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dead rising 3 The Dead Rising franchise has gone from a niche product to a console frontrunner. Not bad for a franchise that Capcom never wanted to release. According to Keiji Inafune (creator of such iconic Capcom franchises as Mega Man and Resident
Capcom Zombie franchise, Resident Evil. Taking influence from the iconic George Romero zombie films, Inafune-san wanted to offer gamers and zombie fans a different type of zombie game. Instead of a survival
was released in the console’s infancy, it pushed the console to its limits. Arguably ahead of its time, Dead Rising managed to have competent graphics met with a large and open shopping mall, littered with weapons,
“If you are a fan of zombie or open-world games, be sure to pick up a copy of Dead Rising 3 with your Xbox One..” Evil), Capcom did not see the potential in Dead Rising (or Lost Planet) as a series and instead, wanted their developing teams to focus on refining and developing sequels to existing games, such as Street Fighter. Thankfully, Inafune-san was able to convince Capcom to take a chance on Dead Rising, which he promised to be a truly different experience than the other long-standing
horror title (where ammunition is scarce and combat is largely in cramped small rooms and corridors) Dead Rising takes place in large, open areas with hundreds of zombies on screen at once.
equitable items and up to 800 zombies on screen at once. There was nothing else like it at the time. It was an instant classic.
With Dead Rising 1 and 2, a certain element of comedy Because of this, difficult design was present. Whilst certainly choices had to be made. After violent games, they contained all, there was only so much that elements of comedy that saw the Xbox 360 could handle many dub the games as “fun, and even though Dead Rising but silly”. With Dead Rising 3,