My Little Pony video game / 3d character models (2016-2019) / Gameloft, Kharkiv, Ukraine
Housing at Brusov alley / Nova (former Genpro) / (2022-2023)
School in Rasskazovka village / Nova (former Genpro) / (2022-2023)
Shenogina street housing / Nova (former Genpro) / (2022-2023)
Office building in Saint-Petersburg / Nova (former Genpro) / (2022-2023)
Dmytro Yurkin
Personal information
Location
Age
Telephone
Email
Work experience
February 2025 - Present
July 2024 - February 2025
June 2024 - Jul 2024
March 2023 - May 2024
November 2021 - February 2023
May 2020 - November 2021
December 2016 - May 2020
August 2015 - August 2016
Competitions
Christchurch , New Zealand
31
0224062028
dmytroyurkin@gmail.com
Manufacture technician/ Thermo Fisher Scientific/ Christchurch, New Zealand
Process worker at Primary dept. / King Salmon / Nelson , New Zealand Production worker/Storeperson Wimpex / Christchurch, New Zealand
Process worker / Alaron Nelson / New Zealand
3D Artist - Junior Architect / NOVA / New York , USAworked from Ukraine
Freelance 3D Artist
3D Artist / Gameloft / Kharkiv , Ukraine
3D Artist / Colotune / Kharkiv , Ukraine
Poveglia university island / Young architects competitions
Baywatch kit / A:Circumference
Social Volunteer in Tautoko Ukraine Nelson
Education
Kharkiv National University of architecture and civil engineering
2010-2015
English
Languages Software
Bachelor degree Master degree
2015-2017
Upper intermediate
POVEGLIA UNIVERSITY ISLAND
To create an image fot an architectural visualisation studio , it was decided to participate in an international architectural competition. My task was to find a project and organize(introduce) a team for its implementation. Having discussed the goals and objectives of both parties, both architects and visualizers, we came to a mutual interest in participating in the competition. Also, my responsibilities included the creation of a 3D model of a design solution.
Location: Poveglia island, Venice.
Status: Competition project (2016)
Team: Alexandr Kolesnikov, Denis Mosejko, Daniil Shtangiev, Alexandr Kuznetsov, Dmytro Yurkin, Colotune Studio
Several cultural and historical layers were formed during Poveglia island existance. According to the competition program, another layer is going to be added - a modern architecture of the university campus. The presented project proposes a structure, where layers develop independently and are accentuated.
1.From the time when the island was abandoned, it’s major part is covered by wildwood thikets. A travel there send us back to the times of this land invation, to the shipwreck survivors (Robinson Crusoe). A place for night walks after exams. They are kept in their present state.
2. Educational unit of the university campus is developed within the rectangle, bordered by translusent wall, and residential - inside oval hill. All activities is focused within these geometric shapes.
3. Historic buildings have distinct spatial cells within the new structure. As decorations in the box. Inside the layers, properties are fixed and defined. The most interesting things happen at the layers intersection. Nature as a green amphitheater under the wall penetrates inside the contour and creates a public space. Ruined historic buiding #11 is kept on it’s current state. It is surrounded by a library reading rooms and becomes another reading room itself, with grass floor a sky ceiling , green plants creeping on the walls .... Other historic buildings become centers of yards, formed inside the campus rectangle (the old - new opposition). In this way, a multiplicity of spatial experiences are created.
Facade Southeast
Facade Southwest
3D Model [modeling,texturig,rendering]
Bird view [rendering,postproduction]
MUSEUM OF VIDEO GAMES
Location: Chernishevskogo str , Kharkiv, Ukraine.
Function: museum . Area: 3763 м2
Status: Bachelor degree project Research advisor: Aleksandr Kolesnikov
The territory of the abandoned clinic is located in a rather inconspicuous place in the city center. Its convenient location in the city center “pocket” makes it possible to re-evaluate and give new functions to the place. Creating a kind of “labyrinth” on the territory of the old clinic, creating an intriguing story that evokes emotions and which are so important for the progressive youth of Kharkiv.
Search for volumetric spatial solution
Project territory photofixation
Proposed object is located in the city of Kharkiv on the corner of Garshina and Chernishevskaya streets. Have scuare form territory. Wich is located between the buinding of the national university of arts « house with chimeras» and a multi-storey residential building on the west side. On the east side, the plot is surrounded by a housing estate. Residential, commercial, and academic functions predominate in this area, so business and cultural development centers
Analitic schemes
Section of designed object
3D
The composition of the museum is a level system that surrounds the hospital building in the middle of a glass box.
The hospital building is divided into 2 parts. The first is a two-story building in which the administration is located and the second is a 4-story building in which game and research areas are concentrated.
Since the museum is designed in a dense building, it is necessary to take into account the design of recreations and green areas inside the building. The color highlighted the exhibition spaces “locations” that correspond to a specific genre of the video game and its history.
Bird view
The step of the columns is formed due to the functional step of the parking formed on the basement with an interval of 7200
Team: German Mitish, Dmytro Yurkin , Yevhen Kolesnikov
R. Fuller who first coined the term tensegrity was inspired by what he saw in nature: how nature did as much as possible from minimally available funds. Watching cells, trees, the solar system and and the galaxy, he noticed that the harder elements of the structures are held together due to permanent network of more flexible connections. Inspired by the idea of tensegrity we created a structure of 3 main elements, which are pillars connected between themselves by cables working in tension thereby providing a stable structure.
The rescue station consists of a set of elements that are assembled by the rescuers themselves. The posts are installed in the shape of an equilateral triangle at an angle of 60 degrees with sides of 3 meters. Between the pillars, the working space of rescuers with an area of 3.5 mkv. with a rescue kit and 2 places for sitting in the form of hammocks. Under the workplace, nets with working material are installed. The workplace is covered with a roof. Bamboo was chosen as the main material for the station since it is environmentally friendly, durable and light. Anchorages are ropes and the platform and the roof is made of stretch fabric. The assembly is divided into 5 stages: installation of poles; installation of stairs; installation of a platform; roofs; rescue equipment. At the end, the installation is attached to the ground to ensure ultimate stability. The location can be absolutely anything since the station is attached to sand, pebbles, soil, etc.
Phased
Alternative set of rescue box, chair and spiral type staircase
Build the stairs
Use the shutters to bad weather
Shutters
Unit with rope fixation
Unit construction
Tissue fixation
Proposal to improve better stability
Interior Model
3D Characters from mobile game My Little Pony
[2D post production : Anna
MY LITTLE PONY VIDEO GAME
Location: Kharkiv, Ukraine
Function: Video game “My Littler Pony” by Gameloft
Status: Released (2016-2019)
Role : 3D Artist [ Created 170 characters ]
Tsukanova]
[Creation of 3D Character by concept keep to a pipeline from sculpt to final textured model
Filling the scene step by step, according to deadlines to see how detailed birdview could be. Tertiary forms will be post-processed in Photoshop after rendering in 3DsMax with Corona.
Central entry
[Modeling, texturing, rendering, post-producion]
Fitness zone entry
[Modeling, texturing, rendering, post-producion]
Facade design proposals
[Role: designer and visualizer. Propositions for configuration of facade elements]
SCHOOL IN RASSKAZOVKA VILLAGE
Location: Rasskazovka village , Moscow , Russian Federation
Function: School for 1840 pupils
Status: Project stage (2021-2022)
Role: Designing facade, Visualization, BIM modeling, assembling album of documentation
In this project my role was focused on creating facade design , facade BIM modeling, and visualization.
As part of 8 person team i proposed 3 design solutions for school facade.
Created 4 windows families in Revit. Assembled 3 albums of documentation in Revit, including general plans, facades, sections, schemes, perspectives etc.
Was involved to improve initial pictures for presentation to be approved by Committee on Architecture and Urban Planning of the city of Moscow.
Visualized 4 facade fragments on 2 different facade designs. Supervising on most images of the project including perspectives, birdviews, facade fragments.
Perspective view enhancement
[Post-production: added background with forest and city panorama to create more likely perspective for the image. Reduced contrast of back buildings to increase main building apperance]
Design proposal for facades
[I proposed a new design for school facades incuding windows and cornice and colour design; BIM : Modeling windows and cornice families
Post-production : Forest and city on background to achieve proper perspective]
Function: Multistorey residential complex with 672 apartments
Status: Project stage (2022-2023)
Role: BIM modeling, Visualization
In this project i worked on plans and sections. Placed kitchens and plumbing equipment. Worked on floors and ceilings and walls. Adjusted axis and dimentions. Placed 427 car spaces in parking. Modeled facade of 2 typical levels in 27 storey tower. Visualized facade fragments for presentation album.
Facade screen and perspectives
[Panoramic and perspective views of the building]
[BIM : modeled 2 typical facade levels and adjusted walls on first floor]