Show-me Parents Resource Booklet

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Activity Booklet

t t h i si e m t

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Why choose Show-me® Boards? Show-me Boards are more than mini whiteboards – they are fun, versatile and reusable resources with no restrictions on how, where, when or why they can be used. Just because they’re usually seen in the classroom doesn’t mean they’re not suitable for use at home. Practice new skills, learn something new, write your shopping list, leave a message or amuse the kids on a long car trip - there are hundreds of at home uses for these nifty little whiteboards.

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Tips and Ideas We want you to get the very best out of your whiteboard kit. The following pages will give you just a few ideas to help get you started. If you have any other ways, we’d love to hear about them! Pop an email with the subject line ‘New Ideas’ to info@show-meboards.com to share.

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Preposition Practice PLAYERS

USE YOUR...

1+

Lined Whiteboard

Subject: English Ask each player to write a sentence that includes a preposition on their whiteboard. For example, ‘Laila went over the bridge.’ The player then passes their board to the next player. They must then re-write the sentence but with a new preposition. For example, ‘Laila went under the bridge.’ If a player can’t think of a new preposition, they’re out. The winner is the last person playing. If you are playing on your own, how many different prepositions can you fit into your sentence?

Laila went over the bridge.

Laila went over the bridg e. Laila went under the bridg e.

Growing Sentences PLAYERS

1+

USE YOUR...

Lined Whiteboard

Subject: English Get the first player to write a simple sentence. For example, ‘The dog ate the cake.’ The next player must then take the board and insert an additional word or piece of punctuation. For example, ‘The dog ate the chocolate cake.’ Players keep taking it in turns to make the sentence longer, but must ensure that it still makes sense!

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The dog ate the cake The dog ate the chocolate cake

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Never Ending Story PLAYERS

2+

USE YOUR...

Lined Whiteboard

Subject: English Every player has a whiteboard and a different coloured pen. They’ll be working together to write a collaborative story – but in silence! With or without a timer, players must write a sentence on their board and then pass it along to the player on their right. The next player must then add another sentence. This can go on for as long as required to form a short story. Challenge: Make the stories more interesting by shouting out a word that must be included in the next sentence every time the board moves player.

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How Many Words? PLAYERS

2+

USE YOUR...

Plain Whiteboard (it’s on the back of the lined one!)

Subject: Phonics and Spelling

1. Write a phoneme (a sound) onto your whiteboard - for example, ‘ow’

2. Players must then write as many words as possible containing that sound onto their board

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3. For every sound correctly used, they win a point!

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Using the Boards at Home

Here are just a few quick ways you can use your Show-me Boards around the house...

Write down jobs that need to be completed by your kids (and you!) by the end of the day

Leave any messages for your family

Keep score in a game - such as a running total in dominoes

Help your children to become more independent by writing checklists of items to go in their school bag

Jot down reminders of what you need next time you visit the shops

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Clockface PLAYERS

2+

USE YOUR...

Clockface Whiteboard

Learning to tell the time can be a tricky challenge for children. Here are a few ways you can use your Clockface Whiteboard to introduce and develop telling-the-time skills. Starting Out Why not start by using only the hour hand? This might help your child to develop an understanding that is it still the same hour even when the hour hand is between two numbers. Then, as confidence grows, try drawing the hour hand in and asking your child to redraw the hand one hour, then two hours later and then three hours later.

Introducing Minutes Once you’ve mastered hours, you can begin to work on the minute hand, counting around the clock in 5s. You can draw the minutes on the outside of the clockface to help, and challenge your child to draw where the minute hand is at 15, 30 and 45 minutes before getting more tricky - 16 minutes, 44 minutes‌

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Extra Challenge: Telly Times Why not ask your child to look up when their favourite TV show is on – can they draw the start time on their clock in one colour and the end time in another? How long does the show last?

Extra Challenge: Tricky Times Give your child some tricky questions to represent on both the analogue clock (clock with hands) and digital clock. For example, I started cooking dinner at 17:45, and finished cooking at 18:30. Can you show my start time on the analogue clock and finish time on the digital one?

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Classic Games PLAYERS

2+

USE YOUR...

Plain and Lined Whiteboards

Show-me Boards are a great way to play some of the great classics... 1. Noughts and Crosses (2 Players) In a 3 x 3 grid, take it in turns to draw a ‘nought’ or a ‘cross’. The first player to get 3 in a line wins the game!

2. Hangman (2+ Players) Draw a gallows with an empty rope on your whiteboard. One player thinks of a word and draws dashes on the whiteboard to represent the number of letters in the word. The other player(s) try to guess each missing letter in the word. An incorrect letter means that part of the hangman is drawn i.e. head, body, arms… Can players guess the correct word before they are hung from the gallows?

3. Alphabet Action (2+ Players) Players choose 6 categories and write these at the top of their whiteboard. Categories might include fruits, drink, sports, animals, boys’ names… Take it in turns to pick a letter from the alphabet. Players then have one minute to list something from each category that starts with that letter. Receive a point for every correct answer and play for a designated number of rounds.

4. Sprouts (2+ Players) Each player must have a different coloured pen. Draw two or more spots on your whiteboard. Players then take turns to move according to these rules: • You can draw a line joining two spots or joining a single spot to itself • The line that you draw cannot cross or pass through another line or spot • Draw a spot on the new line BUT you cannot have more than three lines from one spot • When you cannot move, you lose!

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5. Connect 4 (2+ Players) Each player needs a different coloured pen. Draw a 7 x 7 grid on your whiteboard and take it in turns drawing circles in the grid’s squares to create a row of 4. Once the bottom line is filled, circles can be dropped on top, but circles cannot hover in the middle of the grid. The first to 4-in-a-row either horizontally, vertically or diagonally wins the game!

6. Letter Grid (2+ Players) Draw a 4 x 4 grid on your whiteboard. Players take it in turns to call a letter and all players must place this letter somewhere in their grid. When their grid is full, players race against the clock to see how many words they can create from the letters in their grid.

7. Hexagons (2 Players) Each player will need a different coloured pen. Draw 6 spots in a hexagon shape. Players take turns drawing a line between 2 of the dots. The first person whose line completes a triangle loses!

8. Dots and Boxes (2+ Players) Start the game by creating a grid of dots on your whiteboard. Each player must then be armed with a different coloured pen. Players can take it in turns joining one dot to another through horizontal and vertical lines only. If a player creates a ‘box’, they put their initials inside. The player with the most completed boxes when there are no more boxes left to make wins!

9. Pictionary (2+ Players/Teams) Players write down words/phrases on a piece of paper and then fold them up. Players take it in turns to pick a ‘mystery’ word/phrase and try to draw it on the whiteboard. If another player guesses what they’re drawing correctly, they are the next to draw.

10. Hit 24 (2+ Players) Choose 4 single-digit numbers. Using different operations, can players use the numbers to reach 24? Each number must be used at least once.

11. Countdown (2+ Players) One player is the ‘chooser’ and must write 6 numbers on the top of the whiteboard. They can choose any numbers from 1 to 99. The other player chooses a 3-digit target without having seen the numbers chosen. Put 4 minutes on the clock and the players share both target and numbers. Using all the operations (+, -, x, ÷), players race to be the closest to the target number. Each chosen number cannot be used more than once. If players hit the target, they receive 10 points. If the target is not hit, players within 5 of the target will receive 5 points.

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On a Journey PLAYERS

2+

USE YOUR...

Plain and Lined Whiteboards

Show-me Boards can be used to make even the longest, most boring car rides something to look forward to... The Car Colour Game Each person in the car chooses a colour. Every time a car of that colour is spotted, that person receives a point. Who can get the top score? Keep a tally on your Show-me Board! Automobile Acronyms Take a look at the registration plate of the car in front of you. Can you make a sentence using the letters on the number plate as the first letter of each word in the sentence? You must keep them in the same order!

AO58 HSC

For example, AO58 HSC could be All Old Horses See Colours. Scavenger Hunt Before you start your journey, write a list of items on your whiteboard that players will attempt to ‘spot’ during the journey. These items could be things like: • An Audi • A pink house • A road name beginning with ‘V’ Who will be able to tick off the most items on their list?

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Alphabet Licence Write all the letters of the alphabet on your whiteboard – who can find registration plates that begin with every letter of the alphabet? Players do not need to list these in order… unless they want a really big challenge!

BINGO

Car Bingo Every player in the car draws a 3 x 2 grid and writes a make of car in each box. The first person to have spotted and crossed off every car in their grid shouts BINGO!

Ford

Fia t

BM W

Aud i Number Licence Porsche VW Using the numbers from the car registration plate in front of you, and all of the operations, can players reach the answer of 24? For example, if the licence plate was LF18 JHN a player might do the following… LF18 JHN includes the numbers 1 and 8. 1 + 1 + 1 = 3 and 3 x 8 = 24!

How many countries? List down all the different countries that you spot on car registration plates. Who can find the most? Who can find the country furthest from the UK? Arms and Legs This is a good game when you are not on the motorway! The aim of the game is to spot pubs and count how many arms and legs are in the name. For example, The Red Lion would give you a score of 4 as a Lion has 4 legs! The King’s Head would score you 2 arms and 2 legs, as a human has 2 of each. Players take it in turns to spot the arms and legs. If they pass a pub name with no arms or legs, they are out and it’s the next person’s go to collect points.

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Mini Whiteboards That Last Show-me Boards are the best value, highest quality mini whiteboards available to both schools and homes. Take a look below and to the right to find out about some of the great features that Show-me Boards have...

Proven long-lasting protective layers to seal printed designs for longer than other whiteboards

Virtually indestructible plastic

Ultra-smooth, glossy surface for optimal erasability Top-quality Pens and Erasers included in many Show-me Board packs

Made from 100% recyclable materials 14

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SUPERTOUGH Whiteboards

An ultra-smooth, glossy surface for optimal erasability

Robust and Versatile, SUPERTOUGH Whiteboards At almost double the thickness of a standard Show-me Board, SUPERTOUGH whiteboards are ideal for use when there’s no desk surface available, such as when working on the floor or outdoors. Alternatively, these boards make a hard-wearing, even longer lasting alternative to standard mini whiteboards.

Made from 100% recyclable materials

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85% thicker than a standard Show-me Board

Plain reverse for standard Show-me Board activities

stable Hard-wearing, when e us r fo e ac surf e to ac rf su there's no lean on

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Tel: +44(0)1502 52 55 99 E: info@show-meboards.com

www.show‑meboards.com MT0465

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