Character Sheets and Night Order

Page 1

Washerwoman You start knowing that 1 of 2 players is a particular Townsfolk.

Librarian You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)

Investigator You start knowing that 1 of 2 players is a particular Minion.

Chef You start knowing how many pairs of evil players there are.

Empath Each night, you learn how many of your 2 alive neighbours are evil.

Fortune Teller Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.

Undertaker Each night*, you learn which character died by execution today.

Monk Each night*, choose a player (not yourself): they are safe from the Demon tonight.

Ravenkeeper If you die at night, you are woken to choose a player: you learn their character.

Virgin The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.

Slayer Once per game, during the day, publicly choose a player: if they are the Demon, they die.

Soldier You are safe from the Demon.

Mayor If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.

◄ Outsiders ►

Butler Each night, choose a player (not yourself): tomorrow, you may only vote if they are voting too.

Drunk You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.

Recluse You might register as evil & as a Minion or Demon, even if dead.

Saint If you die by execution, your team loses.

◄ Minions ►

Poisoner Each night, choose a player: they are poisoned tonight and tomorrow day.

Spy Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.

Scarlet Woman If there are 5 or more players alive (Travellers don’t count) & the Demon dies, you become the Demon.

Baron There are extra Outsiders in play. [+2 Outsiders]

◄ Demons ►

Imp Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.

* Not the first night.

Townsfolk ◄ ►
2021-10-27 Ben Finney, after designs © 2014–2021 Steven Medway and The Pandemonium Institute. https://bloodontheclocktower.com/

Clouds roll in over Ravenswood Bluff, engulfing this sleepy town and its superstitious inhabitants in foreboding shadow. Freshly washed clothes dance eerily on lines strung between cottages. Chimneys cough plumes of smoke into the air. Exotic scents waft through cracks in windows and under doors, as hidden cauldrons lay bubbling. An unusually warm autumn breeze wraps around vine-covered walls and whispers ominously to those brave enough to walk the cobbled streets.

Anxious mothers call their children home from play as thunder begins to clap on the horizon. If you listen more closely, however, noises stranger still can be heard echoing from the neighbouring forest. Under the watchful eye of a looming monastery, silhouetted figures skip from doorway to doorway.

Those who can read the signs know there is...

Character Counts

Total Residents

Townsfolk

Outsiders

Minions

Demons

2021-10-27
https://bloodontheclocktower.com/
Ben Finney, after designs © 2014–2021 Steven Medway and The Pandemonium Institute.

Confirm all players have eyes closed. Wait approximately 10 seconds.

Each Traveller with a first-night ability acts. ����

If this game has 7 or more players:

• If more than one Minion, they all make eye contact with each other. ��

• Show the “This is the Demon” card. Point to the Demon. ��

If this game has 7 or more players:

• Show the “These are your minions” card. Point to each Minion. ��

• Show the “These characters are not in play” card. Show 3 character tokens of good characters not in play. ��

The Poisoner points to a player. That player is poisoned. ����❍

Show the Grimoire to the Spy for as long as they need. ����

❍❍

Show the character token of a Townsfolk in play. Point to two players, one of which �� is that character. ��

Librarian ❍❍

If there are any Outsiders in play:

• Show the character token of an Outsider in play. Point to two players, one of which �� is that character. ��

Otherwise:

• Show the hand signal for number “zero”. ����

Investigator ❍❍

Show the character token of a Minion in play. Point to two players, one of which is �� that character. ��

Chef

Empath

Fortune Teller

Butler

Show the hand signal (“0”, “1”, “2”, etc.) for the number of pairs of evil players �� neighbouring each other. ��

Show the hand signal (0, 1, 2) for the number of evil alive neighbours of the �� Empath. ��

The Fortune Teller points to two players. ��

Show the head signal (nod “yes”, shake “no”) for whether one of those players is a Demon or is marked “Decoy”; “yes” in both cases, “no” otherwise. ��

The Butler points to a player. Mark that player as “Master”. ����❍

Dawn Wait approximately 10 seconds. Call for eyes open; immediately announce which players (if anyone) died.

↷ Turn this night sheet over, to show the Other Nights sequence.

First Night
2021-10-27 Ben Finney, after designs © 2014–2021 Steven Medway and The Pandemonium Institute. https://bloodontheclocktower.com/ M D

Other Nights

Dusk Confirm all players have eyes closed. �� Wait approximately 10 seconds. Each Traveller with a night ability acts. ����

Poisoner The previous “Poisoned” player is no longer poisoned. ❍ The Poisoner points to a player. That player is poisoned. ����❍

Monk The previous “Protected” player is no longer protected. ❍ The Monk points to a player not themself. Mark that player “Protected”. ����❍

Spy Show the Grimoire to the Spy for as long as they need. ����

Scarlet Woman When the Scarlet Woman becomes the Demon, then tonight:

• Show the “You are” card, then the Demon character token. ����

Imp The Imp points to a player. That player dies. ����❍

If the Imp chose themself:

• Replace the character of a Minion player with a spare Imp token. ❍

• Wake the new Imp. Show the “You are” card, then the Imp token. ����

Ravenkeeper When the Ravenkeeper died tonight:

• The Ravenkeeper points to a player. Show that player's character token. ����

Undertaker If a player died by executed today:

• Show that player's character token. ����

Empath Show the hand signal (0, 1, 2) for the number of evil alive neighbours of the �� Empath. ��

Fortune Teller

Butler

The Fortune Teller points to two players. �� Show the head signal (nod “yes”, shake “no”) for whether one of those players is a Demon or is marked “Decoy”; “yes” in both cases, “no” otherwise. ��

The Butler points to a player. Mark that player as “Master”. ����❍

Dawn Wait approximately 10 seconds. Call for eyes open; immediately announce which players (if anyone) died.

2021-10-27 Ben Finney, after designs © 2014–2021 Steven Medway and The Pandemonium Institute. https://bloodontheclocktower.com/

Grandmother You start knowing a good player & character. If the Demon kills them, you die too.

Sailor Each night, choose a living player: either you, or they, are drunk until dusk. You can not die.

Chambermaid Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.

Exorcist Each night*, choose a player (different to last night): the Demon, if chosen, learns who you are then doesn't wake tonight.

Innkeeper Each night*, choose 2 players: they can not die tonight, but 1 is drunk until dusk.

Gambler Each night*, choose a player & guess their character: if you guess wrong, you die.

Gossip Each day, you may make a public statement. Tonight, if it was true, a player dies.

Courtier Once per game, at night, choose a character: they are drunk for 3 nights & 3 days.

Professor Once per game, at night*, choose a dead player: if they are a Townsfolk, they are resurrected.

Minstrel When a Minion dies by execution, all other players (except Travellers) are drunk until dusk tomorrow.

Tea Lady If both your alive neighbours are good, they can’t die.

Pacifist Executed good players might not die.

Fool The first time you die, you don't.

Tinker You might die at any time.

Outsiders

Moonchild When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.

Goon Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.

Lunatic You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.

Minions

Godfather You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [−1 or +1 Outsider]

Devil’s Advocate Each night, choose a living player (different to last night): if executed tomorrow, they don't die.

Assassin Once per game, at night*, choose a player: they die, even if for some reason they could not.

Mastermind If the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses.

Demons

Zombuul Each night*, if no-one died today, choose a player: they die. The 1st time you die, you live but register as dead.

Pukka Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.

Shabaloth Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated.

Po Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.

* Not the first night.

Townsfolk ◄►
◄►
◄►
◄►
2021-11-25 Ben Finney, after designs © 2014–2021 Steven Medway and The Pandemonium Institute. https://bloodontheclocktower.com/

The sun is swallowed by a jagged horizon as another winter’s day surrenders to the night. Flecks of orange and red decay into deeper browns, the forest transforming in silent anticipation of the coming snow.

Ravenous wolves howl from the bowels of a rocky crevasse beyond the town’s borders, sending birds scattering from their cozy nooks. Travellers hurry into the inn, seeking shelter from the gathering chill. They warm themselves with hot tea, sweet strains of music, and hearty ale, unaware that strange and nefarious eyes stalk them from the ruins of this once great city.

Tonight, even the livestock know there is a ...

Character Counts

Total Residents

Townsfolk

Outsiders

Minions

Demons

2021-11-25 Ben
designs © 2014–2021
https://bloodontheclocktower.com/
Finney, after
Steven Medway and The Pandemonium Institute.

First Night

Confirm all players have eyes closed. Wait approximately 10 seconds. Each Traveller with a first-night ability acts. ����

If this game has 7 or more players:

• If more than one Minion, they all make eye contact with each other.

• Show the “This is the Demon” card. Point to the Demon. ��

If this game has 7 or more players:

• Show the “These are your Minions” card. Point to arbitrary players, in number equal to the number of Minions in play.

• Show the “These characters are not in play” card. Show 3 character tokens of arbitrary Good characters.

• Wake the Demon. Show the “You are” card. Show the Demon's character token. Show the “This player is” card. Show the Lunatic token. Point to the Lunatic player. ��

If this game has 7 or more players:

• Show the “These are your minions” card. Point to each Minion.

• Show the “These characters are not in play” card. Show 3 character tokens of good characters not in play. �� The Sailor points to a living player. Either the Sailor, or the chosen player, is drunk. ����❍

The Courtier either shows a “no” head signal, or points to a character on their sheet. ����

If the Courtier used their ability : If that character is in play, that player is drunk for 3 days and nights. ❍❍

Show the “These characters are in play” card. Show each of the Outsider character tokens in play. ����

Devil’s Advocate The Devil’s Advocate points to a living player. ���� That player survives execution tomorrow. ❍

Lunatic If the Demon token seen by the Lunatic has an ability that acts on the first night:

• Allow the Lunatic to do the Demon actions. Place their “Target” markers. ����❍

• If the Lunatic chose players: Wake the Demon. Show the “Target” marker, then point to each marked �� player. Remove any Lunatic “Target” markers. ��❍

Pukka

The Pukka points to a player. That player is poisoned. ����❍

Grandmother ❍

Show the character token of the player marked “Grandchild”. Point to the marked player. ����

Chambermaid The Chambermaid points to two living players not themself. �� Show the hand signal for the number (0, 1, 2) of those players who woke tonight for their ability. ��

Goon When a player used their character ability to choose the Goon, and is the first player tonight to do this:

• That player is drunk. ❍

• The Goon becomes that player's alignment. If the Goon changed alignment: ❍

• Show the “You are” card, then the hand signal (thumb-up “good”, thumb-down “evil”) for the Goon's �� current alignment.

Dawn Wait approximately 10 seconds. Call for eyes open; immediately announce which players died.

Turn this night sheet over, to show the Other Nights sequence.

��
2021-11-25 Ben Finney, after designs © 2014–2021 Steven Medway and The Pandemonium Institute. https://bloodontheclocktower.com/ M D

Other Nights

Dusk Confirm all players have eyes closed. Wait approximately 10 seconds. ��

Each Traveller with a night ability acts. ����

Minstrel Remove the “Everyone drunk” marker, if any. ❍

If a Minion died today by execution: Place the “Everyone drunk” marker. ❍

Sailor The previously drunk player is no longer drunk. ❍

The Sailor points to a living player. Either the Sailor, or the chosen player, is drunk. ����❍

Innkeeper Remove the existing Innkeeper marker tokens, if any. ❍❍❍

The Innkeeper points to two players. Those players are protected. One is drunk. ����❍❍❍

Courtier Reduce the remaining number of days the marked player is poisoned. ❍

If the Courtier has not yet used their ability:

• The Courtier either shows a “no” head signal, or points to a character on their sheet. ����

• If the Courtier used their ability : If that character is in play, that player is drunk for 3 days and nights. ❍❍

Gambler

The Gambler points to a player, and a character on their sheet. If incorrect, the Gambler dies. ����❍

Devil’s Advocate The Devil’s Advocate points to a living player. That player survives execution tomorrow. ����❍

Lunatic

Exorcist

Allow the Lunatic to do the Demon actions. Place their “Target” markers. ����❍

If the Lunatic chose players: Wake the Demon. Show the “Target” marker, then point to each marked �� player. Remove any Lunatic “Target” markers. ��❍

The Exorcist points to a player, different from the previous night. If that player is the Demon: ����

• Wake the Demon. Show the Exorcist token. Point to the Exorcist. ����

• The Demon player does not wake to use an ability tonight. ❍

Zombuul If no-one died during the day: The Zombuul points to a player. That player dies. ����❍

Pukka The poisoned player dies. Then, the poison on that player stops. ❍❍

The Pukka points to a player. That player is poisoned. ����❍

Shabaloth One dead player that the Shabaloth chose the previous night might come alive. ❍

The Shabaloth points to two players. Those players die. ����❍❍

Po If the previous night (not the First Night) the Po’s choice was no-one: The Po points to three players. ��❍ Otherwise: The Po either shows the “no” head signal , or points to a player .❍❍

The marked players (if any) die.

Assassin If the Assassin has not used their ability: The Assassin either shows the “no” head signal, or points to a �� player. If the Assassin chose a player : That player dies. ��❍❍

Godfather If an Outsider died today: The Godfather points to a player. That player dies. ����❍

Professor If the Professor has not used their ability:

• The Professor either shows a “no” head signal, or points to a player. ����

• If the Professor chose a player : If that player is a Townsfolk: That player is now alive. ❍❍

Gossip If the Gossip's public statement today was true:

• Choose a player. That player dies. ❍

Tinker The Tinker might die. ❍

Moonchild If the Moonchild used their ability today to choose a living player: If that player was good, they die. ❍

Grandmother When the player marked “Grandchild” is killed by the Demon:

• The Grandmother dies.

Chambermaid The Chambermaid points to two living players not themself. �� Show the hand signal for the number (0, 1, 2) of those players who woke tonight for their ability. ��

Goon When a player uses their character ability to choose the Goon, and is the first player tonight to do this:

• That player is drunk. ❍

• The Goon becomes that player's alignment. If the Goon changed alignment: ❍

• Show the “You are” card, then the hand signal (thumb-up “good”, thumb-down “evil”) for the Goon's

current alignment.

Dawn Wait approximately 10 seconds. Call for eyes open; immediately announce which players died, and which players are newly alive.

��
��
2021-11-25
after designs © 2014–2021
https://bloodontheclocktower.com/
Ben Finney,
Steven Medway and The Pandemonium Institute.

Clockmaker You start knowing how many steps from the Demon to nearest Minion.

Dreamer Each night, choose a player (not yourself or Travellers): you learn 1 good character & 1 evil character, 1 of which is correct.

Snake Charmer Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.

Mathematician Each night, you learn how many players’ abilities worked abnormally (since dawn) due to another character's ability.

Flowergirl Each night*, you learn if a Demon voted today.

Town Crier Each night*, you learn if a Minion nominated today.

Oracle Each night*, you learn how many dead players are evil.

Savant Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.

Seamstress Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.

Philosopher Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.

Artist Once per game, during the day, privately ask the Storyteller any yes/no question.

Juggler On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.

Sage If the Demon kills you, you learn that it is 1 of 2 players.

Mutant If you are “mad” about being an Outsider, you might be executed.

Sweetheart When you die, 1 player is drunk from now on.

Barber If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.

Klutz When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses. Minions

Evil Twin You & an opposing player know each other. If the good player is executed, evil wins. Good can't win if you both live.

Witch Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.

Cerenovus Each night, choose a player & a good character: they are “mad” about being this character tomorrow, or might be executed.

Pit-Hag Each night*, choose a player & a character they become (if not-in-play). If a Demon is made, deaths tonight are arbitrary. Demons ◄►

Fang Gu Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]

Vigormortis Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbour. [−1 Outsider]

No Dashii Each night*, choose a player: they die. Your 2 Townsfolk neighbours are poisoned.

Vortox Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.

Townsfolk ◄►
◄ Outsiders ►
◄►
2021-08-12 Ben Finney, after designs © 2014–2020 Steven Medway and The Pandemonium Institute. https://bloodontheclocktower.com/
the
night.
* Not
first

Vibrant spring gives way to a warm an inviting summer. Flowers of every description blossom as far as the eye can see, tenderly nurtured in public gardens and window boxes overlooking the lavish promenade. Birds sing, artists paint, and philosophers ponder life’s greatest mysteries inside a bustling tavern as a circus pitches its endearingly ragged tent on the edge of town.

As the townsfolk bask in frivolity and mischief, indulging themselves in fine entertainment and even finer wine, dark and clandestine forces are assembling. Witches and cults lurk in majestic ruins on the fringes of the community, hosting secret meetings in underground caves and malevolently plotting the downfall of Ravenswood Bluff and its resident revellers.

The time is ripe for ...

Character Counts

Total Residents

Townsfolk

Outsiders

Minions

Demons

2021-08-12 Ben
after designs © 2014–2020
and The
https://bloodontheclocktower.com/
Finney,
Steven Medway
Pandemonium Institute.

First Night

Confirm all players have eyes closed. Wait approximately 10 seconds. Each Traveller with a first-night ability acts. ����

If this game has 7 or more players:

• If more than one Minion, they all make eye contact with each other.

• Show the “This is the Demon” card. Point to the Demon. ��

If this game has 7 or more players:

• Show the “These are your minions” card. Point to each Minion.

• Show the “These characters are not in play” card. Show 3 character tokens of good characters not in play. �� The Philosopher either shows a “no” head signal, or points to a good character on their sheet. ���� If they chose a character: The Philosopher gains that ability. If the character is in play: That player is drunk.

The Snake Charmer points to a player. If that player is the Demon: ����

• Swap the Snake Charmer and Demon character tokens. ❍

• Wake the new Demon. Show the “You are” card, then the thumb-down “evil” sign. Show the “You are” card, then the Demon token. ��

• The new Snake Charmer is poisoned . Wake the new Snake Charmer. Show the “You are” card, then the ❍ �� thumb-up “good” sign. Show the “You are” card, then the Snake Charmer token. ��

Evil Twin ❍

Wake the Evil Twin and their twin. Confirm that they have acknowledged each other. �� Point to the Evil Twin. Show the Evil Twin token to the twin player. Point to the twin. Show their character token to the Evil Twin player. ��

Witch The Witch points to a player. Place the “Cursed” marker on that player position. ����

Cerenovus The Cerenovus points to a player, then to a character on their sheet. ���� That player should “be mad about” being that character . Wake that player. Show the “This ability selected ❍❍ �� you” card, then the Cerenovus token. Show the “mad about being” marker, then that character token. ��

Clockmaker Show the hand signal (1, 2, 3, etc.) for the number of places from Demon to closest Minion. ����

Dreamer The Dreamer points to a player not themselves and not a Traveller. �� Show two character tokens, one of which is that player's character and one which is opposite alignment. ��

Seamstress The Seamstress either shows a “no” head signal, or points to two other players. �� If the Seamstress chose players , nod “yes” or shake “no” for whether those players are of same alignment. ❍

Flowergirl Place the “Demon did not vote” marker. ❍

Town Crier Place the “Minions did not nominate” marker. ❍

Mathematician Show the hand signal (0, 1, 2, etc.) for the number of “Abnormal Effect” markers. ���� Remove all the “Abnormal Effect” markers. ❍

Dawn Wait approximately 10 seconds. Call for eyes open; immediately announce players who died. ↷ Turn this night sheet over, to show the Other Nights sequence.

❍❍
��
2021-08-12 Ben Finney, after designs © 2014–2020 Steven Medway and The Pandemonium Institute. https://bloodontheclocktower.com/ M D

Other Nights

Dusk If the Vortox is active and no-one was executed today, evil wins immediately. If not:

• Confirm all players have eyes closed. Wait approximately 10 seconds. ��

• Each Traveller with a night ability acts. ����

Philosopher If the Philosopher has not yet used their ability:

• The Philosopher either shows a “no” head signal, or points to a good character on their sheet. ����

• If they chose a character: The Philosopher gains that ability. If the character is in play: That player is drunk. ❍❍

Snake Charmer The Snake Charmer points to a player. If that player is the Demon: ����

• Swap the Snake Charmer and Demon character tokens. Wake the new Demon. Show the “You are” card, ❍ �� then the thumb-down “evil” sign. Show the “You are” card, then the Demon token. ��

• The new Snake Charmer is poisoned . Wake the new Snake Charmer. Show the “You are” card, then the ❍ �� thumb-up “good” sign. Show the “You are” card, then the Snake Charmer token. ��

Witch The Witch points to a player. Place the “Cursed” marker on that player position. ����

Cerenovus The Cerenovus points to a player, then to a character on their sheet. ����

Pit-Hag

That player should “be mad about” being that character . Wake that player. Show the “This ability selected ❍❍ �� you” card, then the Cerenovus token. Show the “mad about being” marker, then that character token. ��

The Pit-Hag points to a player, and a character on their sheet. If the character is not in play: ����

• Replace that player's character token with the chosen character token. ❍

• Wake that player. Show the “You are” card, then the new character token. Show the “You are” token, then the �� hand sign (thumb-up “good”, thumb-down “evil”) for the player's alignment. ��

Fang Gu The Fang Gu points to a player. That player dies. ����❍

Or, if that player is an Outsider, and the “Swapped once” marker token is not placed:

• The Fang Gu dies instead of the chosen player. The chosen player is now an evil Fang Gu.

• Wake that player. Show the “You are” card, then the Fang Gu token. Show the “You are” card, then the thumb- �� down “evil” hand sign. Place the “Swapped once” marker token. ��❍

Vigormortis The Vigormortis points to a player. That player dies. ����❍

If that player is a Minion, they keep their ability and one of their Townsfolk neighbours is poisoned .❍❍

No Dashii The No Dashii points to a player. That player dies. ����❍

Vortox The Vortox points to a player. That player dies. ����❍

Barber If the Barber died today, or when the Barber dies tonight:

• Wake the Demon. Show the “This ability targeted you” card, then the Barber token. ��

• The Demon either shows a “no” head signal, or points to 2 players, not other Demons. If they chose players: ��

• Swap the character tokens . Wake each player. Show “You are”, then their character token.

Sage If the Sage was killed by a Demon:

• Point to two players, one of which is the Demon. ����

Dreamer The Dreamer points to a player not themselves and not a Traveller. ��

Flowergirl

Show two character tokens, one of which is that player's character and one which is opposite alignment. ��

Show the head signal (nod “yes”, shake “no”) for whether the Demon voted today. ����

Place the “Demon did not vote” marker (remove “Demon did vote”, if any). ❍

Town Crier Show the head signal (nod “yes”, shake “no”) for whether any Minion nominated today. ����

Place the “Minions did not nominate” marker (remove “Minion nominated”, if any). ❍

Oracle Show the hand signal (0, 1, 2, etc.) for the number of dead evil players. ����

Seamstress If the Seamstress has not yet used their ability:

• The Seamstress either shows a “no” head signal, or points to two other players. ��

• If the Seamstress chose players , nod “yes” or shake “no” for whether those players are of same alignment. ❍

Juggler If today was the Juggler's first day:

• Show the hand signal (0, 1, 2, etc.) for the number of “Correct” markers. ����

• Remove the Juggler “Correct” markers.

Mathematician Show the hand signal (0, 1, 2, etc.) for the number of “Abnormal Effect” markers. ����

Remove all the “Abnormal Effect” markers. ❍

Dawn Wait approximately 10 seconds.

Call for eyes open; immediately announce which players died, and which players are newly alive.

❍❍
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2021-08-12 Ben Finney, after designs © 2014–2020 Steven Medway and The Pandemonium Institute. https://bloodontheclocktower.com/

Trouble Brewing

Scapegoat If a player of your alignment is executed, you might be executed instead.

Gunslinger Each day, after the 1st vote has has been tallied, you may choose a player that voted: they die.

Beggar You must use a vote token to vote. If a dead player gives you theirs, you learn their alignment. You are sober & healthy.

Bureaucrat Each night, choose a player (not yourself): their vote counts as 3 votes tomorrow.

Thief Each night, choose a player (not yourself): their vote counts negatively tomorrow.

Sects & Violets

Butcher Each day, after the 1st execution, you nominate again.

Bone Collector Once per game, at night*, choose a dead player; they regain their ability until dusk.

Harlot Each night*, choose a living player: if they agree, you learn their character, but you both might die.

Barista Each night, until dusk, 1) a player becomes sober, healthy, & gets true info, or 2) their ability works twice. They learn which.

Deviant If you were funny today, you cannot be exiled.

Bad Moon Rising

Apprentice On your 1st night, you gain a Townsfolk ability (if good), or a Minion ability (if evil).

Matron Players may not leave their seats to talk in private. Each day, you may choose up to 3 sets of 2 players to swap seats.

Voudon Only you & the dead can vote. They don't need a vote token to do so. A 50% majority is not required.

Judge Once per game, if another player nominated, you may choose to force the current execution to pass or fail.

Bishop Only the Storyteller can nominate. At least 1 opposing player must be nominated each day.

* Not the first night.

Travellers
2021-09-12 Ben Finney, after designs © 2014–2021 Steven Medway and The Pandemonium Institute. https://bloodontheclocktower.com/

Doomsayer If 4 or more players live, each living player may publicly choose (once per game) that a player of their own alignment dies.

Angel Something bad might happen to whomever is most responsible for the death of a new player.

Buddhist For the first 2 minutes of each day, veteran players may not talk.

Hell’s Librarian Something bad might happen to whomever talks when the Storyteller has asked for silence.

Revolutionary 2 neighbouring players are known to be the same alignment. Once per game, 1 of them registers falsely.

Fiddler Once per game, the Demon secretly chooses an opposing player: all players choose which of these 2 players win.

Toymaker The Demon may choose not to attack & must do this at least once per game. Evil players get normal starting info.

Fibbin Once per game, 1 good player might get incorrect information.

Duchess Each day, 3 players may choose to visit you. At night*, each visitor learns how many visitors are evil, but 1 gets false info.

Sentinel There might be 1 extra or 1 fewer Outsider in play.

Spirit of Ivory There can’t be more than 1 extra evil player.

Djinn Use the Djinn’s special rule. All players know what it is.

Character Counts

Total Residents

Townsfolk Outsiders Minions Demons

* Not the first night.

Fabled
2021-09-12 Ben Finney, after designs © 2014–2021 Steven Medway and The Pandemonium Institute. https://bloodontheclocktower.com/

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