DPM120 project 2 design research final deliverable

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The Gestalt Principle of Similarity and the Laban Movement Analysis in Physical Data Visualisation. Eleni Economidou Eindhoven University of Technology Eindhoven, The Netherlands e.economidou@student.tue.nl ABSTRACT

This paper describes the research and development of ambient display prototypes which employ kinetic movement in order to intuitively communicate information to the user. The applied approach is based on the Laban Movement Analysis (LMA) and the Gestalt Principle of Similarity. Initially, the theory within the field of research and the used methodology are defined. A series of prototypes were employed to evaluate whether the combination of the aforementioned theories can act as a framework to successfully communicate — implicitly — meaningful information to the viewer. This information is expressed through both digital (2D animations) and physical (kinetic installations/automata that utilise mechanical movement) means. To conclude, an overview of the insights gained out of the user evaluations is drawn, followed by an outline of potential future applications of such framework in alternative contexts. Author Keywords

Ambient Information Displays; Design; Research; Information Visualisation; Informative Art; Kinetic Mechanisms; Gestalt principle of Similarity; Laban Movement Analysis; Visual Grouping. ACM Classification Keywords

H.5.m. Information interfaces and presentation: Miscellaneous. General Terms

Design, Theory. INTRODUCTION

Undeniably, digital data is currently vastly increasing [6] and objects — that used to hold information — currently dematerialise into the digital world. In order to communicate data or information with the use of visual Paste the appropriate copyright/license statement here. ACM now supports three different publication options: • ACM copyright: ACM holds the copyright on the work. This is the historical approach. • License: The author(s) retain copyright, but ACM receives an exclusive publication license. • Open Access: The author(s) wish to pay for the work to be open access. The additional fee must be paid to ACM. This text field is large enough to hold the appropriate release statement assuming it is single-spaced in Times New Roman 8-point font. Please do not change or modify the size of this text box. Each submission will be assigned a DOI string to be included here.

means, designers and scientists, alike, tend to follow some basic graphic grouping principles. According to Gestalt pioneer researchers and psychologists [16][7][5][21], the human brain has an intrinsic tendency to cluster visual information into meaningful patterns. In addition, the mind shows perceptual affinity and understanding when it comes to bodily movement [8]. The Laban Movement Analysis, a method devised by Rudolf Laban — primarily used in expressing, visualising and recording human movement — has been recently employed in informative representations of movement through physical embodiment in robots and other near-living creatures [4]. Whilst the Gestalt principles have been extensively researched and applied within the field of graphic design and animated visuals [19], little has been done in terms of physical data representation. Similarly, the Laban Movement Analysis, in terms of design framework, has been used for movement recognition, animation, movement design in robot human interfaces [23] and other computational models but little to none for data representation [24]. The dataset analysed in this paper lies within the context of weather conditions and the way they can be represented through kinetic movement. The data was categorised into, initially, four main weather states, calm, windy, rainy and stormy. In the final iteration the weather states where tested further after they were divided into four subcategories. All the guidelines of this research are grounded on the two aforementioned theories. In this paper, we describe how these influenced the design of three incremental prototypes. The first one, a digital prototype which employed digital animation, was followed by two physical prototypes that tested physical data visualisation. The prototypes subtly illustrate these guidelines. All prototypes are presented in this paper along with a reflection on how these guidelines were applied and whether or not they are a valid protocol for the specified context—a conclusion that derives from the user evaluations. BACKGROUND

In this section, an overview of the field of ambient kinetic displays and their evaluation is elaborated and key concepts in data visualisation are further reviewed; Gestalt Principles


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DPM120 project 2 design research final deliverable by Elii Ecoo - Issuu