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ProvidesaccesstotheGPURequiresquiteabitofcodeoverheadCurrentversionGLis(specificationforisready)BasedofOpenGLESProgrammable pipeline!Interactive3DGraphicsProgrammingwithGL.KouichiMatsuda,RodgerLea.Bookdetails.BookTheyareentirelynew,discardingtheoldoutofdate ideasandbringingyoutoafullunderstandingofwhatGLreallyisandhowitreallyworksCitationsTableofcontentsGLappli-cationprogramsallowthe applicationtoaccesstheGPUdirectly,throughtheuseofbuffersandshadersUsingGL®,youcancreatesophisticatedinteractive3Dgraphicsinsidebrowsers, withoutplug-insWhilethesubjectusedtogivemyheartpalpitationsGLTMisanimmediate-mode3DrenderingAPIfromTheKhronos®Groupdesignedforthe examplesGLProgrammingGuide:Interactive3DGraphicsProgrammingwithGLThisbookwillhelpyougetstartedquicklywithinteractiveGL3D programming,evenifyouhavenopriorknowledgeofHTML5,JavaScript,3Dgraphics,mathematics,orOpenGLeBookePubSpiderGLprovidesdata structuresandalgorithmstoeasetheuseofGL,todefineandmanipulateshapes,toimport3Dmodelsinvariousformats,tohandleasynchronousdataloading WhatisGL?GLisaJavaScriptAPIthatallowsustoimplementinteractive3Dgraphics,straightinthebrowser.GLisnotentirelybackwardscompatiblewithGL 1AnintroductiontoGL:WrittenbyLuzCaballero,publishedatThisarticleaddresseswhatGLis,explainshowGLworks(includingtherenderingpipeline concept),andintroducessomeGLlibrariesGLProgrammingGuideProfessionalGLProgrammingThisbookwillhelpyougetstartedquicklywithinteractive GL3Dprogramming,evenifyouhavenopriorknowledgeofHTML5,JavaScript,3Dgraphics,mathematics,orGLShadingLanguageSimilartoCStandard flowcontrolSomeadditionaldatastructuresvec2,vec3,vec4,mat3,mat4StandardoperatorsshouldworkonthesefulluseoftheGPUthroughtheGL’s shadersIfyouareinterestedinAshighlyinteractiveapplicationshavebecomeanincreasinglyimportantpartoftheuserexperience,GLisauniqueandcuttingedgetechnologythatbringshardwareinGLUntilnowinourjourneyalongtheGLpipeline,wehaveconvenientlyavoidedanytalkoflinearalgebra.GLmakesit possibletobuildanewgenerationof3Dgames,ePUB(mobilefriendly)andPDFAvailableoniOS&AndroidGLFundamentalsThispaperintroduces SpiderGL,aJavaScriptlibraryfordeveloping3DgraphicsapplicationsGLrunsasaspecificcontextfortheHTMLelement,whichgivesyouaccesstohardwareaccelerated(GPU)3DrenderinginJavaScript•GLisalow-level,renderingAPIforusewithinbrowsersDeveloping3DGraphicsfortheAndreasAnyuruItis derivedfromOpenGL®ES,andprovidessimilarrenderingfunctionality,butinanHTMLcontextExpandePUB(mobilefriendly)andPDFAvailableoniOS& AndroidAboutThisBookeBookePub

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