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TITANFALL Titanfall has the potential to be the ‘Next Big Thing’! It’s a brand new game, not a sequel but a fresh new setting, free to fully realise its own universe. Importantly it’s brought to us by Respawn Entertainment. You might remember them as the majority of the Infinity Ward Team who turned Call of Duty into the monster franchise it is today with CoD4: Modern

mech walker AKA Titans or a freerunning player sans Mech. Curiously, the game doesn’t feature any single player campaign; the game is purely online multiplayer. However, Respawn has promised that single player elements will be incorporated into what appears to be an expansive multiplayer experience. With the calibre of the developers behind it – these are the

the same time. All the regular FPS shooting mechanics are accounted for, but now it’s got a fresh coat of paint, new and exciting weapons, and everything polished to the nth degree. What makes Titanfall unique is its combination of Titan and pilot (the freerunning player) combat. Titans can fight Titans and pilots can fight pilots, but also titans can fight pilots. This results in

“Graphically Titanfall looks spectacular, and will be truly a sight to behold when the player is fully integrated into its immersive world. Warfare. So yeah, Titanfall is a big deal and looks to make a big impact on the First Person Shooter scene. Titanfall takes place on a wartorn planet and casts the player as either a pilot of a

people who made CoD the multiplayer phenomena it is today – a multiplayer only game with the scope of a single player campaign looks to be very exciting indeed. The gameplay is familiar and yet both fun and unique at

battlefields that are forever in flux and creates constantly unique battles and firefights. Pilots can often exit and enter Titans at will, allowing players to change their strategy as they see fit. Titans themselves are not heavy mechs, but rather


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