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NEED FOR SPEED RIVALS There’s a touch of irony to the name of the newest Need For Speed offering, Rivals. In the market of open world street racing titles Need For Speed is practically the only participant, and it has shown in recent years with Hot Pursuit, The Run, and the 2012 rehash of their famous Most Wanted title (which was kind of a letdown. Where was Cross and his ‘vette?)

bars (and seem to have a seemingly infinite budget. How does the government afford these things? I guess that’s why the U.S shut down recently…). More importantly, each title stuck to its ancestry of exotic police chases, with a few simple changes each time. Rivals looks to be a similar offering, only this time they’re looking to make it more interactive, more personalised

throughout career mode. As usual the line-up of vehicles is pure automotive porn, which also features a return to the series for Ferrari after 7 long years. There’s the usual Muscle cars, Tuners and ‘you’ll never see one in real life’ exotics, with both the racers and police having access to them. Car customisation has also improved from Most Wanted, with players now able to paint

“As racer you have access to the fastest cars in the world, and some little tricks up your sleeve to make sure the 5-0 doesn’t ruin your leisurely drive in the countryside.” Each title has promised the same thing-the fastest, most exotic cars on the planet, high speed thrills and spills as you tear apart the road and a police force that will stop at nothing to throw you behind

and with more ability to choose their vehicles, install aftermarket a side than ever before. wheels, and create their own custom paint jobs and liveries Rivals features the ability to which can then be saved and play as both the Police and shared. the racers, with the ability to switch between to two Career mode looks to be more


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