companies who own buildings in the district. these firms united in an effort to regenerate and improve AZCA’s public spaces through an international design contest. the competition’s winning team is led by diller scofidio + renfro, gustaf son porter + bowman, and b720 fermín vázquez arquitectos, in collaboration with consultants whose expertise inclu des landscape, sustainability, structure, lighting, and circulation modeling. at the heart of the district, a new to
pography with elevated edges forms the ‘central green’ — a meadow flexible
feature
Activation
Daily Scenario Water feature Seasonal event Screening films Special event Music/Theatre Special event Art installations
Sculptural water-activation modes
modes
2020/GUSTAFSON PORTER + BOWMAN_COMPETITION WINNERS
Productive
Meadows Flora Briza minor Viola cornuta Papaver rhoeas Psammodromus algirus Fauna Tyto alba Coccinella septempunctata Plebejus pylaon Ocnogyna zoraida habitats Mediterranean forest Flora Quercus ilex Pinus pinea Meadows Flora Briza minor Viola cornuta Papaver rhoeas Riparian vegetation Flora Willow sp. Populus sp. Alnus sp. Scirpoides holoschoenus Pine forest Flora Pinus sylvestris Taxus baccata Ilex sp. Fauna Phoenicurus phoenicurus Myotis myotis Rhinolophus ferrum-equinum Sciurus vulgaris Bombus terrestris Fauna Myotis myotis Plecotus austriacusm Plecotus auritus Fauna Sylvia hortensis Psammodromus algirus Lanius meridionalis Caprimulgus ruficollis Fauna Tyto alba Coccinella septempunctata Plebejus pylaon Ocnogyna zoraida Fauna Pyrrhocorax pyrrhocorax Jynx torquilla Pelophylax perezi Calopteryx haemorrhoidalis Deciduous forest Flora Quercus pyrenaica Fraxinus sp. Fagus sp. Fauna Saga pedo Saturnia pyri Productive Garden Flora Arbutus unedo Malus sylvestris Prunus cerasus Prunus dulcis Olea europaea Biodiversity - Creation of Urban habitats Mediterranean forest Flora Quercus ilex Pinus pinea Meadows Flora Briza minor Viola cornuta Papaver rhoeas Fauna Sylvia hortensis Psammodromus algirus Lanius meridionalis Caprimulgus ruficollis Fauna Tyto alba Coccinella septempunctata Plebejus pylaon Ocnogyna zoraida Fauna Saga pedo Productive Garden Flora Arbutus unedo Mediterranean forest Flora Quercus ilex Pinus pinea Meadows Flora Briza minor Viola cornuta Papaver rhoeas Riparian vegetation Flora Willow sp. Populus sp. Alnus sp. Scirpoides holoschoenus Fauna Sylvia hortensis Psammodromus algirus Lanius meridionalis Caprimulgus ruficollis Fauna Tyto alba Coccinella septempunctata Plebejus pylaon Ocnogyna zoraida Fauna Pyrrhocorax pyrrhocorax Jynx torquilla Pelophylax perezi Calopteryx haemorrhoidalis Fauna Saga pedo Saturnia pyri
Garden Flora Arbutus unedo Malus sylvestris Prunus cerasus Prunus dulcis Olea europaea Mediterranean forest Flora Quercus ilex Pinus pinea Meadows Flora Briza minor Viola cornuta Papaver rhoeas Riparian vegetation Flora Willow sp. Populus sp. Alnus sp. Scirpoides holoschoenus Pinus sylvestris Taxus baccata Ilex sp. Myotis myotis Rhinolophus ferrum-equinum Sciurus vulgaris Bombus terrestris Fauna Myotis myotis Plecotus austriacusm Plecotus auritus Fauna Sylvia hortensis Psammodromus algirus Lanius meridionalis Caprimulgus ruficollis Fauna Tyto alba Coccinella septempunctata Plebejus pylaon Ocnogyna zoraida Fauna Pyrrhocorax pyrrhocorax Jynx torquilla Pelophylax perezi Calopteryx haemorrhoidalis
Flora Quercus pyrenaica Fraxinus sp. Fagus sp. Saga pedo Saturnia pyri Malus sylvestris Prunus cerasus Prunus dulcis Olea europaea
Flora Quercus ilex Pinus pinea Meadows Flora Briza minor Viola cornuta Papaver rhoeas Fauna Sylvia hortensis Psammodromus algirus Lanius meridionalis Caprimulgus ruficollis Fauna Tyto alba Coccinella septempunctata Plebejus pylaon Ocnogyna zoraida Fauna Saga pedo Saturnia pyri
Garden Flora Arbutus unedo Malus sylvestris Prunus cerasus Prunus dulcis Olea europaea
Deciduous forest
Mediterranean forest
Productive
WORK EXPERIENCE - COMPETITIONS
PLAYING FIELDS
Clitterhouse playing Fields is the green heart of a larger redevelopment by Re gents in the North of London. The aim of the park is to accomodate large sport facilities bringing fitness lovers and pro fessional atletes as core buisness of the site. The sculptural organic landscape topography is designed to achieve a flat level for the large sport fields. In order to provide a coherent path network that links all the existing park entrances we
LONDON,
CLITTERHOUSE PLAYING FIELDS COMPETITION— DESIGN RESPONSE Page 24
splitting apart of the large sports pitch areas, creates the opportunity to place a SUD’s stream through a lushly planted central valley.
The stream connects the parks social spaces. The farm’s yard at the top of the hill; a grass amphitheatre with a view towards Hampstead Heath, the picnic lawn beside the stream; the Pavilion café and events plaza beside a planted pool; and the beach beside the play stre
Park Proposal 10. 10. 22. 22. 24. 26. 11. 18. 19. 17. Legend: 1. Sport Pavilion 2. Farm 3. 4G Football 4. 9 side football 5. ATP hockey 6. 3x3 basketball 7. Tennis courts 8. Padel tennis 9. Muga 10. Bike rental 11. Teqball 12. Viewing balkonies 13. Kids play area - Woodland 14. Kids play area - Farm 15. Crazy golf COMPETITION— DESIGN RESPONSE 3. 3. 4. 6. 9. 10. 20. 24. 25. 28. 11. 11. 12. 18. 23. 1. 5. ATP hockey 6. 3x3 basketball 7. Tennis courts 8. Padel tennis 9. Muga 10. Bike rental 11. Teqball 12. Viewing balkonies 13. Kids play area - Woodland 14. Kids play area - Farm 15. Crazy golf 16. Bouldering 17. Skate park 18. Outdoor gym 19. Parkour 20. Wet play FIELDS COMPETITION— DESIGN RESPONSE 3. 4. 5. 9. 24. 25. 28. 11. 12. 12. 12. 18. 18. 1. 10. Bike rental 11. Teqball 12. Viewing balkonies 13. Kids play area - Woodland 14. Kids play area - Farm 15. Crazy golf 16. Bouldering 17. Skate park 18. Outdoor gym 19. Parkour 20. Wet play 21. Paddling and wet play 22. Incidental play - Nature trail 23. Incidental play - See it do it 24. Incidental play - See it do it 25. Pavilion events plaza CLITTERHOUSE PLAYING FIELDS COMPETITION— DESIGN RESPONSE 10. 3. 4. 9. 10. 27. 28. 11. 12. 12. 14. 18. 16. Bouldering 17. Skate park 18. Outdoor gym 19. Parkour 20. Wet play 21. Paddling and wet play 22. Incidental play - Nature trail 23. Incidental play - See it do it 24. Incidental play - See it do it 25. Pavilion events plaza 26. North entrance plaza 27. Farm events yard 28. Amphitheatre CLITTERHOUSE PLAYING FIELDS COMPETITION— DESIGN RESPONSE Page 24 10. 2. 4. 10. 27. 14. 18. 21. Paddling and wet play 22. Incidental play - Nature trail 23. Incidental play - See it do it 24. Incidental play - See it do it 25. Pavilion events plaza 26. North entrance plaza 27. Farm events yard 28. Amphitheatre
10. 2. 10. 27. 14.
06// CLITTERHOUSE
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UK 2020/ GUSTAFSON PORTER + BOWMAN_COMPETITION WINNERS BRIEF North Entrance Area - Energy and Performance in a Pioneer Forest
The paths allow for curved sinuous slopes that define the cut and fill balance needed to create the sports pitch terraces and create the parks relaxed and organic landscape topography.
The Play Facilities
Sports - Running Loops and Bike Paths
Landscape Character and Biodiversity
The Sports Facilities
The splitting apart of the large sports pitch areas, creates the opportunity to place a SUD’s stream through a lushly planted central valley, where water can be filtered naturally and circulated through gravity with a simple pump system.
CLITTERHOUSE PLAYING FIELDS COMPETITION— DESIGN RESPONSE Page 16
The stream connects the parks social spaces. The farm’s yard at the top of the hill; a grass amphitheatre with a view towards Hampstead Heath, the picnic lawn beside the stream; the Pavilion café and events plaza beside a planted pool; and the beach beside the play stream and pool.
These are all surrounded by planted environments to create a diversity of flexible, programmed spaces for leisure, social gathering and community events.
Sports - Running Loops and Bike Paths
We have indicated the 2.5km running trail as a continuous
gyms and can begin, or end at the pavilion and central plaza. The shorter 1km childrens loop connects with the
We have beside access. locations movement play areas. The north will have a forest. moments performance. The west and set gardening, The farm younger We have the east balancing, add to place
The cycle routes through the park connect the four main entrances with the pavilion and plaza and include the key route between the north entrance and the Hendon Way underpass. We have also included one loop as the
The Sports Facilities
The central valley, north, east and west entrance areas will have their own distinctive landscape character. The Clitterhouse farm area speaks of the agricultural character of the original site; the Clitterhouse Stream can be evolved to become a wet woodland, whilst the challenger sports in the north define a rocky sculptural terrain and the central valley will be filled with reed beds, marginal plants and grasses.
CLITTERHOUSE PLAYING FIELDS COMPETITION— DESIGN RESPONSE Page 20
The biodiversity corridors that will occupy the south and east boundaries of the park will be supplemented by the planting schemes chosen for these four character areas. Each area creates the opportunity to choose a diverse range of native and naturalised plants that will encourage an equally diverse range of insects, birds and animal life.
CLITTERHOUSE PLAYING FIELDS COMPETITION— DESIGN RESPONSE Page 19
We have indicated the 2.5km loop that connects the parks gyms and can begin, or plaza. The shorter 1km childrens incidental play areas.
The cycle routes through entrances with the pavilion key route between the north Way underpass. We have children’s cycle track indicated
2. Farm 3. 4G Football 25. Pavilion events plaza 26. North entrance plaza 27. Farm events yard 28. Amphitheatre CLITTERHOUSE PLAYING
Page 16 Masterplan Strategy - Contours, slopes, views and water CLITTERHOUSE PLAYING FIELDS COMPETITION— DESIGN RESPONSE Page 17
SUDS
FIELDS
DESIGN RESPONSE Page 16
FIELDS COMPETITION— DESIGN RESPONSE
The splitting apart of the large sports pitch areas, creates
stream
COMPETITION—
The paths allow for curved sinuous slopes that define the cut and fill balance needed to create the sports pitch terraces and create the parks relaxed and organic landscape topography.
their own distinctive landscape character. The Clitterhouse farm
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CLITTERHOUSE PLAYING FIELDS COMPETITION— DESIGN RESPONSE
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DESIGN
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CLITTERHOUSE PLAYING FIELDS COMPETITION— DESIGN RESPONSE Page 20
The site is located in the south west side of Amsterdam, it is very open to exi sting climatic and environmental con ditions. The strong prevailing wind and driven rain from the south-west, noise and pollution from the motorway to the south and the intermittent movement of trains on their curved embankment to the south and east, currently present barriers to achieving a calm park envi ronment.
The Landscape design solution is not to remove all that we find but rather to enhance and recycle - taking the good parts of the current landscape, chan ging its topography, creating new en vironments and destinations and ma king connections, whilst minimising the worst impacts of the site’s location.
1. Car park + mobility
2. New IBM entrance 3. Park entrance 4. Old IBM entrance Terraces + plazas 5. New IBM terrace 6. Water garden terrace 7. Old IBM plaza 8. Café terrace 10. Student plaza 11. Café / workshops
12. Grass amphitheatre 13. Marsh garden 14. Wild swimming 15. Dry woodland 16. Playground 17. Productive gardens 18. Fire pit rooms 19. Orchard
20. Water garden 21. Boat
22. Multi
23. Market
Building + entrances
hub
Events + habitats
garden
pond
use games court
WORK EXPERIENCE - COMPETITIONS
07// IBM HEADQUARTERS - AMSERTDAM, HOLLAND 2020/ GUSTAFSON PORTER + BOWMAN_COMPETITION WINNERS
(scan
9
BRIEF Video presentation of the project.
with camera or CLICK)
THE PARK STRUCTURE
To provide this narrative structure we thought to change the existing land scapes topography, creating hills and valleys between the linear water bodies to give it an intimate scale. The new hil ls present themselves as horizon lines viewed from the new district. As it mo ves south-west, the axis connects to the drop- off area and car park entrance located between SHoP’s new IBM building and the Boeri residential towers.
The IBM park will provide a diversity of flexible space and changing atmosphe res that will provoke thought, inspire ideas and fulfil the many needs of locals and visitors at all times of year. It will be relaxed, have spaces for social inte raction and collaboration, or being alone. A place to spend an entire day, explore what the neighbourhood has to offer and to regain energy and thus through relaxation become creatively inspired.
1. Bike path
Cafe terrace
Wild
4. Marsh
1. Car park 2. Mobility hub 3. Water garden 4. Water garden terrace 1. Grass
2. Green
3. Water
Water
2.
3.
swimming
garden
amphiteatre
wall
garden 4.
garden terrace
5. Playgrounds 6. Productive
7. Fire
gardens
pit room 8. Orchard garden
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SHELLSTONE - EXPO 2015 MILAN, ITALY
The project is a proposal for the Israel pavillion at the EXPO 2015 in Milan. The EXPO theme is related to food culture of each country, from agriculture, pro duction, sustainability and food cooking. The project aim to include a varied and diversi ed culture like Israel under one roof, connecting four main facilities included in the brief. The exhibition spa ce, resaurant , o ces and a relax area are shaped by bending and connecting a modular steel structure to the ground. Key words leading the program are Experience, Reuse/Life cycke, Nature/ Farming and Hi-tech. The canopy pro vide four internal covered spaces, the central one being the exhibition/confe rence area, one the sides restaurant and o ces, the relax area beeing the closests to the entran- ce. The structure provide a large open space designed to integrate
areas for events, projections and two ci trus gardens, representing the agricultu re of the country.
Water is driving the visual connection between the four functions in the pro gram, the water is collected from the roof of each space using a ETFE covering as a funnel, drainage system is directing the water outside the canopy. The pavil lion will advance the dry stone wall to a 2.0 version using 3D cutting technology.
UNIT COMPOSITION
The 3 main parts of the building are composed by:
• Steel structure
• Pivots on every corner of the structure
• Glass and stone slabs for inside and outside
The junctions of the structure forms for each node a six way out of steel.
SHADOW SCHEME
Sun analysis explaining how the sunpath are designed around the pavillion.
9.00 a.m. - 30th july 12.00 p.m. - 30th july 3.00 p.m. - 30th july
Geometry
Skin
Tent junction Component plan Glass Skin Stone
Steel Triangle Frame
FREEFORMS
BRIEF 2014/Accademic/Individual 13
STUDENT PROJECTS -
08//
MATERIAL LAYERS
The structure is composed of layers of different materials, that are identified and analysed in terms of properties and role in the structure. The footprint of the building is designed in the lot. The inte rior of the structure has thin Jerusalem stone panelling, a layer of glass used as waterproof membrane, a steel structure supporting the loads, a frame joining the edges of the steel structure and ETFE water collectors as roof.
tubes
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Steel
structure
ETFE Roof
water collectors
Opening connections
Steel frame Steel structure Structural system Glass Waterproof membrane Limestone Jerusalem stone Black glass
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My project is focusing on the relation between sound and space, an how spa ce can be designed in accordance to specific sound qualities. The architect is the composer of the aural space, he needs to shape geometries in order to achieve specific sonic alteration to the sound environment. The sound labyrinth installation is a space designed exclusi vely for its acoustic features, in terms of sound reflection and sound propagation through space.
The labyrinth is designed to stress this reflective feature that architecture have, enhacing a distorted perception of space, and provide to the visitors the impression of losing themselfs in this schizo-phonical environment.
In this example, three sound sources have been placed to propagate sound rays inside the geomerty.
It is intersting to notice, that the cur vatures are driving the sounds inside the labyrinth. The sound rays follow different paths, but they all creates different sound modulations.
• Sound source (1) reflection, is af fected by a phase invertion, the Left and Right signals are shifted.
• Sound source (2) reflection, is fol lowing the major concave curvature creating a reverb effect at the edge of the deflection point.
• Sound source (3) reflection, is con tinuosly bouncing between the two walls while a part of direct sound is still audible at the edge of the geo metry. The effect created is a delay/ echo added on top of the origi- nal sound.
STUDENT PROJECTS - FREEFORMS 09// SOUND
BRIEF
2017/Accademic/Individual 15 (1) (2) (3)
LABYRINTH INSTALLATION
TEST
EXPERIENCE
The installation is composed by a sequence of bended concave and convex walls, that act as acoustic mirrors. If placed in a urban or noi sy environment, the project act as an acoustic barrier in which visitors can enter and experience the sound mu tations affect by the different layers of the structure, like entering inside a complex instrument. The aim of this project, is to make people aware of the importance of the role that archi tecture have in our aural perception of spaces, and thus of how surfaces reflect and modulate sounds that we hear everyday, re-shaping the sonic environment in which we inhabit.
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As outlined several times in his book “Si lence”, John Cage is defining structure as a rhythmical sequence of elements, that can act as a regular repetition or a random pattern, but can only be iden tified through silence. The structure of our cities can be described as a rhyth mical pattern of civic spaces, buildings, infrastructures, and rooms - all those elements are connected by the air that is surrounding us. If populated by living species, this air will transport sound signals which communicate sonic infor mation through space, and contribute to the definition of the environment.
My research project is located in Lipari, Sicily, it investigate the concept of city as an orchestra, where the soundscape can be expressed as the most complex musical composition, people are the audience, the performers, and the compo sers.
How can we intend architecture as a form of spatial musical compositions? How does sonic intervention influence the architectural experience?
MASTERPLAN
The project is divided in three branches, connected by sound canyons” designed with specific parabolic surfaces that resonate, effect and alter sounds in space by activating a “spacetime” narrative”. Sonic events navigate through space and connect all different facilities of the project. The chronological sequence that formulates the masterplan, is conceived as a musical composition, created both by performers and the sound environ ment, which communicate an acoustic comment to every facility and social situation inside the project
Amphitheatre
Caffè
Amphitheatre
Open air event space Event space/bar Recording studios Recording studios Sound exhibition space Music library Black rooms Black rooms Auditorium Auditorium Lecture rooms Instruments rooms Dance studio STUDENT PROJECTS
FREEFORMS 10//
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MUSIC CONSERVATORY - LIPARI, ITALY BRIEF
2017/Accademic/Individual 17
ACOUSTIC ARENAS
The buildings are shaped to reflect sound waves produced by moving trees and birds, creating social cohesion areas for animated discussions or more intimate areas where musical sounds from inside the rooms can be heard outside, mixed with the natural sonic environment.
SOUND AND HUMAN BODY
The A’tuba building, located in front of the sea, is conceptually articulated assi milating the idea of Kapoor pipes. It does not reflect sea sound, but instead it ca nalise it inside the pipe, and propagate in an extremely resonant space, which enhance the low frequencies of the waves sound. The sound frequencies vibrate specific parts of the human body, activating in the listener a deep sense of relaxation.
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BRIEF
This project is a proposal for the renovation of an existing building in Mantova historical center. The brief and design concept, encouraging themes as “flexibility”, “multifunctional”, “reuse” want to provide student, family accomo dations, as well as several facilities inside the building. The space is designed both for private and pu blic uses. The new building will be facing a Piazza San Leonardo and Chiesa San Leonardo (San Leonar do Church).
The new proposal is a mix use, multi-functional, flexible and su stainable project both for families and students, providing public fa cilities as bar, restaurant, library, art galler, laudry on the ground floor and a privat garden for resident on the roof. The proposal aim to open the building to the piazza creating a public spaces, working as a contiuation of the exhisting piazza.
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hollow
hollow
Thermal
datas according to UNI EN 1745 and UNI EN 7
all options - double hollow brick layer
(high compressive strenght)
for strong foundation (reinforced concrete)
Reinforced concrete Wooden shutter Glass Plaster Concrete Wooden frame
roof
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bricks
bricks plas er 0,2 2,3 0,3 0,232 0,08 0,36 0,02 0,8 0,8695652 1,2931034 0,22 0,025
energy balance of single wall element
plaster (internal layer) hollow bricks 8 cm hollow bricks 30 cm stone (external layer)
PIAZZA LEONARDO
TECHNICAL PROJECTS 11//
LEONARDO CHURCH
STUDENT HOUSING - MANTOVA, ITALY
A
B 2014/Accademic/Individual 19
A B
PLANS
The ground floor provides a public courtyard with porches, which connect the building functions to the main piazza. The facilities are an art gallery, library for students, bar/restaurant, gym, laudry and a bike parking. The upper floors entrances are devided between student entrance and family en trance. Both have lifts for disables. Every function inside the building has fire exits and provide a toilet for disables.
The first floor is design both for families (having 5 appartments) and students (having 6 appart ments).
The appartments are accessible from an external balustrade, whi ch is a typical circulation system in classic north Italian architecture. The balustrade is facing the courtyard, enhacing social relationships between neighbors.
Ground floor
A First floor 20
A B B A B
TECHNICAL PROJECTS
12// GIADA SHOPS - CHINA/USA
Interior design for five retail shops in China and US for Giada fashion brand. Every project has an ex tensive use of Porfido stone and cast bronze. All stores have a wa ter feature inside, with bespoke furniture design. All drawings are detail till scale 1:20. The brief of these shops is to design a luxury experience for the client, the use of expensive selected materials and extremely minimal interior are a design choice made with the client based on the brand concept, to show to the client an expensi ve and luxury brand. The use of lighting and the disposition of products inside the shops follows the same concept.
For the seven shops in China and US, I developed the drawings till the scale 1:20. Drawings have been made for the façade stone to be cut correctly. The use of ma terials as Porfido stone and cast bronze are an essential part of the design.
Every shop designed has a lighting system plan to provide best visual comfort in shopping experience.
Every store has proper safety re quirements, fire exits, fire hydrant with sign and handrails are design according to it.
BRIEF
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2018// CLAUDIO SILVESTRIN ARCHITECTS
DETAILS
Details of connections between glass, ceilings, floors and walls. The drawaings are detailed till scale 1.10, showing all elements used to build the architecture. On the right a detail of an Oak fi nished rail door to be mounted at full hight, from floor to ceiling, the drawing show the handle detail. Every architectural and furnitu re element in the shops are a be spoke design.
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TECHNICAL PROJECTS
13// ELIZOVO TERMINAL - RUSSIA
2018// CLAUDIO SILVESTRIN ARCHITECTS BRIEF
Interior design for a luxury Hotel located in Russia, the rooms are design with profido stone, wood floors and expensive design fur niture to allow maximum comfort and luxury experience. The Hotel is located inside the new airport which is under re construction by Claudio Silvestrin Architects. Some of the rooms are facing the outstanding views of the landscape and the mountains.
The project has been approved by the client and is currently under construction.
For the project I developed four interior views, I choose with the team the materials that best re presented the client vision and the architecture firm aesthetic and I choose and designed bespoke furniture.
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Elizovo Terminal Coffee table copper structure Rug Ecru fabric Coffee table copper structure Side table Soft bench copper structure and natural cuoio Wardrobe Armchair timber structure opt A: white leather Armchair timber structure opt B: natural cuoio 24 Mirror Copper finish Timber wardrobe Stone floor Tatami floor Sheer curtain Ecru fabric Curtains blackout natural cuoio leather Ceiling White paint matt finish Stone floor Stone walls Stone walls Timber floor wide plank Bench copper finish BATHROOM BEDROOM CORRIDOR/ CIRCULATION Timber door Rug Ecru fabric Copper handle Timber walls with copper strips Column_timber cladding vertical boards
14// BESPOKE WINDOW - MARRACASH, MAROCCO
2018// CLAUDIO SILVESTRIN ARCHITECTS
BRIEF
Looking particularly at vernacular responses to desert climates in the Middle East and North Africa, we were heavily inspired by the simple solutions that have served
the people of these regions for ge nerations. Our concepts of a small deep set window to o set the glare of the sun has been succesful, as the ultimate concern in such hot
and arid climates is the repelling of the sun in favour of encouraging cooler air currents to passively ventilate the room at hand. We achieved this through a system of perforated screens that serve to shade the glazing from any direct sunlight, as well as providing cool air currents to pass through the open window. With four over- all casement window openings (two bottom hung, two side hung), we allowed for a choice in how ventilated the room could be, depending on the time of day.
A massive stone wall won’t need insulation because of the inertia of the material, as it would take a long time for cold air to bridge from the outside to the inside and vice versa. e tremendous bulk of a stone wall was avoided by introducing insulation as a buffer.
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cast floor 5 4 6 7 8 13 9 10 11 12 14 15 17 16 18 19
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Glazing
Yellow pressure treated pine (structure)
Concrete cast floor with tiling
Yellow pressure treated pine external slope
Mashrahbiyah screen and ventilation panel
Masrahbiyah screen and insulated ventilation
Insulated Plywood
Yellow pressure treated pine (structure)
Yellow pressure treated pine (structure)
Yellow pressure treated pine structural frame
Yellow pressure treated pine structural frame
Yellow pressure treated pine structural frame
Yellow pressure treated pine structural external frame
Yellow pressure treatedpine
External timber structure
Mashrahbiyah screen
Mashrahbiyah screen
Tiling floor above)
Concrete
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TECHNICAL PROJECTS
Some of the typical woods that are used in a tropical climate are cedar, red wood or Douglas. Pressure treated pine was chosen for the materiality of the window. The properties of this material are sutted to be the frame for the win-
dow as it is resistant, prevents insect damages, resistant to rot and highly robust. To heighten the current properties this material, timber can be galvanised in resin.
If the timber was to be treated it would ‘respond to its atmospheric
conditions of Morocco. The timber is to be stained with UV protection oil to protect the wood from damage from the sun. The use of stacking boxes make the construction relatively simple, easy and fast.
Overall, the proposal serves as furniture and window, with an adjustable system to suit the many changing temperatures experienced in the desert. It is culturally sensitive and responsive to the local context chosen, whi-
Compressed clay brick
Ceramic floor tile 60x60mm
Internal rendering / wall tile
Mortar
Hemp insulation buffer
Reinforced concrete slab
Insulation
Metal lintel
Adobe rendering Stone
Structural frame
Fixed screen
Hinge
Stick-pull latch
Bottom hung window friction hinge
Bottom hung window frame
Side hung casment window
Moveable shade screen
Top hung window friction hinge
MATERIAL OUTPUT 1:10 Physical model
le maintaining a level of modern sophistication. It is, essentially, a moment in a wall to bridge the gap from inside a cool room to a hot and arid outside climate.
Handle Elevation Section
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WORKS - EXPERIMENTATIONS WITH MIDJOURNEY AND DALL-E
AI