Architecture Portfolio Vol.2

Page 1

PORTFOLIO ARCHITECTURE 2020Vol. 2

AZ.

Ali Zulfikar

I graduated from Architecture major in Universitas Indonesia. During college i ac vely par cipated in several organiza on and student commitee projects. I’m very well interested in architectural design graphic and exhibi on in general, while s ll maintain my enthusiast in sketching and photography.

educa on.

2016 - 2020

2013 - 2016

Universitas Indonesia

Bachelor of Architecture Fakultas Teknik Departemen Arsitektur

SMA Islam Al-Azhar 1

compe on.

Sept 2020 IAWR 2021

Rumah Bertetangga Curated conceptual work Design by +some collec ve

Sept 2020

Sayembara Pasar Godean

IAI Daerah Is mewa Yogyakarta post-produc on design

2019 workshop & talkshow.

Urban Detox

Dec 2020 Kelas Wacana Arsitektur

Omah Library Honor + Business

Rafael David Management Sony Sutanto Start

Aug 2020 Sae Talks ep.4

Architecture and Design Graphic Series In Conversa on: The Roles of Graphic Design Architecture

Birth Phone Email Instagram Issuu

Address 11 October 1998: : : :

Komplek Pertamina Pondok Ranji Tanggerang Selatan

Aug 2020

Us Within, Us Without AFAIR UI 2020 +62 878 8383 8323 fikfikar@gmail.com

Ismaji CahyoSun Visual Fauzia Evanindya FFFAAARRR Andro Kaliandi Azalia Maritza

Webminars BIG ep.4

Sustainable Forest Delibera on Musyawarah Hutan Lestar: Dari Kota ke Desa

Ova Candra Dewi Dosen Dept. Arsitektur UI Nicholas Saputra Pecinta Lingkungan

: @fikfikar : issuu.com/fikfikar LinkedIn : Ali Zulfikar

May 2020

+some : discussion

Usual the Unusual Shif ng in Architectural Prac ce During Pandemic

Realrich Sjarief RAW Architecture

2018

Intalks

Interior Discussion Forum Interiority Body, Space, and Narra ve Design and Emo on Departemen Arsitektur, Universitas Indonesia

Jakarta Crea ve Hub Dia.Lo.Gue Artspace

2017

Architecture 360o

Talkshow

Various Architecture related Profession Departemen Arsitektur, Universitas Indonesia

Art World Workshop

Le ering Workshop Departemen Arsitektur, Universitas Indonesia

RESUME - CURICULUM VITAE

Architecture Collec ve

@some._______

Publishing Team

Collec ve created from mul disciplinary perspec ve aim to make architecture a communal topic which can fulfilled daily existance. We contributed our research and thoughts through several topic of content such as encyclopedia of architecture, design figure, social experiment, podcast, and discussion.

Head of

Exhibi on Design Division

Ekskursi Arsitektur UI 2019: Orang Laut Departemen Arsitektur, Universitas Indonesia

Sketching DivisionHead of

Tim Besar

Ekskursi Arsitektur UI 2019: Orang Laut Departemen Arsitektur, Universitas Indonesia

Research and Development

IMA FTUI 2018Head of

Ikatan Mahasiswa Arsitektur FTUI Departemen Arsitektur, Universitas Indonesia

Research and Development

IMA FTUI 2017Sta of

Ikatan Mahasiswa Arsitektur FTUI Departemen Arsitektur, Universitas Indonesia

Supervision Commission MPM FTUI 2017Sta of

Majelis Persmusyawaratan Mahasiswa FTUI 2017 Fakultas Teknik, Universitas Indonesia

Film DivisionSta of

Tim Besar Ekskursi Arsitektur UI 2017: Bima Departemen Arsitektur, Universitas Indonesia

experience.

Sept - Dec 2020

Internship

RAW Architecture

During three months period of internship i gained knowledge both in architectural design prac ce and studio culture. While adap ng in a working environtment, i was involved in several projects from conceptual design, techinical drawing, and client presenta on output.

proficiency.

Adobe Illustrator

Adobe Photoshop Adobe Premiere Pro Adobe After E ect Sketchup AutoCAD Enscape

Vray

Oct- Dec 2019

Volunteer

Prihal Andra Ma n Architecture Exhibi on

Facilitator

Teaching Assistant

Departemen Arsitektur, Universitas Indonesia

Sept 2020- Jan 2021

Feb - Jun 2020

Aug - Dec 2019

Aug - Dec 2018

2017

speaker.

Nov 2020

Methods of Design (5th semester)

Lecturer : Prof. Ir. gunawan Tjahjono M.Arch, P.hD

Architectural Design 2 (4th semester) Lecturer : Yulia Nurliani Lukito, S.T., M.Des.S.

Architecture Introduc on (1st semester) Lecturer : Mohammad Nanda Widyarta, B.Arch., M.Arch.

Documenta on Division

Bye-Bye Plas c Bo le Project Ragunan Signage Project Tanahku Indonesia Exhibi on Intalks : Discussion Forum

Vibibuzz: Final Project Webminar

Architecture and Scarcity

Implemen ng Theori cal Advanced Technology in a Specula ve Design

Transcrip ng Alternate Reality Final Project

Rhinoceros Microsoft O ce

skill interest.&

Language

Indonesia (na ve language)

English

Problem Solving Concept Development

Fast Learner

Personal Sketching

Photography

2019 - 2020 March 2020 2018 2017 organiza on.

ARCHITECTURAL WORKS

Academic Works

Transcrip ng Alternate Reality Architecture Final Project (2020)

The Forum Architecture Design Studio 5 (2019)

Prolifera on in Petogogan Architecture Design Studio 4 (2019)

Compe on/CuratorialWorks

RumahBertetangga Housing Concept-IAWR2021 NaunganWaru SayembaraPasarGodean- IAIDIY

Under the See Urban Detox Competition - AFAIR UI 2020

OTHERWORKS

+somecollec ve DesignandLayout

EkskursiArsitekturUI2019:OrangLaut Exhibi onDesign

1 11 17 23 27 31 37 41 table of contents. RESUME - CURICULUM VITAE

Transcrip ng Alternate

Reviewer

Ir. Hendrajaya Isnaeni M.Sc., Ph.D.

Verarisa Anastasia Ujung S.Ars., M.I.A.

Farid Aditama Rakun S.Ars., M.Ars.

Ir. Agus nus Sutanto, M.Sc., M.Arch., Ph.D. Tania Miran Chumsira, S.Ars., M.Arch.

Realrich Sjarief S.T., MUDD., IAI (Principal

Supervisors : :
+
Architect of RAW Architecture) ACADEMIC WORKS
Reality 2020Architecture Final Project typology loca on area 20.000 m²Cipete RayaPlacemaking, Reconstruc on, Specula ve Design Reimagining Urban Consumerism Universitas Indonesia

Presented at Architecture & Scarcity Final Project 2020 Webminar#05 Implemen ng Theori cal Advanced Technology in a Specula ve Design by Vibibuzz.com

This project speculate architectural space with methodological approach of ‘virtual’ as a visual representa on. Triggered by the issue of scarcity where virtual consumerism causing degrada on of significance in consumerism process itself. The project proposed a method to create new typology in urban se ng as an altera on where virtual and reality combined.

2

This project are triggered by the topic of scarcity; the state of being scarce; in shortage, whereas reality seen as rarity because of now technological advances. As a consumer, we undertake many pressure from the producer, and consuming what we see from that virtual window is a habit we perform universally. It creates lifestyle, what we see in our ‘virtual reality’ is what we do and imitate in our ‘physical reality’.

Focusing to respond virtual consump on with architecture, the project con nues to develop visual method to translate everything obtained as virtual into physical forms. Virtual is used as a loose intellectual metaphor with which to cover any intangible or nameless phenomenon floa ng around us about live, technology, and civiliza on. (E linger, Or 2005).

3 Co ee Shop 2 4 3 Open application Menu Order Pay Serve Scan 1 2 3 4 5 6 Co ee Tumblr interpreta on Espresso Milk Sugar Foam / Whipedcream Hexagon plan Heavy Light Hanging flyers and or lamps Magic mirror or a human scale phone screen technology are used to present menu and ordering system Dome roof to collect sound as the reality of co ee making and distribute it to the surrounding si ng area Delivering machine system enchance digital ordering and widens communal area Co ee applica on to order and or scan for served items Des na on Landmark Landmarks changes in height gradually as an inderict direc ng Accessible platform Digitally moving LED screen Landscape viewing platform
Architecture Film

Fracturing physical reality into virtual visualiza on can produce certain interpreta on, story, or specific meaning. It diminishes informa on to certain amount of things, in this case specific objects we want to highlight.

I develop this method to transcript virtual reality from urban consumerism and find the spa al shapes that influence it. The transcript that I did was by taking a photo as a fragment in a commu ng environment as a case study. The fragment then processed into a spa al composi on based on certain rules.

Then transcripts are processed then creates an alternate visual reality from visualizing a spa al composi on. Then collected spa al boundary that possibly define the new physical reality of the consumerism. And cataloging it into spaces . These spa al boundary then organized into tectonics

Power Plant Construc on Router Internet Data Center Power Plant Server Storage Solar Energy Converter O ce Internet Data Storage Accesible from parking lot, specific entrance to each floor 4 to walkway and or skyway Viewing Dock Digital Clock Mental Mind Travel
5
6 Parking Lot Router
Landmark Communal Area .1 Landmark
Design Representa on Tectonic Catalogue
Ul mate Des na on A.1 Core A.2 A.1 A. C. Lk. Rt. P. Communal Area Communal Area Core Landmark Router Parking Lk.1 Lk.2 Rt.3 P.1 N
Ul mate Des na on A.1 Core A.2 Parking Lot RouterLandmark Communal Area .1Landmark Lk.3 Lk.4 Rt.2 P.2 A.2 C.0
Skyway Des na on “walk among the cloud” “surfing the internet” sending out power and internet signal to the area Pedestrian friendly walkways Tunnel Ch.3 Ch.1 Ch.2

Tunnel

landmark as a hint and icon of the area

The transcript perform as a mul purpose three-square drawing that can also tell story and narra ves of the design. The collected tectonics then set as a new typology combine into the exis ng site to enrich, manipulate, or simply change the reality of consumerism itself.

The quality i try to achieve is to combine the physical reality with the virtual reality crea ng an alternate reality of an urban communal space. In oreder to do so, there are three mechanism applied, which are inser ng, merging, and changing the exis ng and or with the tectonic form.

Communal Area
Ch.4 Ch.5

The project aim is conserving a heritage building and or site, and designing an adap ve extension based on the present surroundings to connect the past and the future of the area.

Jakarta as a historical city have so many heritage building, site, struc ture, and legacy. One of them are Bioskop Metropole located in the center of Cikini. The design try to extend the entertainment which given by the cinema to fulfill the users around the site.

The extension are a common public space which provides free sea ng throughout the design. Cinema c design approach are implemented to put forward all the programs into one walking alley so are easily visible, also platforms and stairs as an addi onal space and viewing spot.

ACADEMIC WORKS
The Forum 2019Architecture Design Studio 5 typology loca on area 1600 m²Extension, Public Space Cikini Universitas Indonesia Common Space
12

The site located precisely behind Metropole Cinema which surrounded by diverse ac vity, which shows the busy commu ng, stands very opposite with the site condi on crea ng an urban void quality. Entertainment program are the one that can combine all exis ng programs and act as a mean- me ac vity for all the user to par cipate

Ins tusi Pendidikan Perkantoran Komersil Fasum Fasos RTH Pemukiman heritage
building
commercial ENTERTAIMENT
accomoda on
o
ce educa on direct connec on
SITE
Stasiun CikiniHalte Teuku Cik Di ro PedestrianMain Road Metropole MikrobiologiUI MentengPrada 5 min 13
1 2 3 14 Area Storage Storage Garbage Room MeeRoom Tenant Tenant Tenant Tenant Lobby A A' B' 200 DenahLt1 A-0102 SitePlan
Perforated Steel Concrete Column Concrete Beam 3 15

gathering program

Stairs

Stacked throughout the

Sea ng

Scatered around

Mul purpose Outdoor

Extension of the public

Void Visibility

Excava

54 21
on of each level creates void for visitor to oversee everything occurs and o ered in the common space
sea ng which also provide addi onal open space for gathering community program
Platform
whole space to make room for interac on as an extension of the common gathering space the
inside Public
5 4 2 3
the common space so as the visitor are freely to occupy the shared space 16

Prolifera on in Petogogan

Bo om up design method is implemented in this project which see the site, located in Block A, as an object for analysis to be given a respons correspondent to it’s contextuality. There are segrega on of ac vi es occuring on site which shown a dorman state of ac vity, or res ng. Meanwhile the users are the one who triggered and unfold this res ng mode causing the site to bo lively.

This pausing movement which changes throughout the day is the basis of this project analysis, where the findings will led to the crea on of space to provide and responds those synthesis. As if architecture are mainly space for shelter and provide a natural ac vity occur in the context, so it shouldn’t change the current ac vity but ecnhance it.

2019Architecture Design Studio 4 typology loca on area 200 m²Public Space Petogogan Universitas Indonesia
ACADEMIC WORKS
18

The analysis of severals point located along the strip are means to unfold the pausing movement phenomena. Where ‘pedagang kaki lima’ creates space interven on on the area making the movements (car, motorcycle, and bajaj) to stop and rest for a while. This phenomena then changes through me either it mul plies, substract, or altering into something else. So that the pausing movement are a ‘dormant’ phenomena which triggered by the interven on of users on site.

[9] [8] [3] [7] [6] [2] [1] [5] [4] prolieration prolieration addition prolieration alteration prolieration addition prolieration addition addition addition prolieration prolieration alteration addition alteration alteration proliferation addition alteration addition prolieration prolieration [working] [parking] [1] [3] [2] [6] [7] [8] [9] [5] [4] FRONT PRIVATE INTERUPTEDparking managing CENTER working CENTER OBJECT OPEN AREA parking membuat private ruang publik CENTER CENTER OPEN ENTRANCE working working FRONT CENTER OPEN ENTRANCE PRIVATE BACK parking ETRANCE ETRANCE parking sitting working CENTER FRONT LINEAR CENTER OPEN AREAparking working CENTER FRONT BACK AS VISUAL CENTER interacting CENTER ETRANCE interacting PRIVATE FRONT BACK CENTER working parking managing INTERUPTED VISUAL working interacting CENTER FRONTBACK PRIVATE
19
trigger trigger trigger proliferation proliferation proliferation [3] [7] [8] [9] [6] b b’ A’ A Synthesis: Rela ng Mechanism: Direc ng Circula on Distrac ng Visibility Leveling 20
0 2m 5mSec on AA’ Sec on BB’

Rumah Bertetangga

The project is a collabora ve research performs with architecture, planologi, medical, and physicology student under the coordina on of +some collec ve. We try to propose a house design in response of the Covid-19 pandemic in 2020. The design aim to provide a healing space with privacy yet interac ve so that s ll be entertaining for the dwellers locked down inside.

The circula on divided with several entrance to separate certain ac vity and or user. Some private space also included to provide ‘working’ ac vity which can no longer perform outside the house. The stairs itself help the segrega on of space and connect the dwellers with the outside community with a reasonable distance.

COMPETITION WORKS
Indonesian Architects Week Rio (2021) typology area 120 m2Housing Housing Concept +some collec ve
24
25
Rumah Bertetangga 26

Naungan Waru

Judges : Ar. Eko Prawoto, IAI

Ar. Yori Antar, IAI

Ir. Jatmika A S, M.Sc, Ph.D, IAI

Dra RR Mae Rusmi S M.T

Team : Rizki Aldillah, IAI

Fuad Saiful

M. Ghi arul Asrori

Ali Zulfikar

The design convey the history of Pasar Godean which started when people start to perform trading process under the shelter of a tree (Pohon Waru), the area then slowly gain a rac on from surrounding people and permanently become a market. Naungan Waru literally means sheltering all ac vi es occur in the market, not only trading, but also educa on and entertainment.

Inspired by the advan age of every parts of the tree could give, the design evolve through leveling and mass division providing various space to be used. The outdoor area are raised above for entrtainment so that

COMPETITION WORKS
2020Sayembara Pasar Godean - IAI DIY typology area 6000 m2Market COMPETITION WORKS
28

Under the See

Spa al quality of fast paced-commu ng lifestyle in the world of 21th century some mes left us as the city dwellers lonely. The brief triggered us to create an urban detox that helps the city dwellers to let go of stress, to be healthy both mentally and physically, and to be happy.

Under the See located under Blok M MRT sta on, act as a transi on space for the transit process of many transporta on means intersects there. The space provide a shelter with LED lights play to picture an interac ve quality which a ract secondary ac vi es to held or simply to sit and rest. In extension, the space will manage interac on between users, helding performance, and act as a sightseeing spot.

COMPETITION WORKS
2020Urban Detox Compe on - AFAIR UI typology area 800 m2Public Space

+some is an architecture collec ve established in March 2020 during pandemic of covid-19. Gathered from various mul disciplin and background, we first met from exhibi on volunteers of PRIHAL Andra Ma n. This collec ve performs as a platform to make architecture as a common topic to be discussed from various perspec ve, and try to strive our curiosity to share and con nuously learning from and with each other.

+some produce severals outputs such as research, wri ngs, design figure content, social experiment content, tutorial, architecture ps, podcast, and discussion. We also want to emphasize our mul disciplinary status by collaborate with whoever share the same energy to be produc ve and have interest in a wider architecture topic which intersect with any of their background.

One of our collabora ve project called Rumah Bertetangga, selected in the curratorial projects of Indonesian Architecture Week Rio 2021.

OTHER WORKS
mes content._____ kiki ilham jasel lifa s me 2020Design and Layout instagram medium Mul disciplinary Collec ve @hi.plussome@some._______
38 mes content._____ publishing._____ albie bahar tami fikra fikar lula fuad wiko mae behind est. 2020 s me

Publica on team responsible for this independent architecture collec ve in delivering informa on, insight, and discussion about event, experience, ideas, architecture and everything in between. Targe ng student and or architecture graduates, specifically, and a wider range of audience in general.

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Ekskursi Arsitektur UI 2019: Orang Laut

Crea ve Director Team

: :

Ali Zulfikar

Virania Syifa

Danto Prasasya

I Gede Dharma

Anin Pusparani

Sarah Puteri

Arsyi

TB

Sketch Division Ali Zulfikar

:

Amani Tedjowongso

Shania Firdaus

Wardah Luthfia

Adika Ramaghazy

Kelvin Adrean

Ekskursi Ars UI is a student annual expidi on held to research and broaden knowledge about Indonesian vernacular architecture. In 2019, the expidi on set it’s des na on to Indragiri Hilir and Pulau Lingga located in Riau, where the na ve Orang Laut occupy along the coast to live. The research begun with finding out the history of Sampan Kajang as the original form of the na ve architecture, and how their daily ac vi es evolve un l today which adapt to the context of the surrounding water environtment.

Rumah Bagan, Rumah Panjang, Perahu Sondong, and Manongkah Kerang are some of the findings we collected. These findings then processed and delivered into exhibi on, book, and film. The exhibi on tells the story of how Orang Laut lives it’s daily ac vi es around water and how the architecture forms this community to what we describe as ‘people who lives above water’.

INTERNSHIP PROJECT
OTHER WORKS
2020Exhibi on Design & Sketch typology venue Departemen Arsitektur Universitas Indonesia
Museum Nasional Indonesia Perpustakaan Pusat UI
Exhibi on
Papan Manongkah Kerang

Shelter (atap) for Sampan Kajang

Atap Kajang is made from endemic leaf (daun) which can be located around the coast, it can be daun mengkuang or daun pandan. After it picked, the leaf then burn to brown so that it hardens and sew with rotan to put it together to form the shelter.

42
Illustra on of Rumah Redi village Sampan Kajang Rumah Panjang Eleva
on 445 45 34033556062574043528555 425 A A’ Menjual tangkapanTerasRuang tengahKamar durDapur dan MCKTempat penyimpananMelabuhnya sampan Printed sketch 44

Several types of architecture found are, Rumah Panjang, Rumah Redi, Rumah Bagan, and Sapau. These are the evolu on of architecture which adapt to me. Rumah Panjang is the updated form of house which exist now. Rumah Redi is the first inland house. Rumah Bagan is a fishing house located in the middle of the sea. Meanwhile sapau is a small commodity house located near the exis ng house.

Mural illustra on of Orang Laut Sketches
45
Ali Zulfikar

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