3D artist portfolio

Page 1


3D artist portfolio

Contents

Poveglia university island / Competition project (2016) / Poveglia, Venice

Museum of video games / Bachelor degree project (2015) / Kharkiv, Ukraine

Bambooguard / Competition project (2014) / Barcelona, Spain

My Little Pony video game / 3d character models (2016-2019) / Gameloft, Kharkiv, Ukraine

Housing at Brusov alley / Nova (former Genpro) / (2022-2023)

School in Rasskazovka village / Nova (former Genpro) / (2022-2023)

Shenogina street housing / Nova (former Genpro) / (2022-2023)

Office building in Saint-Petersburg / Nova (former Genpro) / (2022-2023)

Dmytro Yurkin

Personal information

Location

Age

Telephone

Email

Work experience

February 2025 - Present

July 2024 - February 2025

June 2024 - Jul 2024

March 2023 - May 2024

November 2021 - February 2023

May 2020 - November 2021

December 2016 - May 2020

August 2015 - August 2016

Competitions

Christchurch , New Zealand

31

0224062028

dmytroyurkin@gmail.com

Manufacture technician/ Thermo Fisher Scientific/ Christchurch, New Zealand

Process worker at Primary dept. / King Salmon / Nelson , New Zealand Production worker/Storeperson Wimpex / Christchurch, New Zealand

Process worker / Alaron Nelson / New Zealand

3D Artist - Junior Architect / NOVA / New York , USAworked from Ukraine

Freelance 3D Artist

3D Artist / Gameloft / Kharkiv , Ukraine

3D Artist / Colotune / Kharkiv , Ukraine

Poveglia university island / Young architects competitions

Baywatch kit / A:Circumference

Social Volunteer in Tautoko Ukraine Nelson

Education

Kharkiv National University of architecture and civil engineering

2010-2015

English

Languages Software

Bachelor degree Master degree

2015-2017

Upper intermediate

POVEGLIA UNIVERSITY ISLAND

To create an image fot an architectural visualisation studio , it was decided to participate in an international architectural competition. My task was to find a project and organize(introduce) a team for its implementation. Having discussed the goals and objectives of both parties, both architects and visualizers, we came to a mutual interest in participating in the competition. Also, my responsibilities included the creation of a 3D model of a design solution.

Location: Poveglia island, Venice.
Status: Competition project (2016)
Team: Alexandr Kolesnikov, Denis Mosejko, Daniil Shtangiev, Alexandr Kuznetsov, Dmytro Yurkin, Colotune Studio

Several cultural and historical layers were formed during Poveglia island existance. According to the competition program, another layer is going to be added - a modern architecture of the university campus. The presented project proposes a structure, where layers develop independently and are accentuated.

1.From the time when the island was abandoned, it’s major part is covered by wildwood thikets. A travel there send us back to the times of this land invation, to the shipwreck survivors (Robinson Crusoe). A place for night walks after exams. They are kept in their present state.

2. Educational unit of the university campus is developed within the rectangle, bordered by translusent wall, and residential - inside oval hill. All activities is focused within these geometric shapes.

3. Historic buildings have distinct spatial cells within the new structure. As decorations in the box. Inside the layers, properties are fixed and defined. The most interesting things happen at the layers intersection. Nature as a green amphitheater under the wall penetrates inside the contour and creates a public space. Ruined historic buiding #11 is kept on it’s current state. It is surrounded by a library reading rooms and becomes another reading room itself, with grass floor a sky ceiling , green plants creeping on the walls .... Other historic buildings become centers of yards, formed inside the campus rectangle (the old - new opposition). In this way, a multiplicity of spatial experiences are created.

Facade Southeast

Facade Southwest

3D Model [modeling,texturig,rendering]

Bird view [rendering,postproduction]

MUSEUM OF VIDEO GAMES

Location: Chernishevskogo str , Kharkiv, Ukraine.

Function: museum . Area: 3763 м2

Status: Bachelor degree project Research advisor: Aleksandr Kolesnikov

The territory of the abandoned clinic is located in a rather inconspicuous place in the city center. Its convenient location in the city center “pocket” makes it possible to re-evaluate and give new functions to the place. Creating a kind of “labyrinth” on the territory of the old clinic, creating an intriguing story that evokes emotions and which are so important for the progressive youth of Kharkiv.

Search for volumetric spatial solution

Project territory photofixation

Proposed object is located in the city of Kharkiv on the corner of Garshina and Chernishevskaya streets. Have scuare form territory. Wich is located between the buinding of the national university of arts « house with chimeras» and a multi-storey residential building on the west side. On the east side, the plot is surrounded by a housing estate. Residential, commercial, and academic functions predominate in this area, so business and cultural development centers

Analitic schemes

Section of designed object

3D

The composition of the museum is a level system that surrounds the hospital building in the middle of a glass box.

The hospital building is divided into 2 parts. The first is a two-story building in which the administration is located and the second is a 4-story building in which game and research areas are concentrated.

Since the museum is designed in a dense building, it is necessary to take into account the design of recreations and green areas inside the building. The color highlighted the exhibition spaces “locations” that correspond to a specific genre of the video game and its history.

Bird view

The step of the columns is formed due to the functional step of the parking formed on the basement with an interval of 7200

Basement
Intersection Б-И

BAYWATCH KIT

Location: beaches of Barselona , Bali

Function: Lifeguard beach station

Status: Competition project (2014) Honorable mention

Research advisor: Aleksandr Kolesnikov

Team: German Mitish, Dmytro Yurkin , Yevhen Kolesnikov

R. Fuller who first coined the term tensegrity was inspired by what he saw in nature: how nature did as much as possible from minimally available funds. Watching cells, trees, the solar system and and the galaxy, he noticed that the harder elements of the structures are held together due to permanent network of more flexible connections. Inspired by the idea of tensegrity we created a structure of 3 main elements, which are pillars connected between themselves by cables working in tension thereby providing a stable structure.

The rescue station consists of a set of elements that are assembled by the rescuers themselves. The posts are installed in the shape of an equilateral triangle at an angle of 60 degrees with sides of 3 meters. Between the pillars, the working space of rescuers with an area of 3.5 mkv. with a rescue kit and 2 places for sitting in the form of hammocks. Under the workplace, nets with working material are installed. The workplace is covered with a roof. Bamboo was chosen as the main material for the station since it is environmentally friendly, durable and light. Anchorages are ropes and the platform and the roof is made of stretch fabric. The assembly is divided into 5 stages: installation of poles; installation of stairs; installation of a platform; roofs; rescue equipment. At the end, the installation is attached to the ground to ensure ultimate stability. The location can be absolutely anything since the station is attached to sand, pebbles, soil, etc.

Phased
Alternative set of rescue box, chair and spiral type staircase
Build the stairs
Use the shutters to bad weather
Shutters
Unit with rope fixation
Unit construction
Tissue fixation
Proposal to improve better stability
Interior Model

3D Characters from mobile game My Little Pony

[2D post production : Anna

MY LITTLE PONY VIDEO GAME

Location: Kharkiv, Ukraine

Function: Video game “My Littler Pony” by Gameloft

Status: Released (2016-2019)

Role : 3D Artist [ Created 170 characters ]

Tsukanova]

[Creation of 3D Character by concept keep to a pipeline from sculpt to final textured model

2D
2D
Sculpt
Sculpt
Low - poly model
Low - poly model
Final textured model
Final textured model
2D Concept by Anna Tsukanova]

HOUSING AT BRUSOV ALLEY

Location: Brusov Alley, Moscow , Russian Federation

Function: 8 storey residential with 3 underground parking floors

Status: Project stage (2021-2022)

Role: Visualization , BIM modeling : Collisions, Plans and Sections cleaning, assembling album of documentation

Birdview [Modeling,texturing,rendering,post-production]

Work in progress

Filling the scene step by step, according to deadlines to see how detailed birdview could be. Tertiary forms will be post-processed in Photoshop after rendering in 3DsMax with Corona.

Central entry

[Modeling, texturing, rendering, post-producion]

Fitness zone entry

[Modeling, texturing, rendering, post-producion]

Facade design proposals

[Role: designer and visualizer. Propositions for configuration of facade elements]

SCHOOL IN RASSKAZOVKA VILLAGE

Location: Rasskazovka village , Moscow , Russian Federation

Function: School for 1840 pupils

Status: Project stage (2021-2022)

Role: Designing facade, Visualization, BIM modeling, assembling album of documentation

In this project my role was focused on creating facade design , facade BIM modeling, and visualization.

As part of 8 person team i proposed 3 design solutions for school facade.

Created 4 windows families in Revit. Assembled 3 albums of documentation in Revit, including general plans, facades, sections, schemes, perspectives etc.

Was involved to improve initial pictures for presentation to be approved by Committee on Architecture and Urban Planning of the city of Moscow.

Visualized 4 facade fragments on 2 different facade designs. Supervising on most images of the project including perspectives, birdviews, facade fragments.

Perspective view enhancement

[Post-production: added background with forest and city panorama to create more likely perspective for the image. Reduced contrast of back buildings to increase main building apperance]

Design proposal for facades

[I proposed a new design for school facades incuding windows and cornice and colour design; BIM : Modeling windows and cornice families

Post-production : Forest and city on background to achieve proper perspective]

Initial visualisations

[I was asked to improve initial images ]

Facade color designs
[3DsMax: Modeling, Rendering ,Photoshop:Post-production]
Birdview [Photoshop:Post-production]
Facade color variation
[3DsMax: Modeling, Rendering ,Photoshop:Post-production]
Facade fragment
[3DsMax: Modeling, Rendering ,Photoshop:Post-production]

SHENOGINA STREET HOUSING

Location: Shenogina str, Moscow , Russian Federation

Function: Multistorey residential complex with 672 apartments

Status: Project stage (2022-2023)

Role: BIM modeling, Visualization

In this project i worked on plans and sections. Placed kitchens and plumbing equipment. Worked on floors and ceilings and walls. Adjusted axis and dimentions. Placed 427 car spaces in parking. Modeled facade of 2 typical levels in 27 storey tower. Visualized facade fragments for presentation album.

Facade screen and perspectives

[Panoramic and perspective views of the building]

[BIM : modeled 2 typical facade levels and adjusted walls on first floor]

Third level floor plan

[BIM : floors and ceilings,inner walls, markings, colors. Calculating ventilation facing]

Site plan
[Position of the building]
South facade

Initial visualisations

[I was asked to improve initial images ]

OFFICE BUILDING IN SAINT-PETERSBURG

Location: Saint-Petersburg, Russian Federation

Function: Office building

Status: Project stage (2022-2023)

Role: Visualization

Initial image I was asked to improve initial images
Improved image
Initial image I was asked to improve initial images

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3D artist portfolio by Dmytro Yurkin - Issuu