3D Work • Modeling • Texturing • Lighting • Sculpting • Rigging • Effects
Traveler’s Shield
One of my first projects working with Substance Painter. Designed with the intention of being a game-ready hero prop.
Made With: Maya, Substance
3
6
Robot Workshop
An extensive exercise in lighting and scene composition.
7
Made With: Maya, Substance
Mario Water FX
A simulation experimenting with Maya’s particle effects
8
Donkey Kong Obstacle Course
Fleshing out my understanding of weight and momentum across uneven surfaces
9
10
Ready Hero Prop Assets High-poly models ready for in-game cinematics or splash art Made With: Maya, Substance 11
Game
Toy Train
My very first 3D model, and first experience with Maya
12
Kitchen Scene
Another early project, working with UV texturing and lighting
13
14
Skeleton Rig
Basic, fully rigged skeleton character, ready for posing and animation Made With: Maya, Zbrush
15
• Painting • Color
• Character • Texture • Lighting
2D Work
Theory
Still Life
18
Studies of light, form, and texture, on top of digital rendering and color theory
Made With: Photoshop
20
21 Character Design Sketches and exercises of the development of assorted characters Made With: Photoshop
thank you
Andrew Bass 3D Generalist andrewbass@cox.net 480-625-9013