THE FUTURE MAGNET PARK VIRTUAL SOCIAL NETWORK
3D ANIMATION
3D SCAN
VIRTUAL REALITY
VR Interactive Video: https://youtu.be/7rc_-nHTC_s In the Internet of Things era (IoT), the Audience Commodities extend to interpersonal relationships. People are also becoming more selective about their social media audience, and virtual social environments are becoming rigid and unnatural. Whilst the phenomenon of uncontrolled audience placement in social media provokes, unintended exposure of personal information, thus, leading to a crisis of personal privacy in the digital world. The project establishes a virtual socialisation platform through VR based on the park, enabling viewers to choose who they want to virtually socialise within the confines of a familiar geography. The platform uses the attribute of geographical limitation in the park to re-filter and partitions the information of the community, realising the value-added function of the future magnet park. It also provides a social space with enough security for the audience to satisfy their desire to socialise while protecting their personal privacy.