Gary Matthew Payne

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Gary Matthew Payne is a California transplant who, from a young age, knew exactly what he wanted to focus on. While many children take their love of video games or music for granted and use their time as a hobby, Gary developed this passion further. He would practice music development, listen to audio and visual recordings, and take a keen interest in both online and offline design. He has worked as a Senior Web Developer for many of the world's leading companies, the chief of which is bringing the NASCAR franchise online through Motorsport Games. He is currently a Senior Web Development professional with an extensive portfolio whose mission is to close the technology gap for his otherwise successful corporate clients. His expertise isn't only revered and contracted by the big names, as Gary Matthew Payne frequently works with smaller shops, medium-sized businesses, start-ups, and other privately held corporations. The race towards the WEB3.0 landscape has given him the authority and flexibility needed to hand select his clients, ensuring they are appropriately taken care of, especially in the highly fast-paced world of the California tech industry. Education and Early Life Gary's journey into the world of technology was very young. For as long as he can remember, he loved video games as well as computers. While many leave it at that and do not pursue it any further, he became entranced with how it worked, including the visual and audio design. While many play video games to relax and have fun, Gary couldn't help but try and analyze what made a good game function and how it was created to become an addictive enjoyment to most who are experiencing what is on the screen. While gaining experience working with his father’s small business as a teenager, Gary spent years running his own small business where he would repair, buy, and sell used computers. This hands-on approach would later prove invaluable when working at high levels of management across several industries. He began self-teaching through videos and books about technology and design in his free time. Like most who take an interest in tech, he did not find many resources at school to develop his passion, hobby, and what would eventually be his career. When he was a teen, he put what he had learned to the test and created a highly successful adaptation of the popular game "Pong"


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