Performative Archtiecture Studio 2011: Outline

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PERFORMATIVE ARCHITECTURE STUDIO 2011 SYNOPSIS This studio will produce a full-scale, functional installation, combining an inflatable structure with interactive media. The installation will be designed as a system of small-scale enclosures and wearable elements. It will be developed and staged as a public performance within a theatrical or gallery space. The students will be free to invent the

FIELD OF KNOWLEDGE AND LEARNING APPROACH

form and program of the installation but will be asked to base their

Paper-based workflows constrain architecture

the generative capabilities of computing, the studio will demonstrate

into conventional types that rapidly become en-

that outcomes of architectural design can be usefully understood as

vironmentally and morally unsustainable. New

dynamic and responsive performances rather than static and passive

digital design methods focus on processes in

objects. The process of designing with new digital/physical materials

preference to static schema and seek to stage

will invite students to explore and critique a broad range of concepts and

dynamic performances rather than produce

techniques pertaining to digital architectural design. This learning can

objects. This change of focus reconfigures the

be useful as an essential foundation for many purposes: sophisticated

conventional relationships between 1) ideation

site and behaviour analysis, environmentally responsive architecture,

and making and 2) form and material.

cradle-to-cradle making, etc. Complex form explorations are currently

Responding to these fundamental issues, the 2011 Performative Architecture studio will explore: 1) Ideation, by experimenting with generative capabilities of computers including agentbased systems 2) Making, by engaging with digital fabrication from the outset and designing thorough functional interactive prototypes 3) Form, by utilising non-intuitive parametric/ associative geometries; and 4) Material, by utilising dynamic digital data along with physical/chemical objects.

designing on generative approaches to form-making. By emphasizing

very fashionable in architecture and the interactive technologies become increasingly ubiquitous. Yet, successful integrations of complex geometry and interactivity at the architectural scale are rare. Innovation in this area has been constrained by a lack of relevant knowledge in the architectural profession. Performative Architecture Studio seeks to address this gap by educating its participants in an interdisciplinary and innovation-oriented environment that integrates the learning of concepts into the process of making. For additional information, links and examples see the dedicated studio website (updated regularly): http://scripts.crida.net/gh/pas Similarly to our previous work in this area, the studio outcomes will be disseminated online on a dedicated website and submitted to leading design publications. They will also be exhibited publicly and submitted to international festivals and exhibitions in the area of digital creativity (such as ISEA, DEAF, Ars Electronica, FutureEverything or GA) or conferences and workshops in architecture (such as ACADIA or SmartGeometry).

KEYWORDS performative places, generative approaches, interactive, emergent, procedural, parametric, critical, experimental, ubiquitous computing, physical computing, creativity, authorship, analogue making, digital making

In the photo: Amococo by Architects of Air, 2008


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Performative Archtiecture Studio 2011: Outline by Stanislav Roudavski - Issuu