CustomGamifiedHealthcareTrainingComesWith ScoredLearningForProgressTracking
Inhealthcare,puttingnewlylearnedskillsintopractice canbedaunting.Whilenoamountofprepcanmatch therealdeal,SequelMV'sgamifiedtrainingtoolcomes close.
Thecustomizabletrainingsimulationtool usesvirtualreality(VR),augmentedreality (AR),ormixedreality(MR)toblendvarying degreesofreal-lifeanddigitalelements.
Inindustriessuchashealthcare,it presentsanidealwaytoemulatehighstress,technically-demandingsituations inacontrolled,virtualenvironment.
Itoffersafirst-personperspective fortraineestosharpentheir skillsetinarisk-freevirtual space.
Thistechnologyallowsforinpersonoron-sitetrainingtobe supplementedbymoreinteractive trainingprograms.
Gamifiedlearningexperiences enablehealthcareinstitutionsto modernizetrainingmethods,in ordertobettertesttheproviders’ practicalapplicationoftechnical knowledge.
Trainingmanagerscantrackprogress, andevenevaluatealltrainees' performancethroughfeaturessuchas