Get To Know About Correct Body Mechanics in Animation If you are an animation company that’s facing challenges in creating effective character movements, then you may have realized the importance of implementing proper body mechanics to your characters. Because if you don’t follow the correct body mechanics rules, it is quite likely that your animations will end up looking quite awkward. Therefore, whenever the animation firms do blocking, it’s crucial to have a handy list of all the controls for every time there’s a change in pose. This is because with every pose change, every body part of your character (including neck, arms, shoulders, spine, hips, and feet) should move, and this should be done even if the movement is very small and subtle. So if your animated character’s movement looks a bit odd after a movement or pose changes, chances are you have not followed the key body mechanics rules diligently. And so let’s take a closer look at the top 3 rules of body mechanics which every animation studio should know and follow:
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