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TECHNOLOGIES
TECHNOLOGIES - DESIGN TECHNOLOGY AND ENGINEERING Learning Leader: Mr Wayne Slattery / Mrs Catherine Willsmore
YEAR 10 MATERIAL SOLUTIONS PRODUCT DESIGN STAGE 1 MATERIAL SOLUTIONS PRODUCT DESIGN
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YEAR 10 INDUSTRY AND ENTREPRENEURIAL SOLUTIONS ADVANCED MANUFACTURING STAGE 1 INDUSTRY AND ENTREPRENEURIAL SOLUTIONS ADVANCED MANUFACTURING
YEAR 10 FOOD TECHNOLOGY STAGE 1 FOOD AND HOSPITALITY INTEGRATED LEARNING STAGE 2 FOOD AND HOSPITALITY INTEGRATED LEARING
STAGE 2 MATERIAL SOLUTIONS PRODUCT DESIGN
STAGE 2 INDUSTRY AND ENTREPRENEURIAL SOLUTIONS ADVANCED MANUFACTURING
Year 10 Material Solutions
Length of Course: 1 or 2 semesters
Product Design A - Furniture Design
Aims: • To develop skills using a range of materials and processes. • To develop problem solving and design skills within a project-based task. • To develop safe work practices in a workshop environment • To further develop design skills through investigation and idea generation.
Content: Students will develop design and practical skills within a project-based task. They will use a variety of machines and tools as well as specific software to complete the project. The design process will be central to the development of individual projects. Students will examine the origins and production process of a range of materials. An occasional table where students are encouraged to use a range of materials (timber, metal, plastic, glass, concrete etc.) to develop a table design that is both creative and functional.
Some material costs will be incurred for projects. Product Design B - Recycled Furniture
Aims: • To develop a range of hand skills and CNC machining skills. • To develop safe work practices in a workshop environment. • To further develop design skills through investigation and idea generation. • To develop skills in design using CAD drawing software.
Content: Students will develop skills in both traditional hand skills and contemporary machining skills. All students will complete a set project where they will be challenged to make a project from recycled material. Hand skills and portable power tools will be used in the construction of their design.
Some materials costs will be incurred for projects.
TECHNOLOGIES SUBJECTS - YEAR 10 TO YEAR 12
Year 10 Industry and Entrepreneurial Solutions Year 10 Food Technology
Length of Course: 1 or 2 semesters Length of Course: 1 or 2 semesters
Advanced Manufacturing A and B Aims: • Develop skills in the use and application of
Computer Aided Design software • Develop design and problem-solving skills related to the use of advanced manufacturing techniques such as 3D printing, laser cutting and
CNC machining. • Students become confident in the use of 3D printers and Laser Cutter.
Content: Students will use AutoDesk Fusion 360 which is a 3-Dimensional CAD Modelling Program to design and manufacture products using new and evolving manufacturing techniques. The focus initially will be on skill development in the use of CAD and then will focus on applying these skills in the development of solutions to design briefs using 3D printing, laser cutter and CNC machinery. Projects will include 3D printed jewellery, laser cut lamp shades and other related tasks. Semester One - What’s Trending? Content: This course focuses on the different food trends in the Australian Food and Hospitality Industry. Year 10 Food Technology students will have the opportunity to design and prepare a meal for their very own food truck, using the laser cutter in the Innovation Zone to produce a professional sign for their mock business.
Students complete a number of formative cooking activities then four major practical tasks based on one trend each time. Students also complete a Personal Endeavour on a topic of their choice.
Semester Two - Basics to Brilliance Content: This course is about learning how to make everyday foods brilliant, exciting and healthy. Students focus on developing a deeper knowledge of food hygiene as they explore bacteria through a range of experiments. Students are also given the opportunity to learn about traditional Aboriginal bush tucker and design and plan a meal for a long haul flight.
Students complete a number of formative cooking activities then four major practical tasks based on one trend each time. Students also complete a Personal Endeavour on a topic of their choice.
TECHNOLOGIES SUBJECTS - YEAR 10 TO YEAR 12
Stage 1 Material Solutions - Product Design Stage 1 Industry and Entrepreneurial Solutions
Length of Course: 1 or 2 semesters (10 or 20 credits) Length of Course: 1 or 2 semesters (10 or 20 credits)
Prerequisites: A C grade or higher in one semester of Year 10 Material Solutions, Stage 1 Material Solutions or by negotiation with the Design and Technology Learning Leader.
Product Design A and B
Content: Students combine designing and making skills with knowledge and understanding of timber products, information, and systems to undertake activities that lead to the manufacture of a small project. Students investigate, analyse and critique a broad range of similar products as part of developing original products, recognise and use the differing characteristics and properties of timber products, components, techniques, and equipment to make their product.
Some material costs will be incurred for projects.
Assessment: School Assessment • Skills and Application (30%) • Folio and Product Record (70%) Prerequisites: Students should have a C grade or higher in Year 10 Advanced Manufacturing or by a demonstration of competence using Autodesk Fusion 360
Advanced Manufacturing A & B
Content: This unit focuses on designing and producing projects using a variety of output devices, such as 3D printers, CNC routers, and laser cutters. Particularly Autodesk Fusion 360 is used in this regard. With this topic, some material expenses will be incurred. Projects are based on concepts that could one day be produced commercially using 3D printers and laser cutters.
Assessment: Skills and Application (30%) • Students demonstrate a range of skills and techniques that they will use to help create their major project. • These will include how to use and modify 3D printers and Laser cutters for different results. Folio and Product Record (70%) • Design Folio - this is used for documenting all aspects of your design for your major project. • Product Showcase - is used to showcase your product and any testing/modifications that occurred throughout the creation of your product.

Stage 2 Material Solutions - Product Design Stage 2 Industry and Entrepreneurial Solutions
Length of Course: 2 semesters (20 credits) Length of Course: 2 semesters (20 credits)
Prerequisites: A-C grade or higher in Year 10 Design and Technology (Materials), Stage 1 Design and Technology (Materials) or by negotiation with Design and Technology Learning Leader.
Product Design Content: This course will have an open design brief where students can design and make a project of choice within the context of Stage 2 SACE. Students will work through the investigating, devising, producing and evaluating process to develop a range of solutions to an identified design brief, examine a range of possible solutions and evaluate outcomes. Students are also required to critique similar products and associated technological issues. Creative and innovative solutions are encouraged in the students who have the opportunity to work on a self-directed project over an extended period of time.
Some material costs will be incurred for projects.
Assessment: School Assessment • Skills and Application Task (20%) Product (50%) External Assessment • Folio (30%) Prerequisites: A-C grade or higher in Stage 1 Advanced Manufacturing or by negotiation with Design and Technology Learning Leader. . Advanced Manufacturing A & B Content: This course will focus on the use of advanced manufacturing techniques as the main theme. Students will work through the investigating, devising, producing and evaluating process to develop solutions to identified design briefs. Students will be expected to demonstrate the use of 3D printers, laser cutters and CNC router in designing products using a range of materials.
Some material costs will be incurred with this subject.
Assessment: School Assessment • Skills and Application Task (20%) • Product (50%) External Assessment • Folio (30%)
Stage 1 Food and Hospitality Integrated Learning
Length of Course: 1 or 2 semesters (10 or 20 credits)
NOTE: The name of this subject is Integrated Learning, and this is the name that will appear on the SACE Certificate, but it will be taught with a Food and Hospitality focus.
Prerequisites: There are no prerequisites for this course but it would be beneficial for students to have completed Year 10 Food Technology.
Content: Semester 1: • Two Practical Explorations – Family Dinners and
Creative Food Presentation (40%) • One Connection Task – Fancy Finger Food (40%) • One Personal Venture – Student Choice (20%) • • Semester 2: • One Practical Exploration – Creative Cakes (40%) • One Connection Task – The Platter Project (40%) • One Personal Venture – Student Choice (20%)
The focus of this subject is on the students developing their personal capabilities through the lens of food and hospitality.
Stage 2 Food and Hospitality Integrated Learning
Length of Course: 2 semesters (20 credits)
NOTE: The name of this subject is Integrated Learning, and this is the name that will appear on the SACE Certificate, but it will be taught with a Food and Hospitality focus.
This course also offers the option for students to study Food and Hospitality as Integrated Learning.
Prerequisites: There are no prerequisites for this subject; however, it would be very beneficial for students to have completed Stage 1 Food and Hospitality. Content: • Two Practical Inquiries – Chocolate Making and
Dessert Bar for a Summer Wedding (40%) • Two Connection Tasks – Bush Food Fine Dining and Pop up Café (30%) • One Personal Endeavour – Student Choice (30% - externally moderated)
The focus of this subject is on the students developing their personal capabilities through the lens of food and hospitality.

TECHNOLOGIES SUBJECTS - YEAR 10 TO YEAR 12
DIGITAL TECHNOLOGIES Learning Leader: Mr Alexander Fiegert
YEAR 10 DIGITAL TECHNOLOGIES STAGE 1 DIGITAL TECHNOLOGIES STAGE 2 DIGITAL COMMUNICATIONS SOLUTIONS DIGITAL PHOTOGRAPHY OPTION
STAGE 2 DIGITAL TECHNOLOGIES
Year 10 Digital Communications Solutions Year 10 Digital Technologies
Length of Course: 1 or 2 semesters Length of Course: 11 or 2 semesters
Aims: This is for students who enjoy photography and want to use their photographs for digital solutions. There is a major emphasis on image manipulation with Adobe Photoshop. Students work on developing their skills in Adobe Photoshop. This subject is suited to students who are comfortable exploring computer software independently.
Content: Students work through the design process of investigating, planning, producing and evaluating their work. They will search for innovative ways to put their ideas into practice. • Practical work will focus on image capture and production methods, including: • Mirrorless camera techniques • Lens selection • Lighting (studio and natural) • Image manipulation using Adobe Photoshop • Design process record • Digital publishing using PowerPoint, Keynote or
Microsoft Sway Theoretical may include: • Composition • Rule of Thirds • Long Exposure • Short Exposure • Photography analysis Aims: • To develop a competent level of knowledge and understanding in Digital Technologies. • To develop computational thinking skills
Content: The content will be selected from the following topics: • Data Analysis • Coding • Application Programming • Game Development in Unity Engine
Stage 1 Digital Communications Solutions Stage 1 Digital Technologies
Length of Course: 1 or 2 semesters (10 or 20 credits)
Content: Students develop knowledge and skills associated with the use of a range of media. They combine their knowledge of materials, information and systems to undertake activities that lead to the high quality communication product. Students investigate, analyse and critique a broad range of similar products as part of developing original products. This subject will include a digital photography option (semester 1 & 2) and Multimedia option (semester 2).
Assessment: • Specialised Skills Tasks (40%) • Folio (Planning) (20%) • Product (40%) Length of Course: 1 or 2 semesters (10 or 20 credits)
Content: In each semester, students study 2 topics from the following focus areas: Programming, Advanced Programming, Data Analytics and Exploring Innovations. Students focus on using computational thinking to explore problems. They analyse existing data and develop solutions to a range of problems. Students have the opportunity to work collaboratively in at least one assessment.
Semester 1 includes students analyzing data, exploring ethical considerations and also programming a digital solution and game that support the data that they have analysed .
Semester 2 is based around RPG (Role Playing Game) game development. Planning, coding and creating an environment for players to interact with and explore.
Assessment: There are a minimum of 3 assessment tasks, including at least 2 based around project skills and at least 1 digital solution. At least 1 task is also collaborative.

TECHNOLOGIES SUBJECTS - YEAR 10 TO YEAR 12
Stage 2 Digital Technologies
Length of Course: 2 semesters (20 credits)
Prerequisites: Successful completion of at least 1 semester of Stage 1 Digital Technologies or via negotiation with the Digital Technologies Learning Leader.
Content: Students develop and apply their skills in computational thinking and in program design, and engage in iterative project development, where a product or prototype is designed and tested and/ or implemented in stages. They follow current industry practices and/or iterative engineering design processes. Learning environments in Digital Technologies may include physical, online, and/or simulated spaces. Digital Technologies promotes learning through initiative, collaboration, creativity, and communication, using project- and inquiry-based approaches. Students study the following four focus areas: • Computational thinking • Design and programming • Data analytics • Iterative project development.
Stage 2 Digital Communications Solutions
Length of Course: 2 semesters (20 credits)
Content: Students will work through the investigating, devising, producing and evaluating processes to develop a range of solutions to an identified design brief, examine a range of possible solutions and evaluate outcomes. Students will be required to design and make an interactive multimedia product while developing skills in creating and manipulating various elements of multimedia such as graphics, animation, sound, video and interactivity. Students will look at issues relating to the design, purpose and methods of production of a relevant product and technological issues relating to multimedia/ information and communication technology. The Adobe suite of software, along with other multimedia applications will be utilised throughout this course. This subject will include a digital photography option.
Assessment: Students undertake six assessments, comprising of four project skills tasks, one collaborative project and an individual digital solution (externally assessed). School Assessment (70%) • 4 project skill tasks • 1 collaborative project External Assessment (30%) • Individual Digital Solution
Assessment: School Assessment (70%) • Specialised Skills Tasks (20%) • Design Process and Product (50%) External Assessment (30%) • Resource Study (30%)
