
1 minute read
Pine Box Entertainment
by Alex Wirges, Co-Founder and Creative Director Pine Box Entertainment

We at Pine Box Entertainment are gamers and fanboys, unashamedly. We make Doomtown because we are Deadlands fans. So we felt it was appropriate that our first original game be set in a universe beloved by not only our team, but by gamers everywhere.
We discussed and deliberated, and found that we all had a connection to 7th Sea in one way or another, whether it was through the roleplaying game or AEG’s card game. We were (and still are) courting a few designers to test the waters, pun intended, and Case Lopez had told us about a rough prototype he had. We printed it off and played a few games.
Case had honed in on a particular aspect of 7th Sea that created engaging gameplay. Swashbuckling! Players control one of five factions as they fight to influence, control, and explore the independent and unruly city of Five Sails in this expandable card game.
Every turn they select a scheme, which represents their leaders’ ambitions. As they attempt to achieve these lofty goals it will inevitably clash with their opponent’s goals. These conflicts are played out in duels – as players slash, parry and riposte their way to victory with panache!
We expanded the design team and began work in earnest on 7th Sea: City of Five Sails. As the design team presented iteration after iteration, the marriage of lore and mechanics became tighter. We knew we had something special.
As we approach the Kickstarter in 2022’s third quarter, we are demoing the game at conventions and see 7th Sea fans as enthusiastic about the project as we are. We hope you’ll join us in the world of Théah when 7th Sea: City of Five Sails hits Kickstarter later this year. pineboxentertainment.com
