Withgamification,yourbusinesscanuseleading industrytrainingstrategiestoensureyourworkforceis competentandmotivated.
AccordingtoGabeZichermann, skillretentioncanbeimprovedby asmuchas40%whenimmersed inagamifiedlearning environment,andwork engagementincreasesby48%.
Inshort,peoplelike games,andgames helpimprove performance.
SequelMV'snewtraining programtakesadvantageof this,andprovidesemployees withacustomizableexperience thatensurestheyretainneeded information.
Commonfeaturesfromvideo gameslikelevelprogression, puzzle-solving,resourcecollection, objectivecompletion,and personalizationoptionsformthe basisoftheprogram.
Becausetheprogramcanbepresentedinaugmentedor virtualreality,businessescangroundthetraininginpractical locationsandcircumstances.
Employeescanlearntomanage practicalscenarios,customer complaints,andemergency situationswithmoreaccuracyand detailthancanbeachievedin classroomsettings.